diff options
author | Nils Wallménius <nils@rockbox.org> | 2006-06-04 16:32:50 +0000 |
---|---|---|
committer | Nils Wallménius <nils@rockbox.org> | 2006-06-04 16:32:50 +0000 |
commit | ae4560f3881e1220722072be450fe30cf688f5f9 (patch) | |
tree | a48b858c71278fb42e51485a6b1474a2f12cbb25 /manual | |
parent | f95dd56a2cfd1df77a3fc5beb664a8fb2018b80a (diff) |
New keypress table for sokoban and x5screenshot
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10052 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual')
-rw-r--r-- | manual/plugins/images/ss-sokoban-160x128x16.png | bin | 0 -> 934 bytes | |||
-rw-r--r-- | manual/plugins/main.tex | 2 | ||||
-rw-r--r-- | manual/plugins/sokoban.tex | 41 |
3 files changed, 32 insertions, 11 deletions
diff --git a/manual/plugins/images/ss-sokoban-160x128x16.png b/manual/plugins/images/ss-sokoban-160x128x16.png Binary files differnew file mode 100644 index 0000000000..bf3c914a7a --- /dev/null +++ b/manual/plugins/images/ss-sokoban-160x128x16.png diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex index ca2848c35e..d27f8ae08e 100644 --- a/manual/plugins/main.tex +++ b/manual/plugins/main.tex @@ -50,7 +50,7 @@ will carry on playing whilst plugins are being run. \opt{HAVE_LCD_BITMAP}{\input{plugins/snake2.tex}} -\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/sokoban.tex}} +\opt{HAVE_LCD_BITMAP}{\input{plugins/sokoban.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/solitaire.tex}} diff --git a/manual/plugins/sokoban.tex b/manual/plugins/sokoban.tex index cc8679619e..564ea32d1e 100644 --- a/manual/plugins/sokoban.tex +++ b/manual/plugins/sokoban.tex @@ -5,17 +5,38 @@ The object of the game is to push boxes into their correct position in a crowded warehouse with a minimal number of pushes and moves. The boxes can only be pushed, never pulled, and only one can be pushed at a time. -The controls are: - \begin{table} \begin{btnmap}{}{} -UP/DOWN/LEFT/RIGHT & Move the ``sokoban'' up, down, left or right \\ -F1 & Back to previous level \\ -F2 & Restart level \\ -F3 & Go to next level \\ -ON & Undo last movement \\ -OFF & Exit sokoban \\ +\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} + {\ButtonUp, \ButtonDown,} +\opt{IPOD_4G_PAD}{\ButtonMenu, \ButtonPlay,} + \ButtonLeft, \ButtonRight + & Move the ``sokoban'' up, down, left or right\\ +\opt{RECORDER_PAD}{\ButtonFOne} +\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft} +\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} +\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft} +\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown} + & Back to previous level \\ +\opt{RECORDER_PAD}{\ButtonFTwo} +\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight} +\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} +\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} +\opt{IAUDIO_X5_PAD}{\ButtonRec} + & Restart level \\ +\opt{RECORDER_PAD}{\ButtonFThree} +\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} +\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} +\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonRight} +\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp} + & Go to next level \\ +\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} +\opt{ONDIO_PAD}{\ButtonMenu} +\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} + & Undo last movement \\ +\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} +\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu} +\opt{IAUDIO_X5_PAD}{\ButtonPower} + & Exit sokoban \\ \end{btnmap} \end{table} - - |