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2012-04-25Add codecs to librbcodec.Sean Bartell
Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97 Reviewed-on: http://gerrit.rockbox.org/137 Reviewed-by: Nils Wallménius <nils@rockbox.org> Tested-by: Nils Wallménius <nils@rockbox.org>
2011-08-31Update libgme to Blargg's Game_Music_Emu 0.6-pre.Andree Buschmann
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30397 a1c6a512-1295-4272-9138-f99709370657
2011-08-30Submit parts of FS#12189 regarding codec API. Replaces access to global ↵Andree Buschmann
settings with a dedicated function to determine if the current track shall be looped. Used by several synthesizer codecs. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30391 a1c6a512-1295-4272-9138-f99709370657
2011-08-13Remove all IRAM attributes from libGME to be able to restart the IRAM ↵Andree Buschmann
optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30284 a1c6a512-1295-4272-9138-f99709370657
2011-08-07Submit initial patch from FS#12176. Adds support for several new game music ↵Andree Buschmann
formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657