diff options
Diffstat (limited to 'uisimulator/sdl/lcd-sdl.c')
-rw-r--r-- | uisimulator/sdl/lcd-sdl.c | 36 |
1 files changed, 25 insertions, 11 deletions
diff --git a/uisimulator/sdl/lcd-sdl.c b/uisimulator/sdl/lcd-sdl.c index 3327dd8350..be10b468cb 100644 --- a/uisimulator/sdl/lcd-sdl.c +++ b/uisimulator/sdl/lcd-sdl.c @@ -23,8 +23,8 @@ int display_zoom = 1; void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width, - int height, int max_x, int max_y, int ui_x, int ui_y, - Uint32 (*getpixel)(int, int)) + int height, int max_x, int max_y, + unsigned long (*getpixel)(int, int)) { int x, y; int xmax, ymax; @@ -49,25 +49,39 @@ void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width, for (y = y_start; y < ymax; y++) { dest.y = y * display_zoom; - SDL_FillRect(surface, &dest, getpixel(x, y)); + SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y)); } } SDL_UnlockSurface(surface); +} + +void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width, + int height, int max_x, int max_y, int ui_x, int ui_y) +{ + int xmax, ymax; + + ymax = y_start + height; + xmax = x_start + width; + + if(xmax > max_x) + xmax = max_x; + if(ymax >= max_y) + ymax = max_y; + + SDL_Rect src = {x_start * display_zoom, y_start * display_zoom, + xmax * display_zoom, ymax * display_zoom}; + SDL_Rect dest= {(ui_x + x_start) * display_zoom, (ui_y + y_start) * display_zoom, + xmax * display_zoom, ymax * display_zoom}; - SDL_Rect src = {x_start * display_zoom, y_start * display_zoom, xmax * display_zoom, ymax * display_zoom}; - dest.x = (ui_x + x_start) * display_zoom; - dest.y = (ui_y + y_start) * display_zoom;; - dest.w = xmax * display_zoom; - dest.h = ymax * display_zoom; - SDL_BlitSurface(surface, &src, gui_surface, &dest); SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h); SDL_Flip(gui_surface); } /* set a range of bitmap indices to a gradient from startcolour to endcolour */ -void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end, int steps) +void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end, + int first, int steps) { int i; SDL_Color palette[steps]; @@ -78,6 +92,6 @@ void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end, in palette[i].b = start->b + (end->b - start->b) * i / (steps - 1); } - SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, 0, steps); + SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, steps); } |