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authorDan Everton <dan@iocaine.org>2006-08-12 10:28:30 +0000
committerDan Everton <dan@iocaine.org>2006-08-12 10:28:30 +0000
commit9d2929b79b22765701e9db240d967877d7f7bab8 (patch)
tree0829913b3e58ce5d1886358395d42c5cee80ce6c /uisimulator/x11/visual.c
parent509ee3d42cfe0660a107ae169a11cef9c0604b1f (diff)
Remove Win32 and X11 simulator sources. They've been deprecated for a while in favour of the SDL sim. Time to go.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10543 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/x11/visual.c')
-rw-r--r--uisimulator/x11/visual.c544
1 files changed, 0 insertions, 544 deletions
diff --git a/uisimulator/x11/visual.c b/uisimulator/x11/visual.c
deleted file mode 100644
index 57b73151c5..0000000000
--- a/uisimulator/x11/visual.c
+++ /dev/null
@@ -1,544 +0,0 @@
-/* xscreensaver, Copyright (c) 1993, 1994, 1995, 1996, 1997, 1998, 1999
- * by Jamie Zawinski <jwz@jwz.org>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- */
-
-/* This file contains some code for intelligently picking the best visual
- (where "best" is biased in the direction of either: high color counts;
- or: having writable color cells...)
- */
-
-#include "utils.h"
-#include "resources.h" /* for get_string_resource() */
-#include "visual.h"
-
-#include <X11/Xutil.h>
-
-extern char *progname;
-
-
-#ifndef isupper
-# define isupper(c) ((c) >= 'A' && (c) <= 'Z')
-#endif
-#ifndef _tolower
-# define _tolower(c) ((c) - 'A' + 'a')
-#endif
-
-
-static Visual *pick_best_visual (Screen *, Bool, Bool);
-static Visual *pick_mono_visual (Screen *);
-static Visual *pick_best_visual_of_class (Screen *, int);
-static Visual *pick_best_gl_visual (Screen *);
-static Visual *id_to_visual (Screen *, int);
-static Visual *id_to_visual (Screen *screen, int id);
-
-
-#define DEFAULT_VISUAL -1
-#define BEST_VISUAL -2
-#define MONO_VISUAL -3
-#define GRAY_VISUAL -4
-#define COLOR_VISUAL -5
-#define GL_VISUAL -6
-#define SPECIFIC_VISUAL -7
-
-Visual *
-get_visual (Screen *screen, const char *string, Bool prefer_writable_cells,
- Bool verbose_p)
-{
- char *v = (string ? strdup(string) : 0);
- char c, *tmp;
- int vclass;
- unsigned long id;
- Visual *result = 0;
-
- if (v)
- for (tmp = v; *tmp; tmp++)
- if (isupper (*tmp)) *tmp = _tolower (*tmp);
-
- if (!v || !*v) vclass = BEST_VISUAL;
- else if (!strcmp (v, "default")) vclass = DEFAULT_VISUAL;
- else if (!strcmp (v, "best")) vclass = BEST_VISUAL;
- else if (!strcmp (v, "mono")) vclass = MONO_VISUAL;
- else if (!strcmp (v, "monochrome")) vclass = MONO_VISUAL;
- else if (!strcmp (v, "gray")) vclass = GRAY_VISUAL;
- else if (!strcmp (v, "grey")) vclass = GRAY_VISUAL;
- else if (!strcmp (v, "color")) vclass = COLOR_VISUAL;
- else if (!strcmp (v, "gl")) vclass = GL_VISUAL;
- else if (!strcmp (v, "staticgray")) vclass = StaticGray;
- else if (!strcmp (v, "staticcolor")) vclass = StaticColor;
- else if (!strcmp (v, "truecolor")) vclass = TrueColor;
- else if (!strcmp (v, "grayscale")) vclass = GrayScale;
- else if (!strcmp (v, "greyscale")) vclass = GrayScale;
- else if (!strcmp (v, "pseudocolor")) vclass = PseudoColor;
- else if (!strcmp (v, "directcolor")) vclass = DirectColor;
- else if (1 == sscanf (v, " %ld %c", &id, &c)) vclass = SPECIFIC_VISUAL;
- else if (1 == sscanf (v, " 0x%lx %c", &id, &c)) vclass = SPECIFIC_VISUAL;
- else
- {
- fprintf (stderr, "%s: unrecognized visual \"%s\".\n", progname, v);
- vclass = DEFAULT_VISUAL;
- }
-
- if (vclass == DEFAULT_VISUAL)
- result = DefaultVisualOfScreen (screen);
- else if (vclass == BEST_VISUAL)
- result = pick_best_visual (screen, prefer_writable_cells, False);
- else if (vclass == MONO_VISUAL)
- {
- result = pick_mono_visual (screen);
- if (!result && verbose_p)
- fprintf (stderr, "%s: no monochrome visuals.\n", progname);
- }
- else if (vclass == GRAY_VISUAL)
- {
- if (prefer_writable_cells)
- result = pick_best_visual_of_class (screen, GrayScale);
- if (!result)
- result = pick_best_visual_of_class (screen, StaticGray);
- if (!result)
- result = pick_best_visual_of_class (screen, GrayScale);
- if (!result && verbose_p)
- fprintf (stderr, "%s: no GrayScale or StaticGray visuals.\n",
- progname);
- }
- else if (vclass == COLOR_VISUAL)
- {
- int class;
- /* First see if the default visual will do. */
- result = DefaultVisualOfScreen (screen);
- class = visual_class(screen, result);
- if (class != TrueColor &&
- class != PseudoColor &&
- class != DirectColor &&
- class != StaticColor)
- result = 0;
- if (result && visual_depth(screen, result) <= 1)
- result = 0;
-
- /* Else, find the best non-default color visual */
- if (!result)
- result = pick_best_visual (screen, prefer_writable_cells, True);
-
- if (!result && verbose_p)
- fprintf (stderr, "%s: no color visuals.\n", progname);
- }
- else if (vclass == GL_VISUAL)
- {
- Visual *visual = pick_best_gl_visual (screen);
- if (visual)
- result = visual;
- else if (verbose_p)
- fprintf (stderr, "%s: no visual suitable for GL.\n", progname);
- }
- else if (vclass == SPECIFIC_VISUAL)
- {
- result = id_to_visual (screen, id);
- if (!result && verbose_p)
- fprintf (stderr, "%s: no visual with id 0x%x.\n", progname,
- (unsigned int) id);
- }
- else
- {
- Visual *visual = pick_best_visual_of_class (screen, vclass);
- if (visual)
- result = visual;
- else if (verbose_p)
- fprintf (stderr, "%s: no visual of class %s.\n", progname, v);
- }
-
- if (v) free (v);
- return result;
-}
-
-Visual *
-get_visual_resource (Screen *screen, char *name, char *class,
- Bool prefer_writable_cells)
-{
- char *string = get_string_resource (name, class);
- Visual *v = get_visual (screen, string, prefer_writable_cells, True);
- if (string)
- free(string);
- if (v)
- return v;
- else
- return DefaultVisualOfScreen (screen);
-}
-
-
-static Visual *
-pick_best_visual (Screen *screen, Bool prefer_writable_cells, Bool color_only)
-{
- Visual *visual;
-
- if (!prefer_writable_cells)
- {
- /* If we don't prefer writable cells, then the "best" visual is the one
- on which we can allocate the largest range and number of colors.
-
- Therefore, a TrueColor visual which is at least 16 bits deep is best.
- (The assumption here being that a TrueColor of less than 16 bits is
- really just a PseudoColor visual with a pre-allocated color cube.)
-
- The next best thing is a PseudoColor visual of any type. After that
- come the non-colormappable visuals, and non-color visuals.
- */
- if ((visual = pick_best_visual_of_class (screen, TrueColor)) &&
- visual_depth (screen, visual) >= 16)
- return visual;
- }
-
-#define TRY_CLASS(CLASS) \
- if ((visual = pick_best_visual_of_class (screen, CLASS)) && \
- (!color_only || visual_depth(screen, visual) > 1)) \
- return visual
- TRY_CLASS(PseudoColor);
- TRY_CLASS(TrueColor);
- TRY_CLASS(DirectColor);
- TRY_CLASS(StaticColor);
- if (!color_only)
- {
- TRY_CLASS(GrayScale);
- TRY_CLASS(StaticGray);
- }
-#undef TRY_CLASS
-
- visual = DefaultVisualOfScreen (screen);
- if (!color_only || visual_depth(screen, visual) > 1)
- return visual;
- else
- return 0;
-}
-
-static Visual *
-pick_mono_visual (Screen *screen)
-{
- Display *dpy = DisplayOfScreen (screen);
- XVisualInfo vi_in, *vi_out;
- int out_count;
-
- vi_in.depth = 1;
- vi_in.screen = screen_number (screen);
- vi_out = XGetVisualInfo (dpy, (VisualDepthMask | VisualScreenMask),
- &vi_in, &out_count);
- if (vi_out)
- {
- Visual *v = (out_count > 0 ? vi_out [0].visual : 0);
- if (v && vi_out[0].depth != 1)
- v = 0;
- XFree ((char *) vi_out);
- return v;
- }
- else
- return 0;
-}
-
-
-static Visual *
-pick_best_visual_of_class (Screen *screen, int visual_class)
-{
- /* The best visual of a class is the one which on which we can allocate
- the largest range and number of colors, which means the one with the
- greatest depth and number of cells.
-
- (But actually, for XDaliClock, all visuals of the same class are
- probably equivalent - either we have writable cells or we don't.)
- */
- Display *dpy = DisplayOfScreen (screen);
- XVisualInfo vi_in, *vi_out;
- int out_count;
-
- vi_in.class = visual_class;
- vi_in.screen = screen_number (screen);
- vi_out = XGetVisualInfo (dpy, (VisualClassMask | VisualScreenMask),
- &vi_in, &out_count);
- if (vi_out)
- {
- /* choose the 'best' one, if multiple */
- int i, best;
- Visual *visual;
-/* for (i = 0, best = 0; i < out_count; i++) */
- for (i = out_count-1, best = i; i >= 0; i--) /* go backwards */
- /* It's better if it's deeper, or if it's the same depth with
- more cells (does that ever happen? Well, it could...) */
- if ((vi_out [i].depth > vi_out [best].depth) ||
- ((vi_out [i].depth == vi_out [best].depth) &&
- (vi_out [i].colormap_size > vi_out [best].colormap_size)))
- best = i;
- visual = (best < out_count ? vi_out [best].visual : 0);
- XFree ((char *) vi_out);
- return visual;
- }
- else
- return 0;
-}
-
-static Visual *
-pick_best_gl_visual (Screen *screen)
-{
- /* The best visual for GL is a TrueColor visual that is half as deep as
- the screen. If such a thing doesn't exist, then TrueColor is best.
- Failing that, the deepest available color visual is best.
-
- Compare this function to get_gl_visual() in visual-gl.c.
- This function tries to find the best GL visual using Xlib calls,
- whereas that function does the same thing using GLX calls.
- */
- Display *dpy = DisplayOfScreen (screen);
- XVisualInfo vi_in, *vi_out;
- int out_count;
- Visual *result = 0;
-
- int ndepths = 0;
- int *depths = XListDepths (dpy, screen_number (screen), &ndepths);
- int screen_depth = depths[ndepths];
- XFree (depths);
-
- vi_in.class = TrueColor;
- vi_in.screen = screen_number (screen);
- vi_in.depth = screen_depth / 2;
- vi_out = XGetVisualInfo (dpy, (VisualClassMask | VisualScreenMask |
- VisualDepthMask),
- &vi_in, &out_count);
- if (out_count > 0)
- result = vi_out[0].visual;
-
- if (vi_out)
- XFree ((char *) vi_out);
-
- if (!result && screen_depth > 24)
- {
- /* If it's a 32-deep screen and we didn't find a depth-16 visual,
- see if there's a depth-12 visual. */
- vi_in.class = TrueColor;
- vi_in.screen = screen_number (screen);
- vi_in.depth = 12;
- vi_out = XGetVisualInfo (dpy, (VisualClassMask | VisualScreenMask |
- VisualDepthMask),
- &vi_in, &out_count);
- if (out_count > 0)
- result = vi_out[0].visual;
- }
-
- if (!result)
- /* No half-depth TrueColor? Ok, try for any TrueColor (the deepest.) */
- result = pick_best_visual_of_class (screen, TrueColor);
-
- if (!result)
- /* No TrueColor? Ok, try for anything. */
- result = pick_best_visual (screen, False, False);
-
- return result;
-}
-
-
-static Visual *
-id_to_visual (Screen *screen, int id)
-{
- Display *dpy = DisplayOfScreen (screen);
- XVisualInfo vi_in, *vi_out;
- int out_count;
- vi_in.screen = screen_number (screen);
- vi_in.visualid = id;
- vi_out = XGetVisualInfo (dpy, (VisualScreenMask | VisualIDMask),
- &vi_in, &out_count);
- if (vi_out)
- {
- Visual *v = vi_out[0].visual;
- XFree ((char *) vi_out);
- return v;
- }
- return 0;
-}
-
-int
-visual_depth (Screen *screen, Visual *visual)
-{
- Display *dpy = DisplayOfScreen (screen);
- XVisualInfo vi_in, *vi_out;
- int out_count, d;
- vi_in.screen = screen_number (screen);
- vi_in.visualid = XVisualIDFromVisual (visual);
- vi_out = XGetVisualInfo (dpy, VisualScreenMask|VisualIDMask,
- &vi_in, &out_count);
- if (! vi_out) abort ();
- d = vi_out [0].depth;
- XFree ((char *) vi_out);
- return d;
-}
-
-
-#if 0
-/* You very probably don't want to be using this.
- Pixmap depth doesn't refer to the depths of pixmaps, but rather, to
- the depth of protocol-level on-the-wire pixmap data, that is, XImages.
- To get this info, you should be looking at XImage->bits_per_pixel
- instead. (And allocating the data for your XImage structures by
- multiplying ximage->bytes_per_line by ximage->height.)
- */
-int
-visual_pixmap_depth (Screen *screen, Visual *visual)
-{
- Display *dpy = DisplayOfScreen (screen);
- int vdepth = visual_depth (screen, visual);
- int pdepth = vdepth;
- int i, pfvc = 0;
- XPixmapFormatValues *pfv = XListPixmapFormats (dpy, &pfvc);
-
- /* Return the first matching depth in the pixmap formats. If there are no
- matching pixmap formats (which shouldn't be able to happen at all) then
- return the visual depth instead. */
- for (i = 0; i < pfvc; i++)
- if (pfv[i].depth == vdepth)
- {
- pdepth = pfv[i].bits_per_pixel;
- break;
- }
- if (pfv)
- XFree (pfv);
- return pdepth;
-}
-#endif /* 0 */
-
-
-int
-visual_class (Screen *screen, Visual *visual)
-{
- Display *dpy = DisplayOfScreen (screen);
- XVisualInfo vi_in, *vi_out;
- int out_count, c;
- vi_in.screen = screen_number (screen);
- vi_in.visualid = XVisualIDFromVisual (visual);
- vi_out = XGetVisualInfo (dpy, VisualScreenMask|VisualIDMask,
- &vi_in, &out_count);
- if (! vi_out) abort ();
- c = vi_out [0].class;
- XFree ((char *) vi_out);
- return c;
-}
-
-Bool
-has_writable_cells (Screen *screen, Visual *visual)
-{
- switch (visual_class (screen, visual))
- {
- case GrayScale: /* Mappable grays. */
- case PseudoColor: /* Mappable colors. */
- return True;
- case StaticGray: /* Fixed grays. */
- case TrueColor: /* Fixed colors. */
- case StaticColor: /* (What's the difference again?) */
- case DirectColor: /* DirectColor visuals are like TrueColor, but have
- three colormaps - one for each component of RGB.
- Screw it. */
- return False;
- default:
- abort();
- return False;
- }
-}
-
-void
-describe_visual (FILE *f, Screen *screen, Visual *visual, Bool private_cmap_p)
-{
- char n[10];
- Display *dpy = DisplayOfScreen (screen);
- XVisualInfo vi_in, *vi_out;
- int out_count;
- vi_in.screen = screen_number (screen);
- vi_in.visualid = XVisualIDFromVisual (visual);
- vi_out = XGetVisualInfo (dpy, (VisualScreenMask | VisualIDMask),
- &vi_in, &out_count);
- if (! vi_out) abort ();
- if (private_cmap_p)
- sprintf(n, "%3d", vi_out->colormap_size);
- else
- strcpy(n, "default");
-
- fprintf (f, "0x%02x (%s depth: %2d, cmap: %s)\n",
- (unsigned int) vi_out->visualid,
- (vi_out->class == StaticGray ? "StaticGray, " :
- vi_out->class == StaticColor ? "StaticColor," :
- vi_out->class == TrueColor ? "TrueColor, " :
- vi_out->class == GrayScale ? "GrayScale, " :
- vi_out->class == PseudoColor ? "PseudoColor," :
- vi_out->class == DirectColor ? "DirectColor," :
- "UNKNOWN: "),
- vi_out->depth, n);
- XFree ((char *) vi_out);
-}
-
-int
-screen_number (Screen *screen)
-{
- Display *dpy = DisplayOfScreen (screen);
- int i;
- for (i = 0; i < ScreenCount (dpy); i++)
- if (ScreenOfDisplay (dpy, i) == screen)
- return i;
- abort ();
- return 0;
-}
-
-int
-visual_cells (Screen *screen, Visual *visual)
-{
- Display *dpy = DisplayOfScreen (screen);
- XVisualInfo vi_in, *vi_out;
- int out_count, c;
- vi_in.screen = screen_number (screen);
- vi_in.visualid = XVisualIDFromVisual (visual);
- vi_out = XGetVisualInfo (dpy, VisualScreenMask|VisualIDMask,
- &vi_in, &out_count);
- if (! vi_out) abort ();
- c = vi_out [0].colormap_size;
- XFree ((char *) vi_out);
- return c;
-}
-
-Visual *
-find_similar_visual(Screen *screen, Visual *old_visual)
-{
- Display *dpy = DisplayOfScreen (screen);
- XVisualInfo vi_in, *vi_out;
- Visual *result = 0;
- int out_count;
-
- vi_in.screen = screen_number (screen);
- vi_in.class = visual_class (screen, old_visual);
- vi_in.depth = visual_depth (screen, old_visual);
-
- /* Look for a visual of the same class and depth.
- */
- vi_out = XGetVisualInfo (dpy, (VisualScreenMask | VisualClassMask |
- VisualDepthMask),
- &vi_in, &out_count);
- if (vi_out && out_count > 0)
- result = vi_out[0].visual;
- if (vi_out) XFree (vi_out);
- vi_out = 0;
-
- /* Failing that, look for a visual of the same class.
- */
- if (!result)
- {
- vi_out = XGetVisualInfo (dpy, (VisualScreenMask | VisualClassMask),
- &vi_in, &out_count);
- if (vi_out && out_count > 0)
- result = vi_out[0].visual;
- if (vi_out) XFree (vi_out);
- vi_out = 0;
- }
-
- /* Failing that, return the default visual. */
- if (!result)
- result = DefaultVisualOfScreen (screen);
-
- return result;
-}