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authorBjörn Stenberg <bjorn@haxx.se>2008-11-10 15:54:43 +0000
committerBjörn Stenberg <bjorn@haxx.se>2008-11-10 15:54:43 +0000
commitdd226ea7355f7fe4c4c0f8b52a2f776470ed9829 (patch)
treebf780254bfd27f22b453b9c0f3885eec7b843190 /apps
parent889b8c96da5ed39d249f7b59c77316f63b7178f7 (diff)
Removing deprecated code.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19068 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r--apps/plugins/midi2wav.c235
1 files changed, 0 insertions, 235 deletions
diff --git a/apps/plugins/midi2wav.c b/apps/plugins/midi2wav.c
deleted file mode 100644
index cee9d28b20..0000000000
--- a/apps/plugins/midi2wav.c
+++ /dev/null
@@ -1,235 +0,0 @@
-/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
- *
- * Copyright (C) 2005 Stepan Moskovchenko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ****************************************************************************/
-
-#define SAMPLE_RATE 22050
-#define MAX_VOICES 100
-
-
-/* Only define LOCAL_DSP on Simulator or else we're asking for trouble */
-#if defined(SIMULATOR)
- /*Enable this to write to the soundcard via a /dsv/dsp symlink in */
- /*#define LOCAL_DSP */
-#endif
-
-
-#if defined(LOCAL_DSP)
-/* This is for writing to the DSP directly from the Simulator */
-#include <stdio.h>
-#include <stdlib.h>
-#include <linux/soundcard.h>
-#include <sys/ioctl.h>
-#endif
-
-#include "../../firmware/export/system.h"
-
-#include "../../plugin.h"
-
-/*#include "../codecs/lib/xxx2wav.h" */
-
-PLUGIN_HEADER
-
-int numberOfSamples IDATA_ATTR;
-long bpm;
-
-#include "midi/midiutil.c"
-#include "midi/guspat.h"
-#include "midi/guspat.c"
-#include "midi/sequencer.c"
-#include "midi/midifile.c"
-#include "midi/synth.c"
-
-
-int fd=-1; /* File descriptor where the output is written */
-
-extern long tempo; /* The sequencer keeps track of this */
-
-const struct plugin_api * rb;
-
-
-enum plugin_status plugin_start(const struct plugin_api* api, const void* parameter)
-{
- (void)parameter;
- rb = api;
-
- if(parameter == NULL)
- {
- rb->splash(HZ*2, "Play .MID file");
- return PLUGIN_OK;
- }
-
- rb->splash(HZ, parameter);
- if(midimain(parameter) == -1)
- {
- return PLUGIN_ERROR;
- }
- rb->splash(HZ*3, "FINISHED PLAYING");
- /* Return PLUGIN_USB_CONNECTED to force a file-tree refresh */
- return PLUGIN_USB_CONNECTED;
-}
-
-signed char outputBuffer[3000] IDATA_ATTR; /* signed char.. gonna run out of iram ... ! */
-
-
-int currentSample IDATA_ATTR;
-int outputBufferPosition IDATA_ATTR;
-int outputSampleOne IDATA_ATTR;
-int outputSampleTwo IDATA_ATTR;
-
-
-int midimain(void * filename)
-{
-
- printf("\nHello.\n");
-
- rb->splash(HZ/5, "LOADING MIDI");
-
- struct MIDIfile * mf = loadFile(filename);
-
- rb->splash(HZ/5, "LOADING PATCHES");
- if (initSynth(mf, ROCKBOX_DIR "/patchset/patchset.cfg",
- ROCKBOX_DIR "/patchset/drums.cfg") == -1)
- {
- return -1;
- }
-
-/*
- * This lets you hear the music through the sound card if you are on Simulator
- * Make a symlink, archos/dsp.raw and make it point to /dev/dsp or whatever
- * your sound device is.
- */
-
-#if defined(LOCAL_DSP)
- fd=rb->open("/dsp.raw", O_WRONLY);
- int arg, status;
- int bit, samp, ch;
-
- arg = 16; /* sample size */
- status = ioctl(fd, SOUND_PCM_WRITE_BITS, &arg);
- status = ioctl(fd, SOUND_PCM_READ_BITS, &arg);
- bit=arg;
-
-
- arg = 2; /* Number of channels, 1=mono */
- status = ioctl(fd, SOUND_PCM_WRITE_CHANNELS, &arg);
- status = ioctl(fd, SOUND_PCM_READ_CHANNELS, &arg);
- ch=arg;
-
- arg = SAMPLE_RATE; /* Yeah. sampling rate */
- status = ioctl(fd, SOUND_PCM_WRITE_RATE, &arg);
- status = ioctl(fd, SOUND_PCM_READ_RATE, &arg);
- samp=arg;
-#else
-
-/* xxx2wav stuff, removed for now, will move to the real way of outputting sound soon */
-/*
- file_info_struct file_info;
- file_info.samplerate = SAMPLE_RATE;
- file_info.infile = fd;
- file_info.channels = 2;
- file_info.bitspersample = 16;
- local_init("/miditest.tmp", "/miditest.wav", &file_info, rb);
- fd = file_info.outfile;
-*/
-#endif
-
-
- rb->splash(HZ/5, "I hope this works...");
-
-
-
-
- /*
- * tick() will do one MIDI clock tick. Then, there's a loop here that
- * will generate the right number of samples per MIDI tick. The whole
- * MIDI playback is timed in terms of this value.. there are no forced
- * delays or anything. It just produces enough samples for each tick, and
- * the playback of these samples is what makes the timings right.
- *
- * This seems to work quite well.
- */
-
- printf("\nOkay, starting sequencing");
-
-
- currentSample=0; /* Sample counting variable */
- outputBufferPosition = 0;
-
-
- bpm=mf->div*1000000/tempo;
- numberOfSamples=SAMPLE_RATE/bpm;
-
-
-
- /* Tick() will return 0 if there are no more events left to play */
- while(tick(mf))
- {
- /*
- * Tempo recalculation moved to sequencer.c to be done on a tempo event only
- *
- */
- for(currentSample=0; currentSample<numberOfSamples; currentSample++)
- {
-
- synthSample(&outputSampleOne, &outputSampleTwo);
-
-
- /*
- * 16-bit audio because, well, it's better
- * But really because ALSA's OSS emulation sounds extremely
- * noisy and distorted when in 8-bit mode. I still do not know
- * why this happens.
- */
-
- outputBuffer[outputBufferPosition]=outputSampleOne&0XFF; /* Low byte first */
- outputBufferPosition++;
- outputBuffer[outputBufferPosition]=outputSampleOne>>8; /*High byte second */
- outputBufferPosition++;
-
- outputBuffer[outputBufferPosition]=outputSampleTwo&0XFF; /* Low byte first */
- outputBufferPosition++;
- outputBuffer[outputBufferPosition]=outputSampleTwo>>8; /*High byte second */
- outputBufferPosition++;
-
-
- /*
- * As soon as we produce 2000 bytes of sound,
- * write it to the sound card. Why 2000? I have
- * no idea. It's 1 AM and I am dead tired.
- */
- if(outputBufferPosition>=2000)
- {
- rb->write(fd, outputBuffer, 2000);
- outputBufferPosition=0;
- }
- }
- }
-
- printf("\n");
-
-#if !defined(LOCAL_DSP)
-
-/* again, xxx2wav stuff, removed for now */
-
- /* close_wav(&file_info); */
-#else
- rb->close(fd);
-#endif
- return 0;
-}