diff options
author | Karl Kurbjun <kkurbjun@gmail.com> | 2008-09-26 03:08:19 +0000 |
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committer | Karl Kurbjun <kkurbjun@gmail.com> | 2008-09-26 03:08:19 +0000 |
commit | 3ef51c5cbb67e03ab40b45714f05b589e044550f (patch) | |
tree | 9e31571ab46e53157072b9eceb183c2d8e0bbd11 /firmware/target/arm/s3c2440 | |
parent | 143b8f1c305cf740b2598fafa6ccc517b8915f1a (diff) |
Add the shutdown routine necessary when bootloader is flashed. Normal build/bootloader still operate as expected.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18651 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'firmware/target/arm/s3c2440')
-rw-r--r-- | firmware/target/arm/s3c2440/gigabeat-fx/power-meg-fx.c | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/firmware/target/arm/s3c2440/gigabeat-fx/power-meg-fx.c b/firmware/target/arm/s3c2440/gigabeat-fx/power-meg-fx.c index d920b005f6..544869ab6c 100644 --- a/firmware/target/arm/s3c2440/gigabeat-fx/power-meg-fx.c +++ b/firmware/target/arm/s3c2440/gigabeat-fx/power-meg-fx.c @@ -64,12 +64,23 @@ bool ide_powered(void) void power_off(void) { + int(*reboot_point)(void); + reboot_point=(void*)(unsigned char*) 0x00000000; /* turn off backlight and wait for 1 second */ _backlight_off(); _buttonlight_off(); sleep(HZ); - /* set SLEEP bit to on in CLKCON to turn off */ + + /* Rockbox never properly shutdown the player. When the sleep bit is set + * the player actually wakes up in some type of "zombie" state + * because the shutdown routine is not set up properly. So far the + * shutdown routines tried leave the player consuming excess power + * so we rely on the OF to shut everything down instead. (mmu apears to be + * reset when the sleep bit is set) + */ CLKCON |=(1<<3); + + reboot_point(); } #else /* SIMULATOR */ |