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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2004 Brent Coutts
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __ACTION_H__
#define __ACTION_H__
#include "stdbool.h"
#include "button.h"
#define LAST_ITEM_IN_LIST { ACTION_NONE, BUTTON_NONE, BUTTON_NONE }
#define LAST_ITEM_IN_LIST__NEXTLIST(a) { a, BUTTON_NONE, BUTTON_NONE }
#define TIMEOUT_BLOCK -1
#define TIMEOUT_NOBLOCK 0
#define CONTEXT_REMOTE 0x80000000 /* | this against another context to get remote buttons for that context */
#define CONTEXT_CUSTOM 0x40000000 /* | this against anything to get your context number */
enum {
CONTEXT_STD = 0,
/* These CONTEXT_ values were here before me,
there values may have significance, so dont touch! */
CONTEXT_WPS = 1,
CONTEXT_TREE = 2,
CONTEXT_RECORD = 3,
CONTEXT_MAINMENU = 4,
CONTEXT_ID3DB = 5,
/* Add new contexts here, no need to explicitly define a value for them */
CONTEXT_LIST,
CONTEXT_SETTINGS, /* options style settings, like from menus */
CONTEXT_SETTINGSGRAPHICAL, /* screens like eq config and colour chooser */
CONTEXT_YESNOSCREEN, /*NOTE: make sure your target has this and ACTION_YESNO_ACCEPT */
CONTEXT_BOOKMARKSCREEN, /*NOTE: requires the action_setting_* mappings also */
CONTEXT_QUICKSCREEN, /* uses ACTION_QS_ defines below */
CONTEXT_PITCHSCREEN, /* uses ACTION_PS_ defines below */
};
enum {
ACTION_NONE = BUTTON_NONE,
ACTION_UNKNOWN,
/* standard actions, use these first */
ACTION_STD_PREV,
ACTION_STD_PREVREPEAT,
ACTION_STD_NEXT,
ACTION_STD_NEXTREPEAT,
ACTION_STD_OK,
ACTION_STD_CANCEL,
ACTION_STD_CONTEXT,
ACTION_STD_MENU,
ACTION_STD_QUICKSCREEN,
ACTION_STD_KEYLOCK, /* software keylock in wps screen, very optional
use with action_setsoftwarekeylock */
/* code context actions */
/* WPS codes */
ACTION_WPS_BROWSE,
ACTION_WPS_PLAY,
ACTION_WPS_SEEKBACK,
ACTION_WPS_SEEKFWD,
ACTION_WPS_STOPSEEK,
ACTION_WPS_SKIPNEXT,
ACTION_WPS_SKIPPREV,
ACTION_WPS_STOP,
ACTION_WPS_VOLDOWN,
ACTION_WPS_VOLUP,
ACTION_WPS_PITCHSCREEN,/* optional */
ACTION_WPS_ID3SCREEN,/* optional */
ACTION_WPS_CONTEXT,
ACTION_WPS_QUICKSCREEN,/* optional */
ACTION_WPS_MENU, /*this should be the same as ACTION_STD_MENU */
ACTION_WPSAB_SINGLE, /* No targets use this, but leave n just-in-case! */
ACTION_WPS_ABSETA_PREVDIR, /* these should be safe to put together seen as */
ACTION_WPS_ABSETB_NEXTDIR, /* you shouldnt want to change dir in ab-mode */
ACTION_WPSAB_RESET,
/* list and tree page up/down */
ACTION_LISTTREE_PGUP,/* optional */
ACTION_LISTTREE_PGDOWN,/* optional */
ACTION_LISTTREE_RC_PGUP,/* optional */
ACTION_LISTTREE_RC_PGDOWN,/* optional */
/* tree */
ACTION_TREE_PGLEFT,/* optional */
ACTION_TREE_PGRIGHT,/* optional */
ACTION_TREE_STOP,
ACTION_TREE_WPS,
/* recording screen */
/* main menu */
/* id3db */
/* list */
/* settings */
ACTION_SETTINGS_INC,
ACTION_SETTINGS_INCREPEAT,
ACTION_SETTINGS_DEC,
ACTION_SETTINGS_DECREPEAT,
/* yesno screen */
ACTION_YESNO_ACCEPT,
/* bookmark screen */
ACTION_BMARK_DELETE,
/* quickscreen */
ACTION_QS_LEFT,
ACTION_QS_RIGHT,
ACTION_QS_DOWN,
ACTION_QS_DOWNINV, /* why is this not called up?? :p */
/* pitchscreen */
/* obviously ignore if you dont have thise screen */
ACTION_PS_INC_SMALL,
ACTION_PS_INC_BIG,
ACTION_PS_DEC_SMALL,
ACTION_PS_DEC_BIG,
ACTION_PS_NUDGE_LEFT,
ACTION_PS_NUDGE_RIGHT,
ACTION_PS_NUDGE_LEFTOFF,
ACTION_PS_NUDGE_RIGHTOFF,
ACTION_PS_RESET,
ACTION_PS_EXIT, /* _STD_* isnt going to work here */
};
struct button_mapping {
int action_code;
int button_code;
int pre_button_code;
};
/* use if you want to supply your own button mappings, PLUGINS ONLY */
/* get_context_map is a function which returns a button_mapping* depedning on the given context */
/* custom button_mappings may "chain" to inbuilt CONTEXT's */
int get_custom_action(int context,int timeout,
const struct button_mapping* (*get_context_map)(int));
/* use if one of the standard CONTEXT_ mappings will work (ALL the core should be using this! */
int get_action(int context, int timeout);
/* call this whenever you leave your button loop */
void action_signalscreenchange(void);
/* call this if you need to check for ACTION_STD_CANCEL only (i.e user abort! */
bool action_userabort(int timeout);
/* on targets without hardware keylock, use this to to emulate keylock.
unlock_action is the action which will disaable the keylock
allow_remote should be true if you want the remote buttons to still be usable while locked */
void action_setsoftwarekeylock(int unlock_action, bool allow_remote);
/* no other code should need this apart from action.c */
const struct button_mapping* get_context_mapping(int context);
#endif
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