diff options
author | Johannes Schwarz <ubuntuxer@rockbox.org> | 2009-07-14 09:03:59 +0000 |
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committer | Johannes Schwarz <ubuntuxer@rockbox.org> | 2009-07-14 09:03:59 +0000 |
commit | 286c333c1c34582995252cbab46762a089b23c93 (patch) | |
tree | e541c59efa4e4f65cb9337c10df4f8ff77b578f4 /manual/plugins/jewels.tex | |
parent | 394e1346ffd86f10523bf663e10e8d0ff8ad62c9 (diff) |
Adapt manual to the changes in jewels (part of FS#10193)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21855 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/jewels.tex')
-rw-r--r-- | manual/plugins/jewels.tex | 30 |
1 files changed, 11 insertions, 19 deletions
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex index 01cc9af427..a5600e08ed 100644 --- a/manual/plugins/jewels.tex +++ b/manual/plugins/jewels.tex @@ -10,13 +10,16 @@ before running out of available moves. Higher points are awarded to larger combos. The game advances to the next level after every one hundred points and randomly clears several jewels. +In the mode puzzle the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels. + \begin{table} \begin{btnmap}{}{} \ButtonLeft/\ButtonRight/\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD% ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD} {\ButtonUp/\ButtonDown} - \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay} + \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay} + \opt{IPOD_3G_PAD}{\ButtonScrollBack/\ButtonScrollFwd} \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} \opt{IRIVER_RC_H100_PAD}{&} & Move the cursor around the jewels \\ @@ -27,24 +30,13 @@ after every one hundred points and randomly clears several jewels. {\ButtonSelect} \opt{IRIVER_RC_H100_PAD}{&} & Select a jewel \\ - \opt{RECORDER_PAD,IRIVER_H10_PAD}{Long \ButtonPlay}% - \opt{ONDIO_PAD}{Long \ButtonMenu}% - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode{} or Long \ButtonSelect} - \opt{GIGABEAT_S_PAD}{\ButtonMenu{} or Long \ButtonSelect} - \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% - ,MROBE100_PAD,IAUDIO_X5_PAD}{Long \ButtonSelect}% - \opt{IRIVER_RC_H100_PAD}{&} - & Show the in-game menu \\ - \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD} - {\ButtonOff - \opt{IRIVER_RC_H100_PAD}{&} - & Exit \\}% \opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD% - ,IAUDIO_X5_PAD}{\ButtonPower & Exit \\}% - \opt{GIGABEAT_S_PAD}{\ButtonBack & Exit \\}% - + ,IAUDIO_X5_PAD}{\ButtonPower} + \opt{GIGABEAT_S_PAD}{\ButtonBack} + \opt{IPOD_3G_PAD}{\ButtonMenu} + \opt{IPOD_4G_PAD}{\ButtonSelect+ \ButtonMenu} + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} + \opt{IRIVER_RC_H100_PAD}{&} + & Menu \\ \end{btnmap} \end{table} - -\opt{IPOD_4G_PAD,IPOD_3G_PAD} - {To exit the game, bring up the in-game menu and select \setting{Exit Jewels}.} |