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authorNils Wallménius <nils@rockbox.org>2006-06-29 18:46:09 +0000
committerNils Wallménius <nils@rockbox.org>2006-06-29 18:46:09 +0000
commit2ef6afe0a02cdb2454039d8927b93aa56d1afae1 (patch)
tree25f115548f66ca6576561c94773d31de3e524db6 /manual/plugins/flipit.tex
parent2998fd2c72f23b0fcec34997c74ba29ea1270c4b (diff)
updated minesweeper buttontable, updated and corrected flipit buttontable
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10154 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/flipit.tex')
-rw-r--r--manual/plugins/flipit.tex48
1 files changed, 31 insertions, 17 deletions
diff --git a/manual/plugins/flipit.tex b/manual/plugins/flipit.tex
index a896764967..43471bfbb9 100644
--- a/manual/plugins/flipit.tex
+++ b/manual/plugins/flipit.tex
@@ -1,27 +1,41 @@
+% $Id$ %
\subsection{Flipit}
\screenshot{plugins/images/ss-flipit}{Flipit}{img:flipit}
-
Flipping the colour of the token under the cursor also flips the tokens
above, below, left and right of the cursor. The aim is to end up with
a screen containing tokens of only one colour.
\begin{table}
\begin{btnmap}{}{}
-\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{Up/Down/Left/Right} & Changes the cursor \\
-\opt{recorder,recorderv2fm}{PLAY}\opt{ondio}{Mode}
-\opt{h1xx,h300}{Select}\opt{ipodcolor,ipodnano}{Unknown}
- & Toggle \\
-\opt{recorder,recorderv2fm}{F1}\opt{ondio}{Mode+Left}
-\opt{h1xx,h300}{Mode}\opt{ipodcolor,ipodnano}{Unknown}
- & Shuffle \\
-\opt{recorder,recorderv2fm}{F2}\opt{ondio}{Mode + Right}
-\opt{h1xx,h300}{Play}\opt{ipodcolor,ipodnano}{Unknown}
- & Solution \\
-\opt{recorder,recorderv2fm}{F3}\opt{ondio}{Mode + On/off}\opt{h1xx,h300}{Rec}
-\opt{ipodcolor,ipodnano}{Unknown}
- & Step by step \\
-\opt{recorder,recorderv2fm}{OFF}\opt{ondio}{On/off}
-\opt{h1xx,h300}{Stop}\opt{ipodcolor,ipodnano}{Unknown}
- & Stop the game \\
+\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
+ {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
+\opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
+ & Move the cursor \\
+\opt{RECORDER_PAD}{\ButtonPlay}
+\opt{ONDIO_PAD}{\ButtonMenu}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
+ & Flip \\
+\opt{RECORDER_PAD}{\ButtonFOne}
+\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
+\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft}
+\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonLeft}
+ & Shuffle \\
+\opt{RECORDER_PAD}{\ButtonFTwo}
+\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
+\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
+ & Solve \\
+\opt{RECORDER_PAD}{\ButtonFThree}
+\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
+\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonRight}
+\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp}
+ & Solve step by step \\
+\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
+\opt{IAUDIO_X5_PAD}{\ButtonPower}
+ & Quit the game \\
\end{btnmap}
\end{table}