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diff --git a/apps/keymaps/keymap-mpio-hd300.c b/apps/keymaps/keymap-mpio-hd300.c
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+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id:$
+ *
+ * Copyright (C) 2010 Marcin Bukat
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+#include "config.h"
+#include "action.h"
+#include "button.h"
+#include "settings.h"
+
+/*
+ * The format of the list is as follows
+ * { Action Code, Button code, Prereq button code }
+ * if there's no need to check the previous button's value, use BUTTON_NONE
+ * Insert LAST_ITEM_IN_LIST at the end of each mapping
+ */
+
+/*****************************************************************************
+ * Main control mappings
+ *****************************************************************************/
+
+static const struct button_mapping button_context_standard[] = {
+ { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_OK, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
+ { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
+ { ACTION_STD_CONTEXT, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
+ { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
+/* { ACTION_STD_QUICKSCREEN, BUTTON_, BUTTON_ }, */
+/* { ACTION_STD_KEYLOCK, BUTTON_, BUTTON_ }, */
+/* { ACTION_STD_REC, BUTTON_, BUTTON_ }, */
+/* { ACTION_STD_HOTKEY, BUTTON_, BUTTON_ }, */
+/* { ACTION_F3, BUTTON_, BUTTON_ }, */
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_standard */
+
+static const struct button_mapping button_context_tree[] = {
+/* { ACTION_TREE_ROOT_INIT, BUTTON_, BUTTON_ }, */
+/* { ACTION_TREE_PGLEFT, BUTTON_, BUTTON_ }, */
+/* { ACTION_TREE_PGRIGHT, BUTTON_, BUTTON_ }, */
+ { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+/* { ACTION_TREE_HOTKEY, BUTTON_, BUTTON_ }, */
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_tree */
+
+static const struct button_mapping button_context_wps[] = {
+ { ACTION_WPS_BROWSE, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
+ { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_SEEKFWD, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
+ { ACTION_WPS_STOPSEEK, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_REPEAT },
+ { ACTION_WPS_SKIPNEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF },
+ { ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_REW },
+ { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
+ { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+/* { ACTION_WPS_PITCHSCREEN, BUTTON_, BUTTON_ }, */
+/* { ACTION_WPS_ID3SCREEN, BUTTON_, BUTTON_ }, */
+ { ACTION_WPS_CONTEXT, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
+ { ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
+ { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
+/* { ACTION_WPS_VIEW_PLAYLIST, BUTTON_, BUTTON_ }, */
+/* { ACTION_WPS_REC, BUTTON_, BUTTON_ }, */
+/* { ACTION_WPS_ABSETA_PREVDIR, BUTTON_, BUTTON_ }, */
+/* { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_, BUTTON_ }, */
+/* { ACTION_WPS_ABRESET, BUTTON_, BUTTON_ }, */
+/* { ACTION_WPS_HOTKEY, BUTTON_, BUTTON_ }, */
+
+ LAST_ITEM_IN_LIST,
+}; /* button_context_wps */
+
+static const struct button_mapping button_context_settings[] = {
+ { ACTION_SETTINGS_INC, BUTTON_FF, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
+/* { ACTION_SETTINGS_INCBIGSTEP,BUTTON_, BUTTON_ }, */
+ { ACTION_SETTINGS_DEC, BUTTON_REW, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
+/* { ACTION_SETTINGS_DECBIGSTEP,BUTTON_, BUTTON_ }, */
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_settings */
+
+static const struct button_mapping button_context_yesno[] = {
+ { ACTION_YESNO_ACCEPT, BUTTON_ENTER, BUTTON_NONE },
+ { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_yesno */
+
+static const struct button_mapping button_context_bmark[] = {
+ { ACTION_BMS_DELETE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
+}; /* button_context_bmark */
+
+/*
+static const struct button_mapping button_context_quickscreen[] = {
+ { ACTION_QS_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_FF, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_TOP, BUTTON_REW, BUTTON_NONE },
+ { ACTION_QS_TOP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+};*/ /* button_context_quickscreen */
+
+static const struct button_mapping button_context_pitchscreen[] = {
+// { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE },
+// { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+// { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE },
+// { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_PS_NUDGE_LEFT, BUTTON_REW, BUTTON_NONE },
+ { ACTION_PS_NUDGE_RIGHT, BUTTON_FF, BUTTON_NONE },
+ { ACTION_PS_NUDGE_LEFTOFF, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
+ { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_FF|BUTTON_REL, BUTTON_NONE },
+ { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY, BUTTON_NONE },
+ { ACTION_PS_RESET, BUTTON_ENTER, BUTTON_NONE },
+ { ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE },
+ { ACTION_PS_SLOWER, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_PS_FASTER, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_pitchscreen */
+
+static const struct button_mapping button_context_radio[] = {
+ { ACTION_FM_MENU, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_FM_PRESET, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
+/* { ACTION_FM_RECORD, BUTTON_, BUTTON_ }, */
+/* { ACTION_FM_FREEZE, BUTTON_, BUTTON_ }, */
+ { ACTION_FM_STOP, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_FM_MODE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_FM_EXIT, BUTTON_REC|BUTTON_REL, BUTTON_REC },
+ { ACTION_FM_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+/* { ACTION_FM_RECORD_DBLPRE, BUTTON_, BUTTON_ }, */
+/* { ACTION_FM_NEXT_PRESET, BUTTON_, BUTTON_ }, */
+/* { ACTION_FM_PREV_PRESET, BUTTON_, BUTTON_ }, */
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
+}; /* button_context_radio */
+
+static const struct button_mapping button_context_recscreen[] = {
+/* { ACTION_REC_LCD, BUTTON_, BUTTON_ }, */
+ { ACTION_REC_PAUSE, BUTTON_PLAY, BUTTON_NONE },
+ { ACTION_REC_NEWFILE, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
+/* { ACTION_REC_F2, BUTTON_, BUTTON_ }, */
+/* { ACTION_REC_F3, BUTTON_, BUTTON_ }, */
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
+}; /* button_context_recscreen */
+
+#if 0
+static const struct button_mapping button_context_keyboard[] = {
+ { ACTION_KBD_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_KBD_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+/* { ACTION_KBD_CURSOR_LEFT, BUTTON_, BUTTON_ }, */
+/* { ACTION_KBD_CURSOR_RIGHT, BUTTON_, BUTTON_ }, */
+ { ACTION_KBD_SELECT, BUTTON_FUNC, BUTTON_NONE },
+ { ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
+ { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_KBD_ABORT, BUTTON_REC|BUTTON_REL, BUTTON_REC },
+/* { ACTION_KBD_BACKSPACE, BUTTON_, BUTTON_ }, */
+ { ACTION_KBD_UP, BUTTON_REW, BUTTON_NONE },
+ { ACTION_KBD_UP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_FF, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_MORSE_INPUT, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
+ { ACTION_KBD_MORSE_SELECT, BUTTON_FUNC|BUTTON_REL, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_keyboard */
+#endif
+
+const struct button_mapping* get_context_mapping(int context)
+{
+ switch (context)
+ {
+ case CONTEXT_STD:
+ return button_context_standard;
+
+ case CONTEXT_WPS:
+ return button_context_wps;
+
+#if CONFIG_TUNER
+ case CONTEXT_FM:
+ return button_context_radio;
+#endif
+
+#ifdef HAVE_RECORDING
+ case CONTEXT_RECSCREEN:
+ return button_context_recscreen;
+#endif
+
+ case CONTEXT_YESNOSCREEN:
+ return button_context_yesno;
+
+ case CONTEXT_BOOKMARKSCREEN:
+ return button_context_bmark;
+
+// case CONTEXT_QUICKSCREEN:
+// return button_context_quickscreen;
+
+ case CONTEXT_PITCHSCREEN:
+ return button_context_pitchscreen;
+
+// case CONTEXT_KEYBOARD:
+// case CONTEXT_MORSE_INPUT:
+// return button_context_keyboard;
+
+ case CONTEXT_SETTINGS:
+ case CONTEXT_SETTINGS_EQ:
+ return button_context_settings;
+
+ case CONTEXT_TREE:
+ case CONTEXT_MAINMENU:
+ case CONTEXT_CUSTOM|CONTEXT_TREE:
+ return button_context_tree;
+
+ case CONTEXT_LIST:
+ default:
+ return button_context_standard;
+ }
+ return button_context_standard;
+}
+