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diff --git a/apps/plugins/grayscale.c b/apps/plugins/grayscale.c
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-/***************************************************************************
-* __________ __ ___.
-* Open \______ \ ____ ____ | | _\_ |__ _______ ___
-* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
-* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
-* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
-* \/ \/ \/ \/ \/
-* $Id$
-*
-* Grayscale framework & demo plugin
-*
-* Copyright (C) 2004 Jens Arnold
-*
-* All files in this archive are subject to the GNU General Public License.
-* See the file COPYING in the source tree root for full license agreement.
-*
-* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
-* KIND, either express or implied.
-*
-****************************************************************************/
-
-#ifndef SIMULATOR /* not for simulator by now */
-#include "plugin.h"
-
-#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
-
-/******************************* Globals ***********************************/
-
-static struct plugin_api* rb; /* global api struct pointer */
-static char pbuf[32]; /* global printf buffer */
-static unsigned char *gbuf;
-static unsigned int gbuf_size = 0;
-
-/*********************** Begin grayscale framework *************************/
-
-/* This is a generic framework to use grayscale display within rockbox
- * plugins. It obviously does not work for the player.
- *
- * If you want to use grayscale display within a plugin, copy this section
- * (up to "End grayscale framework") into your source and you are able to use
- * it. For detailed documentation look at the head of each public function.
- *
- * It requires a global Rockbox api pointer in "rb" and uses the rockbox
- * timer api so you cannot use that timer for other purposes while
- * displaying grayscale.
- *
- * The framework consists of 3 sections:
- *
- * - internal core functions and definitions
- * - public core functions
- * - public optional functions
- *
- * Usually you will use functions from the latter two sections in your code.
- * You can cut out functions from the third section that you do not need in
- * order to not waste space. Don't forget to cut the prototype as well.
- */
-
-/**** internal core functions and definitions ****/
-
-/* You do not want to touch these if you don't know exactly what you're
- * doing. */
-
-#define GRAY_RUNNING 0x0001 /* grayscale overlay is running */
-#define GRAY_DEFERRED_UPDATE 0x0002 /* lcd_update() requested */
-
-/* unsigned 16 bit multiplication (a single instruction on the SH) */
-#define MULU16(a, b) (((unsigned short) (a)) * ((unsigned short) (b)))
-
-typedef struct
-{
- int x;
- int by; /* 8-pixel units */
- int width;
- int height;
- int bheight; /* 8-pixel units */
- int plane_size;
- int depth; /* number_of_bitplanes = (number_of_grayscales - 1) */
- int cur_plane; /* for the timer isr */
- unsigned long randmask; /* mask for random value in graypixel() */
- unsigned long flags; /* various flags, see #defines */
- unsigned char *data; /* pointer to start of bitplane data */
- unsigned long *bitpattern; /* pointer to start of pattern table */
-} tGraybuf;
-
-static tGraybuf *graybuf = NULL;
-static short gray_random_buffer;
-
-/** prototypes **/
-
-void gray_timer_isr(void);
-void graypixel(int x, int y, unsigned long pattern);
-void grayblock(int x, int by, unsigned char* src, int stride);
-void grayinvertmasked(int x, int by, unsigned char mask);
-
-/** implementation **/
-
-/* timer interrupt handler: display next bitplane */
-void gray_timer_isr(void)
-{
- rb->lcd_blit(graybuf->data + MULU16(graybuf->plane_size, graybuf->cur_plane),
- graybuf->x, graybuf->by, graybuf->width, graybuf->bheight,
- graybuf->width);
-
- if (++graybuf->cur_plane >= graybuf->depth)
- graybuf->cur_plane = 0;
-
- if (graybuf->flags & GRAY_DEFERRED_UPDATE) /* lcd_update() requested? */
- {
- int x1 = MAX(graybuf->x, 0);
- int x2 = MIN(graybuf->x + graybuf->width, LCD_WIDTH);
- int y1 = MAX(graybuf->by << 3, 0);
- int y2 = MIN((graybuf->by + graybuf->bheight) << 3, LCD_HEIGHT);
-
- if (y1 > 0) /* refresh part above overlay, full width */
- rb->lcd_update_rect(0, 0, LCD_WIDTH, y1);
-
- if (y2 < LCD_HEIGHT) /* refresh part below overlay, full width */
- rb->lcd_update_rect(0, y2, LCD_WIDTH, LCD_HEIGHT - y2);
-
- if (x1 > 0) /* refresh part to the left of overlay */
- rb->lcd_update_rect(0, y1, x1, y2 - y1);
-
- if (x2 < LCD_WIDTH) /* refresh part to the right of overlay */
- rb->lcd_update_rect(x2, y1, LCD_WIDTH - x2, y2 - y1);
-
- graybuf->flags &= ~GRAY_DEFERRED_UPDATE; /* clear request */
- }
-}
-
-/* Set a pixel to a specific bit pattern
- * This is the fundamental graphics primitive, asm optimized */
-void graypixel(int x, int y, unsigned long pattern)
-{
- register long address, mask, random;
-
- /* Some (pseudo-)random function must be used here to shift the bit
- * pattern randomly, otherwise you would get flicker and/or moire.
- * Since rand() is relatively slow, I've implemented a simple, but very
- * fast pseudo-random generator based on linear congruency in assembler.
- * It delivers 16 pseudo-random bits in each iteration. */
-
- /* simple but fast pseudo-random generator */
- asm(
- "mov.w @%1,%0 \n" /* load last value */
- "mov #75,r1 \n"
- "mulu %0,r1 \n" /* multiply by 75 */
- "sts macl,%0 \n" /* get result */
- "add #74,%0 \n" /* add another 74 */
- "mov.w %0,@%1 \n" /* store new value */
- /* Since the lower bits are not very random: */
- "shlr8 %0 \n" /* get bits 8..15 (need max. 5) */
- "and %2,%0 \n" /* mask out unneeded bits */
- : /* outputs */
- /* %0 */ "=&r"(random)
- : /* inputs */
- /* %1 */ "r"(&gray_random_buffer),
- /* %2 */ "r"(graybuf->randmask)
- : /* clobbers */
- "r1","macl"
- );
-
- /* precalculate mask and byte address in first bitplane */
- asm(
- "mov %3,%0 \n" /* take y as base for address offset */
- "shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
- "shlr %0 \n"
- "mulu %0,%2 \n" /* multiply with width */
- "and #7,%3 \n" /* get lower 3 bits of y */
- "sts macl,%0 \n" /* get mulu result */
- "add %4,%0 \n" /* add base + x to get final address */
-
- "mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
- "mova .pp_table,%3 \n" /* get address of mask table in r0 */
- "bra .pp_end \n" /* skip the table */
- "mov.b @(%3,%1),%1 \n" /* get entry from mask table */
-
- ".align 2 \n"
- ".pp_table: \n" /* mask table */
- ".byte 0x01 \n"
- ".byte 0x02 \n"
- ".byte 0x04 \n"
- ".byte 0x08 \n"
- ".byte 0x10 \n"
- ".byte 0x20 \n"
- ".byte 0x40 \n"
- ".byte 0x80 \n"
-
- ".pp_end: \n"
- : /* outputs */
- /* %0 */ "=&r"(address),
- /* %1 */ "=&r"(mask)
- : /* inputs */
- /* %2 */ "r"(graybuf->width),
- /* %3 = r0 */ "z"(y),
- /* %4 */ "r"(graybuf->data + x)
- : /* clobbers */
- "macl"
- );
-
- /* the hard part: set bits in all bitplanes according to pattern */
- asm(
- "cmp/hs %1,%5 \n" /* random >= depth ? */
- "bf .p_ntrim \n"
- "sub %1,%5 \n" /* yes: random -= depth */
- /* it's sufficient to do this once, since the mask guarantees
- * random < 2 * depth */
- ".p_ntrim: \n"
-
- /* calculate some addresses */
- "mulu %4,%1 \n" /* end address offset */
- "not %3,r1 \n" /* get inverse mask (for "and") */
- "sts macl,%1 \n" /* result of mulu */
- "mulu %4,%5 \n" /* address offset of <random>'th plane */
- "add %2,%1 \n" /* end offset -> end address */
- "sts macl,%5 \n" /* result of mulu */
- "add %2,%5 \n" /* address of <random>'th plane */
- "bra .p_start1 \n"
- "mov %5,r2 \n" /* copy address */
-
- /* first loop: set bits from <random>'th bitplane to last */
- ".p_loop1: \n"
- "mov.b @r2,r3 \n" /* get data byte */
- "shlr %0 \n" /* shift bit mask, sets t bit */
- "and r1,r3 \n" /* reset bit (-> "white") */
- "bf .p_white1 \n" /* t=0? -> "white" bit */
- "or %3,r3 \n" /* set bit ("black" bit) */
- ".p_white1: \n"
- "mov.b r3,@r2 \n" /* store data byte */
- "add %4,r2 \n" /* advance address to next bitplane */
- ".p_start1: \n"
- "cmp/hi r2,%1 \n" /* address < end address ? */
- "bt .p_loop1 \n"
-
- "bra .p_start2 \n"
- "nop \n"
-
- /* second loop: set bits from first to <random-1>'th bitplane
- * Bit setting works the other way round here to equalize average
- * execution times for bright and dark pixels */
- ".p_loop2: \n"
- "mov.b @%2,r3 \n" /* get data byte */
- "shlr %0 \n" /* shift bit mask, sets t bit */
- "or %3,r3 \n" /* set bit (-> "black") */
- "bt .p_black2 \n" /* t=1? -> "black" bit */
- "and r1,r3 \n" /* reset bit ("white" bit) */
- ".p_black2: \n"
- "mov.b r3,@%2 \n" /* store data byte */
- "add %4,%2 \n" /* advance address to next bitplane */
- ".p_start2: \n"
- "cmp/hi %2,%5 \n" /* address < <random>'th address ? */
- "bt .p_loop2 \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(pattern),
- /* %1 */ "r"(graybuf->depth),
- /* %2 */ "r"(address),
- /* %3 */ "r"(mask),
- /* %4 */ "r"(graybuf->plane_size),
- /* %5 */ "r"(random)
- : /* clobbers */
- "r1", "r2", "r3", "macl"
- );
-}
-
-/* Set 8 pixels to specific gray values at once, asm optimized
- * This greatly enhances performance of gray_fillrect() and gray_drawgraymap()
- * for larger rectangles and graymaps */
-void grayblock(int x, int by, unsigned char* src, int stride)
-{
- /* precalculate the bit patterns with random shifts (same RNG as graypixel,
- * see there for an explanation) for all 8 pixels and put them on the
- * stack (!) */
- asm(
- "mova .gb_reload,r0 \n" /* set default loopback address */
- "tst %1,%1 \n" /* stride == 0 ? */
- "bf .gb_needreload \n" /* no: keep that address */
- "mova .gb_reuse,r0 \n" /* yes: set shortcut (no reload) */
- ".gb_needreload: \n"
- "mov r0,r2 \n" /* loopback address to r2 */
- "mov #7,r3 \n" /* loop count in r3: 8 pixels */
-
- ".align 2 \n" /** load pattern for pixel **/
- ".gb_reload: \n"
- "mov.b @%0,r0 \n" /* load src byte */
- "extu.b r0,r0 \n" /* extend unsigned */
- "mulu %2,r0 \n" /* macl = byte * depth; */
- "add %1,%0 \n" /* src += stride; */
- "sts macl,r4 \n" /* r4 = macl; */
- "add r4,r0 \n" /* byte += r4; */
- "shlr8 r0 \n" /* byte >>= 8; */
- "shll2 r0 \n"
- "mov.l @(r0,%3),r4 \n" /* r4 = bitpattern[byte]; */
-
- ".align 2 \n" /** RNG **/
- ".gb_reuse: \n"
- "mov.w @%4,r1 \n" /* load last value */
- "mov #75,r0 \n"
- "mulu r0,r1 \n" /* multiply by 75 */
- "sts macl,r1 \n"
- "add #74,r1 \n" /* add another 74 */
- "mov.w r1,@%4 \n" /* store new value */
- /* Since the lower bits are not very random: */
- "shlr8 r1 \n" /* get bits 8..15 (need max. 5) */
- "and %5,r1 \n" /* mask out unneeded bits */
-
- "cmp/hs %2,r1 \n" /* random >= depth ? */
- "bf .gb_ntrim \n"
- "sub %2,r1 \n" /* yes: random -= depth; */
- ".gb_ntrim: \n"
-
- "mov.l .ashlsi3,r0 \n" /** rotate pattern **/
- "jsr @r0 \n" /* shift r4 left by r1 */
- "mov r1,r5 \n"
-
- "mov %2,r5 \n"
- "sub r1,r5 \n" /* r5 = depth - r1 */
- "mov.l .lshrsi3,r1 \n"
- "jsr @r1 \n" /* shift r4 right by r5 */
- "mov r0,r1 \n" /* last result stored in r1 */
-
- "or r1,r0 \n" /* rotated_pattern = r0 | r1 */
- "mov.l r0,@-r15 \n" /* push pattern */
-
- "cmp/pl r3 \n" /* loop count > 0? */
- "bf .gb_patdone \n" /* no: done */
-
- "jmp @r2 \n" /* yes: loop */
- "add #-1,r3 \n" /* decrease loop count */
-
- ".align 2 \n"
- ".ashlsi3: \n" /* C library routine: */
- ".long ___ashlsi3 \n" /* shift r4 left by r5, return in r0 */
- ".lshrsi3: \n" /* C library routine: */
- ".long ___lshrsi3 \n" /* shift r4 right by r5, return in r0 */
- /* both routines preserve r4, destroy r5 and take ~16 cycles */
-
- ".gb_patdone: \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(src),
- /* %1 */ "r"(stride),
- /* %2 */ "r"(graybuf->depth),
- /* %3 */ "r"(graybuf->bitpattern),
- /* %4 */ "r"(&gray_random_buffer),
- /* %5 */ "r"(graybuf->randmask)
- : /* clobbers */
- "r0", "r1", "r2", "r3", "r4", "r5", "macl"
- );
-
- /* calculate start address in first bitplane and end address */
- register unsigned char *address = graybuf->data + x
- + MULU16(graybuf->width, by);
- register unsigned char *end_addr = address
- + MULU16(graybuf->depth, graybuf->plane_size);
-
- /* set the bits for all 8 pixels in all bytes according to the
- * precalculated patterns on the stack */
- asm (
- "mov.l @r15+,r1 \n" /* pop all 8 patterns */
- "mov.l @r15+,r2 \n"
- "mov.l @r15+,r3 \n"
- "mov.l @r15+,r4 \n"
- "mov.l @r15+,r5 \n"
- "mov.l @r15+,r6 \n"
- "mov.l @r15+,r7 \n"
- "mov.l @r15+,r8 \n"
-
- ".gb_loop: \n" /* loop for all bitplanes */
- "shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
- "rotcl r0 \n" /* rotate t bit into r0 */
- "shlr r2 \n"
- "rotcl r0 \n"
- "shlr r3 \n"
- "rotcl r0 \n"
- "shlr r4 \n"
- "rotcl r0 \n"
- "shlr r5 \n"
- "rotcl r0 \n"
- "shlr r6 \n"
- "rotcl r0 \n"
- "shlr r7 \n"
- "rotcl r0 \n"
- "shlr r8 \n"
- "rotcl r0 \n"
- "mov.b r0,@%0 \n" /* store byte to bitplane */
- "add %2,%0 \n" /* advance to next bitplane */
- "cmp/hi %0,%1 \n" /* last bitplane done? */
- "bt .gb_loop \n" /* no: loop */
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(address),
- /* %1 */ "r"(end_addr),
- /* %2 */ "r"(graybuf->plane_size)
- : /* clobbers */
- "r0", "r1", "r2", "r3", "r4", "r5", "r6", "r7", "r8"
- );
-}
-
-/* Invert the bits for 1-8 pixels within the buffer */
-void grayinvertmasked(int x, int by, unsigned char mask)
-{
- asm(
- "mulu %4,%5 \n" /* width * by (offset of row) */
- "mov #0,r1 \n" /* current_plane = 0 */
- "sts macl,r2 \n" /* get mulu result */
- "add r2,%1 \n" /* -> address in 1st bitplane */
-
- ".i_loop: \n"
- "mov.b @%1,r2 \n" /* get data byte */
- "add #1,r1 \n" /* current_plane++; */
- "xor %2,r2 \n" /* invert bits */
- "mov.b r2,@%1 \n" /* store data byte */
- "add %3,%1 \n" /* advance address to next bitplane */
- "cmp/hi r1,%0 \n" /* current_plane < depth ? */
- "bt .i_loop \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(graybuf->depth),
- /* %1 */ "r"(graybuf->data + x),
- /* %2 */ "r"(mask),
- /* %3 */ "r"(graybuf->plane_size),
- /* %4 */ "r"(graybuf->width),
- /* %5 */ "r"(by)
- : /* clobbers */
- "r1", "r2", "macl"
- );
-}
-
-/*** public core functions ***/
-
-/** prototypes **/
-
-int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
- int bheight, int depth);
-void gray_release_buffer(void);
-void gray_position_display(int x, int by);
-void gray_show_display(bool enable);
-
-/** implementation **/
-
-/* Prepare the grayscale display buffer
- *
- * arguments:
- * gbuf = pointer to the memory area to use (e.g. plugin buffer)
- * gbuf_size = max usable size of the buffer
- * width = width in pixels (1..112)
- * bheight = height in 8-pixel units (1..8)
- * depth = desired number of shades - 1 (1..32)
- *
- * result:
- * = depth if there was enough memory
- * < depth if there wasn't enough memory. The number of displayable
- * shades is smaller than desired, but it still works
- * = 0 if there wasn't even enough memory for 1 bitplane (black & white)
- *
- * You can request any depth from 1 to 32, not just powers of 2. The routine
- * performs "graceful degradation" if the memory is not sufficient for the
- * desired depth. As long as there is at least enough memory for 1 bitplane,
- * it creates as many bitplanes as fit into memory, although 1 bitplane will
- * only deliver black & white display.
- *
- * The total memory needed can be calculated as follows:
- * total_mem =
- * sizeof(tGraymap) (= 48 bytes currently)
- * + sizeof(long) (= 4 bytes)
- * + (width * bheight + sizeof(long)) * depth
- * + 0..3 (longword alignment of grayscale display buffer)
- */
-int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
- int bheight, int depth)
-{
- int possible_depth, plane_size;
- int i, j;
-
- if ((unsigned) width > LCD_WIDTH
- || (unsigned) bheight > (LCD_HEIGHT >> 3)
- || depth < 1)
- return 0;
-
- while ((unsigned long)gbuf & 3) /* the buffer has to be long aligned */
- {
- gbuf++;
- gbuf_size--;
- }
-
- plane_size = width * bheight;
- possible_depth = (gbuf_size - sizeof(tGraybuf) - sizeof(unsigned long))
- / (plane_size + sizeof(unsigned long));
-
- if (possible_depth < 1)
- return 0;
-
- depth = MIN(depth, 32);
- depth = MIN(depth, possible_depth);
-
- graybuf = (tGraybuf *) gbuf; /* global pointer to buffer structure */
-
- graybuf->x = 0;
- graybuf->by = 0;
- graybuf->width = width;
- graybuf->height = bheight << 3;
- graybuf->bheight = bheight;
- graybuf->plane_size = plane_size;
- graybuf->depth = depth;
- graybuf->cur_plane = 0;
- graybuf->flags = 0;
- graybuf->data = gbuf + sizeof(tGraybuf);
- graybuf->bitpattern = (unsigned long *) (graybuf->data
- + depth * plane_size);
-
- i = depth;
- j = 8;
- while (i != 0)
- {
- i >>= 1;
- j--;
- }
- graybuf->randmask = 0xFF >> j;
-
- /* initial state is all white */
- rb->memset(graybuf->data, 0, depth * plane_size);
-
- /* Precalculate the bit patterns for all possible pixel values */
- for (i = 0; i <= depth; i++)
- {
- unsigned long pattern = 0;
- int value = 0;
-
- for (j = 0; j < depth; j++)
- {
- pattern <<= 1;
- value += i;
-
- if (value >= depth)
- value -= depth; /* "white" bit */
- else
- pattern |= 1; /* "black" bit */
- }
- /* now the lower <depth> bits contain the pattern */
-
- graybuf->bitpattern[i] = pattern;
- }
-
- return depth;
-}
-
-/* Release the grayscale display buffer
- *
- * Switches the grayscale overlay off at first if it is still running,
- * then sets the pointer to NULL.
- * DO CALL either this function or at least gray_show_display(false)
- * before you exit, otherwise nasty things may happen.
- */
-void gray_release_buffer(void)
-{
- gray_show_display(false);
- graybuf = NULL;
-}
-
-/* Set position of the top left corner of the grayscale overlay
- *
- * arguments:
- * x = left margin in pixels
- * by = top margin in 8-pixel units
- *
- * You may set this in a way that the overlay spills across the right or
- * bottom display border. In this case it will simply be clipped by the
- * LCD controller. You can even set negative values, this will clip at the
- * left or top border. I did not test it, but the limits may be +127 / -128
- *
- * If you use this while the grayscale overlay is running, the now-freed area
- * will be restored.
- */
-void gray_position_display(int x, int by)
-{
- if (graybuf == NULL)
- return;
-
- graybuf->x = x;
- graybuf->by = by;
-
- if (graybuf->flags & GRAY_RUNNING)
- graybuf->flags |= GRAY_DEFERRED_UPDATE;
-}
-
-/* Switch the grayscale overlay on or off
- *
- * arguments:
- * enable = true: the grayscale overlay is switched on if initialized
- * = false: the grayscale overlay is switched off and the regular lcd
- * content is restored
- *
- * DO NOT call lcd_update() or any other api function that directly accesses
- * the lcd while the grayscale overlay is running! If you need to do
- * lcd_update() to update something outside the grayscale overlay area, use
- * gray_deferred_update() instead.
- *
- * Other functions to avoid are:
- * lcd_blit() (obviously), lcd_update_rect(), lcd_set_contrast(),
- * lcd_set_invert_display(), lcd_set_flip(), lcd_roll()
- *
- * The grayscale display consumes ~50 % CPU power (for a full screen overlay,
- * less if the overlay is smaller) when switched on. You can switch the overlay
- * on and off as many times as you want.
- */
-void gray_show_display(bool enable)
-{
- if (graybuf == NULL)
- return;
-
- if (enable)
- {
- graybuf->flags |= GRAY_RUNNING;
- rb->plugin_register_timer(FREQ / 67, 1, gray_timer_isr);
- }
- else
- {
- rb->plugin_unregister_timer();
- graybuf->flags &= ~GRAY_RUNNING;
- rb->lcd_update(); /* restore whatever there was before */
- }
-}
-
-/*** public optional functions ***/
-
-/* Here are the various graphics primitives. Cut out functions you do not
- * need in order to keep plugin code size down.
- */
-
-/** prototypes **/
-
-/* functions affecting the whole display */
-void gray_clear_display(void);
-void gray_black_display(void);
-void gray_deferred_update(void);
-
-/* scrolling functions */
-void gray_scroll_left(int count, bool black_border);
-void gray_scroll_right(int count, bool black_border);
-void gray_scroll_up8(bool black_border);
-void gray_scroll_down8(bool black_border);
-void gray_scroll_up(int count, bool black_border);
-void gray_scroll_down(int count, bool black_border);
-
-/* pixel functions */
-void gray_drawpixel(int x, int y, int brightness);
-void gray_invertpixel(int x, int y);
-
-/* line functions */
-void gray_drawline(int x1, int y1, int x2, int y2, int brightness);
-void gray_invertline(int x1, int y1, int x2, int y2);
-
-/* rectangle functions */
-void gray_drawrect(int x1, int y1, int x2, int y2, int brightness);
-void gray_fillrect(int x1, int y1, int x2, int y2, int brightness);
-void gray_invertrect(int x1, int y1, int x2, int y2);
-
-/* bitmap functions */
-void gray_drawgraymap(unsigned char *src, int x, int y, int nx, int ny,
- int stride);
-void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny,
- int stride, bool draw_bg, int fg_brightness,
- int bg_brightness);
-
-/** implementation **/
-
-/* Clear the grayscale display (sets all pixels to white)
- */
-void gray_clear_display(void)
-{
- if (graybuf == NULL)
- return;
-
- rb->memset(graybuf->data, 0, MULU16(graybuf->depth, graybuf->plane_size));
-}
-
-/* Set the grayscale display to all black
- */
-void gray_black_display(void)
-{
- if (graybuf == NULL)
- return;
-
- rb->memset(graybuf->data, 0xFF, MULU16(graybuf->depth, graybuf->plane_size));
-}
-
-/* Do an lcd_update() to show changes done by rb->lcd_xxx() functions (in areas
- * of the screen not covered by the grayscale overlay). If the grayscale
- * overlay is running, the update will be done in the next call of the
- * interrupt routine, otherwise it will be performed right away. See also
- * comment for the gray_show_display() function.
- */
-void gray_deferred_update(void)
-{
- if (graybuf != NULL && (graybuf->flags & GRAY_RUNNING))
- graybuf->flags |= GRAY_DEFERRED_UPDATE;
- else
- rb->lcd_update();
-}
-
-/* Scroll the whole grayscale buffer left by <count> pixels
- *
- * black_border determines if the pixels scrolled in at the right are black
- * or white
- *
- * Scrolling left/right by an even pixel count is almost twice as fast as
- * scrolling by an odd pixel count.
- */
-void gray_scroll_left(int count, bool black_border)
-{
- int by, d;
- unsigned char *ptr;
- unsigned char filler;
-
- if (graybuf == NULL || (unsigned) count >= (unsigned) graybuf->width)
- return;
-
- if (black_border)
- filler = 0xFF;
- else
- filler = 0;
-
- /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
- for (by = 0; by < graybuf->bheight; by++)
- {
- ptr = graybuf->data + MULU16(graybuf->width, by);
- for (d = 0; d < graybuf->depth; d++)
- {
- if (count & 1) /* odd count: scroll byte-wise */
- asm volatile (
- ".sl_loop1: \n"
- "mov.b @%0+,r1 \n"
- "mov.b r1,@(%2,%0) \n"
- "cmp/hi %0,%1 \n"
- "bt .sl_loop1 \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(ptr + count),
- /* %1 */ "r"(ptr + graybuf->width),
- /* %2 */ "z"(-count - 1)
- : /* clobbers */
- "r1"
- );
- else /* even count: scroll word-wise */
- asm volatile (
- ".sl_loop2: \n"
- "mov.w @%0+,r1 \n"
- "mov.w r1,@(%2,%0) \n"
- "cmp/hi %0,%1 \n"
- "bt .sl_loop2 \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(ptr + count),
- /* %1 */ "r"(ptr + graybuf->width),
- /* %2 */ "z"(-count - 2)
- : /* clobbers */
- "r1"
- );
-
- rb->memset(ptr + graybuf->width - count, filler, count);
- ptr += graybuf->plane_size;
- }
- }
-}
-
-/* Scroll the whole grayscale buffer right by <count> pixels
- *
- * black_border determines if the pixels scrolled in at the left are black
- * or white
- *
- * Scrolling left/right by an even pixel count is almost twice as fast as
- * scrolling by an odd pixel count.
- */
-void gray_scroll_right(int count, bool black_border)
-{
- int by, d;
- unsigned char *ptr;
- unsigned char filler;
-
- if (graybuf == NULL || (unsigned) count >= (unsigned) graybuf->width)
- return;
-
- if (black_border)
- filler = 0xFF;
- else
- filler = 0;
-
- /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
- for (by = 0; by < graybuf->bheight; by++)
- {
- ptr = graybuf->data + MULU16(graybuf->width, by);
- for (d = 0; d < graybuf->depth; d++)
- {
- if (count & 1) /* odd count: scroll byte-wise */
- asm volatile (
- ".sr_loop1: \n"
- "mov.b @(%2,%0),r1 \n"
- "mov.b r1,@-%0 \n"
- "cmp/hi %1,%0 \n"
- "bt .sr_loop1 \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(ptr + graybuf->width),
- /* %1 */ "r"(ptr + count),
- /* %2 */ "z"(-count - 1)
- : /* clobbers */
- "r1"
- );
- else /* even count: scroll word-wise */
- asm volatile (
- ".sr_loop2: \n"
- "mov.w @(%2,%0),r1 \n"
- "mov.w r1,@-%0 \n"
- "cmp/hi %1,%0 \n"
- "bt .sr_loop2 \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(ptr + graybuf->width),
- /* %1 */ "r"(ptr + count),
- /* %2 */ "z"(-count - 2)
- : /* clobbers */
- "r1"
- );
-
- rb->memset(ptr, filler, count);
- ptr += graybuf->plane_size;
- }
- }
-}
-
-/* Scroll the whole grayscale buffer up by 8 pixels
- *
- * black_border determines if the pixels scrolled in at the bottom are black
- * or white
- *
- * Scrolling up/down by 8 pixels is very fast.
- */
-void gray_scroll_up8(bool black_border)
-{
- int by, d;
- unsigned char *ptr;
- unsigned char filler;
-
- if (graybuf == NULL)
- return;
-
- if (black_border)
- filler = 0xFF;
- else
- filler = 0;
-
- /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
- for (by = 1; by < graybuf->bheight; by++)
- {
- ptr = graybuf->data + MULU16(graybuf->width, by);
- for (d = 0; d < graybuf->depth; d++)
- {
- rb->memcpy(ptr - graybuf->width, ptr, graybuf->width);
- ptr += graybuf->plane_size;
- }
- }
- /* fill last row */
- ptr = graybuf->data + graybuf->plane_size - graybuf->width;
- for (d = 0; d < graybuf->depth; d++)
- {
- rb->memset(ptr, filler, graybuf->width);
- ptr += graybuf->plane_size;
- }
-}
-
-/* Scroll the whole grayscale buffer down by 8 pixels
- *
- * black_border determines if the pixels scrolled in at the top are black
- * or white
- *
- * Scrolling up/down by 8 pixels is very fast.
- */
-void gray_scroll_down8(bool black_border)
-{
- int by, d;
- unsigned char *ptr;
- unsigned char filler;
-
- if (graybuf == NULL)
- return;
-
- if (black_border)
- filler = 0xFF;
- else
- filler = 0;
-
- /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
- for (by = graybuf->bheight - 1; by > 0; by--)
- {
- ptr = graybuf->data + MULU16(graybuf->width, by);
- for (d = 0; d < graybuf->depth; d++)
- {
- rb->memcpy(ptr, ptr - graybuf->width, graybuf->width);
- ptr += graybuf->plane_size;
- }
- }
- /* fill first row */
- ptr = graybuf->data;
- for (d = 0; d < graybuf->depth; d++)
- {
- rb->memset(ptr, filler, graybuf->width);
- ptr += graybuf->plane_size;
- }
-}
-
-/* Scroll the whole grayscale buffer up by <count> pixels (<= 7)
- *
- * black_border determines if the pixels scrolled in at the bottom are black
- * or white
- *
- * Scrolling up/down pixel-wise is significantly slower than scrolling
- * left/right or scrolling up/down byte-wise because it involves bit
- * shifting. That's why it is asm optimized.
- */
-void gray_scroll_up(int count, bool black_border)
-{
- unsigned long filler;
-
- if (graybuf == NULL || (unsigned) count > 7)
- return;
-
- if (black_border)
- filler = 0xFF;
- else
- filler = 0;
-
- /* scroll column by column to minimize flicker */
- asm(
- "mov #0,r6 \n" /* x = 0 */
- "mova .su_shifttbl,r0 \n" /* calculate jump destination for */
- "mov.b @(r0,%6),%6 \n" /* shift amount from table */
- "bra .su_cloop \n" /* skip table */
- "add r0,%6 \n"
-
- ".align 2 \n"
- ".su_shifttbl: \n" /* shift jump offset table */
- ".byte .su_shift0 - .su_shifttbl \n"
- ".byte .su_shift1 - .su_shifttbl \n"
- ".byte .su_shift2 - .su_shifttbl \n"
- ".byte .su_shift3 - .su_shifttbl \n"
- ".byte .su_shift4 - .su_shifttbl \n"
- ".byte .su_shift5 - .su_shifttbl \n"
- ".byte .su_shift6 - .su_shifttbl \n"
- ".byte .su_shift7 - .su_shifttbl \n"
-
- ".su_cloop: \n" /* repeat for every column */
- "mov %1,r2 \n" /* get start address */
- "mov #0,r3 \n" /* current_plane = 0 */
-
- ".su_oloop: \n" /* repeat for every bitplane */
- "mov r2,r4 \n" /* get start address */
- "mov #0,r5 \n" /* current_row = 0 */
- "mov %5,r1 \n" /* get filler bits */
-
- ".su_iloop: \n" /* repeat for all rows */
- "sub %2,r4 \n" /* address -= width */
- "mov.b @r4,r0 \n" /* get data byte */
- "shll8 r1 \n" /* old data to 2nd byte */
- "extu.b r0,r0 \n" /* extend unsigned */
- "or r1,r0 \n" /* combine old data */
- "jmp @%6 \n" /* jump into shift "path" */
- "extu.b r0,r1 \n" /* store data for next round */
-
- ".su_shift6: \n" /* shift right by 0..7 bits */
- "shlr2 r0 \n"
- ".su_shift4: \n"
- "shlr2 r0 \n"
- ".su_shift2: \n"
- "bra .su_shift0 \n"
- "shlr2 r0 \n"
- ".su_shift7: \n"
- "shlr2 r0 \n"
- ".su_shift5: \n"
- "shlr2 r0 \n"
- ".su_shift3: \n"
- "shlr2 r0 \n"
- ".su_shift1: \n"
- "shlr r0 \n"
- ".su_shift0: \n"
-
- "mov.b r0,@r4 \n" /* store data */
- "add #1,r5 \n" /* current_row++ */
- "cmp/hi r5,%3 \n" /* current_row < bheight ? */
- "bt .su_iloop \n"
-
- "add %4,r2 \n" /* start_address += plane_size */
- "add #1,r3 \n" /* current_plane++ */
- "cmp/hi r3,%0 \n" /* current_plane < depth ? */
- "bt .su_oloop \n"
-
- "add #1,%1 \n" /* start_address++ */
- "add #1,r6 \n" /* x++ */
- "cmp/hi r6,%2 \n" /* x < width ? */
- "bt .su_cloop \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(graybuf->depth),
- /* %1 */ "r"(graybuf->data + graybuf->plane_size),
- /* %2 */ "r"(graybuf->width),
- /* %3 */ "r"(graybuf->bheight),
- /* %4 */ "r"(graybuf->plane_size),
- /* %5 */ "r"(filler),
- /* %6 */ "r"(count)
- : /* clobbers */
- "r0", "r1", "r2", "r3", "r4", "r5", "r6"
- );
-}
-
-/* Scroll the whole grayscale buffer down by <count> pixels (<= 7)
- *
- * black_border determines if the pixels scrolled in at the top are black
- * or white
- *
- * Scrolling up/down pixel-wise is significantly slower than scrolling
- * left/right or scrolling up/down byte-wise because it involves bit
- * shifting. That's why it is asm optimized.
- */
-void gray_scroll_down(int count, bool black_border)
-{
- unsigned long filler;
-
- if (graybuf == NULL || (unsigned) count > 7)
- return;
-
- if (black_border)
- filler = 0xFF << count; /* calculate filler bits */
- else
- filler = 0;
-
- /* scroll column by column to minimize flicker */
- asm(
- "mov #0,r6 \n" /* x = 0 */
- "mova .sd_shifttbl,r0 \n" /* calculate jump destination for */
- "mov.b @(r0,%6),%6 \n" /* shift amount from table */
- "bra .sd_cloop \n" /* skip table */
- "add r0,%6 \n"
-
- ".align 2 \n"
- ".sd_shifttbl: \n" /* shift jump offset table */
- ".byte .sd_shift0 - .sd_shifttbl \n"
- ".byte .sd_shift1 - .sd_shifttbl \n"
- ".byte .sd_shift2 - .sd_shifttbl \n"
- ".byte .sd_shift3 - .sd_shifttbl \n"
- ".byte .sd_shift4 - .sd_shifttbl \n"
- ".byte .sd_shift5 - .sd_shifttbl \n"
- ".byte .sd_shift6 - .sd_shifttbl \n"
- ".byte .sd_shift7 - .sd_shifttbl \n"
-
- ".sd_cloop: \n" /* repeat for every column */
- "mov %1,r2 \n" /* get start address */
- "mov #0,r3 \n" /* current_plane = 0 */
-
- ".sd_oloop: \n" /* repeat for every bitplane */
- "mov r2,r4 \n" /* get start address */
- "mov #0,r5 \n" /* current_row = 0 */
- "mov %5,r1 \n" /* get filler bits */
-
- ".sd_iloop: \n" /* repeat for all rows */
- "shlr8 r1 \n" /* shift right to get residue */
- "mov.b @r4,r0 \n" /* get data byte */
- "jmp @%6 \n" /* jump into shift "path" */
- "extu.b r0,r0 \n" /* extend unsigned */
-
- ".sd_shift6: \n" /* shift left by 0..7 bits */
- "shll2 r0 \n"
- ".sd_shift4: \n"
- "shll2 r0 \n"
- ".sd_shift2: \n"
- "bra .sd_shift0 \n"
- "shll2 r0 \n"
- ".sd_shift7: \n"
- "shll2 r0 \n"
- ".sd_shift5: \n"
- "shll2 r0 \n"
- ".sd_shift3: \n"
- "shll2 r0 \n"
- ".sd_shift1: \n"
- "shll r0 \n"
- ".sd_shift0: \n"
-
- "or r0,r1 \n" /* combine with last residue */
- "mov.b r1,@r4 \n" /* store data */
- "add %2,r4 \n" /* address += width */
- "add #1,r5 \n" /* current_row++ */
- "cmp/hi r5,%3 \n" /* current_row < bheight ? */
- "bt .sd_iloop \n"
-
- "add %4,r2 \n" /* start_address += plane_size */
- "add #1,r3 \n" /* current_plane++ */
- "cmp/hi r3,%0 \n" /* current_plane < depth ? */
- "bt .sd_oloop \n"
-
- "add #1,%1 \n" /* start_address++ */
- "add #1,r6 \n" /* x++ */
- "cmp/hi r6,%2 \n" /* x < width ? */
- "bt .sd_cloop \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(graybuf->depth),
- /* %1 */ "r"(graybuf->data),
- /* %2 */ "r"(graybuf->width),
- /* %3 */ "r"(graybuf->bheight),
- /* %4 */ "r"(graybuf->plane_size),
- /* %5 */ "r"(filler),
- /* %6 */ "r"(count)
- : /* clobbers */
- "r0", "r1", "r2", "r3", "r4", "r5", "r6"
- );
-}
-
-/* Set a pixel to a specific gray value
- *
- * brightness is 0..255 (black to white) regardless of real bit depth
- */
-void gray_drawpixel(int x, int y, int brightness)
-{
- if (graybuf == NULL
- || (unsigned) x >= (unsigned) graybuf->width
- || (unsigned) y >= (unsigned) graybuf->height
- || (unsigned) brightness > 255)
- return;
-
- graypixel(x, y, graybuf->bitpattern[MULU16(brightness,
- graybuf->depth + 1) >> 8]);
-}
-
-/* Invert a pixel
- *
- * The bit pattern for that pixel in the buffer is inverted, so white becomes
- * black, light gray becomes dark gray etc.
- */
-void gray_invertpixel(int x, int y)
-{
- if (graybuf == NULL
- || (unsigned) x >= (unsigned) graybuf->width
- || (unsigned) y >= (unsigned) graybuf->height)
- return;
-
- grayinvertmasked(x, (y >> 3), 1 << (y & 7));
-}
-
-/* Draw a line from (x1, y1) to (x2, y2) with a specific gray value
- *
- * brightness is 0..255 (black to white) regardless of real bit depth
- */
-void gray_drawline(int x1, int y1, int x2, int y2, int brightness)
-{
- int numpixels;
- int i;
- int deltax, deltay;
- int d, dinc1, dinc2;
- int x, xinc1, xinc2;
- int y, yinc1, yinc2;
- unsigned long pattern;
-
- if (graybuf == NULL
- || (unsigned) x1 >= (unsigned) graybuf->width
- || (unsigned) y1 >= (unsigned) graybuf->height
- || (unsigned) x2 >= (unsigned) graybuf->width
- || (unsigned) y2 >= (unsigned) graybuf->height
- || (unsigned) brightness > 255)
- return;
-
- pattern = graybuf->bitpattern[MULU16(brightness, graybuf->depth + 1) >> 8];
-
- deltax = abs(x2 - x1);
- deltay = abs(y2 - y1);
- xinc2 = 1;
- yinc2 = 1;
-
- if (deltax >= deltay)
- {
- numpixels = deltax;
- d = 2 * deltay - deltax;
- dinc1 = deltay * 2;
- dinc2 = (deltay - deltax) * 2;
- xinc1 = 1;
- yinc1 = 0;
- }
- else
- {
- numpixels = deltay;
- d = 2 * deltax - deltay;
- dinc1 = deltax * 2;
- dinc2 = (deltax - deltay) * 2;
- xinc1 = 0;
- yinc1 = 1;
- }
- numpixels++; /* include endpoints */
-
- if (x1 > x2)
- {
- xinc1 = -xinc1;
- xinc2 = -xinc2;
- }
-
- if (y1 > y2)
- {
- yinc1 = -yinc1;
- yinc2 = -yinc2;
- }
-
- x = x1;
- y = y1;
-
- for (i=0; i<numpixels; i++)
- {
- graypixel(x, y, pattern);
-
- if (d < 0)
- {
- d += dinc1;
- x += xinc1;
- y += yinc1;
- }
- else
- {
- d += dinc2;
- x += xinc2;
- y += yinc2;
- }
- }
-}
-
-/* Invert a line from (x1, y1) to (x2, y2)
- *
- * The bit patterns for the pixels of the line are inverted, so white becomes
- * black, light gray becomes dark gray etc.
- */
-void gray_invertline(int x1, int y1, int x2, int y2)
-{
- int numpixels;
- int i;
- int deltax, deltay;
- int d, dinc1, dinc2;
- int x, xinc1, xinc2;
- int y, yinc1, yinc2;
-
- if (graybuf == NULL
- || (unsigned) x1 >= (unsigned) graybuf->width
- || (unsigned) y1 >= (unsigned) graybuf->height
- || (unsigned) x2 >= (unsigned) graybuf->width
- || (unsigned) y2 >= (unsigned) graybuf->height)
- return;
-
- deltax = abs(x2 - x1);
- deltay = abs(y2 - y1);
- xinc2 = 1;
- yinc2 = 1;
-
- if (deltax >= deltay)
- {
- numpixels = deltax;
- d = 2 * deltay - deltax;
- dinc1 = deltay * 2;
- dinc2 = (deltay - deltax) * 2;
- xinc1 = 1;
- yinc1 = 0;
- }
- else
- {
- numpixels = deltay;
- d = 2 * deltax - deltay;
- dinc1 = deltax * 2;
- dinc2 = (deltax - deltay) * 2;
- xinc1 = 0;
- yinc1 = 1;
- }
- numpixels++; /* include endpoints */
-
- if (x1 > x2)
- {
- xinc1 = -xinc1;
- xinc2 = -xinc2;
- }
-
- if (y1 > y2)
- {
- yinc1 = -yinc1;
- yinc2 = -yinc2;
- }
-
- x = x1;
- y = y1;
-
- for (i=0; i<numpixels; i++)
- {
- grayinvertmasked(x, (y >> 3), 1 << (y & 7));
-
- if (d < 0)
- {
- d += dinc1;
- x += xinc1;
- y += yinc1;
- }
- else
- {
- d += dinc2;
- x += xinc2;
- y += yinc2;
- }
- }
-}
-
-/* Draw a (hollow) rectangle with a specific gray value,
- * corners are (x1, y1) and (x2, y2)
- *
- * brightness is 0..255 (black to white) regardless of real bit depth
- */
-void gray_drawrect(int x1, int y1, int x2, int y2, int brightness)
-{
- int x, y;
- unsigned long pattern;
- unsigned char srcpixel;
-
- if (graybuf == NULL
- || (unsigned) x1 >= (unsigned) graybuf->width
- || (unsigned) y1 >= (unsigned) graybuf->height
- || (unsigned) x2 >= (unsigned) graybuf->width
- || (unsigned) y2 >= (unsigned) graybuf->height
- || (unsigned) brightness > 255)
- return;
-
- if (y1 > y2)
- {
- y = y1;
- y1 = y2;
- y2 = y;
- }
- if (x1 > x2)
- {
- x = x1;
- x1 = x2;
- x2 = x;
- }
-
- pattern = graybuf->bitpattern[MULU16(brightness, graybuf->depth + 1) >> 8];
- srcpixel = brightness;
-
- for (x = x1 + 1; x < x2; x++)
- {
- graypixel(x, y1, pattern);
- graypixel(x, y2, pattern);
- }
- for (y = y1; y <= y2; )
- {
- if (!(y & 7) && (y2 - y >= 7))
- /* current row byte aligned in fb & at least 8 rows left */
- {
- /* shortcut: draw all 8 rows at once: 2..3 times faster */
- grayblock(x1, y >> 3, &srcpixel, 0);
- grayblock(x2, y >> 3, &srcpixel, 0);
- y += 8;
- }
- else
- {
- graypixel(x1, y, pattern);
- graypixel(x2, y, pattern);
- y++;
- }
- }
-}
-
-/* Fill a rectangle with a specific gray value
- * corners are (x1, y1) and (x2, y2)
- *
- * brightness is 0..255 (black to white) regardless of real bit depth
- */
-void gray_fillrect(int x1, int y1, int x2, int y2, int brightness)
-{
- int x, y;
- unsigned long pattern;
- unsigned char srcpixel;
-
- if (graybuf == NULL
- || (unsigned) x1 >= (unsigned) graybuf->width
- || (unsigned) y1 >= (unsigned) graybuf->height
- || (unsigned) x2 >= (unsigned) graybuf->width
- || (unsigned) y2 >= (unsigned) graybuf->height
- || (unsigned) brightness > 255)
- return;
-
- if (y1 > y2)
- {
- y = y1;
- y1 = y2;
- y2 = y;
- }
- if (x1 > x2)
- {
- x = x1;
- x1 = x2;
- x2 = x;
- }
-
- pattern = graybuf->bitpattern[MULU16(brightness, graybuf->depth + 1) >> 8];
- srcpixel = brightness;
-
- for (y = y1; y <= y2; )
- {
- if (!(y & 7) && (y2 - y >= 7))
- /* current row byte aligned in fb & at least 8 rows left */
- {
- for (x = x1; x <= x2; x++)
- {
- /* shortcut: draw all 8 rows at once: 2..3 times faster */
- grayblock(x, y >> 3, &srcpixel, 0);
- }
- y += 8;
- }
- else
- {
- for (x = x1; x <= x2; x++)
- {
- graypixel(x, y, pattern);
- }
- y++;
- }
- }
-}
-
-/* Invert a (solid) rectangle, corners are (x1, y1) and (x2, y2)
- *
- * The bit patterns for all pixels of the rectangle are inverted, so white
- * becomes black, light gray becomes dark gray etc. This is the fastest of
- * all gray_xxxrect() functions! Perfectly suited for cursors.
- */
-void gray_invertrect(int x1, int y1, int x2, int y2)
-{
- int x, yb, yb1, yb2;
- unsigned char mask;
-
- if (graybuf == NULL
- || (unsigned) x1 >= (unsigned) graybuf->width
- || (unsigned) y1 >= (unsigned) graybuf->height
- || (unsigned) x2 >= (unsigned) graybuf->width
- || (unsigned) y2 >= (unsigned) graybuf->height)
- return;
-
- if (y1 > y2)
- {
- yb = y1;
- y1 = y2;
- y2 = yb;
- }
- if (x1 > x2)
- {
- x = x1;
- x1 = x2;
- x2 = x;
- }
-
- yb1 = y1 >> 3;
- yb2 = y2 >> 3;
-
- if (yb1 == yb2)
- {
- mask = 0xFF << (y1 & 7);
- mask &= 0xFF >> (7 - (y2 & 7));
-
- for (x = x1; x <= x2; x++)
- grayinvertmasked(x, yb1, mask);
- }
- else
- {
- mask = 0xFF << (y1 & 7);
-
- for (x = x1; x <= x2; x++)
- grayinvertmasked(x, yb1, mask);
-
- for (yb = yb1 + 1; yb < yb2; yb++)
- {
- for (x = x1; x <= x2; x++)
- grayinvertmasked(x, yb, 0xFF);
- }
-
- mask = 0xFF >> (7 - (y2 & 7));
-
- for (x = x1; x <= x2; x++)
- grayinvertmasked(x, yb2, mask);
- }
-}
-
-/* Copy a grayscale bitmap into the display
- *
- * A grayscale bitmap contains one byte for every pixel that defines the
- * brightness of the pixel (0..255). Bytes are read in row-major order.
- * The <stride> parameter is useful if you want to show only a part of a
- * bitmap. It should always be set to the "row length" of the bitmap, so
- * for displaying the whole bitmap, nx == stride.
- */
-void gray_drawgraymap(unsigned char *src, int x, int y, int nx, int ny,
- int stride)
-{
- int xi, yi;
- unsigned char *row;
-
- if (graybuf == NULL
- || (unsigned) x >= (unsigned) graybuf->width
- || (unsigned) y >= (unsigned) graybuf->height)
- return;
-
- if ((y + ny) >= graybuf->height) /* clip bottom */
- ny = graybuf->height - y;
-
- if ((x + nx) >= graybuf->width) /* clip right */
- nx = graybuf->width - x;
-
- for (yi = y; yi < y + ny; )
- {
- row = src;
-
- if (!(yi & 7) && (y + ny - yi > 7))
- /* current row byte aligned in fb & at least 8 rows left */
- {
- for (xi = x; xi < x + nx; xi++)
- {
- /* shortcut: draw all 8 rows at once: 2..3 times faster */
- grayblock(xi, yi >> 3, row++, stride);
- }
- yi += 8;
- src += stride << 3;
- }
- else
- {
- for (xi = x; xi < x + nx; xi++)
- {
- graypixel(xi, yi, graybuf->bitpattern[MULU16(*row++,
- graybuf->depth + 1) >> 8]);
- }
- yi++;
- src += stride;
- }
- }
-}
-
-/* Display a bitmap with specific foreground and background gray values
- *
- * This (now) uses the same bitmap format as the core b&w graphics routines,
- * so you can use bmp2rb to generate bitmaps for use with this function as
- * well.
- *
- * A bitmap contains one bit for every pixel that defines if that pixel is
- * foreground (1) or background (0). Bits within a byte are arranged
- * vertically, LSB at top.
- * The bytes are stored in row-major order, with byte 0 being top left,
- * byte 1 2nd from left etc. The first row of bytes defines pixel rows
- * 0..7, the second row defines pixel row 8..15 etc.
- *
- * The <stride> parameter is useful if you want to show only a part of a
- * bitmap. It should always be set to the "row length" of the bitmap.
- *
- * If draw_bg is false, only foreground pixels are drawn, so the background
- * is transparent. In this case bg_brightness is ignored.
- */
-void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny,
- int stride, bool draw_bg, int fg_brightness,
- int bg_brightness)
-{
- int xi, dy;
- int bits = 0; /* Have to initialize to prevent warning */
- unsigned long fg_pattern, bg_pattern;
- unsigned char *col;
-
- if (graybuf == NULL
- || (unsigned) x >= (unsigned) graybuf->width
- || (unsigned) y >= (unsigned) graybuf->height
- || (unsigned) fg_brightness > 255
- || (unsigned) bg_brightness > 255)
- return;
-
- if ((y + ny) >= graybuf->height) /* clip bottom */
- ny = graybuf->height - y;
-
- if ((x + nx) >= graybuf->width) /* clip right */
- nx = graybuf->width - x;
-
- fg_pattern = graybuf->bitpattern[MULU16(fg_brightness,
- graybuf->depth + 1) >> 8];
-
- bg_pattern = graybuf->bitpattern[MULU16(bg_brightness,
- graybuf->depth + 1) >> 8];
-
- for (xi = x; xi < x + nx; xi++)
- {
- col = src++;
- for (dy = 0; dy < ny; dy++)
- {
- if (!(dy & 7)) /* get next 8 bits */
- {
- bits = (int)(*col);
- col += stride;
- }
-
- if (bits & 0x01)
- graypixel(xi, y + dy, fg_pattern);
- else
- if (draw_bg)
- graypixel(xi, y + dy, bg_pattern);
-
- bits >>= 1;
- }
- }
-}
-
-/*********************** end grayscale framework ***************************/
-
-/**************************** main function ********************************/
-
-/* this is only a demo of what the framework can do */
-int main(void)
-{
- int shades, time;
- int x, y, i;
- int button, scroll_amount;
- bool black_border;
-
- static unsigned char rockbox[] = {
- /* ...........................................
- * .####...###...###..#...#.####...###..#...#.
- * .#...#.#...#.#...#.#..#..#...#.#...#..#.#..
- * .####..#...#.#.....###...####..#...#...#...
- * .#..#..#...#.#...#.#..#..#...#.#...#..#.#..
- * .#...#..###...###..#...#.####...###..#...#.
- * ...........................................
- * 43 x 7 pixel, 1 bpp
- */
- 0x00, 0x3E, 0x0A, 0x0A, 0x1A, 0x24, 0x00, 0x1C, 0x22, 0x22,
- 0x22, 0x1C, 0x00, 0x1C, 0x22, 0x22, 0x22, 0x14, 0x00, 0x3E,
- 0x08, 0x08, 0x14, 0x22, 0x00, 0x3E, 0x2A, 0x2A, 0x2A, 0x14,
- 0x00, 0x1C, 0x22, 0x22, 0x22, 0x1C, 0x00, 0x22, 0x14, 0x08,
- 0x14, 0x22, 0x00
- };
-
- static unsigned char showing[] = {
- /* .......................................
- * ..####.#...#..###..#...#.#.#...#..####.
- * .#.....#...#.#...#.#...#.#.##..#.#.....
- * ..###..#####.#...#.#.#.#.#.#.#.#.#..##.
- * .....#.#...#.#...#.#.#.#.#.#..##.#...#.
- * .####..#...#..###...#.#..#.#...#..####.
- * .......................................
- * 39 x 7 pixel, 1 bpp
- */
- 0x00, 0x24, 0x2A, 0x2A, 0x2A, 0x12, 0x00, 0x3E, 0x08, 0x08,
- 0x08, 0x3E, 0x00, 0x1C, 0x22, 0x22, 0x22, 0x1C, 0x00, 0x1E,
- 0x20, 0x18, 0x20, 0x1E, 0x00, 0x3E, 0x00, 0x3E, 0x04, 0x08,
- 0x10, 0x3E, 0x00, 0x1C, 0x22, 0x22, 0x2A, 0x3A, 0x00
- };
-
- static unsigned char grayscale_gray[] = {
- /* .......................................................
- * ..####.####...###..#...#..####..###...###..#.....#####.
- * .#.....#...#.#...#.#...#.#.....#...#.#...#.#.....#.....
- * .#..##.####..#####..#.#...###..#.....#####.#.....####..
- * .#...#.#..#..#...#...#.......#.#...#.#...#.#.....#.....
- * ..####.#...#.#...#...#...####...###..#...#.#####.#####.
- * .......................................................
- * 55 x 7 pixel, 8 bpp
- */
- 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
- 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
- 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
- 110,110,110,110,110,110,110,
- 120,120, 20, 20, 20, 20,120,222,222,222,222,120,120,120, 24, 24,
- 24,120,120,226,120,120,120,226,120,120, 28, 28, 28, 28,120,120,
- 230,230,230,120,120,120, 32, 32, 32,120,120,234,120,120,120,120,
- 120, 36, 36, 36, 36, 36,120,
- 130, 20,130,130,130,130,130,222,130,130,130,222,130, 24,130,130,
- 130, 24,130,226,130,130,130,226,130, 28,130,130,130,130,130,230,
- 130,130,130,230,130, 32,130,130,130, 32,130,234,130,130,130,130,
- 130, 36,130,130,130,130,130,
- 140, 20,140,140, 20, 20,140,222,222,222,222,140,140, 24, 24, 24,
- 24, 24,140,140,226,140,226,140,140,140, 28, 28, 28,140,140,230,
- 140,140,140,140,140, 32, 32, 32, 32, 32,140,234,140,140,140,140,
- 140, 36, 36, 36, 36,140,140,
- 130, 20,130,130,130, 20,130,222,130,130,222,130,130, 24,130,130,
- 130, 24,130,130,130,226,130,130,130,130,130,130,130, 28,130,230,
- 130,130,130,230,130, 32,130,130,130, 32,130,234,130,130,130,130,
- 130, 36,130,130,130,130,130,
- 120,120, 20, 20, 20, 20,120,222,120,120,120,222,120, 24,120,120,
- 120, 24,120,120,120,226,120,120,120, 28, 28, 28, 28,120,120,120,
- 230,230,230,120,120, 32,120,120,120, 32,120,234,234,234,234,234,
- 120, 36, 36, 36, 36, 36,120,
- 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
- 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
- 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
- 110,110,110,110,110,110,110
- };
-
- if (rb->global_settings->backlight_timeout > 0)
- rb->backlight_set_timeout(1); /* keep the light on */
-
- rb->lcd_setfont(FONT_SYSFIXED); /* select default font */
-
- /* get the remainder of the plugin buffer */
- gbuf = (unsigned char *) rb->plugin_get_buffer(&gbuf_size);
-
- /* initialize the grayscale buffer:
- * 112 pixels wide, 7 rows (56 pixels) high, (try to) reserve
- * 32 bitplanes for 33 shades of gray. (uses 25268 bytes)*/
- shades = gray_init_buffer(gbuf, gbuf_size, 112, 7, 32) + 1;
-
- /* place grayscale overlay 1 row down */
- gray_position_display(0, 1);
-
- rb->snprintf(pbuf, sizeof(pbuf), "Shades: %d", shades);
- rb->lcd_puts(0, 0, pbuf);
- rb->lcd_update();
-
- gray_show_display(true); /* switch on grayscale overlay */
-
- time = *rb->current_tick; /* start time measurement */
-
- gray_fillrect(0, 0, 111, 55, 150); /* fill everything with gray 150 */
-
- /* draw a dark gray line star background */
- for (y = 0; y < 56; y += 8) /* horizontal part */
- {
- gray_drawline(0, y, 111, 55 - y, 80); /* gray lines */
- }
- for (x = 10; x < 112; x += 10) /* vertical part */
- {
- gray_drawline(x, 0, 111 - x, 55, 80); /* gray lines */
- }
-
- gray_drawrect(0, 0, 111, 55, 0); /* black border */
-
- /* draw gray tones */
- for (i = 0; i < 86; i++)
- {
- x = 13 + i;
- gray_fillrect(x, 6, x, 49, 3 * i); /* gray rectangles */
- }
-
- gray_invertrect(13, 29, 98, 49); /* invert rectangle (lower half) */
- gray_invertline(13, 27, 98, 27); /* invert a line */
-
- /* show bitmaps (1 bit and 8 bit) */
- gray_drawbitmap(rockbox, 14, 13, 43, 7, 43, true, 255, 100); /* opaque */
- gray_drawbitmap(showing, 58, 13, 39, 7, 39, false, 0, 0); /* transparent */
- gray_drawgraymap(grayscale_gray, 28, 35, 55, 7, 55);
-
- time = *rb->current_tick - time; /* end time measurement */
-
- rb->snprintf(pbuf, sizeof(pbuf), "Shades: %d, %d.%02ds", shades,
- time / 100, time % 100);
- rb->lcd_puts(0, 0, pbuf);
- gray_deferred_update(); /* schedule an lcd_update() */
-
- /* drawing is now finished, play around with scrolling
- * until you press OFF or connect USB
- */
- while (true)
- {
- scroll_amount = 1;
- black_border = false;
-
- button = rb->button_get(true);
-
- if (button == SYS_USB_CONNECTED)
- {
- gray_release_buffer(); /* switch off overlay and deinitialize */
- /* restore normal backlight setting */
- rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
- return PLUGIN_USB_CONNECTED;
- }
-
- if (button & BUTTON_ON)
- black_border = true;
-
- if (button & BUTTON_REPEAT)
- scroll_amount = 4;
-
- switch(button & ~(BUTTON_ON | BUTTON_REPEAT))
- {
- case BUTTON_LEFT:
-
- gray_scroll_left(scroll_amount, black_border); /* scroll left */
- break;
-
- case BUTTON_RIGHT:
-
- gray_scroll_right(scroll_amount, black_border); /* scroll right */
- break;
-
- case BUTTON_UP:
-
- gray_scroll_up(scroll_amount, black_border); /* scroll up */
- break;
-
- case BUTTON_DOWN:
-
- gray_scroll_down(scroll_amount, black_border); /* scroll down */
- break;
-
- case BUTTON_OFF:
-
- gray_release_buffer(); /* switch off overlay and deinitialize */
- /* restore normal backlight setting */
- rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
- return PLUGIN_OK;
- }
- }
-}
-
-/*************************** Plugin entry point ****************************/
-
-enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
-{
- int ret;
- /* this macro should be called as the first thing you do in the plugin.
- it test that the api version and model the plugin was compiled for
- matches the machine it is running on */
- TEST_PLUGIN_API(api);
-
- rb = api; // copy to global api pointer
- (void)parameter;
-
- ret = main();
-
- if (ret == PLUGIN_USB_CONNECTED)
- rb->usb_screen();
- return ret;
-}
-
-#endif // #ifdef HAVE_LCD_BITMAP
-#endif // #ifndef SIMULATOR
-