diff options
author | Nils Wallménius <nils@rockbox.org> | 2006-06-29 18:46:09 +0000 |
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committer | Nils Wallménius <nils@rockbox.org> | 2006-06-29 18:46:09 +0000 |
commit | 2ef6afe0a02cdb2454039d8927b93aa56d1afae1 (patch) | |
tree | 25f115548f66ca6576561c94773d31de3e524db6 /manual/plugins/flipit.tex | |
parent | 2998fd2c72f23b0fcec34997c74ba29ea1270c4b (diff) |
updated minesweeper buttontable, updated and corrected flipit buttontable
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10154 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/flipit.tex')
-rw-r--r-- | manual/plugins/flipit.tex | 48 |
1 files changed, 31 insertions, 17 deletions
diff --git a/manual/plugins/flipit.tex b/manual/plugins/flipit.tex index a896764967..43471bfbb9 100644 --- a/manual/plugins/flipit.tex +++ b/manual/plugins/flipit.tex @@ -1,27 +1,41 @@ +% $Id$ % \subsection{Flipit} \screenshot{plugins/images/ss-flipit}{Flipit}{img:flipit} - Flipping the colour of the token under the cursor also flips the tokens above, below, left and right of the cursor. The aim is to end up with a screen containing tokens of only one colour. \begin{table} \begin{btnmap}{}{} -\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{Up/Down/Left/Right} & Changes the cursor \\ -\opt{recorder,recorderv2fm}{PLAY}\opt{ondio}{Mode} -\opt{h1xx,h300}{Select}\opt{ipodcolor,ipodnano}{Unknown} - & Toggle \\ -\opt{recorder,recorderv2fm}{F1}\opt{ondio}{Mode+Left} -\opt{h1xx,h300}{Mode}\opt{ipodcolor,ipodnano}{Unknown} - & Shuffle \\ -\opt{recorder,recorderv2fm}{F2}\opt{ondio}{Mode + Right} -\opt{h1xx,h300}{Play}\opt{ipodcolor,ipodnano}{Unknown} - & Solution \\ -\opt{recorder,recorderv2fm}{F3}\opt{ondio}{Mode + On/off}\opt{h1xx,h300}{Rec} -\opt{ipodcolor,ipodnano}{Unknown} - & Step by step \\ -\opt{recorder,recorderv2fm}{OFF}\opt{ondio}{On/off} -\opt{h1xx,h300}{Stop}\opt{ipodcolor,ipodnano}{Unknown} - & Stop the game \\ +\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} + {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} +\opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} + & Move the cursor \\ +\opt{RECORDER_PAD}{\ButtonPlay} +\opt{ONDIO_PAD}{\ButtonMenu} +\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} + & Flip \\ +\opt{RECORDER_PAD}{\ButtonFOne} +\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft} +\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} +\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft} +\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonLeft} + & Shuffle \\ +\opt{RECORDER_PAD}{\ButtonFTwo} +\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} +\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} +\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} +\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight} + & Solve \\ +\opt{RECORDER_PAD}{\ButtonFThree} +\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight} +\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} +\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonRight} +\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp} + & Solve step by step \\ +\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} +\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu} +\opt{IAUDIO_X5_PAD}{\ButtonPower} + & Quit the game \\ \end{btnmap} \end{table} |