diff options
author | Thomas Martitz <kugel@rockbox.org> | 2013-01-31 07:24:19 +0100 |
---|---|---|
committer | Thomas Martitz <kugel@rockbox.org> | 2013-12-14 23:11:31 +0100 |
commit | 50eb528bc1f9d2f7b7260eff8b85a5ed5b96e679 (patch) | |
tree | 47b53d62c0880a3ea6b9e761efdf0628855d13e0 /firmware/drivers/lcd-scroll.c | |
parent | 26801b3bd8f11fe680146086aa0a2fd12e7de289 (diff) |
scroll_engine: Major rework to support pixel-based scrolling and scroll callbacks.
Much of the scrolling work is moved from lcd-bitmap-common to lcd-scroll.c,
a small scroll callback routine remains. This callback can potentially be
overridden by more extensive scrollers.
The callback also gets fed with pixel-based scrolling information, which
finally removes the strict line-based nature of the scroll engine. Along with
this is the change from scroll_stop_viewport_line() to scroll_stop_viewport_rect()
which works on a pixel-based rectangle instead of lines.
The ultimate goal is to move most of the scroll work to apps, which can
much better decide which line decorations to apply etc. This work is laying
the ground work.
Change-Id: I3b2885cf7d8696ddd9253d5a9a73318d3d42831a
Diffstat (limited to 'firmware/drivers/lcd-scroll.c')
-rw-r--r-- | firmware/drivers/lcd-scroll.c | 111 |
1 files changed, 97 insertions, 14 deletions
diff --git a/firmware/drivers/lcd-scroll.c b/firmware/drivers/lcd-scroll.c index ffd4663c79..31c2cf20b0 100644 --- a/firmware/drivers/lcd-scroll.c +++ b/firmware/drivers/lcd-scroll.c @@ -54,30 +54,27 @@ void LCDFN(scroll_stop)(void) LCDFN(scroll_info).lines = 0; } -/* Stop scrolling line y in the specified viewport, or all lines if y < 0 */ -void LCDFN(scroll_stop_viewport_line)(const struct viewport *current_vp, int line) +/* Clears scrolling lines that intersect with the area */ +void LCDFN(scroll_stop_viewport_rect)(const struct viewport *vp, int x, int y, int width, int height) { int i = 0; - while (i < LCDFN(scroll_info).lines) { - struct viewport *vp = LCDFN(scroll_info).scroll[i].vp; - if (((vp == current_vp)) && - ((line < 0) || (LCDFN(scroll_info).scroll[i].y == line))) + struct scrollinfo *s = &LCDFN(scroll_info).scroll[i]; + /* check if the specified area crosses the viewport in some way */ + if (s->vp == vp + && (x < (s->x+s->width) && (x+width) >= s->x) + && (y < (s->y+s->height) && (y+height) >= s->y)) { /* If i is not the last active line in the array, then move - the last item to position i */ + the last item to position i. This compacts + the scroll array at the same time of removing the line */ if ((i + 1) != LCDFN(scroll_info).lines) { LCDFN(scroll_info).scroll[i] = LCDFN(scroll_info).scroll[LCDFN(scroll_info).lines-1]; } LCDFN(scroll_info).lines--; - - /* A line can only appear once, so we're done, - * unless we are clearing the whole viewport */ - if (line >= 0) - return ; } else { @@ -87,9 +84,9 @@ void LCDFN(scroll_stop_viewport_line)(const struct viewport *current_vp, int lin } /* Stop all scrolling lines in the specified viewport */ -void LCDFN(scroll_stop_viewport)(const struct viewport *current_vp) +void LCDFN(scroll_stop_viewport)(const struct viewport *vp) { - LCDFN(scroll_stop_viewport_line)(current_vp, -1); + LCDFN(scroll_stop_viewport_rect)(vp, 0, 0, vp->width, vp->height); } void LCDFN(scroll_speed)(int speed) @@ -125,3 +122,89 @@ void LCDFN(jump_scroll_delay)(int ms) LCDFN(scroll_info).jump_scroll_delay = ms / (HZ / 10); } #endif + +static void LCDFN(scroll_worker)(void) +{ + int index, width; + bool makedelay; + static char line_buf[SCROLL_LINE_SIZE]; + bool is_default; + struct scroll_screen_info *si = &LCDFN(scroll_info); + struct scrollinfo *s; + struct viewport *vp; + + unsigned fg_pattern, bg_pattern, drawmode; + + for ( index = 0; index < si->lines; index++ ) { + s = &si->scroll[index]; + + /* check pause */ + if (TIME_BEFORE(current_tick, s->start_tick)) + continue; + + s->start_tick = current_tick; + + /* this runs out of the ui thread, thus we need to + * save and restore the current viewport since the ui thread + * is unaware of the swapped viewports. the vp must + * be switched early so that lcd_getstringsize() picks the + * correct font */ + vp = LCDFN(get_viewport)(&is_default); + LCDFN(set_viewport)(s->vp); + + width = LCDFN(getstringsize)(s->linebuffer, NULL, NULL); + makedelay = false; + + if (s->backward) + s->offset -= si->step; + else + s->offset += si->step; + + if (s->bidir) { /* scroll bidirectional */ + + s->line = s->linebuffer; + if (s->offset <= 0) { + /* at beginning of line */ + s->offset = 0; + s->backward = false; + makedelay = true; + } + else if (s->offset >= width - (s->width - s->x)) { + /* at end of line */ + s->offset = width - (s->width - s->x); + s->backward = true; + makedelay = true; + } + } + else { + + snprintf(line_buf, sizeof(line_buf)-1, "%s%s%s", + s->linebuffer, " ", s->linebuffer); + s->line = line_buf; + width += LCDFN(getstringsize)(" ", NULL, NULL); + /* scroll forward the whole time */ + if (s->offset >= width) { + s->offset = 0; + makedelay = true; + } + } + + /* Stash and restore these three, so that the scroll_func + * can do whatever it likes without destroying the state */ + fg_pattern = s->vp->fg_pattern; + bg_pattern = s->vp->bg_pattern; + drawmode = s->vp->drawmode; + + s->scroll_func(s); + LCDFN(update_viewport_rect)(s->x, s->y, s->width, s->height); + + s->vp->fg_pattern = fg_pattern; + s->vp->bg_pattern = bg_pattern; + s->vp->drawmode = drawmode; + + LCDFN(set_viewport)(vp); + + if (makedelay) + s->start_tick += si->delay + si->ticks; + } +} |