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-rw-r--r--apps/plugins/puzzles/puzzles.make4
-rw-r--r--apps/plugins/puzzles/rockbox.c405
-rw-r--r--apps/plugins/puzzles/untangle.c15
3 files changed, 327 insertions, 97 deletions
diff --git a/apps/plugins/puzzles/puzzles.make b/apps/plugins/puzzles/puzzles.make
index 4052423fb9..f49b663197 100644
--- a/apps/plugins/puzzles/puzzles.make
+++ b/apps/plugins/puzzles/puzzles.make
@@ -43,8 +43,8 @@ ROCKS += $(PUZZLES_ROCKS)
endif
# Hack to suppress all warnings:
-PUZZLESFLAGS = $(filter-out -O%,$(PLUGINFLAGS)) -Os \
- -Wno-unused-parameter -Wno-sign-compare -Wno-strict-aliasing -w \
+PUZZLESFLAGS = $(filter-out -O%,$(PLUGINFLAGS)) -O3 \
+ -Wno-unused-parameter -Wno-sign-compare -Wno-strict-aliasing -w \
-DFOR_REAL -I$(PUZZLES_SRCDIR)
ifdef PUZZLES_COMBINED
PUZZLESFLAGS += -DCOMBINED
diff --git a/apps/plugins/puzzles/rockbox.c b/apps/plugins/puzzles/rockbox.c
index 3e3bd15f33..dc8d4c9645 100644
--- a/apps/plugins/puzzles/rockbox.c
+++ b/apps/plugins/puzzles/rockbox.c
@@ -30,6 +30,7 @@
#include "lib/playback_control.h"
#endif
#include "lib/xlcd.h"
+#include "fixedpoint.h"
/* how many ticks between timer callbacks */
#define TIMER_INTERVAL (HZ / 50)
@@ -75,7 +76,7 @@ extern bool audiobuf_available;
static struct settings_t {
int slowmo_factor;
- bool bulk, timerflash, clipoff;
+ bool bulk, timerflash, clipoff, shortcuts, no_aa;
} settings;
/* clipping is implemented through viewports and offsetting
@@ -179,14 +180,139 @@ static void rb_draw_rect(void *handle, int x, int y, int w, int h, int color)
rb->lcd_fillrect(x, y, w, h);
}
+#define SWAP(a, b, t) do { t = a; a = b; b = t; } while(0);
+
+#define fp_fpart(f, bits) ((f) & ((1 << (bits)) - 1))
+#define fp_rfpart(f, bits) ((1 << (bits)) - fp_fpart(f, bits))
+
+#define FRACBITS 16
+
+/* most of our time drawing lines is spent in this function! */
+static inline void plot(unsigned x, unsigned y, unsigned long a,
+ unsigned long r1, unsigned long g1, unsigned long b1,
+ unsigned cl, unsigned cr, unsigned cu, unsigned cd)
+{
+ /* This is really quite possibly the least efficient way of doing
+ this. A better way would be in draw_antialiased_line(), but the
+ problem with that is that the algorithms I investigated at
+ least were incorrect at least part of the time and didn't make
+ drawing much faster overall. */
+ if(!(cl <= x && x < cr && cu <= y && y < cd))
+ return;
+
+ fb_data *ptr = rb->lcd_framebuffer + y * LCD_WIDTH + x;
+ fb_data orig = *ptr;
+ unsigned long r2, g2, b2;
+#if LCD_DEPTH != 24
+ r2 = RGB_UNPACK_RED(orig);
+ g2 = RGB_UNPACK_GREEN(orig);
+ b2 = RGB_UNPACK_BLUE(orig);
+#lse
+ r2 = orig.r;
+ g2 = orig.g;
+ b2 = orig.b;
+#endif
+
+ unsigned long r, g, b;
+ r = ((r1 * a) + (r2 * (256 - a))) >> 8;
+ g = ((g1 * a) + (g2 * (256 - a))) >> 8;
+ b = ((b1 * a) + (b2 * (256 - a))) >> 8;
+
+#if LCD_DEPTH != 24
+ *ptr = LCD_RGBPACK(r, g, b);
+#else
+ *ptr = (fb_data) {b, g, r};
+#endif
+}
+
+#undef ABS
+#define ABS(a) ((a)<0?-(a):(a))
+
+/* speed benchmark: 34392 lines/sec vs 112687 non-antialiased
+ * lines/sec at full optimization on ipod6g */
+
+/* expects UN-OFFSET coordinates, directly access framebuffer */
+static void draw_antialiased_line(int x0, int y0, int x1, int y1)
+{
+ /* fixed-point Wu's algorithm, modified for integer-only endpoints */
+
+ /* passed to plot() to avoid re-calculation */
+ unsigned short l = 0, r = LCD_WIDTH, u = 0, d = LCD_HEIGHT;
+ if(clipped)
+ {
+ l = clip_rect.x;
+ r = clip_rect.x + clip_rect.width;
+ u = clip_rect.y;
+ d = clip_rect.y + clip_rect.height;
+ }
+
+ bool steep = ABS(y1 - y0) > ABS(x1 - x0);
+ int tmp;
+ if(steep)
+ {
+ SWAP(x0, y0, tmp);
+ SWAP(x1, y1, tmp);
+ }
+ if(x0 > x1)
+ {
+ SWAP(x0, x1, tmp);
+ SWAP(y0, y1, tmp);
+ }
+
+ int dx, dy;
+ dx = x1 - x0;
+ dy = y1 - y0;
+
+ if(!(dx << FRACBITS))
+ return; /* bail out */
+
+ long gradient = fp_div(dy << FRACBITS, dx << FRACBITS, FRACBITS);
+ long intery = (y0 << FRACBITS);
+
+ unsigned color = rb->lcd_get_foreground();
+ unsigned long r1, g1, b1;
+ r1 = RGB_UNPACK_RED(color);
+ g1 = RGB_UNPACK_GREEN(color);
+ b1 = RGB_UNPACK_BLUE(color);
+
+ /* main loop */
+ if(steep)
+ {
+ for(int x = x0; x <= x1; ++x, intery += gradient)
+ {
+ unsigned y = intery >> FRACBITS;
+ unsigned alpha = fp_fpart(intery, FRACBITS) >> (FRACBITS - 8);
+
+ plot(y, x, (1 << 8) - alpha, r1, g1, b1, l, r, u, d);
+ plot(y + 1, x, alpha, r1, g1, b1, l, r, u, d);
+ }
+ }
+ else
+ {
+ for(int x = x0; x <= x1; ++x, intery += gradient)
+ {
+ unsigned y = intery >> FRACBITS;
+ unsigned alpha = fp_fpart(intery, FRACBITS) >> (FRACBITS - 8);
+
+ plot(x, y, (1 << 8) - alpha, r1, g1, b1, l, r, u, d);
+ plot(x, y + 1, alpha, r1, g1, b1, l, r, u, d);
+ }
+ }
+}
+
static void rb_draw_line(void *handle, int x1, int y1, int x2, int y2,
int color)
{
LOGF("rb_draw_line(%d, %d, %d, %d, %d)", x1, y1, x2, y2, color);
- offset_coords(&x1, &y1);
- offset_coords(&x2, &y2);
rb_color(color);
- rb->lcd_drawline(x1, y1, x2, y2);
+ if(settings.no_aa)
+ {
+ offset_coords(&x1, &y1);
+ offset_coords(&x2, &y2);
+ rb->lcd_drawline(x1, y1, x2, y2);
+ }
+ else
+ draw_antialiased_line(x1, y1, x2, y2);
}
/*
@@ -351,12 +477,15 @@ static void rb_draw_poly(void *handle, int *coords, int npoints,
y1 = coords[2 * (i - 1) + 1];
x2 = coords[2 * i];
y2 = coords[2 * i + 1];
- offset_coords(&x1, &y1);
- offset_coords(&x2, &y2);
- rb->lcd_drawline(x1, y1,
- x2, y2);
- //rb->lcd_update();
- //rb->sleep(HZ/2);
+ if(settings.no_aa)
+ {
+ offset_coords(&x1, &y1);
+ offset_coords(&x2, &y2);
+ rb->lcd_drawline(x1, y1,
+ x2, y2);
+ }
+ else
+ draw_antialiased_line(x1, y1, x2, y2);
}
int x1, y1, x2, y2;
@@ -364,11 +493,16 @@ static void rb_draw_poly(void *handle, int *coords, int npoints,
y1 = coords[1];
x2 = coords[2 * (npoints - 1)];
y2 = coords[2 * (npoints - 1) + 1];
- offset_coords(&x1, &y1);
- offset_coords(&x2, &y2);
+ if(settings.no_aa)
+ {
+ offset_coords(&x1, &y1);
+ offset_coords(&x2, &y2);
- rb->lcd_drawline(x1, y1,
- x2, y2);
+ rb->lcd_drawline(x1, y1,
+ x2, y2);
+ }
+ else
+ draw_antialiased_line(x1, y1, x2, y2);
}
static void rb_draw_circle(void *handle, int cx, int cy, int radius,
@@ -394,25 +528,6 @@ struct blitter {
struct bitmap bmp;
};
-static blitter *rb_blitter_new(void *handle, int w, int h)
-{
- LOGF("rb_blitter_new");
- blitter *b = snew(blitter);
- b->bmp.width = w;
- b->bmp.height = h;
- b->bmp.data = smalloc(w * h * sizeof(fb_data));
- b->have_data = false;
- return b;
-}
-
-static void rb_blitter_free(void *handle, blitter *bl)
-{
- LOGF("rb_blitter_free");
- sfree(bl->bmp.data);
- sfree(bl);
- return;
-}
-
/* originally from emcc.c */
static void trim_rect(int *x, int *y, int *w, int *h)
{
@@ -430,10 +545,10 @@ static void trim_rect(int *x, int *y, int *w, int *h)
y1 = *y + *h;
/* Clip each coordinate at both extremes of the canvas */
- x0 = (x0 < 0 ? 0 : x0 > LCD_WIDTH ? LCD_WIDTH : x0);
- x1 = (x1 < 0 ? 0 : x1 > LCD_WIDTH ? LCD_WIDTH : x1);
- y0 = (y0 < 0 ? 0 : y0 > LCD_HEIGHT ? LCD_HEIGHT : y0);
- y1 = (y1 < 0 ? 0 : y1 > LCD_HEIGHT ? LCD_HEIGHT : y1);
+ x0 = (x0 < 0 ? 0 : x0 > LCD_WIDTH - 1 ? LCD_WIDTH - 1: x0);
+ x1 = (x1 < 0 ? 0 : x1 > LCD_WIDTH - 1 ? LCD_WIDTH - 1: x1);
+ y0 = (y0 < 0 ? 0 : y0 > LCD_HEIGHT - 1 ? LCD_HEIGHT - 1: y0);
+ y1 = (y1 < 0 ? 0 : y1 > LCD_HEIGHT - 1 ? LCD_HEIGHT - 1: y1);
/* Transform back into x,y,w,h to return */
*x = x0;
@@ -442,6 +557,25 @@ static void trim_rect(int *x, int *y, int *w, int *h)
*h = y1 - y0;
}
+static blitter *rb_blitter_new(void *handle, int w, int h)
+{
+ LOGF("rb_blitter_new");
+ blitter *b = snew(blitter);
+ b->bmp.width = w;
+ b->bmp.height = h;
+ b->bmp.data = smalloc(w * h * sizeof(fb_data));
+ b->have_data = false;
+ return b;
+}
+
+static void rb_blitter_free(void *handle, blitter *bl)
+{
+ LOGF("rb_blitter_free");
+ sfree(bl->bmp.data);
+ sfree(bl);
+ return;
+}
+
/* copy a section of the framebuffer */
static void rb_blitter_save(void *handle, blitter *bl, int x, int y)
{
@@ -623,8 +757,6 @@ void get_random_seed(void **randseed, int *randseedsize)
*randseed = snew(long);
long seed = *rb->current_tick;
rb->memcpy(*randseed, &seed, sizeof(seed));
- //*(long*)*randseed = 42; // debug
- //rb->splash(HZ, "DEBUG SEED ON");
*randseedsize = sizeof(long);
}
@@ -737,11 +869,13 @@ const char *config_formatter(int sel, void *data, char *buf, size_t len)
return buf;
}
-static void config_menu(void)
+static bool config_menu(void)
{
char *title;
config_item *config = midend_get_config(me, CFG_SETTINGS, &title);
+ bool success = false;
+
if(!config)
{
rb->splash(HZ, "Nothing to configure.");
@@ -799,6 +933,10 @@ static void config_menu(void)
/* success, and we duplicated the old string, so free it */
sfree(old_str);
}
+ else
+ {
+ success = true;
+ }
break;
}
case ACTION_STD_PREV:
@@ -813,6 +951,7 @@ static void config_menu(void)
done:
sfree(title);
free_cfg(config);
+ return success;
}
const char *preset_formatter(int sel, void *data, char *buf, size_t len)
@@ -824,12 +963,12 @@ const char *preset_formatter(int sel, void *data, char *buf, size_t len)
return buf;
}
-static void presets_menu(void)
+static bool presets_menu(void)
{
if(!midend_num_presets(me))
{
rb->splash(HZ, "No presets!");
- return;
+ return false;
}
/* display a list */
@@ -843,9 +982,8 @@ static void presets_menu(void)
int current = midend_which_preset(me);
rb->gui_synclist_select_item(&list, current >= 0 ? current : 0);
- bool done = false;
rb->gui_synclist_set_title(&list, "Game Type", NOICON);
- while (!done)
+ while(1)
{
rb->gui_synclist_draw(&list);
int button = rb->get_action(CONTEXT_LIST, TIMEOUT_BLOCK);
@@ -860,13 +998,11 @@ static void presets_menu(void)
game_params *params;
midend_fetch_preset(me, sel, &junk, &params);
midend_set_params(me, params);
- done = true;
- break;
+ return true;
}
case ACTION_STD_PREV:
case ACTION_STD_CANCEL:
- done = true;
- break;
+ return false;
default:
break;
}
@@ -948,6 +1084,37 @@ static void init_default_settings(void)
settings.slowmo_factor = 1;
settings.bulk = false;
settings.timerflash = false;
+ settings.clipoff = false;
+ settings.shortcuts = false;
+ settings.no_aa = false;
+}
+
+static void bench_aa(void)
+{
+ rb->sleep(0);
+#ifdef HAVE_ADJUSTABLE_CPU_FREQ
+ rb->cpu_boost(true);
+#endif
+ int next = *rb->current_tick + HZ;
+ int i = 0;
+ while(*rb->current_tick < next)
+ {
+ draw_antialiased_line(0, 0, 20, 31);
+ ++i;
+ }
+ rb->splashf(HZ, "%d AA lines/sec", i);
+ next = *rb->current_tick + HZ;
+ int j = 0;
+ while(*rb->current_tick < next)
+ {
+ rb->lcd_drawline(0, 0, 20, 31);
+ ++j;
+ }
+ rb->splashf(HZ, "%d normal lines/sec", j);
+ rb->splashf(HZ, "Efficiency: %d%%", 100 * i / j);
+#ifdef HAVE_ADJUSTABLE_CPU_FREQ
+ rb->cpu_boost(false);
+#endif
}
static void debug_menu(void)
@@ -958,6 +1125,9 @@ static void debug_menu(void)
"Toggle bulk update",
"Toggle flash pixel on timer",
"Toggle clip",
+ "Toggle shortcuts",
+ "Toggle antialias",
+ "Benchmark antialias",
"Back");
bool quit = false;
int sel = 0;
@@ -988,6 +1158,15 @@ static void debug_menu(void)
settings.clipoff = !settings.clipoff;
break;
case 5:
+ settings.shortcuts = !settings.shortcuts;
+ break;
+ case 6:
+ settings.no_aa = !settings.no_aa;
+ break;
+ case 7:
+ bench_aa();
+ break;
+ case 8:
default:
quit = true;
break;
@@ -1055,6 +1234,23 @@ static int pausemenu_cb(int action, const struct menu_item_ex *this_item)
return action;
}
+static void clear_and_draw(void)
+{
+ rb->lcd_clear_display();
+ rb->lcd_update();
+
+ midend_force_redraw(me);
+ draw_title();
+}
+
+static void reset_drawing(void)
+{
+ rb->lcd_set_viewport(NULL);
+ rb->lcd_set_backdrop(NULL);
+ rb->lcd_set_foreground(LCD_BLACK);
+ rb->lcd_set_background(BG_COLOR);
+}
+
static int pause_menu(void)
{
#define static auto
@@ -1139,19 +1335,27 @@ static int pause_menu(void)
playback_control(NULL);
break;
case 9:
- presets_menu();
- midend_new_game(me);
- fix_size();
- quit = true;
+ if(presets_menu())
+ {
+ midend_new_game(me);
+ fix_size();
+ reset_drawing();
+ clear_and_draw();
+ quit = true;
+ }
break;
case 10:
debug_menu();
break;
case 11:
- config_menu();
- midend_new_game(me);
- fix_size();
- quit = true;
+ if(config_menu())
+ {
+ midend_new_game(me);
+ fix_size();
+ reset_drawing();
+ clear_and_draw();
+ quit = true;
+ }
break;
#ifdef COMBINED
case 12:
@@ -1257,8 +1461,8 @@ static int process_input(int tmo)
}
LOGF("accepting event 0x%08x", button);
}
- /* not inertia: events fire on presses */
- else
+ /* default is to ignore repeats except for untangle */
+ else if(strcmp("Untangle", midend_which_game(me)->name))
{
/* start accepting input again after a release */
if(!button)
@@ -1267,6 +1471,7 @@ static int process_input(int tmo)
return 0;
}
/* ignore repeats */
+ /* Untangle gets special treatment */
if(!accept_input)
return 0;
accept_input = false;
@@ -1316,7 +1521,34 @@ static int process_input(int tmo)
case BTN_FIRE:
state = CURSOR_SELECT;
break;
+
+ default:
+ break;
}
+
+ if(settings.shortcuts)
+ {
+ static bool shortcuts_ok = true;
+ switch(button)
+ {
+ case BTN_LEFT | BTN_FIRE:
+ if(shortcuts_ok)
+ midend_process_key(me, 0, 0, 'u');
+ shortcuts_ok = false;
+ break;
+ case BTN_RIGHT | BTN_FIRE:
+ if(shortcuts_ok)
+ midend_process_key(me, 0, 0, 'r');
+ shortcuts_ok = false;
+ break;
+ case 0:
+ shortcuts_ok = true;
+ break;
+ default:
+ break;
+ }
+ }
+
LOGF("process_input done");
LOGF("------------------");
return state;
@@ -1403,13 +1635,23 @@ static void write_wrapper(void *ptr, void *buf, int len)
rb->write(fd, buf, len);
}
-static void clear_and_draw(void)
+static void init_colors(void)
{
- rb->lcd_clear_display();
- rb->lcd_update();
+ float *floatcolors = midend_colors(me, &ncolors);
- midend_force_redraw(me);
- draw_title();
+ /* convert them to packed RGB */
+ colors = smalloc(ncolors * sizeof(unsigned));
+ unsigned *ptr = colors;
+ float *floatptr = floatcolors;
+ for(int i = 0; i < ncolors; ++i)
+ {
+ int r = 255 * *(floatptr++);
+ int g = 255 * *(floatptr++);
+ int b = 255 * *(floatptr++);
+ LOGF("color %d is %d %d %d", i, r, g, b);
+ *ptr++ = LCD_RGBPACK(r, g, b);
+ }
+ sfree(floatcolors);
}
static char *init_for_game(const game *gm, int load_fd, bool draw)
@@ -1431,26 +1673,9 @@ static char *init_for_game(const game *gm, int load_fd, bool draw)
fix_size();
- float *floatcolors = midend_colors(me, &ncolors);
-
- /* convert them to packed RGB */
- colors = smalloc(ncolors * sizeof(unsigned));
- unsigned *ptr = colors;
- float *floatptr = floatcolors;
- for(int i = 0; i < ncolors; ++i)
- {
- int r = 255 * *(floatptr++);
- int g = 255 * *(floatptr++);
- int b = 255 * *(floatptr++);
- LOGF("color %d is %d %d %d", i, r, g, b);
- *ptr++ = LCD_RGBPACK(r, g, b);
- }
- sfree(floatcolors);
+ init_colors();
- rb->lcd_set_viewport(NULL);
- rb->lcd_set_backdrop(NULL);
- rb->lcd_set_foreground(LCD_BLACK);
- rb->lcd_set_background(BG_COLOR);
+ reset_drawing();
if(draw)
{
@@ -1690,22 +1915,26 @@ enum plugin_status plugin_start(const void *param)
playback_control(NULL);
break;
case 5:
- presets_menu();
- if(!load_success)
+ if(presets_menu())
{
+ midend_new_game(me);
+ fix_size();
+ init_colors();
+ reset_drawing();
clear_and_draw();
goto game_loop;
}
- quit = true;
break;
case 6:
- config_menu();
- if(!load_success)
+ if(config_menu())
{
+ midend_new_game(me);
+ fix_size();
+ init_colors();
+ reset_drawing();
clear_and_draw();
goto game_loop;
}
- quit = true;
break;
case 8:
if(load_success)
diff --git a/apps/plugins/puzzles/untangle.c b/apps/plugins/puzzles/untangle.c
index 839013809b..d46afcbe66 100644
--- a/apps/plugins/puzzles/untangle.c
+++ b/apps/plugins/puzzles/untangle.c
@@ -1162,18 +1162,17 @@ static char *interpret_move(const game_state *state, game_ui *ui,
{
if(ui->dragpoint < 0)
{
- if(ui->cursorpoint < 0)
- {
- ui->cursorpoint = 0;
- return "";
- }
-
/* We're selecting a point here. */
/* Search all the points and find the closest one (2-D) in
* the given direction. */
int i, best;
long bestd;
+ if(ui->cursorpoint < 0)
+ {
+ ui->cursorpoint = 0;
+ }
+
/*
* Begin drag. We drag the vertex _nearest_ to the pointer,
* just in case one is nearly on top of another and we want
@@ -1196,7 +1195,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
/* Figure out if this point falls into a 90 degree
* range extending from the current point */
- float angle = atan2(-dy, dx); /* adjust for raster coordinates */
+ float angle = atan2(-dy, dx); /* negate y to adjust for raster coordinates */
/* offset to [0..2*PI] */
if(angle < 0)
@@ -1494,6 +1493,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
ds->bg = bg;
game_compute_size(&state->params, ds->tilesize, &w, &h);
+
+ clip(dr, 0, 0, w, h);
draw_rect(dr, 0, 0, w, h, bg);
/*