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authorMichael Sevakis <jethead71@rockbox.org>2007-05-09 03:44:44 +0000
committerMichael Sevakis <jethead71@rockbox.org>2007-05-09 03:44:44 +0000
commite486ed0453cf94ec7f4f49fded0f4a66e2df8759 (patch)
treedb9905f06b5255cd1ee1ccd5c40a0b0f9bb09742 /apps
parenta21871ceaae57577fb6cfd240548902621b1ffa5 (diff)
SWCODEC Playback: Put a stop to the resume deadlock however crudely. Clean some unused lines out that no longer compatible.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13364 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r--apps/playback.c95
1 files changed, 39 insertions, 56 deletions
diff --git a/apps/playback.c b/apps/playback.c
index 396a1cbc9a..45dac2b48b 100644
--- a/apps/playback.c
+++ b/apps/playback.c
@@ -101,11 +101,11 @@
/* macros to enable logf for queues
logging on SYS_TIMEOUT can be disabled */
-#ifdef SIMULATOR
+#if 1//def SIMULATOR
/* Define this for logf output of all queuing except SYS_TIMEOUT */
#define PLAYBACK_LOGQUEUES
/* Define this to logf SYS_TIMEOUT messages */
-#define PLAYBACK_LOGQUEUES_SYS_TIMEOUT
+//#define PLAYBACK_LOGQUEUES_SYS_TIMEOUT
#endif
#ifdef PLAYBACK_LOGQUEUES
@@ -138,15 +138,11 @@ enum {
Q_AUDIO_FLUSH,
Q_AUDIO_TRACK_CHANGED,
Q_AUDIO_DIR_SKIP,
- Q_AUDIO_UNUSED_0, /* Free. Previously Q_AUDIO_NEW_PLAYLIST */
Q_AUDIO_POSTINIT,
Q_AUDIO_FILL_BUFFER,
#if MEM > 8
Q_AUDIO_FILL_BUFFER_IF_ACTIVE_ATA,
#endif
-#if 0
- Q_CODEC_REQUEST_PENDING,
-#endif
Q_CODEC_REQUEST_COMPLETE,
Q_CODEC_REQUEST_FAILED,
@@ -668,7 +664,7 @@ void audio_play(long offset)
#endif
/* Start playback */
- LOGFQUEUE("audio >| audio Q_AUDIO_PLAY: %l", offset);
+ LOGFQUEUE("audio >| audio Q_AUDIO_PLAY: %ld", offset);
/* Don't return until playback has actually started */
queue_send(&audio_queue, Q_AUDIO_PLAY, offset);
}
@@ -1579,11 +1575,14 @@ static void codec_advance_buffer_callback(size_t amount)
if (amount > CUR_TI->available)
{
- intptr_t result;
- LOGFQUEUE("codec >| audio Q_AUDIO_REBUFFER_SEEK");
-
- result = queue_send(&audio_queue, Q_AUDIO_REBUFFER_SEEK,
- ci.curpos + amount);
+ intptr_t result = Q_CODEC_REQUEST_FAILED;
+
+ if (!ci.stop_codec)
+ {
+ LOGFQUEUE("codec >| audio Q_AUDIO_REBUFFER_SEEK");
+ result = queue_send(&audio_queue, Q_AUDIO_REBUFFER_SEEK,
+ ci.curpos + amount);
+ }
switch (result)
{
@@ -1722,10 +1721,14 @@ static bool codec_seek_buffer_callback(size_t newpos)
/* We need to reload the song. */
if (newpos < CUR_TI->start_pos)
{
- intptr_t result;
-
- LOGFQUEUE("codec >| audio Q_AUDIO_REBUFFER_SEEK");
- result = queue_send(&audio_queue, Q_AUDIO_REBUFFER_SEEK, newpos);
+ intptr_t result = Q_CODEC_REQUEST_FAILED;
+
+ if (!ci.stop_codec)
+ {
+ LOGFQUEUE("codec >| audio Q_AUDIO_REBUFFER_SEEK");
+ result = queue_send(&audio_queue, Q_AUDIO_REBUFFER_SEEK,
+ newpos);
+ }
switch (result)
{
@@ -1862,7 +1865,7 @@ static void codec_track_skip_done(bool was_manual)
static bool codec_load_next_track(void)
{
- intptr_t result;
+ intptr_t result = Q_CODEC_REQUEST_FAILED;
prev_track_elapsed = CUR_TI->id3.elapsed;
@@ -1880,24 +1883,13 @@ static bool codec_load_next_track(void)
ci.new_track++;
automatic_skip = true;
}
-
- trigger_cpu_boost();
- LOGFQUEUE("codec >| audio Q_AUDIO_CHECK_NEW_TRACK");
- result = queue_send(&audio_queue, Q_AUDIO_CHECK_NEW_TRACK, 0);
-#if 0 /* Q_CODEC_REQUEST_PENDING never posted anyway */
- while (1)
+ if (!ci.stop_codec)
{
- queue_wait(&codec_callback_queue, &ev);
- if (ev.id == Q_CODEC_REQUEST_PENDING)
- {
- if (!automatic_skip)
- pcmbuf_play_stop();
- }
- else
- break;
+ trigger_cpu_boost();
+ LOGFQUEUE("codec >| audio Q_AUDIO_CHECK_NEW_TRACK");
+ result = queue_send(&audio_queue, Q_AUDIO_CHECK_NEW_TRACK, 0);
}
-#endif
switch (result)
{
@@ -3003,27 +2995,6 @@ static void audio_rebuffer(void)
{
logf("Forcing rebuffer");
-#if 0
- /* Notify the codec that this will take a while */
- /* Currently this can cause some problems (logf in reverse order):
- * Codec load error:-1
- * Codec load disk
- * Codec: Unsupported
- * Codec finished
- * New codec:0/3
- * Clearing tracks:7/7, 1
- * Forcing rebuffer
- * Check new track buffer
- * Request new track
- * Clearing tracks:5/5, 0
- * Starting buffer fill
- * Clearing tracks:5/5, 1
- * Re-buffering song w/seek
- */
- if (!filling)
- queue_post(&codec_callback_queue, Q_CODEC_REQUEST_PENDING, 0);
-#endif
-
/* Stop in progress fill, and clear open file descriptor */
if (current_fd >= 0)
{
@@ -3272,8 +3243,10 @@ static void audio_stop_codec_flush(void)
{
ci.stop_codec = true;
pcmbuf_pause(true);
+
while (audio_codec_loaded)
yield();
+
/* If the audio codec is not loaded any more, and the audio is still
* playing, it is now and _only_ now safe to call this function from the
* audio thread */
@@ -3287,9 +3260,18 @@ static void audio_stop_playback(void)
/* If we were playing, save resume information */
if (playing)
{
+ struct mp3entry *id3 = NULL;
+
+ if (!playlist_end || !ci.stop_codec)
+ {
+ /* Set this early, the outside code yields and may allow the codec
+ to try to wait for a reply on a buffer wait */
+ ci.stop_codec = true;
+ id3 = audio_current_track();
+ }
+
/* Save the current playing spot, or NULL if the playlist has ended */
- playlist_update_resume_info(
- (playlist_end && ci.stop_codec)?NULL:audio_current_track());
+ playlist_update_resume_info(id3);
/* Increment index so runtime info is saved in audio_clear_track_entries().
* Done here, as audio_stop_playback() may be called more than once.
@@ -3703,7 +3685,8 @@ static void audio_thread(void)
#ifndef SIMULATOR
case SYS_USB_CONNECTED:
LOGFQUEUE("audio < SYS_USB_CONNECTED");
- audio_stop_playback();
+ if (playing)
+ audio_stop_playback();
usb_acknowledge(SYS_USB_CONNECTED_ACK);
usb_wait_for_disconnect(&audio_queue);
break ;