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authorMarianne Arnold <pixelma@rockbox.org>2008-09-23 17:25:32 +0000
committerMarianne Arnold <pixelma@rockbox.org>2008-09-23 17:25:32 +0000
commit83f6a03ba5323186fb8e8f00aa59a8be23de5836 (patch)
tree803985bd0afa61cd6f7e6510ea00041f0b94908b /manual/plugins/zxbox.tex
parent2f06ad7a5bacb600bb0e37b74460a9328c49b5d0 (diff)
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/zxbox.tex')
-rw-r--r--manual/plugins/zxbox.tex12
1 files changed, 5 insertions, 7 deletions
diff --git a/manual/plugins/zxbox.tex b/manual/plugins/zxbox.tex
index 3913f23af3..b483d9ed49 100644
--- a/manual/plugins/zxbox.tex
+++ b/manual/plugins/zxbox.tex
@@ -73,15 +73,15 @@ including an additional but fixed menu button, are assigned as follows:
\item[Volume.]Controls volume of sound output.
\item[Predefined Keymap]
Select one of the predefined keymaps. For example \setting{2w90z} means:
- map ZXBox's \btnfnt{Up} to \setting{2}, \btnfnt{Down} to \setting{w},
- \btnfnt{Left} to \setting{9}, \btnfnt{Right} to \setting{0} and
- \btnfnt{Jump/Fire} to \setting{z}. This example keymap is used in the
- ``Chuckie Egg'' game.
+ map ZXBox's \btnfnt{Up} to \setting{2}, \btnfnt{Down} to \setting{w},
+ \btnfnt{Left} to \setting{9}, \btnfnt{Right} to \setting{0} and
+ \btnfnt{Jump/Fire} to \setting{z}. This example keymap is used in the
+ ``Chuckie Egg'' game.
\item[Custom Keymap]
This menu allows you to map one of the Spectrum keys accessible through the
plugin's virtual keyboard to each one of the buttons.
+ \item[Quit.] Quits the emulator..
\end{description}
-\item[Quit.] Quits the emulator..
\end{description}
\nopt{ipodvideo}{% no scaling for here, still include it?
@@ -91,5 +91,3 @@ columns some games can become unplayable. It is possible to hack graphics to
make them better visible with the help of an utility such as the ``Spectrum
Graphics Editor''. Useful tools can be found at the ``World of Spectrum'' site
(\url{http://www.worldofspectrum.org/utilities.html}).}
-
-See also the plugin's wiki page \wikilink{PluginZXBox}.