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path: root/apps/plugins/puzzles/gtk.c
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2017-04-29puzzles: refactor and resync with upstreamFranklin Wei
This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
2017-01-01Fixes and re-sync for puzzlesFranklin Wei
- Updates to latest upstream (7cae89fb4b22c305b3fd98b4e1be065ad527a9f7). - Also fixes a bug relating to updating parts of the display. - Adds some docs. Change-Id: Idfcce66e0cf3c59e467bab42eafc161df2e495bb
2016-12-18Port of Simon Tatham's Puzzle CollectionFranklin Wei
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368