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authorTorne Wuff <torne@wolfpuppy.org.uk>2010-01-17 22:15:13 +0000
committerTorne Wuff <torne@wolfpuppy.org.uk>2010-01-17 22:15:13 +0000
commit7f28c94eda576e3f972fc05468188986f2e45885 (patch)
treee03b94613028d16855a5d3df0f4853e077931214 /manual
parent563f2602f471208cb8544a36539a79dcceaad643 (diff)
New plugin: frotz, a Z-machine interpreter, for playing interactive fiction.
The interpreter more or less passes all the tests in the z-machine test suite. It should build for every target except Archos (for which it is disabled). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24267 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual')
-rw-r--r--manual/plugins/frotz.tex67
-rw-r--r--manual/plugins/main.tex3
2 files changed, 70 insertions, 0 deletions
diff --git a/manual/plugins/frotz.tex b/manual/plugins/frotz.tex
new file mode 100644
index 0000000000..c1d59e4905
--- /dev/null
+++ b/manual/plugins/frotz.tex
@@ -0,0 +1,67 @@
+% $Id$ %
+\subsection{Frotz}
+Frotz is a Z-Machine interpreter for playing Infocom's interactive fiction
+games, and newer games using the same format. To start a game open a
+\fname{.z1 - .z8} file in the \setting{File Browser}. Most modern games are
+in the \fname{.z5} or \fname{.z8} format but the older formats used by
+Infocom are supported.
+
+Z-Machine games are text based and most depend heavily on typed commands.
+The virtual keyboard is used for text entry, both for typing entire lines
+and for typing single characters when the game requires single character
+input.
+
+Sounds, pictures, colour and Unicode are not currently supported, but
+the interpreter informs the game of this and almost all games will
+adapt so that they are still playable. This port of Frotz attempts to be
+compliant with the Z-Machine Specification version 1.0.
+
+Some places where you can find Z-Machine games, and information about
+interactive fiction:
+\begin{itemize}
+\item The Interactive Fiction Archive, where many free modern works
+can be downloaded:
+\url{http://www.ifarchive.org/}
+\item The specific folder on the if-archive containing Z-Machine games:
+\url{http://www.ifarchive.org/indexes/if-archiveXgamesXzcode.html}
+\item The Infocom homepage, with information about how to get the
+classic commercial Infocom games:
+\url{http://www.csd.uwo.ca/Infocom/}
+\item The Frotz homepage (for the original Unix port):
+\url{http://frotz.sourceforge.net/}
+\item A Beginner's Guide to Playing Interactive Fiction:
+\url{http://www.microheaven.com/IFGuide/}
+\end{itemize}
+
+\begin{table}
+ \begin{btnmap}{}{}
+ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay}
+ \opt{ONDIO_PAD}{\ButtonMenu}
+ \opt{IAUDIO_X5_PAD,MROBE100_PAD}{\ButtonPower}
+ \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp}
+ \opt{GIGABEAT_PAD}{\ButtonA}
+ \opt{HAVEREMOTEKEYMAP}{&
+ \opt{IRIVER_RC_H100_PAD}{\ButtonRCOn}
+ }
+ & Display keyboard to enter text\\
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
+ ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
+ \opt{RECORDER_PAD}{\ButtonPlay}
+ \opt{ONDIO_PAD}{\ButtonUp}
+ \opt{IRIVER_H10_PAD}{\ButtonRew}
+ \opt{COWON_D2_PAD}{\ButtonMenu{}, \TouchCenter{} or \TouchBottomMiddle}
+ \opt{HAVEREMOTEKEYMAP}{& }
+ & Press enter\\
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
+ \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
+ ,MROBE100_PAD}{\ButtonPower}
+ \opt{GIGABEAT_S_PAD}{\ButtonBack}
+ \opt{COWON_D2_PAD}{\ButtonPower{} or \TouchBottomRight}
+ \opt{HAVEREMOTEKEYMAP}{&
+ \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
+ }
+ & Open Frotz menu (not available at MORE prompts)\\
+ \end{btnmap}
+\end{table}
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index a7dc3d7bf0..ff332b70c5 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -135,6 +135,7 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).}
{}{}
Shortcuts & \fname{.link} & \\
Chip-8 Emulator & \fname{.ch8} & \\
+ Frotz & \fname{.z1 - .z8} & \\
JPEG Viewer & \fname{.jpg, .jpeg} & \\
Lua scripting language& \fname{.lua} & \\
Midiplay & \fname{.mid, .midi} & \\
@@ -160,6 +161,8 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).}
\opt{lcd_bitmap}{\input{plugins/chip8emulator.tex}}
+\opt{lcd_bitmap}{\input{plugins/frotz.tex}}
+
\opt{lcd_bitmap}{\input{plugins/jpegviewer.tex}}
\opt{large_plugin_buffer}{\input{plugins/lua.tex}}