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# __________ __ ___.
# Open \______ \ ____ ____ | | _\_ |__ _______ ___
# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
# \/ \/ \/ \/ \/
# $Id$
#
INCLUDES = -I$(FIRMDIR)/include -I$(FIRMDIR)/export -I$(FIRMDIR)/common \
-I$(FIRMDIR)/drivers -I$(APPSDIR) -Ilib -I$(BUILDDIR)
CFLAGS = $(INCLUDES) $(GCCOPTS) $(TARGET) $(EXTRA_DEFINES) \
-DTARGET_ID=$(TARGET_ID) -DMEM=${MEMORYSIZE} -DCODEC
ifdef APPEXTRA
INCLUDES += $(patsubst %,-I$(APPSDIR)/%,$(subst :, ,$(APPEXTRA)))
endif
ifdef SOFTWARECODECS
CODECLIBS = -lmad -la52 -lffmpegFLAC -lTremor -lwavpack -lmusepack -lalac -lfaad -lm4a
endif
# we "borrow" the plugin LDS file
LDS := $(APPSDIR)/plugins/plugin.lds
LINKCODEC := $(OBJDIR)/codeclink.lds
DEPFILE = $(OBJDIR)/dep-codecs
# This sets up 'SRC' based on the files mentioned in SOURCES
include $(TOOLSDIR)/makesrc.inc
ROCKS := $(SRC:%.c=$(OBJDIR)/%.codec)
SOURCES = $(SRC)
ELFS := $(SRC:%.c=$(OBJDIR)/%.elf)
OBJS := $(SRC:%.c=$(OBJDIR)/%.o)
# as created by the cross-compiler for win32:
DEFS := $(SRC:%.c=$(OBJDIR)/%.def)
DIRS = .
CODECDEPS = $(LINKCODEC) $(BUILDDIR)/libcodec.a
.PHONY: libmad liba52 libffmpegFLAC libTremor libwavpack dumb libmusepack libalac libfaad libm4a
OUTPUT = $(SOFTWARECODECS)
all: $(ROCKS)
ifndef SIMVER
$(OBJDIR)/wav.elf : $(OBJDIR)/wav.o
$(OBJDIR)/sid.elf : $(OBJDIR)/sid.o
$(OBJDIR)/aiff.elf : $(OBJDIR)/aiff.o
$(OBJDIR)/mpa.elf : $(OBJDIR)/mpa.o $(BUILDDIR)/libmad.a
$(OBJDIR)/a52.elf : $(OBJDIR)/a52.o $(BUILDDIR)/liba52.a
$(OBJDIR)/flac.elf : $(OBJDIR)/flac.o $(BUILDDIR)/libffmpegFLAC.a
$(OBJDIR)/vorbis.elf : $(OBJDIR)/vorbis.o $(BUILDDIR)/libTremor.a
$(OBJDIR)/mpc.elf : $(OBJDIR)/mpc.o $(BUILDDIR)/libmusepack.a
$(OBJDIR)/wavpack.elf : $(OBJDIR)/wavpack.o $(BUILDDIR)/libwavpack.a
$(OBJDIR)/alac.elf : $(OBJDIR)/alac.o $(BUILDDIR)/libalac.a $(BUILDDIR)/libm4a.a
$(OBJDIR)/aac.elf : $(OBJDIR)/aac.o $(BUILDDIR)/libfaad.a $(BUILDDIR)/libm4a.a
$(OBJDIR)/shorten.elf : $(OBJDIR)/shorten.o $(BUILDDIR)/libffmpegFLAC.a
$(OBJDIR)/%.elf :
@echo "LD $(notdir $@)"
$(SILENT)$(CC) $(GCCOPTS) -O -nostdlib -o $@ $^ -L$(BUILDDIR) -lcodec \
-lgcc -T$(LINKCODEC) -Wl,-Map,$(OBJDIR)/$*.map
$(BUILDDIR)/%.a : % $(CODECDEPS)
$(OBJDIR)/%.codec : $(OBJDIR)/%.elf
@echo "OBJCOPY $(notdir $@)"
$(SILENT)$(OC) -O binary $< $@
else
ifeq ($(SIMVER), x11)
###################################################
# This is the X11 simulator version
$(OBJDIR)/%.codec : $(OBJDIR)/%.o $(BUILDDIR)/libcodec.a $(OUTPUT)
@echo "LD $(notdir $@)"
$(SILENT)$(CC) $(CFLAGS) -shared $< -L$(BUILDDIR) $(CODECLIBS) -lcodec -o $@
ifeq ($(findstring CYGWIN,$(UNAME)),CYGWIN)
# 'x' must be kept or you'll have "Win32 error 5"
# $ fgrep 5 /usr/include/w32api/winerror.h | head -1
# #define ERROR_ACCESS_DENIED 5L
else
$(SILENT)chmod -x $@
endif
else # end of x11-simulator
ifeq ($(SIMVER), sdl)
###################################################
# This is the SDL simulator version
$(OBJDIR)/%.codec : $(OBJDIR)/%.o $(BUILDDIR)/libcodec.a $(OUTPUT)
@echo "LD $(notdir $@)"
$(SILENT)$(CC) $(CFLAGS) -shared $< -L$(BUILDDIR) $(CODECLIBS) -lcodec -o $@
ifeq ($(findstring CYGWIN,$(UNAME)),CYGWIN)
# 'x' must be kept or you'll have "Win32 error 5"
# $ fgrep 5 /usr/include/w32api/winerror.h | head -1
# #define ERROR_ACCESS_DENIED 5L
else
$(SILENT)chmod -x $@
endif
else # end of sdl-simulator
###################################################
# This is the win32 simulator version
DLLTOOLFLAGS = --export-all
DLLWRAPFLAGS = -s --entry _DllMain@12 --target=i386-mingw32 -mno-cygwin
$(OBJDIR)/%.codec : $(OBJDIR)/%.o $(BUILDDIR)/libcodec.a $(OUTPUT)
@echo "DLL $(notdir $@)"
$(SILENT)$(DLLTOOL) $(DLLTOOLFLAGS) -z $(OBJDIR)/$*.def $<
$(SILENT)$(DLLWRAP) $(DLLWRAPFLAGS) --def $(OBJDIR)/$*.def $< \
$(BUILDDIR)/libcodec.a $(patsubst -l%,$(BUILDDIR)/lib%.a,$(CODECLIBS)) \
-o $@
ifeq ($(findstring CYGWIN,$(UNAME)),CYGWIN)
# 'x' must be kept or you'll have "Win32 error 5"
# $ fgrep 5 /usr/include/w32api/winerror.h | head -1
# #define ERROR_ACCESS_DENIED 5L
else
$(SILENT)chmod -x $@
endif
endif # end of win32-simulator
endif
endif # end of simulator section
include $(TOOLSDIR)/make.inc
$(BUILDDIR)/libcodec.a:
@echo "MAKE in codecs/lib"
$(SILENT)mkdir -p $(OBJDIR)/lib
$(SILENT)$(MAKE) -C lib OBJDIR=$(OBJDIR)/lib
$(LINKCODEC): $(LDS)
@echo "build $@"
$(SILENT)cat $< | $(CC) -DMEMORYSIZE=$(MEMORYSIZE) -DCODEC $(INCLUDES) $(TARGET) $(DEFINES) -E -P - >$@
libmad:
@echo "MAKE in libmad"
$(SILENT)mkdir -p $(OBJDIR)/libmad
$(SILENT)$(MAKE) -C libmad OBJDIR=$(OBJDIR)/libmad OUTPUT=$(BUILDDIR)/libmad.a
liba52:
@echo "MAKE in liba52"
$(SILENT)mkdir -p $(OBJDIR)/liba52
$(SILENT)$(MAKE) -C liba52 OBJDIR=$(OBJDIR)/liba52 OUTPUT=$(BUILDDIR)/liba52.a
libffmpegFLAC:
@echo "MAKE in libffmpegFLAC"
$(SILENT)mkdir -p $(OBJDIR)/libffmpegFLAC
$(SILENT)$(MAKE) -C libffmpegFLAC OBJDIR=$(OBJDIR)/libffmpegFLAC OUTPUT=$(BUILDDIR)/libffmpegFLAC.a
libTremor:
@echo "MAKE in Tremor"
$(SILENT)mkdir -p $(OBJDIR)/Tremor
$(SILENT)$(MAKE) -C Tremor OBJDIR=$(OBJDIR)/Tremor OUTPUT=$(BUILDDIR)/libTremor.a
libwavpack:
@echo "MAKE in libwavpack"
$(SILENT)mkdir -p $(OBJDIR)/libwavpack
$(SILENT)$(MAKE) -C libwavpack OBJDIR=$(OBJDIR)/libwavpack OUTPUT=$(BUILDDIR)/libwavpack.a
dumb:
@echo "MAKE in dumb"
$(SILENT)mkdir -p $(OBJDIR)/dumb
$(SILENT)$(MAKE) -C dumb OBJDIR=$(OBJDIR)/dumb LIBDIR=$(BUILDDIR) OFLAGS="$(CFLAGS)"
libmusepack:
@echo "MAKE in libmusepack"
$(SILENT)mkdir -p $(OBJDIR)/libmusepack
$(SILENT)$(MAKE) -C libmusepack OBJDIR=$(OBJDIR)/libmusepack OUTPUT=$(BUILDDIR)/libmusepack.a
libalac:
@echo "MAKE in libalac"
$(SILENT)mkdir -p $(OBJDIR)/libalac
$(SILENT)$(MAKE) -C libalac OBJDIR=$(OBJDIR)/libalac OUTPUT=$(BUILDDIR)/libalac.a
libm4a:
@echo "MAKE in libm4a"
$(SILENT)mkdir -p $(OBJDIR)/libm4a
$(SILENT)$(MAKE) -C libm4a OBJDIR=$(OBJDIR)/libm4a OUTPUT=$(BUILDDIR)/libm4a.a
libfaad:
@echo "MAKE in libfaad"
$(SILENT)mkdir -p $(OBJDIR)/libfaad
$(SILENT)$(MAKE) -C libfaad OBJDIR=$(OBJDIR)/libfaad OUTPUT=$(BUILDDIR)/libfaad.a
clean:
@echo "cleaning codecs"
$(SILENT)rm -fr $(OBJDIR)/libmad $(BUILDDIR)/libmad.a $(OBJDIR)/liba52 $(BUILDDIR)/liba52.a $(OBJDIR)/libffmpegFLAC $(BUILDDIR)/libffmpegFLAC.a $(OBJDIR)/Tremor $(BUILDDIR)/libTremor.a $(OBJDIR)/libwavpack $(BUILDDIR)/libwavpack.a $(OBJDIR)/dumb $(BUILDDIR)/libdumb.a $(BUILDDIR)/libdumbd.a $(OBJDIR)/libmusepack $(BUILDDIR)/libmusepack.a $(OBJDIR)/libalac $(BUILDDIR)/libalac.a $(OBJDIR)/libfaad $(BUILDDIR)/libfaad.a $(OBJDIR)/libm4a $(BUILDDIR)/libm4a.a
$(SILENT)$(MAKE) -C libmad clean OBJDIR=$(OBJDIR)/libmad
$(SILENT)$(MAKE) -C liba52 clean OBJDIR=$(OBJDIR)/liba52
$(SILENT)$(MAKE) -C libffmpegFLAC clean OBJDIR=$(OBJDIR)/libffmpegFLAC
$(SILENT)$(MAKE) -C Tremor clean OBJDIR=$(OBJDIR)/Tremor
$(SILENT)$(MAKE) -C libwavpack clean OBJDIR=$(OBJDIR)/libwavpack
$(SILENT)$(MAKE) -C libmusepack clean OBJDIR=$(OBJDIR)/libmusepack
$(SILENT)$(MAKE) -C libalac clean OBJDIR=$(OBJDIR)/libalac
$(SILENT)$(MAKE) -C libfaad clean OBJDIR=$(OBJDIR)/libfaad
$(SILENT)$(MAKE) -C libm4a clean OBJDIR=$(OBJDIR)/libm4a
$(SILENT)$(MAKE) -C dumb clean OBJDIR=$(OBJDIR)/dumb
$(SILENT)$(MAKE) -C lib clean OBJDIR=$(OBJDIR)/lib
ifneq ($(MAKECMDGOALS),clean)
-include $(DEPFILE)
endif
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