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Diffstat (limited to 'apps/plugins/puzzles/untangle.c')
-rw-r--r--apps/plugins/puzzles/untangle.c15
1 files changed, 8 insertions, 7 deletions
diff --git a/apps/plugins/puzzles/untangle.c b/apps/plugins/puzzles/untangle.c
index 839013809b..d46afcbe66 100644
--- a/apps/plugins/puzzles/untangle.c
+++ b/apps/plugins/puzzles/untangle.c
@@ -1162,18 +1162,17 @@ static char *interpret_move(const game_state *state, game_ui *ui,
{
if(ui->dragpoint < 0)
{
- if(ui->cursorpoint < 0)
- {
- ui->cursorpoint = 0;
- return "";
- }
-
/* We're selecting a point here. */
/* Search all the points and find the closest one (2-D) in
* the given direction. */
int i, best;
long bestd;
+ if(ui->cursorpoint < 0)
+ {
+ ui->cursorpoint = 0;
+ }
+
/*
* Begin drag. We drag the vertex _nearest_ to the pointer,
* just in case one is nearly on top of another and we want
@@ -1196,7 +1195,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
/* Figure out if this point falls into a 90 degree
* range extending from the current point */
- float angle = atan2(-dy, dx); /* adjust for raster coordinates */
+ float angle = atan2(-dy, dx); /* negate y to adjust for raster coordinates */
/* offset to [0..2*PI] */
if(angle < 0)
@@ -1494,6 +1493,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
ds->bg = bg;
game_compute_size(&state->params, ds->tilesize, &w, &h);
+
+ clip(dr, 0, 0, w, h);
draw_rect(dr, 0, 0, w, h, bg);
/*