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author | Linus Nielsen Feltzing <linus@haxx.se> | 2005-09-07 06:42:05 +0000 |
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committer | Linus Nielsen Feltzing <linus@haxx.se> | 2005-09-07 06:42:05 +0000 |
commit | 51484e7d6098661f9b3feac5045d03718498d997 (patch) | |
tree | b15ec152f8d0a49066e38b8f00ec3647d4bdaef9 /uisimulator | |
parent | 6f44a25efa8ebef6128bf56f718c643ba3ad5761 (diff) |
Properly stop the audio in the win32 simulated playback
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7492 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator')
-rw-r--r-- | uisimulator/win32/sound.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/uisimulator/win32/sound.c b/uisimulator/win32/sound.c index e2a827f0f3..02a5a888d9 100644 --- a/uisimulator/win32/sound.c +++ b/uisimulator/win32/sound.c @@ -33,6 +33,8 @@ #include "thread-win32.h" #include "debug.h" +void pcm_play_stop(void); + static void sound_play_chunk(HWAVEOUT wave_out, LPWAVEHDR header, HANDLE event) { @@ -142,6 +144,8 @@ void sound_playback_thread(void) sound_play_chunk(wave_out, &header2, event); } + pcm_play_stop(); + DEBUGF("stopping simulator playback\n"); waveOutReset(wave_out); |