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Diffstat (limited to 'apps/codecs/libm4a/m4a.c')
-rw-r--r--apps/codecs/libm4a/m4a.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/apps/codecs/libm4a/m4a.c b/apps/codecs/libm4a/m4a.c
index 836cdafda3..84144ea76c 100644
--- a/apps/codecs/libm4a/m4a.c
+++ b/apps/codecs/libm4a/m4a.c
@@ -124,10 +124,14 @@ void stream_create(stream_t *stream,struct codec_api* ci)
/* Check if there is a dedicated byte position contained for the given frame.
* Return this byte position in case of success or return -1. This allows to
- * skip empty samples. */
-int m4a_check_sample_offset(demux_res_t *demux_res, uint32_t frame)
+ * skip empty samples.
+ * During standard playback the search result (index i) will always increase.
+ * Therefor we save this index and let the caller set this value again as start
+ * index when calling m4a_check_sample_offset() for the next frame. This
+ * reduces the overall loop count significantly. */
+int m4a_check_sample_offset(demux_res_t *demux_res, uint32_t frame, uint32_t *start)
{
- uint32_t i = 0;
+ uint32_t i = *start;
for (i=0; i<demux_res->num_lookup_table; ++i)
{
if (demux_res->lookup_table[i].sample > frame ||
@@ -136,6 +140,7 @@ int m4a_check_sample_offset(demux_res_t *demux_res, uint32_t frame)
if (demux_res->lookup_table[i].sample == frame)
break;
}
+ *start = i;
return demux_res->lookup_table[i].offset;
}