diff options
Diffstat (limited to 'apps/plugins/snake2.c')
-rw-r--r-- | apps/plugins/snake2.c | 459 |
1 files changed, 170 insertions, 289 deletions
diff --git a/apps/plugins/snake2.c b/apps/plugins/snake2.c index 5ca5e95912..bd54735e02 100644 --- a/apps/plugins/snake2.c +++ b/apps/plugins/snake2.c @@ -31,13 +31,15 @@ Head and Tail are stored #include "plugin.h" #ifdef HAVE_LCD_BITMAP +#include "lib/highscore.h" +#include "lib/playback_control.h" PLUGIN_HEADER #define WIDTH 28 #define HEIGHT 16 -#if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1) +#if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) #include "pluginbitmaps/snake2_header1.h" #include "pluginbitmaps/snake2_header2.h" #include "pluginbitmaps/snake2_left.h" @@ -135,11 +137,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_UP #define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_QUIT BUTTON_OFF -#define SNAKE2_LEVEL_UP BUTTON_UP -#define SNAKE2_LEVEL_DOWN BUTTON_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_MAZE_LAST BUTTON_LEFT -#define SNAKE2_SELECT_TYPE BUTTON_F3 #define SNAKE2_PLAYPAUSE BUTTON_PLAY #define SNAKE2_PLAYPAUSE_TEXT "Play" @@ -149,11 +146,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_UP #define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_QUIT BUTTON_OFF -#define SNAKE2_LEVEL_UP BUTTON_UP -#define SNAKE2_LEVEL_DOWN BUTTON_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_MAZE_LAST BUTTON_LEFT -#define SNAKE2_SELECT_TYPE BUTTON_F3 #define SNAKE2_PLAYPAUSE BUTTON_SELECT #define SNAKE2_PLAYPAUSE_TEXT "Select" @@ -163,10 +155,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_UP #define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_QUIT BUTTON_OFF -#define SNAKE2_LEVEL_UP BUTTON_UP -#define SNAKE2_LEVEL_DOWN BUTTON_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_SELECT_TYPE BUTTON_LEFT #define SNAKE2_PLAYPAUSE BUTTON_MENU #define SNAKE2_PLAYPAUSE_TEXT "Menu" @@ -177,15 +165,11 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_UP #define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_QUIT BUTTON_OFF -#define SNAKE2_LEVEL_UP BUTTON_UP -#define SNAKE2_LEVEL_DOWN BUTTON_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_MAZE_LAST BUTTON_LEFT -#define SNAKE2_SELECT_TYPE BUTTON_MODE #define SNAKE2_PLAYPAUSE BUTTON_ON #define SNAKE2_PLAYPAUSE_TEXT "Play" #define SNAKE2_RC_QUIT BUTTON_RC_STOP + #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) @@ -194,11 +178,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_MENU #define SNAKE2_DOWN BUTTON_PLAY #define SNAKE2_QUIT (BUTTON_SELECT | BUTTON_MENU) -#define SNAKE2_LEVEL_UP BUTTON_SCROLL_FWD -#define SNAKE2_LEVEL_DOWN BUTTON_SCROLL_BACK -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_MAZE_LAST BUTTON_LEFT -#define SNAKE2_SELECT_TYPE BUTTON_PLAY #define SNAKE2_PLAYPAUSE BUTTON_SELECT #define SNAKE2_PLAYPAUSE_TEXT "Select" @@ -208,11 +187,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_UP #define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_QUIT BUTTON_POWER -#define SNAKE2_LEVEL_UP BUTTON_UP -#define SNAKE2_LEVEL_DOWN BUTTON_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_MAZE_LAST BUTTON_LEFT -#define SNAKE2_SELECT_TYPE BUTTON_PLAY #define SNAKE2_PLAYPAUSE BUTTON_SELECT #define SNAKE2_PLAYPAUSE_TEXT "Select" @@ -222,11 +196,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_UP #define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_QUIT BUTTON_POWER -#define SNAKE2_LEVEL_UP BUTTON_UP -#define SNAKE2_LEVEL_DOWN BUTTON_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_MAZE_LAST BUTTON_LEFT -#define SNAKE2_SELECT_TYPE BUTTON_MENU #define SNAKE2_PLAYPAUSE BUTTON_SELECT #define SNAKE2_PLAYPAUSE_TEXT "Select" @@ -237,11 +206,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_UP #define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_QUIT BUTTON_POWER -#define SNAKE2_LEVEL_UP BUTTON_UP -#define SNAKE2_LEVEL_DOWN BUTTON_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_MAZE_LAST BUTTON_LEFT -#define SNAKE2_SELECT_TYPE BUTTON_REC #define SNAKE2_PLAYPAUSE BUTTON_SELECT #define SNAKE2_PLAYPAUSE_TEXT "Select" @@ -252,11 +216,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_UP #define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_QUIT BUTTON_POWER -#define SNAKE2_LEVEL_UP BUTTON_UP -#define SNAKE2_LEVEL_DOWN BUTTON_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_MAZE_LAST BUTTON_LEFT -#define SNAKE2_SELECT_TYPE BUTTON_VOL_UP #define SNAKE2_PLAYPAUSE BUTTON_SELECT #define SNAKE2_PLAYPAUSE_TEXT "Select" @@ -266,11 +225,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_UP #define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_QUIT (BUTTON_HOME|BUTTON_REPEAT) -#define SNAKE2_LEVEL_UP BUTTON_UP -#define SNAKE2_LEVEL_DOWN BUTTON_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_MAZE_LAST BUTTON_LEFT -#define SNAKE2_SELECT_TYPE BUTTON_SELECT|BUTTON_REL #define SNAKE2_PLAYPAUSE BUTTON_SELECT|BUTTON_REPEAT #define SNAKE2_PLAYPAUSE_TEXT "Hold Select" @@ -280,11 +234,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_SCROLL_UP #define SNAKE2_DOWN BUTTON_SCROLL_DOWN #define SNAKE2_QUIT BUTTON_POWER -#define SNAKE2_LEVEL_UP BUTTON_SCROLL_UP -#define SNAKE2_LEVEL_DOWN BUTTON_SCROLL_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_MAZE_LAST BUTTON_LEFT -#define SNAKE2_SELECT_TYPE BUTTON_PLAY #define SNAKE2_PLAYPAUSE BUTTON_FF #define SNAKE2_PLAYPAUSE_TEXT "FF" @@ -294,11 +243,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_UP #define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_QUIT BUTTON_BACK -#define SNAKE2_LEVEL_UP BUTTON_UP -#define SNAKE2_LEVEL_DOWN BUTTON_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_MAZE_LAST BUTTON_LEFT -#define SNAKE2_SELECT_TYPE BUTTON_MENU #define SNAKE2_PLAYPAUSE BUTTON_SELECT #define SNAKE2_PLAYPAUSE_TEXT "Select" @@ -308,11 +252,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_UP #define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_QUIT BUTTON_POWER -#define SNAKE2_LEVEL_UP BUTTON_UP -#define SNAKE2_LEVEL_DOWN BUTTON_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_MAZE_LAST BUTTON_LEFT -#define SNAKE2_SELECT_TYPE BUTTON_MENU #define SNAKE2_PLAYPAUSE BUTTON_SELECT #define SNAKE2_PLAYPAUSE_TEXT "Select" @@ -322,11 +261,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_RC_VOL_UP #define SNAKE2_DOWN BUTTON_RC_VOL_DOWN #define SNAKE2_QUIT BUTTON_RC_REC -#define SNAKE2_LEVEL_UP BUTTON_RC_VOL_UP -#define SNAKE2_LEVEL_DOWN BUTTON_RC_VOL_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RC_FF -#define SNAKE2_MAZE_LAST BUTTON_RC_REW -#define SNAKE2_SELECT_TYPE BUTTON_RC_MODE #define SNAKE2_PLAYPAUSE BUTTON_RC_PLAY #define SNAKE2_PLAYPAUSE_TEXT "Play" @@ -339,11 +273,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_UP #define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_QUIT BUTTON_BACK -#define SNAKE2_LEVEL_UP BUTTON_UP -#define SNAKE2_LEVEL_DOWN BUTTON_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_MAZE_LAST BUTTON_LEFT -#define SNAKE2_SELECT_TYPE BUTTON_MENU #define SNAKE2_PLAYPAUSE BUTTON_PLAY #define SNAKE2_PLAYPAUSE_TEXT "Play" @@ -353,11 +282,6 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_UP #define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_QUIT BUTTON_POWER -#define SNAKE2_LEVEL_UP BUTTON_UP -#define SNAKE2_LEVEL_DOWN BUTTON_DOWN -#define SNAKE2_MAZE_NEXT BUTTON_RIGHT -#define SNAKE2_MAZE_LAST BUTTON_LEFT -#define SNAKE2_SELECT_TYPE BUTTON_MENU #define SNAKE2_PLAYPAUSE BUTTON_VIEW #define SNAKE2_PLAYPAUSE_TEXT "View" @@ -370,13 +294,8 @@ PLUGIN_HEADER #define SNAKE2_UP BUTTON_UP #define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_QUIT BUTTON_REC -#define SNAKE2_LEVEL_UP (BUTTON_FFWD|BUTTON_UP) -#define SNAKE2_LEVEL_DOWN (BUTTON_FFWD|BUTTON_DOWN) -#define SNAKE2_MAZE_NEXT (BUTTON_REW|BUTTON_RIGHT) -#define SNAKE2_MAZE_LAST (BUTTON_REW|BUTTON_LEFT) -#define SNAKE2_SELECT_TYPE (BUTTON_PLAY|BUTTON_LEFT) -#define SNAKE2_PLAYPAUSE (BUTTON_PLAY|BUTTON_RIGHT) -#define SNAKE2_PLAYPAUSE_TEXT "Play + Right" +#define SNAKE2_PLAYPAUSE BUTTON_PLAY +#define SNAKE2_PLAYPAUSE_TEXT "Play" #else #error No keymap defined! @@ -398,24 +317,6 @@ PLUGIN_HEADER #ifndef SNAKE2_QUIT #define SNAKE2_QUIT BUTTON_TOPLEFT #endif -#ifndef SNAKE2_LEVEL_UP -#define SNAKE2_LEVEL_UP BUTTON_TOPRIGHT -#endif -#ifndef SNAKE2_LEVEL_DOWN -#define SNAKE2_LEVEL_DOWN BUTTON_TOPLEFT -#endif -#ifndef SNAKE2_MAZE_NEXT -#define SNAKE2_MAZE_NEXT BUTTON_TOPMIDDLE -#endif -#ifndef SNAKE2_MAZE_LAST -#define SNAKE2_MAZE_LAST BUTTON_BOTTOMMIDDLE -#endif -#ifndef SNAKE2_SELECT_TYPE -#define SNAKE2_SELECT_TYPE BUTTON_BOTTOMLEFT -#endif -#ifndef SNAKE2_PLAYPAUSE -#define SNAKE2_PLAYPAUSE BUTTON_CENTER -#endif #ifndef SNAKE2_PLAYPAUSE_TEXT #define SNAKE2_PLAYPAUSE_TEXT "CENTER" #endif @@ -431,10 +332,9 @@ static int board[WIDTH][HEIGHT]; single frame */ static int ardirectionbuffer[2]; -static unsigned int score, hiscore = 0; +static int score; static int applex; static int appley; -static int strwdt,strhgt; /*used for string width, height for orientation purposes*/ static int dir; static int frames; static int apple; @@ -447,7 +347,12 @@ static int num_apples_to_get=1; static int num_apples_to_got=0; static int game_b_level=0; static int applecount=0; -static char phscore[30]; +/* used for string width, height for orientation purposes */ +static int strwdt, strhgt; +static char strbuf[32]; + +#define NUM_SCORES 5 +static struct highscore highscores[NUM_SCORES]; #define NORTH 1 #define EAST 2 @@ -465,8 +370,8 @@ static char phscore[30]; #define SOUTH_EAST 2048 #define SOUTH_WEST 4096 -#define LEVELS_FILE PLUGIN_GAMES_DIR "/snake2.levels" -#define HISCORE_FILE PLUGIN_GAMES_DIR "/snake2.hs" +#define LEVELS_FILE PLUGIN_GAMES_DIR "/snake2.levels" +#define SCORE_FILE PLUGIN_GAMES_DIR "/snake2.score" int load_all_levels(void) { @@ -489,7 +394,7 @@ int load_all_levels(void) return -1; } - while(rb->read_line(fd, buf, 64)) + while(rb->read_line(fd, buf, 64) > 0) { if(rb->strlen(buf) == 0) /* Separator? */ { @@ -514,36 +419,9 @@ int load_all_levels(void) return 0; } -/*Hi-Score reading and writing to file "/.rockbox/rocks/games/snake2.levels" function */ -void iohiscore(void) -{ - int fd; - unsigned int compare; - - /* clear the buffer we're about to load the highscore data into */ - rb->memset(phscore, 0, sizeof(phscore)); - - fd = rb->open(HISCORE_FILE,O_RDWR | O_CREAT); - - /* highscore used to %d, is now %d\n - Deal with no file or bad file */ - rb->read(fd,phscore, sizeof(phscore)); - - compare = rb->atoi(phscore); - - if(hiscore > compare){ - rb->lseek(fd,0,SEEK_SET); - rb->fdprintf(fd, "%d\n", hiscore); - } - else - hiscore = compare; - - rb->close(fd); - -} - /* -** Completely clear the board of walls and/or snake */ +** Completely clear the board of walls and/or snake +*/ void clear_board( void) { @@ -853,6 +731,13 @@ void redraw (void) { int x,y; +#ifdef HAVE_LCD_COLOR + rb->lcd_set_foreground(LCD_BLACK); + rb->lcd_set_background(LCD_WHITE); +#endif + + rb->lcd_clear_display(); + for (x = 0; x < WIDTH; x++) { for (y = 0; y < HEIGHT; y++) @@ -977,7 +862,6 @@ void die (void) { int button; bool done=false; - char pscore[20]; rb->splash(HZ*2, "Oops!"); @@ -988,26 +872,26 @@ void die (void) rb->lcd_getstringsize("You died!",&strwdt,&strhgt); rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt,"You died!"); - rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score); - rb->lcd_getstringsize(pscore,&strwdt,&strhgt); - rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 2 + 2,pscore); + rb->snprintf(strbuf, sizeof(strbuf), "Your score: %d", score); + rb->lcd_getstringsize(strbuf, &strwdt, &strhgt); + rb->lcd_putsxy((LCD_WIDTH - strwdt)/2, strhgt * 2 + 2, strbuf); - if (score>hiscore) + if (highscore_update(score, level_from_file, game_type==0?"Type A":"Type B", + highscores, NUM_SCORES) == 0) { - hiscore=score; rb->lcd_getstringsize("New high score!",&strwdt,&strhgt); rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 4 + 2,"New high score!"); } else { - rb->snprintf(phscore,sizeof(phscore),"High score: %d",hiscore); - rb->lcd_getstringsize(phscore,&strwdt,&strhgt); - rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 5,phscore); + rb->snprintf(strbuf, sizeof(strbuf), "High score: %d", highscores[0].score); + rb->lcd_getstringsize(strbuf, &strwdt, &strhgt); + rb->lcd_putsxy((LCD_WIDTH - strwdt)/2, strhgt * 5, strbuf); } - rb->snprintf(phscore,sizeof(phscore),"Press %s...",SNAKE2_PLAYPAUSE_TEXT); - rb->lcd_getstringsize(phscore,&strwdt,&strhgt); - rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 7,phscore); + rb->snprintf(strbuf, sizeof(strbuf), "Press %s...", SNAKE2_PLAYPAUSE_TEXT); + rb->lcd_getstringsize(strbuf, &strwdt, &strhgt); + rb->lcd_putsxy((LCD_WIDTH - strwdt)/2, strhgt * 7, strbuf); rb->lcd_update(); @@ -1060,9 +944,7 @@ void collision ( int x, int y ) game_b_level++; } rb->splash(HZ, "Level Completed!"); - rb->lcd_clear_display(); new_level(level_from_file); - rb->lcd_clear_display(); redraw(); rb->lcd_update(); } @@ -1237,19 +1119,18 @@ void game_pause (void) switch (button) { case SNAKE2_PLAYPAUSE: - rb->lcd_clear_display(); redraw(); rb->lcd_update(); rb->sleep(HZ/2); return; #ifdef SNAKE2_RC_QUIT - case SNAKE2_RC_QUIT: + case SNAKE2_RC_QUIT: #endif - case SNAKE2_QUIT: - dead = 1; - quit = 1; - return; + case SNAKE2_QUIT: + dead = 1; + quit = 1; + return; default: if (rb->default_event_handler(button)==SYS_USB_CONNECTED) { @@ -1266,7 +1147,6 @@ void game (void) { int button; - rb->lcd_clear_display(); redraw(); rb->lcd_update(); /*main loop:*/ @@ -1274,8 +1154,8 @@ void game (void) { if(frames==5) { - frame(); - if(frames>0) frames=0; + frame(); + if(frames > 0) frames = 0; } frames++; @@ -1305,66 +1185,59 @@ void game (void) #ifdef HAS_BUTTON_HOLD if (rb->button_hold()) - button = SNAKE2_PLAYPAUSE; + button = SNAKE2_PLAYPAUSE; #endif switch (button) { - case SNAKE2_UP: - case SNAKE2_UP | BUTTON_REPEAT: - if (dir != SOUTH) set_direction(NORTH); - break; - - case SNAKE2_RIGHT: - case SNAKE2_RIGHT | BUTTON_REPEAT: - if (dir != WEST) set_direction(EAST); - break; - - case SNAKE2_DOWN: - case SNAKE2_DOWN | BUTTON_REPEAT: - if (dir != NORTH) set_direction(SOUTH); - break; - - case SNAKE2_LEFT: - case SNAKE2_LEFT | BUTTON_REPEAT: - if (dir != EAST) set_direction(WEST); - break; + case SNAKE2_UP: + case SNAKE2_UP | BUTTON_REPEAT: + if (dir != SOUTH) set_direction(NORTH); + break; + + case SNAKE2_RIGHT: + case SNAKE2_RIGHT | BUTTON_REPEAT: + if (dir != WEST) set_direction(EAST); + break; + + case SNAKE2_DOWN: + case SNAKE2_DOWN | BUTTON_REPEAT: + if (dir != NORTH) set_direction(SOUTH); + break; + + case SNAKE2_LEFT: + case SNAKE2_LEFT | BUTTON_REPEAT: + if (dir != EAST) set_direction(WEST); + break; #ifdef SNAKE2_RC_QUIT - case SNAKE2_RC_QUIT: + case SNAKE2_RC_QUIT: #endif - case SNAKE2_QUIT: - dead=1; - return; - - case SNAKE2_PLAYPAUSE: - game_pause(); - break; - - default: - if (rb->default_event_handler(button)==SYS_USB_CONNECTED) { - quit = 2; - return; - } - break; + case SNAKE2_QUIT: + dead=1; + return; + + case SNAKE2_PLAYPAUSE: + game_pause(); + break; + + default: + if (rb->default_event_handler(button)==SYS_USB_CONNECTED) { + quit = 2; + return; + } + break; } } } -void game_init(void) +void select_maze(void) { int button; - char plevel[30]; - - dead=0; - apple=0; - score=0; - applecount=0; clear_board(); load_level( level_from_file ); - rb->lcd_clear_display(); redraw(); rb->lcd_update(); @@ -1377,81 +1250,40 @@ void game_init(void) rb->lcd_bitmap(snake2_right,LCD_WIDTH-BMPWIDTH_snake2_right,BMPHEIGHT_snake2_header,BMPWIDTH_snake2_right, BMPHEIGHT_snake2_right); rb->lcd_bitmap(snake2_bottom,0,BMPHEIGHT_snake2_header+BMPHEIGHT_snake2_left,BMPWIDTH_snake2_bottom, BMPHEIGHT_snake2_bottom); - rb->snprintf(plevel,sizeof(plevel),"%d",level); - rb->lcd_getstringsize(plevel,&strwdt,&strhgt); - rb->lcd_putsxy(TOP_X3-strwdt/2,TOP_Y2, plevel); - - rb->snprintf(plevel,sizeof(plevel),"%d",level_from_file); - rb->lcd_getstringsize(plevel,&strwdt,&strhgt); - rb->lcd_putsxy(TOP_X2-strwdt/2,TOP_Y1, plevel); - - if(game_type==0){ - rb->lcd_getstringsize("A",&strwdt,&strhgt); - rb->lcd_putsxy(TOP_X1,TOP_Y1,"A"); - } - else{ - rb->lcd_getstringsize("B",&strwdt,&strhgt); - rb->lcd_putsxy(TOP_X1,TOP_Y1,"B"); - } - - rb->snprintf(phscore,sizeof(phscore),"%d",hiscore); - rb->lcd_getstringsize(phscore,&strwdt,&strhgt); - rb->lcd_putsxy(TOP_X4-strwdt/2,TOP_Y2, phscore); + rb->snprintf(strbuf, sizeof(strbuf), "%d", level); + rb->lcd_getstringsize(strbuf, &strwdt, &strhgt); + rb->lcd_putsxy(TOP_X3 - strwdt/2, TOP_Y2, strbuf); -#else - rb->snprintf(plevel,sizeof(plevel),"Speed: %02d",level); - rb->lcd_getstringsize("Speed: 00",&strwdt,&strhgt); - rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt+4, plevel); + rb->snprintf(strbuf, sizeof(strbuf), "%d", level_from_file); + rb->lcd_getstringsize(strbuf, &strwdt, &strhgt); + rb->lcd_putsxy(TOP_X2 - strwdt/2, TOP_Y1, strbuf); - rb->snprintf(plevel,sizeof(plevel),"Maze: %d",level_from_file); - rb->lcd_getstringsize(plevel,&strwdt,&strhgt); - rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt*2+4, plevel); + rb->strcpy(strbuf, game_type==0? "A": "B"); + rb->lcd_getstringsize(strbuf, &strwdt, &strhgt); + rb->lcd_putsxy(TOP_X1, TOP_Y1, strbuf); - if(game_type==0){ - rb->lcd_getstringsize("Game Type: A ",&strwdt,&strhgt); - rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt*3+4,"Game Type: A"); - } - else{ - rb->lcd_getstringsize("Game Type: B ",&strwdt,&strhgt); - rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt*3+4,"Game Type: B"); - } + rb->snprintf(strbuf, sizeof(strbuf), "%d", highscores[0].score); + rb->lcd_getstringsize(strbuf, &strwdt, &strhgt); + rb->lcd_putsxy(TOP_X4 - strwdt/2, TOP_Y2, strbuf); - rb->snprintf(phscore,sizeof(phscore),"Hi Score: %d",hiscore); - rb->lcd_getstringsize(phscore,&strwdt,&strhgt); - rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt*4+4, phscore); +#else + rb->snprintf(strbuf, sizeof(strbuf), "Maze: %d", level_from_file); + rb->lcd_getstringsize(strbuf, &strwdt, &strhgt); + rb->lcd_putsxy((WIDTH*MULTIPLIER - strwdt)/2, + (HEIGHT*MULTIPLIER - strhgt)/2, strbuf); #endif rb->lcd_update(); - button=rb->button_get(true); + button = rb->button_get(true); switch (button) { - case SNAKE2_LEVEL_UP: - case SNAKE2_LEVEL_UP|BUTTON_REPEAT: - if (level<10) - level+=1; - break; - case SNAKE2_LEVEL_DOWN: - case SNAKE2_LEVEL_DOWN|BUTTON_REPEAT: - if (level>1) - level-=1; - break; case SNAKE2_QUIT: - quit=1; - return; - break; case SNAKE2_PLAYPAUSE: - speed = level*20; return; break; - case SNAKE2_SELECT_TYPE: - if(game_type==0)game_type=1; else game_type=0; - break; - case SNAKE2_MAZE_NEXT: - rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID); - rb->lcd_fillrect(CENTER_X, CENTER_Y, CENTER_X+WIDTH*MULTIPLIER, - CENTER_Y+HEIGHT*MULTIPLIER); - rb->lcd_set_drawmode(DRMODE_SOLID); + case SNAKE2_UP: + case SNAKE2_RIGHT: if(level_from_file < num_levels) level_from_file++; else @@ -1459,12 +1291,8 @@ void game_init(void) load_level( level_from_file ); redraw(); break; -#ifdef SNAKE2_MAZE_LAST - case SNAKE2_MAZE_LAST: - rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID); - rb->lcd_fillrect(CENTER_X, CENTER_Y, CENTER_X+WIDTH*MULTIPLIER, - CENTER_Y+HEIGHT*MULTIPLIER); - rb->lcd_set_drawmode(DRMODE_SOLID); + case SNAKE2_DOWN: + case SNAKE2_LEFT: if(level_from_file > 0) level_from_file--; else @@ -1472,7 +1300,6 @@ void game_init(void) load_level( level_from_file ); redraw(); break; -#endif default: if (rb->default_event_handler(button)==SYS_USB_CONNECTED) { quit = 2; @@ -1484,6 +1311,63 @@ void game_init(void) } +void game_init(void) +{ + int selection = 0; + + static const struct opt_items type_options[] = { + { "Type A", -1 }, + { "Type B", -1 }, + }; + + MENUITEM_STRINGLIST(menu, "Snake2 Menu", NULL, + "Start New Game", + "Game Type", "Select Maze", "Speed", + "High Scores", + "Playback Control", "Quit"); + + rb->button_clear_queue(); + + dead = 0; + apple = 0; + score = 0; + applecount = 0; + + while (1) { + switch (rb->do_menu(&menu, &selection, NULL, false)) { + case 0: + speed = level*20; + return; + case 1: + rb->set_option("Game Type", &game_type, INT, + type_options, 2, NULL); + break; + case 2: + select_maze(); + if(quit) return; + break; + case 3: + rb->set_int("Speed", "", UNIT_INT, &level, + NULL, 1, 1, 10, NULL); + break; + case 4: + highscore_show(NUM_SCORES, highscores, NUM_SCORES, true); + break; + case 5: + playback_control(NULL); + break; + case 6: + quit = 1; + return; + case MENU_ATTACHED_USB: + quit = 2; + return; + default: + break; + } + } +} + enum plugin_status plugin_start(const void* parameter) { (void)(parameter); @@ -1493,10 +1377,6 @@ enum plugin_status plugin_start(const void* parameter) #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); #endif -#ifdef HAVE_LCD_COLOR - rb->lcd_set_foreground(LCD_BLACK); - rb->lcd_set_background(LCD_WHITE); -#endif load_all_levels(); @@ -1505,24 +1385,25 @@ enum plugin_status plugin_start(const void* parameter) return PLUGIN_OK; } - iohiscore(); + highscore_load(SCORE_FILE, highscores, NUM_SCORES); while(quit==0) { - game_init(); - rb->lcd_clear_display(); - frames=1; + game_init(); + if(quit) + break; + + rb->lcd_clear_display(); + frames=1; - if(quit==0) - { - init_snake(); + init_snake(); - /*Start Game:*/ - game(); - } + /*Start Game:*/ + game(); } - iohiscore(); + highscore_save(SCORE_FILE, highscores, NUM_SCORES); + return (quit==1) ? PLUGIN_OK : PLUGIN_USB_CONNECTED; } |