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authorNils Wallménius <nils@rockbox.org>2006-06-04 16:32:50 +0000
committerNils Wallménius <nils@rockbox.org>2006-06-04 16:32:50 +0000
commitae4560f3881e1220722072be450fe30cf688f5f9 (patch)
treea48b858c71278fb42e51485a6b1474a2f12cbb25 /manual
parentf95dd56a2cfd1df77a3fc5beb664a8fb2018b80a (diff)
New keypress table for sokoban and x5screenshot
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10052 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual')
-rw-r--r--manual/plugins/images/ss-sokoban-160x128x16.pngbin0 -> 934 bytes
-rw-r--r--manual/plugins/main.tex2
-rw-r--r--manual/plugins/sokoban.tex41
3 files changed, 32 insertions, 11 deletions
diff --git a/manual/plugins/images/ss-sokoban-160x128x16.png b/manual/plugins/images/ss-sokoban-160x128x16.png
new file mode 100644
index 0000000000..bf3c914a7a
--- /dev/null
+++ b/manual/plugins/images/ss-sokoban-160x128x16.png
Binary files differ
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index ca2848c35e..d27f8ae08e 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -50,7 +50,7 @@ will carry on playing whilst plugins are being run.
\opt{HAVE_LCD_BITMAP}{\input{plugins/snake2.tex}}
-\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/sokoban.tex}}
+\opt{HAVE_LCD_BITMAP}{\input{plugins/sokoban.tex}}
\opt{HAVE_LCD_BITMAP}{\input{plugins/solitaire.tex}}
diff --git a/manual/plugins/sokoban.tex b/manual/plugins/sokoban.tex
index cc8679619e..564ea32d1e 100644
--- a/manual/plugins/sokoban.tex
+++ b/manual/plugins/sokoban.tex
@@ -5,17 +5,38 @@ The object of the game is to push boxes into their correct position in a
crowded warehouse with a minimal number of pushes and moves. The boxes
can only be pushed, never pulled, and only one can be pushed at a time.
-The controls are:
-
\begin{table}
\begin{btnmap}{}{}
-UP/DOWN/LEFT/RIGHT & Move the ``sokoban'' up, down, left or right \\
-F1 & Back to previous level \\
-F2 & Restart level \\
-F3 & Go to next level \\
-ON & Undo last movement \\
-OFF & Exit sokoban \\
+\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
+ {\ButtonUp, \ButtonDown,}
+\opt{IPOD_4G_PAD}{\ButtonMenu, \ButtonPlay,}
+ \ButtonLeft, \ButtonRight
+ & Move the ``sokoban'' up, down, left or right\\
+\opt{RECORDER_PAD}{\ButtonFOne}
+\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
+\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft}
+\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown}
+ & Back to previous level \\
+\opt{RECORDER_PAD}{\ButtonFTwo}
+\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
+\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
+\opt{IAUDIO_X5_PAD}{\ButtonRec}
+ & Restart level \\
+\opt{RECORDER_PAD}{\ButtonFThree}
+\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
+\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonRight}
+\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp}
+ & Go to next level \\
+\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+\opt{ONDIO_PAD}{\ButtonMenu}
+\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
+ & Undo last movement \\
+\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
+\opt{IAUDIO_X5_PAD}{\ButtonPower}
+ & Exit sokoban \\
\end{btnmap}
\end{table}
-
-