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-rw-r--r--manual/plugins/2048.tex2
-rw-r--r--manual/plugins/images/ss-2048-112x64x1.pngbin0 -> 1415 bytes
-rw-r--r--manual/plugins/images/ss-2048-128x128x16.pngbin0 -> 2420 bytes
-rw-r--r--manual/plugins/images/ss-2048-128x128x2.pngbin0 -> 1660 bytes
-rw-r--r--manual/plugins/images/ss-2048-128x160x16.pngbin0 -> 2696 bytes
-rw-r--r--manual/plugins/images/ss-2048-128x64x1.pngbin0 -> 1422 bytes
-rw-r--r--manual/plugins/images/ss-2048-128x96x16.pngbin0 -> 1086 bytes
-rw-r--r--manual/plugins/images/ss-2048-128x96x2.pngbin0 -> 1644 bytes
-rw-r--r--manual/plugins/images/ss-2048-132x80x16.pngbin0 -> 952 bytes
-rw-r--r--manual/plugins/images/ss-2048-138x110x2.pngbin0 -> 1755 bytes
-rw-r--r--manual/plugins/images/ss-2048-160x128x1.pngbin0 -> 1502 bytes
-rw-r--r--manual/plugins/images/ss-2048-160x128x16.pngbin0 -> 2723 bytes
-rw-r--r--manual/plugins/images/ss-2048-160x128x2.pngbin0 -> 1855 bytes
-rw-r--r--manual/plugins/images/ss-2048-176x132x16.pngbin0 -> 2876 bytes
-rw-r--r--manual/plugins/images/ss-2048-176x220x16.pngbin0 -> 4195 bytes
-rw-r--r--manual/plugins/images/ss-2048-220x176x16.pngbin0 -> 4092 bytes
-rw-r--r--manual/plugins/images/ss-2048-240x320x16.pngbin0 -> 5491 bytes
-rw-r--r--manual/plugins/images/ss-2048-240x400x16.pngbin0 -> 5843 bytes
-rw-r--r--manual/plugins/images/ss-2048-320x240x16.pngbin0 -> 5524 bytes
-rw-r--r--manual/plugins/images/ss-2048-320x240x24.pngbin0 -> 8365 bytes
-rw-r--r--manual/plugins/images/ss-2048-96x96x16.pngbin0 -> 790 bytes
21 files changed, 1 insertions, 1 deletions
diff --git a/manual/plugins/2048.tex b/manual/plugins/2048.tex
index 2a0d129343..8df101c968 100644
--- a/manual/plugins/2048.tex
+++ b/manual/plugins/2048.tex
@@ -1,5 +1,5 @@
\subsection{2048}
-%\screenshot{plugins/images/ss-2048}{2048}{fig:2048}
+\screenshot{plugins/images/ss-2048}{2048}{fig:2048}
2048 is a simple, addictive puzzle game played by moving tiles in around on a 4x4 grid. Tiles slide as far as possible in the direction chosen by the player each turn until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they merge into a tile with the total value of the two tiles that collided. The resulting tile cannot merge with another the same move. After each move, a tile with the value of 2 or 4 is created in an empty spot on the grid.
diff --git a/manual/plugins/images/ss-2048-112x64x1.png b/manual/plugins/images/ss-2048-112x64x1.png
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diff --git a/manual/plugins/images/ss-2048-128x128x2.png b/manual/plugins/images/ss-2048-128x128x2.png
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diff --git a/manual/plugins/images/ss-2048-128x64x1.png b/manual/plugins/images/ss-2048-128x64x1.png
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