Age | Commit message (Collapse) | Author |
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make it consistant with the ipods. apart from removing a bit of confusion, it fixes the wheel in pictureflow and possibly elsewhere.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16045 a1c6a512-1295-4272-9138-f99709370657
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Using "Quit" will delete the save file if it exists. Save on power off seems to work fine. Save on USB doesn't work (are file IOs disabled when USB is plugged?)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14921 a1c6a512-1295-4272-9138-f99709370657
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"quit without saving" menu entry?)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14846 a1c6a512-1295-4272-9138-f99709370657
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Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14771 a1c6a512-1295-4272-9138-f99709370657
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game or menu
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14276 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14021 a1c6a512-1295-4272-9138-f99709370657
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in line with the mapping in rockbox itself
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13436 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13391 a1c6a512-1295-4272-9138-f99709370657
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ew plugins shuold use the new api and not this one.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13358 a1c6a512-1295-4272-9138-f99709370657
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to move the whole column
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13248 a1c6a512-1295-4272-9138-f99709370657
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Make the old api -> new api wrapper in the menu safer.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12831 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12809 a1c6a512-1295-4272-9138-f99709370657
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500 splashes which were not centered.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12807 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12798 a1c6a512-1295-4272-9138-f99709370657
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scroll bug which isnt so simple to fix.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12719 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12704 a1c6a512-1295-4272-9138-f99709370657
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blackjack. Ideally all future card games will use these graphics.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12281 a1c6a512-1295-4272-9138-f99709370657
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simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12008 a1c6a512-1295-4272-9138-f99709370657
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Piotr Jafiszow
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11892 a1c6a512-1295-4272-9138-f99709370657
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make the playfield background always green again?
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11557 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11526 a1c6a512-1295-4272-9138-f99709370657
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nice image of the Sansa. Lots more to be done including testing and tweaking the keymaps and modifying the plugins for the Sansa's 176x220 LCD.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11351 a1c6a512-1295-4272-9138-f99709370657
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card is moved away.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11323 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11262 a1c6a512-1295-4272-9138-f99709370657
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and having a dark background made it almost unreadable.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11182 a1c6a512-1295-4272-9138-f99709370657
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access allowing to put the 2 of spades into nirvana.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11104 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11103 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11097 a1c6a512-1295-4272-9138-f99709370657
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border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11096 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11028 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11021 a1c6a512-1295-4272-9138-f99709370657
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single variables. Saves ~400 bytes of code on SH1, and ~1200 bytes of code on coldfire. ARM doesn't profit though.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11016 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10999 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10987 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10986 a1c6a512-1295-4272-9138-f99709370657
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one-handed operation during the game. More logical shortcut buttons for Ondios. Slight changes for other targets, including working button repeat for up/down when there is no dual use. * Help text showing all possible buttons instead of forcing the user to try and find out. The text adapts to LCD resolution and selected font.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10984 a1c6a512-1295-4272-9138-f99709370657
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disk once, and only save it on exit if it changed.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10949 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10926 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10924 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10898 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10897 a1c6a512-1295-4272-9138-f99709370657
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suits for small LCDs, by Marianne Arnold. * Use the actual card dimensions in the code. Old values were one off. * #ifdef cleanup using the capabilities of the bitmap build system. * Some more tweaks.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10896 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10894 a1c6a512-1295-4272-9138-f99709370657
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what's needed)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10893 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10885 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10884 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10883 a1c6a512-1295-4272-9138-f99709370657
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original code...
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10881 a1c6a512-1295-4272-9138-f99709370657
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(1) The bug I already described yesterday: If the draw
stack becomes completely empty, it reappears. Slightly
irritating
(2) When the cursor is placed on the remains' stack when
there is no card, and then a card is drawn, the cursor
disappears
(4) (easy one) The help texts refer to drawing 3 new cards,
but solitaire now has selectable draw one / draw three
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10873 a1c6a512-1295-4272-9138-f99709370657
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some of the targets, feel free to say so on IRC.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10868 a1c6a512-1295-4272-9138-f99709370657
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