diff options
author | Martin Arver <martin.arver@gmail.com> | 2006-10-17 14:43:39 +0000 |
---|---|---|
committer | Martin Arver <martin.arver@gmail.com> | 2006-10-17 14:43:39 +0000 |
commit | 5df64236da4458edf665e486aee03f9c6c475f7f (patch) | |
tree | f3da72ec7b282c18511f00f276625935c81da606 /manual | |
parent | 08a4ceaae7ac756b8815b230d12ba7992a0cb120 (diff) |
Add missing h10 button definitions for the game plugins.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11248 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual')
-rw-r--r-- | manual/plugins/brickmania.tex | 3 | ||||
-rw-r--r-- | manual/plugins/bubbles.tex | 15 | ||||
-rw-r--r-- | manual/plugins/chessbox.tex | 7 | ||||
-rw-r--r-- | manual/plugins/flipit.tex | 9 | ||||
-rw-r--r-- | manual/plugins/minesweeper.tex | 12 | ||||
-rw-r--r-- | manual/plugins/pacbox.tex | 18 | ||||
-rw-r--r-- | manual/plugins/pong.tex | 22 | ||||
-rw-r--r-- | manual/plugins/rockblox.tex | 8 | ||||
-rw-r--r-- | manual/plugins/sliding.tex | 16 | ||||
-rw-r--r-- | manual/plugins/snake.tex | 3 | ||||
-rw-r--r-- | manual/plugins/snake2.tex | 10 | ||||
-rw-r--r-- | manual/plugins/sokoban.tex | 7 | ||||
-rw-r--r-- | manual/plugins/solitaire.tex | 7 | ||||
-rw-r--r-- | manual/plugins/spacerocks.tex | 11 | ||||
-rw-r--r-- | manual/plugins/star.tex | 9 | ||||
-rw-r--r-- | manual/plugins/sudoku.tex | 9 | ||||
-rw-r--r-- | manual/plugins/xobox.tex | 7 |
17 files changed, 118 insertions, 55 deletions
diff --git a/manual/plugins/brickmania.tex b/manual/plugins/brickmania.tex index 5bfed8b1b1..d80f79fd25 100644 --- a/manual/plugins/brickmania.tex +++ b/manual/plugins/brickmania.tex @@ -28,10 +28,11 @@ must catch it with the paddle. Look out for the bad ones.\\ \opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} + \opt{IRIVER_H10_PAD}{\ButtonPlay} & Release the ball / Fire\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} - \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} & Open menu / Quit\\ \end{btnmap} \end{table} diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex index cb3a49062d..9d89e80b3a 100644 --- a/manual/plugins/bubbles.tex +++ b/manual/plugins/bubbles.tex @@ -12,7 +12,7 @@ fired. Points are awarded depending on how quickly the level was completed. \begin{btnmap}{}{} \multicolumn{2}{c}{\textbf{In menu}}\\\hline \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} - \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} + \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonMenu} & Start new game\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} @@ -20,41 +20,46 @@ fired. Points are awarded depending on how quickly the level was completed. \opt{IAUDIO_X5_PAD}{\ButtonRec} \opt{RECORDER_PAD}{\ButtonFOne} \opt{ONDIO_PAD}{\ButtonDown} + \opt{IRIVER_H10_PAD}{\ButtonFF} & Resume saved game\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} \opt{RECORDER_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonUp} + \opt{IRIVER_H10_PAD}{\ButtonRew} & Show high scores\\ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} \opt{ONDIO_PAD}{\ButtonLeft+\ButtonRight} + \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} & Select starting level\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} - \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} & Quit\\\hline \multicolumn{2}{c}{\textbf{In game}}\\\hline \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} - \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} + \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IAUDIO_X5_PAD}{\ButtonPower} & Pause game\\ - \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft/\ButtonRight} + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} & Aim the bubble\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} \opt{RECORDER_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonUp} + \opt{IRIVER_H10_PAD}{\ButtonRew} & Fire bubble\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight} \opt{IAUDIO_X5_PAD}{\ButtonRec} \opt{RECORDER_PAD}{\ButtonFOne} \opt{ONDIO_PAD}{\ButtonDown} + \opt{IRIVER_H10_PAD}{\ButtonFF} & Save game\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} - \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} & Exit to menu\\ \end{btnmap} \end{table} diff --git a/manual/plugins/chessbox.tex b/manual/plugins/chessbox.tex index 33b9f6a1ed..d2168517e9 100644 --- a/manual/plugins/chessbox.tex +++ b/manual/plugins/chessbox.tex @@ -19,27 +19,30 @@ you resume the game. \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD} {\ButtonSelect} + \opt{IRIVER_H10_PAD}{\ButtonRew} & Select / Move piece\\ \opt{RECORDER_PAD}{\ButtonFOne} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight} \opt{IAUDIO_X5_PAD}{\ButtonRec} + \opt{IRIVER_H10_PAD}{\ButtonFF} & Change level\\ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{ONDIO_PAD}{Hold \ButtonMenu} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} - \opt{IAUDIO_X5_PAD}{\ButtonPlay} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} & Force play\\ \opt{RECORDER_PAD}{\ButtonFThree} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft} \opt{IAUDIO_X5_PAD}{\ButtonSelect+\ButtonPlay} + \opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay} & Restart Game\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} - \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} & Quit\\ \end{btnmap} \end{table} diff --git a/manual/plugins/flipit.tex b/manual/plugins/flipit.tex index 49a248d85f..523322d729 100644 --- a/manual/plugins/flipit.tex +++ b/manual/plugins/flipit.tex @@ -10,32 +10,35 @@ a screen containing tokens of only one colour. \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} +\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight} & Move the cursor \\ \opt{RECORDER_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} +\opt{IRIVER_H10_PAD}{\ButtonRew} & Flip \\ \opt{RECORDER_PAD}{\ButtonFOne} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft} -\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonLeft} +\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonLeft} & Shuffle \\ \opt{RECORDER_PAD}{\ButtonFTwo} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} -\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight} +\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight} & Solve \\ \opt{RECORDER_PAD}{\ButtonFThree} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight} \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp} +\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp} & Solve step by step \\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} -\opt{IAUDIO_X5_PAD}{\ButtonPower} +\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} & Quit the game \\ \end{btnmap} \end{table} diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex index a24b8b5def..c38298896a 100644 --- a/manual/plugins/minesweeper.tex +++ b/manual/plugins/minesweeper.tex @@ -5,12 +5,14 @@ The classic game of minesweeper. Use \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} {the \ButtonUp\ and \ButtonDown\ keys} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack } +\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} to select the required percentage of mines to set the difficulty then press the \opt{RECORDER_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} -\opt{IAUDIO_X5_PAD}{\ButtonRec}key to begin. +\opt{IAUDIO_X5_PAD}{\ButtonRec} +\opt{IRIVER_H10_PAD}{\ButtonFF}key to begin. The aim of the game is to uncover all of the squares on the board. If a mine is uncovered then the game is over. If a mine is not uncovered, @@ -25,18 +27,21 @@ the location of a mine, it can be tagged to avoid accidentally \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} + \opt{IRIVER_H10_PAD} + {\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight} & Move the cursor across the minefield \\ % \opt{RECORDER_PAD}{\ButtonFOne} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} - \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} + \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} & Toggle flag on / off \\ % \opt{RECORDER_PAD}{\ButtonFTwo} \opt{ONDIO_PAD}{Hold \ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} + \opt{IRIVER_H10_PAD}{\ButtonRew} & Reveal the contents of the current square \\ % \opt{RECORDER_PAD}{\ButtonFThree} @@ -44,10 +49,11 @@ the location of a mine, it can be tagged to avoid accidentally \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} \opt{IAUDIO_X5_PAD}{\ButtonRec+\ButtonPlay} + \opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay} & Display the current game status \\ % \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} - \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} & Exit the game \\ \end{btnmap} diff --git a/manual/plugins/pacbox.tex b/manual/plugins/pacbox.tex index dbb9e4e434..60043ee9a6 100644 --- a/manual/plugins/pacbox.tex +++ b/manual/plugins/pacbox.tex @@ -29,28 +29,36 @@ found at \url{http://www.mame.net}. \subsubsection{Keys} \begin{table} \begin{btnmap}{}{} - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonRight} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,h10}{\ButtonRight} + \opt{h10_5gb}{\ButtonScrollUp} & Move Up\\ - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,h10}{\ButtonLeft} + \opt{h10_5gb}{\ButtonScrollDown} & Move Down\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} + \opt{h10}{\ButtonScrollUp} + \opt{h10_5gb}{\ButtonLeft} & Move Left\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} + \opt{h10}{\ButtonScrollDown} + \opt{h10_5gb}{\ButtonRight} & Move Right\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRec} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} + \opt{IRIVER_H10_PAD}{\ButtonFF} & Insert Coin\\ - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} + \opt{IRIVER_H10_PAD}{\ButtonRew} & 1-Player Start\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{n/a} - \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} & 2-Player Start\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} - \opt{IAUDIO_X5_PAD}{\ButtonPlay} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} & Menu\\ \end{btnmap} \end{table} diff --git a/manual/plugins/pong.tex b/manual/plugins/pong.tex index a004685b57..b7354dc23c 100644 --- a/manual/plugins/pong.tex +++ b/manual/plugins/pong.tex @@ -5,28 +5,32 @@ Pong is a simple two player ``tennis game''. Whenever a player misses the ball t \begin{table} \begin{btnmap}{}{} \opt{RECORDER_PAD}{\ButtonFOne} - \opt{ONDIO_PAD}{\ButtonLeft} - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp} + \opt{ONDIO_PAD}{\ButtonLeft} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} + \opt{IRIVER_H10_PAD}{\ButtonScrollUp} & Left player up\\ \opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft} \opt{ONDIO_PAD}{\ButtonMenu} - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown} + \opt{IRIVER_H10_PAD}{\ButtonScrollDown} & Left player down\\ \opt{RECORDER_PAD}{\ButtonFThree} - \opt{ONDIO_PAD}{\ButtonUp} + \opt{ONDIO_PAD}{\ButtonUp} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} - \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonRight} - \opt{IAUDIO_X5_PAD}{\ButtonRec} + \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonRight} + \opt{IAUDIO_X5_PAD}{\ButtonRec} + \opt{IRIVER_H10_PAD}{\ButtonRew} & Right player up\\ \opt{RECORDER_PAD}{\ButtonRight} - \opt{ONDIO_PAD}{\ButtonDown} + \opt{ONDIO_PAD}{\ButtonDown} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} - \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} + \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} + \opt{IRIVER_H10_PAD}{\ButtonFF} & Right player down\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} - \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} & Quit\\ \end{btnmap} \end{table} diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index e083d34c75..4c6e7623ba 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex @@ -12,13 +12,14 @@ pile of blocks reach the ceiling the game is over. \opt{RECORDER_PAD}{\ButtonFOne & Restart game\\} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn & Restart game\\} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay & Restart game\\} - \opt{IAUDIO_X5_PAD}{\ButtonPlay & Restart game\\} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay & Restart game\\} \ButtonLeft & Move left\\ \ButtonRight & Move right\\ \opt{PLAYER_PAD}{\ButtonMenu} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} {\ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} + \opt{IRIVER_H10_PAD}{\ButtonScrollDown} & Move down\\ \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay} \opt{RECORDER_PAD}{\ButtonPlay} @@ -26,22 +27,25 @@ pile of blocks reach the ceiling the game is over. \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd} \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IRIVER_H10_PAD}{\ButtonRew} & Rotate left\\ \opt{PLAYER_PAD}{\ButtonPlay} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} {\ButtonUp} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu} + \opt{IRIVER_H10_PAD}{\ButtonScrollUp} & Rotate right\\ \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} \opt{IAUDIO_X5_PAD}{\ButtonRec} + \opt{IRIVER_H10_PAD}{\ButtonFF} & Drop\\ \opt{PLAYER_PAD}{\ButtonStop} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect} - \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} & Quit\\ \end{btnmap} \end{table} diff --git a/manual/plugins/sliding.tex b/manual/plugins/sliding.tex index daea813ade..c1ec9627b6 100644 --- a/manual/plugins/sliding.tex +++ b/manual/plugins/sliding.tex @@ -10,26 +10,28 @@ Key controls: \begin{btnmap}{}{} \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5} {\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown} - \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\fixme{tbd}} + \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonRight/\ButtonMenu/\ButtonPlay} + \opt{IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight/\ButtonScrollUp/\ButtonScrollDown} & Move Tile \\ % \opt{RECORDER_PAD}{\ButtonFOne} \opt{ONDIO_PAD}{Hold \ButtonMenu} \opt{h1xx,h300}{\ButtonSelect} - \opt{x5}{\fixme{TBD}} - \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\fixme{TBD}} + \opt{x5}{\ButtonRec} + \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft} + \opt{IRIVER_H10_PAD}{\ButtonRew} & Shuffle \\ % \opt{RECORDER_PAD}{\ButtonFTwo} \opt{ONDIO_PAD}{\ButtonMenu} \opt{h1xx,h300}{\ButtonOn} - \opt{x5}{\fixme{TBD}} - \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\fixme{TBD}} + \opt{x5,IRIVER_H10_PAD}{\ButtonPlay} + \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight} & Change between picture and numbered tiles \\ % \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} - \opt{x5}{\fixme{TBD}} - \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\fixme{TBD}} + \opt{x5,IRIVER_H10_PAD}{\ButtonPower} + \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} & Stop the game \\ \end{btnmap} \end{table} diff --git a/manual/plugins/snake.tex b/manual/plugins/snake.tex index 8b2e79652a..90708b49b5 100644 --- a/manual/plugins/snake.tex +++ b/manual/plugins/snake.tex @@ -9,9 +9,10 @@ end when the snake touches either the borders of the screen or itself. \begin{btnmap}{}{} \opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonUp/\ButtonDown} \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay} + \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} & Change levels (1 is slowest, 9 is fastest)\\ % - \opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay} + \opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu} diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex index 03324e9e11..b343070f37 100644 --- a/manual/plugins/snake2.tex +++ b/manual/plugins/snake2.tex @@ -13,34 +13,38 @@ into itself. \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} {\ButtonUp/\ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} + \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} & Set game speed\\ - \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD} + \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD} {\ButtonRight/\ButtonLeft} \opt{ONDIO_PAD}{\ButtonRight} & Select starting maze\\ \opt{RECORDER_PAD}{\ButtonFThree} \opt{ONDIO_PAD}{\ButtonLeft} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} - \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} + \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} & Select game type (A or B)\\ \opt{RECORDER_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} + \opt{IRIVER_H10_PAD}{\ButtonFF} & Start the game\\\hline \multicolumn{2}{c}{\textbf{In game}}\\\hline \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} + \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight} & Steer the snake\\ \opt{RECORDER_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} + \opt{IRIVER_H10_PAD}{\ButtonFF} & Pause and resume the game\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} - \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} & Quit\\ \end{btnmap} \end{table} diff --git a/manual/plugins/sokoban.tex b/manual/plugins/sokoban.tex index 99f99eb6aa..52d1dbd6bf 100644 --- a/manual/plugins/sokoban.tex +++ b/manual/plugins/sokoban.tex @@ -10,6 +10,7 @@ can only be pushed, never pulled, and only one can be pushed at a time. \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} {\ButtonUp, \ButtonDown,} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,} +\opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,} \ButtonLeft, \ButtonRight & Move the ``sokoban'' up, down, left or right\\ \opt{RECORDER_PAD}{\ButtonFOne} @@ -17,26 +18,30 @@ can only be pushed, never pulled, and only one can be pushed at a time. \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft} \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown} +\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown} & Back to previous level \\ \opt{RECORDER_PAD}{\ButtonFTwo} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} \opt{IAUDIO_X5_PAD}{\ButtonRec} +\opt{IRIVER_H10_PAD}{\ButtonFF} & Restart level \\ \opt{RECORDER_PAD}{\ButtonFThree} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight} \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp} +\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp} & Go to next level \\ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} +\opt{IRIVER_H10_PAD}{\ButtonRew} & Undo last movement \\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} -\opt{IAUDIO_X5_PAD}{\ButtonPower} +\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} & Exit sokoban \\ \end{btnmap} \end{table} diff --git a/manual/plugins/solitaire.tex b/manual/plugins/solitaire.tex index c34cd2c3aa..7f026d4eac 100644 --- a/manual/plugins/solitaire.tex +++ b/manual/plugins/solitaire.tex @@ -19,16 +19,18 @@ visit\\ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} {\ButtonLeft, \ButtonRight, \ButtonUp, \ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft, \ButtonRight, \ButtonMenu, \ButtonPlay} + \opt{IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight/\ButtonScrollUp/\ButtonScrollDown} & Move Cursor around.\\ % \opt{RECORDER_PAD}{\ButtonOn} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} + \opt{IRIVER_H100_PAD}{\ButtonRew} & Select cards, move cards, reveal hidden cards...\\ % \opt{RECORDER_PAD}{\ButtonFTwo} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonPlay} - \opt{IAUDIO_X5_PAD}{\ButtonPlay} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} & If a card was selected -- unselect it, else\\ & Draw 3 new cards from the remains stack\\ % @@ -36,18 +38,21 @@ visit\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonLeft} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonLeft} \opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonLeft} + \opt{IRIVER_H10_PAD}{\ButtonFF+\ButtonLeft} & Put the card from the top of the remains stack on top of the cursor\\ % \opt{RECORDER_PAD}{\ButtonFOne} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Hold \ButtonSelect} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonRight} \opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonUp} + \opt{IRIVER_H10_PAD}{\ButtonFF+\ButtonScrollUp} & Put the card under the cursor on one of the 4 final colour stacks.\\ % \opt{RECORDER_PAD}{\ButtonFThree} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft + \ButtonRight} \opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonDown} + \opt{IRIVER_H10_PAD}{\ButtonFF+\ButtonScrollDown} & Put the card on top of the remains stack on one of the final colour stacks.\\ \end{btnmap} \end{table} diff --git a/manual/plugins/spacerocks.tex b/manual/plugins/spacerocks.tex index ec467b024c..9c02fd5b22 100644 --- a/manual/plugins/spacerocks.tex +++ b/manual/plugins/spacerocks.tex @@ -10,14 +10,16 @@ UFO will appear -- shoot this for extra points. \opt{RECORDER_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} + \opt{IRIVER_H10_PAD}{\ButtonRew} & Shoot\\ % \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} {\ButtonUp} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} - & Forward\\ + \opt{IRIVER_H10_PAD}{\ButtonScrollUp} + & Thrust\\ % - \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD} {\ButtonLeft / \ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack / \ButtonScrollFwd} & Turn left/right\\ @@ -25,18 +27,19 @@ UFO will appear -- shoot this for extra points. \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} {\ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} + \opt{IRIVER_H10_PAD}{\ButtonScrollDown} & Teleport\\ % \opt{RECORDER_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} - \opt{IAUDIO_X5_PAD}{\ButtonPlay} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} & Pause game\\ % \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} - \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} & Quit\\ \end{btnmap} \end{table} diff --git a/manual/plugins/star.tex b/manual/plugins/star.tex index 46a0bfa6b8..e448069645 100644 --- a/manual/plugins/star.tex +++ b/manual/plugins/star.tex @@ -18,36 +18,41 @@ could not otherwise reach. The block cannot take ``o''s. & Move Right\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} + \opt{IRIVER_H10_PAD}{\ButtonScrollUp} & Move Up\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} + \opt{IRIVER_H10_PAD}{\ButtonScrollDown} & Move Down\\ \opt{RECORDER_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} + \opt{IRIVER_H10_PAD}{\ButtonRew} & Switch between circle and square\\ \opt{RECORDER_PAD}{\ButtonFOne} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonLeft} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft} \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown} + \opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown} & Previous level\\ \opt{RECORDER_PAD}{\ButtonFTwo} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonUp} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} - \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight} & Reset level \\ \opt{RECORDER_PAD}{\ButtonFThree} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft} \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight} + \opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp} & Next level \\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} - \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} & Exit the game \\ \end{btnmap} \end{table} diff --git a/manual/plugins/sudoku.tex b/manual/plugins/sudoku.tex index d0f416fff0..98268261d0 100644 --- a/manual/plugins/sudoku.tex +++ b/manual/plugins/sudoku.tex @@ -30,6 +30,7 @@ These are \emph{NOT} saved when saving the game. \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} {\ButtonUp, \ButtonDown, \ButtonLeft, \ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} + \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight} & Move the cursor\\ % \opt{RECORDER_PAD}{\ButtonPlay} @@ -37,23 +38,25 @@ These are \emph{NOT} saved when saving the game. \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect/\ButtonOn} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonRight} \opt{IAUDIO_X5_PAD}{\ButtonSelect} + \opt{IRIVER_H10_PAD}{\ButtonRew} & Change number under the cursor\\ % \opt{RECORDER_PAD}{\ButtonFOne} \opt{ONDIO_PAD}{Hold \ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} - \opt{IAUDIO_X5_PAD}{\ButtonPlay} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} & Open Menu\\ % \opt{RECORDER_PAD}{\ButtonFTwo} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRec} - \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} + \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} + \opt{IRIVER_H10_PAD}{\ButtonFF} & Add/Remove number to scratchpad\\ % \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} - \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{Menu $\rightarrow$ Quit} & Quit\\ % diff --git a/manual/plugins/xobox.tex b/manual/plugins/xobox.tex index aec899b3fd..5f9331c725 100644 --- a/manual/plugins/xobox.tex +++ b/manual/plugins/xobox.tex @@ -10,16 +10,17 @@ To finish a level you have to section off more than 75\%. \begin{table} \begin{btnmap}{}{} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,} - \nopt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonUp, \ButtonDown,} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp, \ButtonDown,} + \opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,} \ButtonLeft, \ButtonRight & Move around the arena\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} - \opt{IAUDIO_X5_PAD}{\ButtonPlay} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} & Pause\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} - \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} & Quit\\ \end{btnmap} \end{table} |