diff options
author | Alexander Levin <al.le@rockbox.org> | 2009-07-11 16:46:19 +0000 |
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committer | Alexander Levin <al.le@rockbox.org> | 2009-07-11 16:46:19 +0000 |
commit | cc7c665d9b5e6d801f248799dabe05e3729bb1c8 (patch) | |
tree | 3c82c6774acc78e814bad736496c693877295866 /firmware/sound.c | |
parent | 17ac0d7ff9604664a1894fd49883e44291f06451 (diff) |
Improvements to the pitch screen UI (FS#10359 by David Johnston)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21781 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'firmware/sound.c')
-rw-r--r-- | firmware/sound.c | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/firmware/sound.c b/firmware/sound.c index f4a2f87ca5..6a2f03df00 100644 --- a/firmware/sound.c +++ b/firmware/sound.c @@ -25,6 +25,8 @@ #include "sound.h" #include "logf.h" #include "system.h" +/* for the pitch and speed precision #defines: */ +#include "pitchscreen.h" #ifndef SIMULATOR #include "i2c.h" #include "mas.h" @@ -159,6 +161,7 @@ sound_set_type* sound_get_fn(int setting) #if CONFIG_CODEC == SWCODEC /* Copied from dsp.h, nasty nasty, but we don't want to include dsp.h */ + enum { DSP_CALLBACK_SET_PRESCALE = 0, DSP_CALLBACK_SET_BASS, @@ -698,18 +701,18 @@ int sound_val2phys(int setting, int value) crystal frequency than we actually have. It will adjust its internal parameters and the result is that the audio is played at another pitch. - The pitch value is in tenths of percent. + The pitch value precision is based on PITCH_SPEED_PRECISION (in dsp.h) */ -static int last_pitch = 1000; +static int last_pitch = PITCH_SPEED_100; -void sound_set_pitch(int pitch) +void sound_set_pitch(int32_t pitch) { unsigned long val; if (pitch != last_pitch) { /* Calculate the new (bogus) frequency */ - val = 18432 * 1000 / pitch; + val = 18432 * PITCH_SPEED_100 / pitch; mas_writemem(MAS_BANK_D0, MAS_D0_OFREQ_CONTROL, &val, 1); @@ -721,19 +724,19 @@ void sound_set_pitch(int pitch) } } -int sound_get_pitch(void) +int32_t sound_get_pitch(void) { return last_pitch; } #else /* SIMULATOR */ -void sound_set_pitch(int pitch) +void sound_set_pitch(int32_t pitch) { (void)pitch; } -int sound_get_pitch(void) +int32_t sound_get_pitch(void) { - return 1000; + return PITCH_SPEED_100; } #endif /* SIMULATOR */ #endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */ |