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/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: arm7 and later wide math functions
********************************************************************/
#ifdef _ARM_ASSEM_
#if !defined(_V_WIDE_MATH) && !defined(_LOW_ACCURACY_)
#define _V_WIDE_MATH
static inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) {
int lo,hi;
asm volatile("smull\t%0, %1, %2, %3"
: "=&r"(lo),"=&r"(hi)
: "%r"(x),"r"(y) );
return(hi);
}
static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) {
return MULT32(x,y)<<1;
}
static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {
int lo,hi;
asm volatile("smull %0, %1, %2, %3\n\t"
"movs %0, %0, lsr #15\n\t"
"adc %1, %0, %1, lsl #17\n\t"
: "=&r"(lo),"=&r"(hi)
: "%r"(x),"r"(y)
: "cc");
return(hi);
}
#define XPROD32(a, b, t, v, x, y) \
{ \
long l; \
asm( "smull %0, %1, %4, %6\n\t" \
"rsb %3, %4, #0\n\t" \
"smlal %0, %1, %5, %7\n\t" \
"smull %0, %2, %5, %6\n\t" \
"smlal %0, %2, %3, %7" \
: "=&r" (l), "=&r" (x), "=&r" (y), "=r" ((a)) \
: "3" ((a)), "r" ((b)), "r" ((t)), "r" ((v)) ); \
}
static inline void XPROD31(ogg_int32_t a, ogg_int32_t b,
ogg_int32_t t, ogg_int32_t v,
ogg_int32_t *x, ogg_int32_t *y)
{
int x1, y1, l;
asm( "smull %0, %1, %4, %6\n\t"
"rsb %3, %4, #0\n\t"
"smlal %0, %1, %5, %7\n\t"
"smull %0, %2, %5, %6\n\t"
"smlal %0, %2, %3, %7"
: "=&r" (l), "=&r" (x1), "=&r" (y1), "=r" (a)
: "3" (a), "r" (b), "r" (t), "r" (v) );
*x = x1 << 1;
*y = y1 << 1;
}
static inline void XNPROD31(ogg_int32_t a, ogg_int32_t b,
ogg_int32_t t, ogg_int32_t v,
ogg_int32_t *x, ogg_int32_t *y)
{
int x1, y1, l;
asm( "smull %0, %1, %3, %5\n\t"
"rsb %2, %4, #0\n\t"
"smlal %0, %1, %2, %6\n\t"
"smull %0, %2, %4, %5\n\t"
"smlal %0, %2, %3, %6"
: "=&r" (l), "=&r" (x1), "=&r" (y1)
: "r" (a), "r" (b), "r" (t), "r" (v) );
*x = x1 << 1;
*y = y1 << 1;
}
#ifndef _V_VECT_OPS
#define _V_VECT_OPS
/* asm versions of vector operations for block.c, window.c */
/* SOME IMPORTANT NOTES: this implementation of vect_mult_bw does
NOT do a final shift, meaning that the result of vect_mult_bw is
only 31 bits not 32. This is so that we can do the shift in-place
in vect_add_xxxx instead to save one instruction for each mult on arm */
static inline
void vect_add_right_left(ogg_int32_t *x, const ogg_int32_t *y, int n)
{
/* first arg is right subframe of previous frame and second arg
is left subframe of current frame. overlap left onto right overwriting
the right subframe */
do{
asm volatile (
"ldmia %[x], {r0, r1, r2, r3};"
"ldmia %[y]!, {r4, r5, r6, r7};"
"add r0, r4, r0, lsl #1;"
"add r1, r5, r1, lsl #1;"
"add r2, r6, r2, lsl #1;"
"add r3, r7, r3, lsl #1;"
"stmia %[x]!, {r0, r1, r2, r3};"
"ldmia %[x], {r0, r1, r2, r3};"
"ldmia %[y]!, {r4, r5, r6, r7};"
"add r0, r4, r0, lsl #1;"
"add r1, r5, r1, lsl #1;"
"add r2, r6, r2, lsl #1;"
"add r3, r7, r3, lsl #1;"
"stmia %[x]!, {r0, r1, r2, r3};"
: [x] "+r" (x), [y] "+r" (y)
: : "r0", "r1", "r2", "r3",
"r4", "r5", "r6", "r7",
"memory");
n -= 8;
} while (n);
}
static inline
void vect_add_left_right(ogg_int32_t *x, const ogg_int32_t *y, int n)
{
/* first arg is left subframe of current frame and second arg
is right subframe of previous frame. overlap right onto left overwriting
the LEFT subframe */
do{
asm volatile (
"ldmia %[x], {r0, r1, r2, r3};"
"ldmia %[y]!, {r4, r5, r6, r7};"
"add r0, r0, r4, lsl #1;"
"add r1, r1, r5, lsl #1;"
"add r2, r2, r6, lsl #1;"
"add r3, r3, r7, lsl #1;"
"stmia %[x]!, {r0, r1, r2, r3};"
"ldmia %[x], {r0, r1, r2, r3};"
"ldmia %[y]!, {r4, r5, r6, r7};"
"add r0, r0, r4, lsl #1;"
"add r1, r1, r5, lsl #1;"
"add r2, r2, r6, lsl #1;"
"add r3, r3, r7, lsl #1;"
"stmia %[x]!, {r0, r1, r2, r3};"
: [x] "+r" (x), [y] "+r" (y)
: : "r0", "r1", "r2", "r3",
"r4", "r5", "r6", "r7",
"memory");
n -= 8;
} while (n);
}
static inline
void vect_mult_fw(ogg_int32_t *data, LOOKUP_T *window, int n)
{
/* Note, mult_fw uses MULT31 */
do{
asm volatile (
"ldmia %[d], {r0, r1, r2, r3};"
"ldmia %[w]!, {r4, r5, r6, r7};"
"smull r8, r0, r4, r0;"
"mov r0, r0, lsl #1;"
"smull r8, r1, r5, r1;"
"mov r1, r1, lsl #1;"
"smull r8, r2, r6, r2;"
"mov r2, r2, lsl #1;"
"smull r8, r3, r7, r3;"
"mov r3, r3, lsl #1;"
"stmia %[d]!, {r0, r1, r2, r3};"
: [d] "+r" (data), [w] "+r" (window)
: : "r0", "r1", "r2", "r3",
"r4", "r5", "r6", "r7", "r8",
"memory" );
n -= 4;
} while (n);
}
static inline
void vect_mult_bw(ogg_int32_t *data, LOOKUP_T *window, int n)
{
/* NOTE mult_bw uses MULT_32 i.e. doesn't shift result left at end */
/* On ARM, we can do the shift at the same time as the overlap-add */
do{
asm volatile ("ldmia %[d], {r0, r1, r2, r3};"
"ldmda %[w]!, {r4, r5, r6, r7};"
"smull r8, r0, r7, r0;"
"smull r7, r1, r6, r1;"
"smull r6, r2, r5, r2;"
"smull r5, r3, r4, r3;"
"stmia %[d]!, {r0, r1, r2, r3};"
: [d] "+r" (data), [w] "+r" (window)
: : "r0", "r1", "r2", "r3",
"r4", "r5", "r6", "r7", "r8",
"memory" );
n -= 4;
} while (n);
}
static inline void vect_copy(ogg_int32_t *x, const ogg_int32_t *y, int n)
{
memcpy(x,y,n*sizeof(ogg_int32_t));
}
#endif
#endif
#ifndef _V_CLIP_MATH
#define _V_CLIP_MATH
static inline ogg_int32_t CLIP_TO_15(ogg_int32_t x) {
int tmp;
asm volatile("subs %1, %0, #32768\n\t"
"movpl %0, #0x7f00\n\t"
"orrpl %0, %0, #0xff\n"
"adds %1, %0, #32768\n\t"
"movmi %0, #0x8000"
: "+r"(x),"=r"(tmp)
:
: "cc");
return(x);
}
#endif
#ifndef _V_LSP_MATH_ASM
#define _V_LSP_MATH_ASM
static inline void lsp_loop_asm(ogg_uint32_t *qip,ogg_uint32_t *pip,
ogg_int32_t *qexpp,
ogg_int32_t *ilsp,ogg_int32_t wi,
ogg_int32_t m){
ogg_uint32_t qi=*qip,pi=*pip;
ogg_int32_t qexp=*qexpp;
asm("mov r0,%3;"
"mov r1,%5,asr#1;"
"add r0,r0,r1,lsl#3;"
"1:"
"ldmdb r0!,{r1,r3};"
"subs r1,r1,%4;" //ilsp[j]-wi
"rsbmi r1,r1,#0;" //labs(ilsp[j]-wi)
"umull %0,r2,r1,%0;" //qi*=labs(ilsp[j]-wi)
"subs r1,r3,%4;" //ilsp[j+1]-wi
"rsbmi r1,r1,#0;" //labs(ilsp[j+1]-wi)
"umull %1,r3,r1,%1;" //pi*=labs(ilsp[j+1]-wi)
"cmn r2,r3;" // shift down 16?
"beq 0f;"
"add %2,%2,#16;"
"mov %0,%0,lsr #16;"
"orr %0,%0,r2,lsl #16;"
"mov %1,%1,lsr #16;"
"orr %1,%1,r3,lsl #16;"
"0:"
"cmp r0,%3;\n"
"bhi 1b;\n"
// odd filter assymetry
"ands r0,%5,#1;\n"
"beq 2f;\n"
"add r0,%3,%5,lsl#2;\n"
"ldr r1,[r0,#-4];\n"
"mov r0,#0x4000;\n"
"subs r1,r1,%4;\n" //ilsp[j]-wi
"rsbmi r1,r1,#0;\n" //labs(ilsp[j]-wi)
"umull %0,r2,r1,%0;\n" //qi*=labs(ilsp[j]-wi)
"umull %1,r3,r0,%1;\n" //pi*=labs(ilsp[j+1]-wi)
"cmn r2,r3;\n" // shift down 16?
"beq 2f;\n"
"add %2,%2,#16;\n"
"mov %0,%0,lsr #16;\n"
"orr %0,%0,r2,lsl #16;\n"
"mov %1,%1,lsr #16;\n"
"orr %1,%1,r3,lsl #16;\n"
//qi=(pi>>shift)*labs(ilsp[j]-wi);
//pi=(qi>>shift)*labs(ilsp[j+1]-wi);
//qexp+=shift;
//}
/* normalize to max 16 sig figs */
"2:"
"mov r2,#0;"
"orr r1,%0,%1;"
"tst r1,#0xff000000;"
"addne r2,r2,#8;"
"movne r1,r1,lsr #8;"
"tst r1,#0x00f00000;"
"addne r2,r2,#4;"
"movne r1,r1,lsr #4;"
"tst r1,#0x000c0000;"
"addne r2,r2,#2;"
"movne r1,r1,lsr #2;"
"tst r1,#0x00020000;"
"addne r2,r2,#1;"
"movne r1,r1,lsr #1;"
"tst r1,#0x00010000;"
"addne r2,r2,#1;"
"mov %0,%0,lsr r2;"
"mov %1,%1,lsr r2;"
"add %2,%2,r2;"
: "+r"(qi),"+r"(pi),"+r"(qexp)
: "r"(ilsp),"r"(wi),"r"(m)
: "r0","r1","r2","r3","cc");
*qip=qi;
*pip=pi;
*qexpp=qexp;
}
static inline void lsp_norm_asm(ogg_uint32_t *qip,ogg_int32_t *qexpp){
ogg_uint32_t qi=*qip;
ogg_int32_t qexp=*qexpp;
asm("tst %0,#0x0000ff00;"
"moveq %0,%0,lsl #8;"
"subeq %1,%1,#8;"
"tst %0,#0x0000f000;"
"moveq %0,%0,lsl #4;"
"subeq %1,%1,#4;"
"tst %0,#0x0000c000;"
"moveq %0,%0,lsl #2;"
"subeq %1,%1,#2;"
"tst %0,#0x00008000;"
"moveq %0,%0,lsl #1;"
"subeq %1,%1,#1;"
: "+r"(qi),"+r"(qexp)
:
: "cc");
*qip=qi;
*qexpp=qexp;
}
#endif
#endif
|