summaryrefslogtreecommitdiff
path: root/lib/rbcodec/codecs/libgme/gbs_emu.c
diff options
context:
space:
mode:
authorSean Bartell <wingedtachikoma@gmail.com>2011-06-25 21:32:25 -0400
committerNils Wallménius <nils@rockbox.org>2012-04-25 22:13:20 +0200
commitf40bfc9267b13b54e6379dfe7539447662879d24 (patch)
tree9b20069d5e62809ff434061ad730096836f916f2 /lib/rbcodec/codecs/libgme/gbs_emu.c
parenta0009907de7a0107d49040d8a180f140e2eff299 (diff)
Add codecs to librbcodec.
Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97 Reviewed-on: http://gerrit.rockbox.org/137 Reviewed-by: Nils Wallménius <nils@rockbox.org> Tested-by: Nils Wallménius <nils@rockbox.org>
Diffstat (limited to 'lib/rbcodec/codecs/libgme/gbs_emu.c')
-rw-r--r--lib/rbcodec/codecs/libgme/gbs_emu.c452
1 files changed, 452 insertions, 0 deletions
diff --git a/lib/rbcodec/codecs/libgme/gbs_emu.c b/lib/rbcodec/codecs/libgme/gbs_emu.c
new file mode 100644
index 0000000000..7a6d484673
--- /dev/null
+++ b/lib/rbcodec/codecs/libgme/gbs_emu.c
@@ -0,0 +1,452 @@
+// Game_Music_Emu 0.5.2. http://www.slack.net/~ant/
+
+#include "gbs_emu.h"
+
+#include "blargg_endian.h"
+
+/* Copyright (C) 2003-2006 Shay Green. this module is free software; you
+can redistribute it and/or modify it under the terms of the GNU Lesser
+General Public License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version. this
+module is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
+details. You should have received a copy of the GNU Lesser General Public
+License along with this module; if not, write to the Free Software Foundation,
+Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
+
+#include "blargg_source.h"
+
+const char gme_wrong_file_type [] = "Wrong file type for this emulator";
+
+int const idle_addr = 0xF00D;
+int const tempo_unit = 16;
+
+static void clear_track_vars( struct Gbs_Emu* this )
+{
+ this->current_track_ = -1;
+ track_stop( &this->track_filter );
+}
+
+void Gbs_init( struct Gbs_Emu* this )
+{
+ this->sample_rate_ = 0;
+ this->mute_mask_ = 0;
+ this->tempo_ = (int)(FP_ONE_TEMPO);
+
+ // Unload
+ this->header.timer_mode = 0;
+
+ // defaults
+ this->tfilter = *track_get_setup( &this->track_filter );
+ this->tfilter.max_initial = 21;
+ this->tfilter.lookahead = 6;
+ this->track_filter.silence_ignored_ = false;
+
+ Sound_set_gain( this, (int)(FP_ONE_GAIN*1.2) );
+
+ Rom_init( &this->rom, 0x4000 );
+
+ Apu_init( &this->apu );
+ Cpu_init( &this->cpu );
+
+ this->tempo = tempo_unit;
+ this->sound_hardware = sound_gbs;
+
+ // Reduce apu sound clicks?
+ Apu_reduce_clicks( &this->apu, true );
+
+ // clears fields
+ this->voice_count_ = 0;
+ this->voice_types_ = 0;
+ clear_track_vars( this );
+}
+
+static blargg_err_t check_gbs_header( void const* header )
+{
+ if ( memcmp( header, "GBS", 3 ) )
+ return gme_wrong_file_type;
+ return 0;
+}
+
+// Setup
+
+blargg_err_t Gbs_load_mem( struct Gbs_Emu* this, void* data, long size )
+{
+ // Unload
+ this->header.timer_mode = 0;
+ this->voice_count_ = 0;
+ this->track_count = 0;
+ this->m3u.size = 0;
+ clear_track_vars( this );
+
+ assert( offsetof (struct header_t,copyright [32]) == header_size );
+ RETURN_ERR( Rom_load( &this->rom, data, size, header_size, &this->header, 0 ) );
+
+ RETURN_ERR( check_gbs_header( &this->header ) );
+
+ /* Ignore warnings? */
+ /*if ( header_.vers != 1 )
+ warning( "Unknown file version" );
+
+ if ( header_.timer_mode & 0x78 )
+ warning( "Invalid timer mode" ); */
+
+ /* unsigned load_addr = get_le16( this->header.load_addr ); */
+ /* if ( (header_.load_addr [1] | header_.init_addr [1] | header_.play_addr [1]) > 0x7F ||
+ load_addr < 0x400 )
+ warning( "Invalid load/init/play address" ); */
+
+ unsigned load_addr = get_le16( this->header.load_addr );
+ /* if ( (this->header.load_addr [1] | this->header.init_addr [1] | this->header.play_addr [1]) > 0x7F ||
+ load_addr < 0x400 )
+ warning( "Invalid load/init/play address" ); */
+
+ this->cpu.rst_base = load_addr;
+ Rom_set_addr( &this->rom, load_addr );
+
+ this->voice_count_ = osc_count;
+ static int const types [osc_count] = {
+ wave_type+1, wave_type+2, wave_type+3, mixed_type+1
+ };
+ this->voice_types_ = types;
+
+ Apu_volume( &this->apu, this->gain_ );
+
+ // Change clock rate & setup buffer
+ this->clock_rate_ = 4194304;
+ Buffer_clock_rate( &this->stereo_buf, 4194304 );
+ RETURN_ERR( Buffer_set_channel_count( &this->stereo_buf, this->voice_count_, this->voice_types_ ) );
+ this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
+
+ // Post load
+ Sound_set_tempo( this, this->tempo_ );
+ Sound_mute_voices( this, this->mute_mask_ );
+
+ // Set track count
+ this->track_count = this->header.track_count;
+ return 0;
+}
+
+// Emulation
+
+// see gb_cpu_io.h for read/write functions
+
+void set_bank( struct Gbs_Emu* this, int n )
+{
+ addr_t addr = mask_addr( n * this->rom.bank_size, this->rom.mask );
+ if ( addr == 0 && this->rom.size > this->rom.bank_size )
+ addr = this->rom.bank_size; // MBC1&2 behavior, bank 0 acts like bank 1
+ Cpu_map_code( &this->cpu, this->rom.bank_size, this->rom.bank_size, Rom_at_addr( &this->rom, addr ) );
+}
+
+void update_timer( struct Gbs_Emu* this )
+{
+ this->play_period = 70224 / tempo_unit; /// 59.73 Hz
+
+ if ( this->header.timer_mode & 0x04 )
+ {
+ // Using custom rate
+ static byte const rates [4] = { 6, 0, 2, 4 };
+ // TODO: emulate double speed CPU mode rather than halving timer rate
+ int double_speed = this->header.timer_mode >> 7;
+ int shift = rates [this->ram [hi_page + 7] & 3] - double_speed;
+ this->play_period = (256 - this->ram [hi_page + 6]) << shift;
+ }
+
+ this->play_period *= this->tempo;
+}
+
+// Jumps to routine, given pointer to address in file header. Pushes idle_addr
+// as return address, NOT old PC.
+void jsr_then_stop( struct Gbs_Emu* this, byte const addr [] )
+{
+ check( this->cpu.r.sp == get_le16( this->header.stack_ptr ) );
+ this->cpu.r.pc = get_le16( addr );
+ write_mem( this, --this->cpu.r.sp, idle_addr >> 8 );
+ write_mem( this, --this->cpu.r.sp, idle_addr );
+}
+
+static blargg_err_t run_until( struct Gbs_Emu* this, int end )
+{
+ this->end_time = end;
+ Cpu_set_time( &this->cpu, Cpu_time( &this->cpu ) - end );
+ while ( true )
+ {
+ run_cpu( this );
+ if ( Cpu_time( &this->cpu ) >= 0 )
+ break;
+
+ if ( this->cpu.r.pc == idle_addr )
+ {
+ if ( this->next_play > this->end_time )
+ {
+ Cpu_set_time( &this->cpu, 0 );
+ break;
+ }
+
+ if ( Cpu_time( &this->cpu ) < this->next_play - this->end_time )
+ Cpu_set_time( &this->cpu, this->next_play - this->end_time );
+ this->next_play += this->play_period;
+ jsr_then_stop( this, this->header.play_addr );
+ }
+ else if ( this->cpu.r.pc > 0xFFFF )
+ {
+ /* warning( "PC wrapped around\n" ); */
+ this->cpu.r.pc &= 0xFFFF;
+ }
+ else
+ {
+ /* warning( "Emulation error (illegal/unsupported instruction)" ); */
+ this->cpu.r.pc = (this->cpu.r.pc + 1) & 0xFFFF;
+ Cpu_set_time( &this->cpu, Cpu_time( &this->cpu ) + 6 );
+ }
+ }
+
+ return 0;
+}
+
+static blargg_err_t end_frame( struct Gbs_Emu* this, int end )
+{
+ RETURN_ERR( run_until( this, end ) );
+
+ this->next_play -= end;
+ if ( this->next_play < 0 ) // happens when play routine takes too long
+ {
+ #if !defined(GBS_IGNORE_STARVED_PLAY)
+ check( false );
+ #endif
+ this->next_play = 0;
+ }
+
+ Apu_end_frame( &this->apu, end );
+
+ return 0;
+}
+
+blargg_err_t run_clocks( struct Gbs_Emu* this, blip_time_t duration )
+{
+ return end_frame( this, duration );
+}
+
+blargg_err_t play_( void* emu, int count, sample_t* out )
+{
+ struct Gbs_Emu* this = (struct Gbs_Emu*) emu;
+
+ int remain = count;
+ while ( remain )
+ {
+ Buffer_disable_immediate_removal( &this->stereo_buf );
+ remain -= Buffer_read_samples( &this->stereo_buf, &out [count - remain], remain );
+ if ( remain )
+ {
+ if ( this->buf_changed_count != Buffer_channels_changed_count( &this->stereo_buf ) )
+ {
+ this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
+
+ // Remute voices
+ Sound_mute_voices( this, this->mute_mask_ );
+ }
+ int msec = Buffer_length( &this->stereo_buf );
+ blip_time_t clocks_emulated = msec * this->clock_rate_ / 1000 - 100;
+ RETURN_ERR( run_clocks( this, clocks_emulated ) );
+ assert( clocks_emulated );
+ Buffer_end_frame( &this->stereo_buf, clocks_emulated );
+ }
+ }
+ return 0;
+}
+
+blargg_err_t Gbs_set_sample_rate( struct Gbs_Emu* this, int rate )
+{
+ require( !this->sample_rate_ ); // sample rate can't be changed once set
+ Buffer_init( &this->stereo_buf );
+ RETURN_ERR( Buffer_set_sample_rate( &this->stereo_buf, rate, 1000 / 20 ) );
+
+ // Set bass frequency
+ Buffer_bass_freq( &this->stereo_buf, 300 );
+
+ this->sample_rate_ = rate;
+ RETURN_ERR( track_init( &this->track_filter, this ) );
+ this->tfilter.max_silence = 6 * stereo * this->sample_rate_;
+ return 0;
+}
+
+
+// Sound
+
+void Sound_mute_voice( struct Gbs_Emu* this, int index, bool mute )
+{
+ require( (unsigned) index < (unsigned) this->voice_count_ );
+ int bit = 1 << index;
+ int mask = this->mute_mask_ | bit;
+ if ( !mute )
+ mask ^= bit;
+ Sound_mute_voices( this, mask );
+}
+
+void Sound_mute_voices( struct Gbs_Emu* this, int mask )
+{
+ require( this->sample_rate_ ); // sample rate must be set first
+ this->mute_mask_ = mask;
+
+ int i;
+ for ( i = this->voice_count_; i--; )
+ {
+ if ( mask & (1 << i) )
+ {
+ Apu_set_output( &this->apu, i, 0, 0, 0 );
+ }
+ else
+ {
+ struct channel_t ch = Buffer_channel( &this->stereo_buf, i );
+ assert( (ch.center && ch.left && ch.right) ||
+ (!ch.center && !ch.left && !ch.right) ); // all or nothing
+ Apu_set_output( &this->apu, i, ch.center, ch.left, ch.right );
+ }
+ }
+}
+
+void Sound_set_tempo( struct Gbs_Emu* this, int t )
+{
+ require( this->sample_rate_ ); // sample rate must be set first
+ int const min = (int)(FP_ONE_TEMPO*0.02);
+ int const max = (int)(FP_ONE_TEMPO*4.00);
+ if ( t < min ) t = min;
+ if ( t > max ) t = max;
+ this->tempo_ = t;
+
+ this->tempo = (int) ((tempo_unit * FP_ONE_TEMPO) / t);
+ Apu_set_tempo( &this->apu, t );
+ update_timer( this );
+}
+
+blargg_err_t Gbs_start_track( struct Gbs_Emu* this, int track )
+{
+ clear_track_vars( this );
+
+ // Remap track if playlist available
+ if ( this->m3u.size > 0 ) {
+ struct entry_t* e = &this->m3u.entries[track];
+ track = e->track;
+ }
+
+ this->current_track_ = track;
+ Buffer_clear( &this->stereo_buf );
+
+ // Reset APU to state expected by most rips
+ static byte const sound_data [] = {
+ 0x80, 0xBF, 0x00, 0x00, 0xB8, // square 1 DAC disabled
+ 0x00, 0x3F, 0x00, 0x00, 0xB8, // square 2 DAC disabled
+ 0x7F, 0xFF, 0x9F, 0x00, 0xB8, // wave DAC disabled
+ 0x00, 0xFF, 0x00, 0x00, 0xB8, // noise DAC disabled
+ 0x77, 0xFF, 0x80, // max volume, all chans in center, power on
+ };
+
+ enum sound_t mode = this->sound_hardware;
+ if ( mode == sound_gbs )
+ mode = (this->header.timer_mode & 0x80) ? sound_cgb : sound_dmg;
+
+ Apu_reset( &this->apu, (enum gb_mode_t) mode, false );
+ Apu_write_register( &this->apu, 0, 0xFF26, 0x80 ); // power on
+ int i;
+ for ( i = 0; i < (int) sizeof sound_data; i++ )
+ Apu_write_register( &this->apu, 0, i + io_addr, sound_data [i] );
+ Apu_end_frame( &this->apu, 1 ); // necessary to get click out of the way */
+
+ memset( this->ram, 0, 0x4000 );
+ memset( this->ram + 0x4000, 0xFF, 0x1F80 );
+ memset( this->ram + 0x5F80, 0, sizeof this->ram - 0x5F80 );
+ this->ram [hi_page] = 0; // joypad reads back as 0
+ this->ram [idle_addr - ram_addr] = 0xED; // illegal instruction
+ this->ram [hi_page + 6] = this->header.timer_modulo;
+ this->ram [hi_page + 7] = this->header.timer_mode;
+
+ Cpu_reset( &this->cpu, this->rom.unmapped );
+ Cpu_map_code( &this->cpu, ram_addr, 0x10000 - ram_addr, this->ram );
+ Cpu_map_code( &this->cpu, 0, this->rom.bank_size, Rom_at_addr( &this->rom, 0 ) );
+ set_bank( this, this->rom.size > this->rom.bank_size );
+
+ update_timer( this );
+ this->next_play = this->play_period;
+ this->cpu.r.rp.fa = track;
+ this->cpu.r.sp = get_le16( this->header.stack_ptr );
+ this->cpu_time = 0;
+ jsr_then_stop( this, this->header.init_addr );
+
+ // convert filter times to samples
+ struct setup_t s = this->tfilter;
+ s.max_initial *= this->sample_rate_ * stereo;
+ #ifdef GME_DISABLE_SILENCE_LOOKAHEAD
+ s.lookahead = 1;
+ #endif
+ track_setup( &this->track_filter, &s );
+
+ return track_start( &this->track_filter );
+}
+
+
+// Track
+
+static int msec_to_samples( int msec, int sample_rate )
+{
+ int sec = msec / 1000;
+ msec -= sec * 1000;
+ return (sec * sample_rate + msec * sample_rate / 1000) * stereo;
+}
+
+int Track_tell( struct Gbs_Emu* this )
+{
+ int rate = this->sample_rate_ * stereo;
+ int sec = track_sample_count( &this->track_filter ) / rate;
+ return sec * 1000 + (track_sample_count( &this->track_filter ) - sec * rate) * 1000 / rate;
+}
+
+blargg_err_t Track_seek( struct Gbs_Emu* this, int msec )
+{
+ int time = msec_to_samples( msec, this->sample_rate_ );
+ if ( time < track_sample_count( &this->track_filter ) )
+ RETURN_ERR( Gbs_start_track( this, this->current_track_ ) );
+ return Track_skip( this, time - track_sample_count( &this->track_filter ) );
+}
+
+blargg_err_t skip_( void* emu, int count )
+{
+ struct Gbs_Emu* this = (struct Gbs_Emu*) emu;
+
+ // for long skip, mute sound
+ const int threshold = 32768;
+ if ( count > threshold )
+ {
+ int saved_mute = this->mute_mask_;
+ Sound_mute_voices( this, ~0 );
+
+ int n = count - threshold/2;
+ n &= ~(2048-1); // round to multiple of 2048
+ count -= n;
+ RETURN_ERR( skippy_( &this->track_filter, n ) );
+
+ Sound_mute_voices( this, saved_mute );
+ }
+
+ return skippy_( &this->track_filter, count );
+}
+
+blargg_err_t Track_skip( struct Gbs_Emu* this, int count )
+{
+ require( this->current_track_ >= 0 ); // start_track() must have been called already
+ return track_skip( &this->track_filter, count );
+}
+
+void Track_set_fade( struct Gbs_Emu* this, int start_msec, int length_msec )
+{
+ track_set_fade( &this->track_filter, msec_to_samples( start_msec, this->sample_rate_ ),
+ length_msec * this->sample_rate_ / (1000 / stereo) );
+}
+
+blargg_err_t Gbs_play( struct Gbs_Emu* this, int out_count, sample_t* out )
+{
+ require( this->current_track_ >= 0 );
+ require( out_count % stereo == 0 );
+ return track_play( &this->track_filter, out_count, out );
+}