diff options
author | Torne Wuff <torne@wolfpuppy.org.uk> | 2010-01-17 22:15:13 +0000 |
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committer | Torne Wuff <torne@wolfpuppy.org.uk> | 2010-01-17 22:15:13 +0000 |
commit | 7f28c94eda576e3f972fc05468188986f2e45885 (patch) | |
tree | e03b94613028d16855a5d3df0f4853e077931214 /manual | |
parent | 563f2602f471208cb8544a36539a79dcceaad643 (diff) |
New plugin: frotz, a Z-machine interpreter, for playing interactive fiction.
The interpreter more or less passes all the tests in the z-machine test suite.
It should build for every target except Archos (for which it is disabled).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24267 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual')
-rw-r--r-- | manual/plugins/frotz.tex | 67 | ||||
-rw-r--r-- | manual/plugins/main.tex | 3 |
2 files changed, 70 insertions, 0 deletions
diff --git a/manual/plugins/frotz.tex b/manual/plugins/frotz.tex new file mode 100644 index 0000000000..c1d59e4905 --- /dev/null +++ b/manual/plugins/frotz.tex @@ -0,0 +1,67 @@ +% $Id$ % +\subsection{Frotz} +Frotz is a Z-Machine interpreter for playing Infocom's interactive fiction +games, and newer games using the same format. To start a game open a +\fname{.z1 - .z8} file in the \setting{File Browser}. Most modern games are +in the \fname{.z5} or \fname{.z8} format but the older formats used by +Infocom are supported. + +Z-Machine games are text based and most depend heavily on typed commands. +The virtual keyboard is used for text entry, both for typing entire lines +and for typing single characters when the game requires single character +input. + +Sounds, pictures, colour and Unicode are not currently supported, but +the interpreter informs the game of this and almost all games will +adapt so that they are still playable. This port of Frotz attempts to be +compliant with the Z-Machine Specification version 1.0. + +Some places where you can find Z-Machine games, and information about +interactive fiction: +\begin{itemize} +\item The Interactive Fiction Archive, where many free modern works +can be downloaded: +\url{http://www.ifarchive.org/} +\item The specific folder on the if-archive containing Z-Machine games: +\url{http://www.ifarchive.org/indexes/if-archiveXgamesXzcode.html} +\item The Infocom homepage, with information about how to get the +classic commercial Infocom games: +\url{http://www.csd.uwo.ca/Infocom/} +\item The Frotz homepage (for the original Unix port): +\url{http://frotz.sourceforge.net/} +\item A Beginner's Guide to Playing Interactive Fiction: +\url{http://www.microheaven.com/IFGuide/} +\end{itemize} + +\begin{table} + \begin{btnmap}{}{} + \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} + \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay} + \opt{ONDIO_PAD}{\ButtonMenu} + \opt{IAUDIO_X5_PAD,MROBE100_PAD}{\ButtonPower} + \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp} + \opt{GIGABEAT_PAD}{\ButtonA} + \opt{HAVEREMOTEKEYMAP}{& + \opt{IRIVER_RC_H100_PAD}{\ButtonRCOn} + } + & Display keyboard to enter text\\ + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD% + ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} + \opt{RECORDER_PAD}{\ButtonPlay} + \opt{ONDIO_PAD}{\ButtonUp} + \opt{IRIVER_H10_PAD}{\ButtonRew} + \opt{COWON_D2_PAD}{\ButtonMenu{}, \TouchCenter{} or \TouchBottomMiddle} + \opt{HAVEREMOTEKEYMAP}{& } + & Press enter\\ + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} + \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% + ,MROBE100_PAD}{\ButtonPower} + \opt{GIGABEAT_S_PAD}{\ButtonBack} + \opt{COWON_D2_PAD}{\ButtonPower{} or \TouchBottomRight} + \opt{HAVEREMOTEKEYMAP}{& + \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} + } + & Open Frotz menu (not available at MORE prompts)\\ + \end{btnmap} +\end{table} diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex index a7dc3d7bf0..ff332b70c5 100644 --- a/manual/plugins/main.tex +++ b/manual/plugins/main.tex @@ -135,6 +135,7 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).} {}{} Shortcuts & \fname{.link} & \\ Chip-8 Emulator & \fname{.ch8} & \\ + Frotz & \fname{.z1 - .z8} & \\ JPEG Viewer & \fname{.jpg, .jpeg} & \\ Lua scripting language& \fname{.lua} & \\ Midiplay & \fname{.mid, .midi} & \\ @@ -160,6 +161,8 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).} \opt{lcd_bitmap}{\input{plugins/chip8emulator.tex}} +\opt{lcd_bitmap}{\input{plugins/frotz.tex}} + \opt{lcd_bitmap}{\input{plugins/jpegviewer.tex}} \opt{large_plugin_buffer}{\input{plugins/lua.tex}} |