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authorDan Everton <dan@iocaine.org>2006-02-09 21:49:28 +0000
committerDan Everton <dan@iocaine.org>2006-02-09 21:49:28 +0000
commitb585e87b454917f0424541a34c0b41b1fe83f694 (patch)
treef93652b42b4791ce4f8b64421a1a063c58e511b0 /uisimulator/sdl/SOURCES
parentf42f42e5543f18d11142bb98e3c8677a04b99318 (diff)
Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8645 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/sdl/SOURCES')
-rw-r--r--uisimulator/sdl/SOURCES8
1 files changed, 8 insertions, 0 deletions
diff --git a/uisimulator/sdl/SOURCES b/uisimulator/sdl/SOURCES
index cbb39a4e6a..41890048de 100644
--- a/uisimulator/sdl/SOURCES
+++ b/uisimulator/sdl/SOURCES
@@ -1,5 +1,13 @@
button.c
kernel.c
+#ifdef HAVE_LCD_BITMAP
+lcd-bitmap.c
+#elif HAVE_LCD_CHARCELLS
+lcd-charcell.c
+#endif
+#ifdef HAVE_REMOTE_LCD
+lcd-remote.c
+#endif
lcd-sdl.c
sound.c
thread-sdl.c