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/* Ripped off from Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ */

#include <string.h>
#include "codeclib.h"
#include "libgme/hes_emu.h"
 
CODEC_HEADER

/* Maximum number of bytes to process in one iteration */
#define CHUNK_SIZE (1024*2)

static int16_t samples[CHUNK_SIZE] IBSS_ATTR;
static struct Hes_Emu hes_emu;

/****************** rockbox interface ******************/

static void set_codec_track(int t) {
    Hes_start_track(&hes_emu, t); 

    /* for loop mode we disable track limits */
    if (!ci->loop_track()) {
        Track_set_fade(&hes_emu, Track_get_length( &hes_emu, t ), 4000);
    }
    ci->set_elapsed(t*1000); /* t is track no to display */
}

/* this is the codec entry point */
enum codec_status codec_main(enum codec_entry_call_reason reason)
{
    if (reason == CODEC_LOAD) {
        /* we only render 16 bits */
        ci->configure(DSP_SET_SAMPLE_DEPTH, 16);

        /* 44 Khz, Interleaved stereo */
        ci->configure(DSP_SET_FREQUENCY, 44100);
        ci->configure(DSP_SET_STEREO_MODE, STEREO_INTERLEAVED);

        Hes_init(&hes_emu);
        Hes_set_sample_rate(&hes_emu, 44100);
    }

    return CODEC_OK;
}

/* this is called for each file to process */
enum codec_status codec_run(void)
{
    blargg_err_t err;
    uint8_t *buf;
    size_t n;
    intptr_t param;
    int track = 0;
    
    DEBUGF("HES: next_track\n");
    if (codec_init()) {
        return CODEC_ERROR;
    }  

    codec_set_replaygain(ci->id3);

    /* Read the entire file */
    DEBUGF("HES: request file\n");
    ci->seek_buffer(0);
    buf = ci->request_buffer(&n, ci->filesize);
    if (!buf || n < (size_t)ci->filesize) {
        DEBUGF("HES: file load failed\n");
        return CODEC_ERROR;
    }

    if ((err = Hes_load(&hes_emu, buf, ci->filesize))) {
        DEBUGF("HES: Hes_load failed (%s)\n", err);
        return CODEC_ERROR;
    }

    /* Update internal track count */
    if (hes_emu.m3u.size > 0)
        hes_emu.track_count = hes_emu.m3u.size;

next_track:
    set_codec_track(track);

    /* The main decoder loop */
    while ( 1 ) {
        enum codec_command_action action = ci->get_command(&param);

        if (action == CODEC_ACTION_HALT)
            break;

        if (action == CODEC_ACTION_SEEK_TIME) {
            track = param/1000;
            ci->seek_complete();
            if (track >= hes_emu.track_count) break;
            goto next_track;
        }

        /* Generate audio buffer */
        err = Hes_play(&hes_emu, CHUNK_SIZE, samples);
        if (err || hes_emu.track_ended) {
            track++;
            if (track >= hes_emu.track_count) break;
            goto next_track;
        }

        ci->pcmbuf_insert(samples, NULL, CHUNK_SIZE >> 1);
    }

    return CODEC_OK;
}