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Diffstat (limited to 'apps/plugins/sliding_puzzle.c')
-rw-r--r--apps/plugins/sliding_puzzle.c41
1 files changed, 17 insertions, 24 deletions
diff --git a/apps/plugins/sliding_puzzle.c b/apps/plugins/sliding_puzzle.c
index 755129c9b9..fddb6bebc2 100644
--- a/apps/plugins/sliding_puzzle.c
+++ b/apps/plugins/sliding_puzzle.c
@@ -249,11 +249,12 @@ static int num_font = FONT_UI;
static int moves_font = FONT_UI;
static int moves_y = 0;
+#ifdef HAVE_LCD_COLOR
+static unsigned char *img_buf;
+static size_t buf_len;
+#else
static unsigned char img_buf[IMAGE_WIDTH*IMAGE_HEIGHT*sizeof(fb_data)]
__attribute__ ((aligned(16)));
-#if LCD_DEPTH>1
-static unsigned char temp_img_buf[LCD_WIDTH*LCD_HEIGHT*sizeof(fb_data)]
-__attribute__ ((aligned(16)));
#endif
#ifdef HAVE_ALBUMART
static char albumart_path[MAX_PATH+1];
@@ -330,37 +331,22 @@ static bool load_resize_bitmap(void)
rb->memset(&main_bitmap,0,sizeof(struct bitmap));
main_bitmap.data = img_buf;
-#if LCD_DEPTH>1
- struct bitmap temp_bitmap;
- rb->memset(&temp_bitmap,0,sizeof(struct bitmap));
- temp_bitmap.data = temp_img_buf;
-
main_bitmap.width = IMAGE_WIDTH;
main_bitmap.height = IMAGE_HEIGHT;
- rc = rb->read_bmp_file( filename, &temp_bitmap, sizeof(temp_img_buf),
- FORMAT_NATIVE );
- if( rc > 0 )
- {
-#ifdef HAVE_LCD_COLOR
- smooth_resize_bitmap( &temp_bitmap, &main_bitmap );
-#else
- simple_resize_bitmap( &temp_bitmap, &main_bitmap );
+#ifndef HAVE_LCD_COLOR
+ size_t buf_len = sizeof(img_buf);
#endif
- puzzle_bmp_ptr = (const fb_data *)img_buf;
- rb->strcpy( img_buf_path, filename );
- return true;
- }
-#else
- rc = rb->read_bmp_file( filename, &main_bitmap, sizeof(img_buf),
- FORMAT_NATIVE );
+
+ rc = rb->read_bmp_file( filename, &main_bitmap,
+ buf_len,
+ FORMAT_NATIVE|FORMAT_RESIZE );
if( rc > 0 )
{
puzzle_bmp_ptr = (const fb_data *)img_buf;
rb->strcpy( img_buf_path, filename );
return true;
}
-#endif
}
/* something must have failed. get_albumart_bmp_path could return
@@ -632,6 +618,13 @@ enum plugin_status plugin_start(const struct plugin_api* api, const void* parame
initial_bmp_path=(const char *)parameter;
picmode = PICMODE_INITIAL_PICTURE;
img_buf_path[0] = '\0';
+#ifdef HAVE_LCD_COLOR
+ unsigned char *img_buf_end;
+ img_buf = (unsigned char *)(rb->plugin_get_buffer(&buf_len));
+ img_buf_end = img_buf + buf_len;
+ rb->align_buffer(PUN_PTR(void **,&img_buf), buf_len, 16);
+ buf_len = img_buf_end - img_buf;
+#endif
/* If launched as a viewer, just go straight to the game without
bothering with the splash or instructions page */