diff options
Diffstat (limited to 'apps/plugins/chessbox/chessbox.c')
-rw-r--r-- | apps/plugins/chessbox/chessbox.c | 324 |
1 files changed, 300 insertions, 24 deletions
diff --git a/apps/plugins/chessbox/chessbox.c b/apps/plugins/chessbox/chessbox.c index 9f9e1099af..d273888f2b 100644 --- a/apps/plugins/chessbox/chessbox.c +++ b/apps/plugins/chessbox/chessbox.c @@ -25,6 +25,7 @@ #include "gnuchess.h" #include "opening.h" +#include "chessbox_pgn.h" /* type definitions */ struct cb_command { @@ -51,6 +52,11 @@ PLUGIN_HEADER #define CB_RESTART (BUTTON_SELECT | BUTTON_LEFT) #define CB_MENU (BUTTON_SELECT | BUTTON_MENU) +#define CB_SCROLL_UP (BUTTON_SCROLL_FWD|BUTTON_REPEAT) +#define CB_SCROLL_DOWN (BUTTON_SCROLL_BACK|BUTTON_REPEAT) +#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) +#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) + #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP @@ -62,6 +68,11 @@ PLUGIN_HEADER #define CB_RESTART (BUTTON_SELECT | BUTTON_PLAY) #define CB_MENU BUTTON_POWER +#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) +#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) +#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) +#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) + #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD) #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP @@ -75,6 +86,11 @@ PLUGIN_HEADER #define CB_RC_QUIT BUTTON_RC_STOP +#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) +#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) +#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) +#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) + #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP @@ -85,6 +101,11 @@ PLUGIN_HEADER #define CB_LEVEL BUTTON_EQ #define CB_MENU BUTTON_MODE +#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) +#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) +#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) +#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) + #elif CONFIG_KEYPAD == RECORDER_PAD #define CB_SELECT BUTTON_PLAY #define CB_UP BUTTON_UP @@ -96,6 +117,11 @@ PLUGIN_HEADER #define CB_RESTART BUTTON_F3 #define CB_MENU BUTTON_OFF +#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) +#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) +#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) +#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) + #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP @@ -107,6 +133,11 @@ PLUGIN_HEADER #define CB_RESTART BUTTON_F3 #define CB_MENU BUTTON_OFF +#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) +#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) +#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) +#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) + #elif CONFIG_KEYPAD == ONDIO_PAD #define CB_SELECT_PRE BUTTON_MENU #define CB_SELECT (BUTTON_MENU|BUTTON_REL) @@ -120,16 +151,25 @@ PLUGIN_HEADER #define CB_RESTART (BUTTON_MENU|BUTTON_LEFT) #define CB_MENU BUTTON_OFF +#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) +#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) +#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) +#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) + #elif (CONFIG_KEYPAD == GIGABEAT_PAD) #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP #define CB_DOWN BUTTON_DOWN #define CB_LEFT BUTTON_LEFT #define CB_RIGHT BUTTON_RIGHT -#define CB_PLAY BUTTON_A -#define CB_LEVEL BUTTON_VOL_UP -#define CB_RESTART BUTTON_VOL_DOWN -#define CB_MENU BUTTON_MENU +#define CB_PLAY BUTTON_POWER +#define CB_LEVEL BUTTON_MENU +#define CB_MENU BUTTON_A + +#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) +#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) +#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) +#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) #elif CONFIG_KEYPAD == IRIVER_H10_PAD #define CB_SELECT BUTTON_REW @@ -142,6 +182,11 @@ PLUGIN_HEADER #define CB_RESTART (BUTTON_REW | BUTTON_PLAY) #define CB_MENU BUTTON_POWER +#define CB_SCROLL_UP (BUTTON_SCROLL_UP|BUTTON_REPEAT) +#define CB_SCROLL_DOWN (BUTTON_SCROLL_DOWN|BUTTON_REPEAT) +#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) +#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) + #elif CONFIG_KEYPAD == SANSA_E200_PAD #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP @@ -153,6 +198,11 @@ PLUGIN_HEADER #define CB_RESTART (BUTTON_SELECT | BUTTON_REPEAT) #define CB_MENU BUTTON_POWER +#define CB_SCROLL_UP (BUTTON_SCROLL_UP|BUTTON_REPEAT) +#define CB_SCROLL_DOWN (BUTTON_SCROLL_DOWN|BUTTON_REPEAT) +#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) +#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) + #else #error CHESSBOX: Unsupported keypad #endif @@ -203,6 +253,11 @@ PLUGIN_HEADER #define COMMAND_SAVE 7 #define COMMAND_RESTORE 8 #define COMMAND_RESUME 9 +#define COMMAND_SELECT 10 +#define COMMAND_NEXT 11 +#define COMMAND_PREV 12 + +short plugin_mode; /* level+1's string */ const char *level_string[] = { "Level 1: 60 moves / 5 min" , @@ -516,16 +571,219 @@ void cb_restoreposition ( void ) { Sdepth = 0; } +/* ---- show menu in viewer mode---- */ +static int cb_menu_viewer(void) +{ + int selection; + int result = 0; + bool menu_quit = false; + + MENUITEM_STRINGLIST(menu,"Chessbox Menu",NULL,"Restart Game", + "Select Other Game", "Quit"); + + while(!menu_quit) + { + switch(rb->do_menu(&menu, &selection)) + { + case 0: + menu_quit = true; + result = COMMAND_RESTART; + break; + case 1: + result = COMMAND_SELECT; + menu_quit = true; + break; + case 2: + result = COMMAND_QUIT; + menu_quit = true; + break; + } + } + return result; +} + +/* ---- get a command in game mode ---- */ +struct cb_command cb_get_viewer_command (void) { + int button; + struct cb_command result = { 0, {0,0,0,0,0}, 0 }; + + /* main loop */ + while ( true ) { + button = rb->button_get(true); + switch (button) { +#ifdef CB_RC_QUIT + case CB_RC_QUIT: + result.type = COMMAND_QUIT; + return result; +#endif + case CB_MENU: + result.type = cb_menu_viewer(); + return result; + case CB_LEFT: + result.type = COMMAND_PREV; + return result; + case CB_RIGHT: + result.type = COMMAND_NEXT; + return result; + } + } + +} + +/* ---- viewer main loop ---- */ +void cb_start_viewer(char* filename){ + struct pgn_game_node *first_game, *selected_game; + struct pgn_ply_node *curr_ply; + bool exit_game = false; + bool exit_viewer = false; + struct cb_command command; + + first_game = pgn_list_games(rb, filename); + if (first_game == NULL){ + rb->splash ( 200 , "No games found !" ); + return; + } + + do { + selected_game = pgn_show_game_list(rb, first_game); + if (selected_game == NULL){ + break; + } + + pgn_parse_game(rb, filename, selected_game); + if (selected_game->first_ply != NULL) { + + /* init board */ + GNUChess_Initialize(); + + /* draw the board */ + cb_drawboard(); + + curr_ply = selected_game->first_ply; + exit_game = false; + + do { + command = cb_get_viewer_command (); + switch (command.type) { + case COMMAND_PREV: + /* unapply the previous ply */ + if (curr_ply->prev_node != NULL){ + curr_ply = curr_ply->prev_node; + } else { + rb->splash ( 200 , "At the begining of the game" ); + cb_drawboard(); + break; + } + board[locn[curr_ply->row_from][curr_ply->column_from]] + = board[locn[curr_ply->row_to][curr_ply->column_to]]; + color[locn[curr_ply->row_from][curr_ply->column_from]] + = color[locn[curr_ply->row_to][curr_ply->column_to]]; + board[locn[curr_ply->row_to][curr_ply->column_to]] = no_piece; + color[locn[curr_ply->row_to][curr_ply->column_to]] = neutral; + if (curr_ply->taken_piece != no_piece && !curr_ply->enpassant){ + board[locn[curr_ply->row_to][curr_ply->column_to]] + = curr_ply->taken_piece; + color[locn[curr_ply->row_to][curr_ply->column_to]] + = ((curr_ply->player==white)?black:white); + } + if (curr_ply->castle){ + if (curr_ply->column_to == 6){ + /* castling kingside */ + board[locn[curr_ply->row_to][7]] = rook; + color[locn[curr_ply->row_to][7]] = curr_ply->player; + board[locn[curr_ply->row_to][5]] = no_piece; + color[locn[curr_ply->row_to][5]] = neutral; + } else { + /* castling queenside */ + board[locn[curr_ply->row_to][0]] = rook; + color[locn[curr_ply->row_to][0]] = curr_ply->player; + board[locn[curr_ply->row_to][3]] = no_piece; + color[locn[curr_ply->row_to][3]] = neutral; + } + } + if (curr_ply->enpassant){ + board[locn[curr_ply->row_from][curr_ply->column_to]] = pawn; + color[locn[curr_ply->row_from][curr_ply->column_to]] + = ((curr_ply->player==white)?black:white); + } + if (curr_ply->promotion){ + board[locn[curr_ply->row_from][curr_ply->column_from]] = pawn; + color[locn[curr_ply->row_from][curr_ply->column_from]] + = curr_ply->player; + } + + cb_drawboard(); + break; + case COMMAND_NEXT: + /* apply the current move */ + if (curr_ply->player == neutral){ + rb->splash ( 200 , "At the end of the game" ); + break; + } + board[locn[curr_ply->row_to][curr_ply->column_to]] + = board[locn[curr_ply->row_from][curr_ply->column_from]]; + color[locn[curr_ply->row_to][curr_ply->column_to]] + = color[locn[curr_ply->row_from][curr_ply->column_from]]; + board[locn[curr_ply->row_from][curr_ply->column_from]] = no_piece; + color[locn[curr_ply->row_from][curr_ply->column_from]] = neutral; + if (curr_ply->castle){ + if (curr_ply->column_to == 6){ + /* castling kingside */ + board[locn[curr_ply->row_to][5]] = rook; + color[locn[curr_ply->row_to][5]] = curr_ply->player; + board[locn[curr_ply->row_to][7]] = no_piece; + color[locn[curr_ply->row_to][7]] = neutral; + } else { + /* castling queenside */ + board[locn[curr_ply->row_to][3]] = rook; + color[locn[curr_ply->row_to][3]] = curr_ply->player; + board[locn[curr_ply->row_to][0]] = no_piece; + color[locn[curr_ply->row_to][0]] = neutral; + } + } + if (curr_ply->enpassant){ + board[locn[curr_ply->row_from][curr_ply->column_to]] = no_piece; + color[locn[curr_ply->row_from][curr_ply->column_to]] = neutral; + } + if (curr_ply->promotion){ + board[locn[curr_ply->row_to][curr_ply->column_to]] + = curr_ply->promotion_piece; + color[locn[curr_ply->row_to][curr_ply->column_to]] + = curr_ply->player; + } + if (curr_ply->next_node != NULL){ + curr_ply = curr_ply->next_node; + } + cb_drawboard(); + break; + case COMMAND_RESTART: + GNUChess_Initialize(); + cb_drawboard(); + curr_ply = selected_game->first_ply; + case COMMAND_SELECT: + exit_game = true; + break; + case COMMAND_QUIT: + exit_viewer = true; + break; + } + } while (!exit_game && !exit_viewer); + } else { + rb->splash ( 200 , "Error parsing game !"); + } + } while (!exit_viewer); +} + /* ---- show menu ---- */ static int cb_menu(void) { int selection; int result = 0; bool menu_quit = false; - + MENUITEM_STRINGLIST(menu,"Chessbox Menu",NULL,"New Game","Resume Game", - "Save Game", "Restore Game", "Quit"); - + "Save Game", "Restore Game", "Quit"); + while(!menu_quit) { switch(rb->do_menu(&menu, &selection)) @@ -555,7 +813,7 @@ static int cb_menu(void) return result; } -/* ---- main user loop ---- */ +/* ---- get a command in game mode ---- */ struct cb_command cb_getcommand (void) { static short x = 4 , y = 3 ; short c , r , l; @@ -690,21 +948,13 @@ struct cb_command cb_getcommand (void) { } -/***************************************************************************** -* plugin entry point. -******************************************************************************/ -enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { +/* ---- game main loop ---- */ +void cb_play_game(void) { struct cb_command command; + char move_buffer[10]; + /* init status */ bool exit = false; - - /* plugin init */ - (void)parameter; - rb = api; -#if LCD_DEPTH > 1 - rb->lcd_set_backdrop(NULL); -#endif - /* end of plugin init */ /* load opening book, soon */ @@ -717,7 +967,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { /* draw the board */ /* I don't like configscreens, start game inmediatly */ cb_drawboard(); - + while (!exit) { if ( mate ) { rb->splash ( 500 , "Checkmate!" ); @@ -737,7 +987,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost ( true ); #endif - SelectMove ( computer , 0 , cb_wt_callback ); + SelectMove ( computer , 0 , cb_wt_callback, move_buffer); #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost ( false ); #endif @@ -766,7 +1016,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { /* init board */ GNUChess_Initialize(); - + /* restore saved position, if saved */ cb_restoreposition(); @@ -784,7 +1034,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost ( true ); #endif - SelectMove ( computer , 0 , cb_wt_callback ); + SelectMove ( computer , 0 , cb_wt_callback , move_buffer ); #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost ( false ); #endif @@ -806,6 +1056,32 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { cb_saveposition(); rb->lcd_setfont(FONT_UI); + +} + +/***************************************************************************** +* plugin entry point. +******************************************************************************/ +enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { + + /* plugin init */ + + rb = api; +#if LCD_DEPTH > 1 + rb->lcd_set_backdrop(NULL); +#endif + + /* end of plugin init */ + + /* if the plugin was invoked as a viewer, parse the file and show the game list + * else, start playing a game + */ + if (parameter != NULL) { + cb_start_viewer((char *)parameter); + } else { + cb_play_game(); + } + return PLUGIN_OK; } |