diff options
author | Martin Arver <martin.arver@gmail.com> | 2006-07-01 09:39:30 +0000 |
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committer | Martin Arver <martin.arver@gmail.com> | 2006-07-01 09:39:30 +0000 |
commit | d32149f6f2755a7436a3e87875843ff964dd6f9e (patch) | |
tree | 1c34f636d7aa1e28ba49f06589d059b498d5439b /apps | |
parent | 14c418bc8bc0c43e07f7b958cafc98c050c199a4 (diff) |
Remove Rockblox as it is superseeded by Tetrox
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10165 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r-- | apps/plugins/SOURCES | 1 | ||||
-rw-r--r-- | apps/plugins/rockblox.c | 461 |
2 files changed, 0 insertions, 462 deletions
diff --git a/apps/plugins/SOURCES b/apps/plugins/SOURCES index 713ac8df7b..526a127c7a 100644 --- a/apps/plugins/SOURCES +++ b/apps/plugins/SOURCES @@ -48,7 +48,6 @@ jewels.c minesweeper.c oscilloscope.c pong.c -rockblox.c sliding_puzzle.c snake.c snake2.c diff --git a/apps/plugins/rockblox.c b/apps/plugins/rockblox.c deleted file mode 100644 index b4caaf38f2..0000000000 --- a/apps/plugins/rockblox.c +++ /dev/null @@ -1,461 +0,0 @@ -/*************************************************************************** - * __________ __ ___. - * Open \______ \ ____ ____ | | _\_ |__ _______ ___ - * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / - * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < - * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ - * \/ \/ \/ \/ \/ - * $Id$ - * - * Copyright (C) 1999 Mattis Wadman (nappe@sudac.org) - * - * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se) - * - * All files in this archive are subject to the GNU General Public License. - * See the file COPYING in the source tree root for full license agreement. - * - * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY - * KIND, either express or implied. - * - ****************************************************************************/ -#include "plugin.h" - -#ifdef HAVE_LCD_BITMAP - -PLUGIN_HEADER - -#if (CONFIG_KEYPAD == IPOD_4G_PAD) || \ - (CONFIG_KEYPAD == IPOD_3G_PAD) -#define ROCKBLOX_OFF BUTTON_MENU -#define ROCKBLOX_UP BUTTON_SCROLL_BACK -#define ROCKBLOX_DOWN BUTTON_SCROLL_FWD -#define ROCKBLOX_LEFT BUTTON_LEFT -#define ROCKBLOX_RIGHT BUTTON_RIGHT -#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD) -#define ROCKBLOX_OFF BUTTON_POWER -#define ROCKBLOX_UP BUTTON_UP -#define ROCKBLOX_DOWN BUTTON_DOWN -#define ROCKBLOX_LEFT BUTTON_LEFT -#define ROCKBLOX_RIGHT BUTTON_RIGHT -#elif (CONFIG_KEYPAD == GIGABEAT_PAD) -#define ROCKBLOX_OFF BUTTON_A -#define ROCKBLOX_UP BUTTON_UP -#define ROCKBLOX_DOWN BUTTON_DOWN -#define ROCKBLOX_LEFT BUTTON_LEFT -#define ROCKBLOX_RIGHT BUTTON_RIGHT -#else -#define ROCKBLOX_OFF BUTTON_OFF -#define ROCKBLOX_UP BUTTON_UP -#define ROCKBLOX_DOWN BUTTON_DOWN -#define ROCKBLOX_LEFT BUTTON_LEFT -#define ROCKBLOX_RIGHT BUTTON_RIGHT -#endif - -static const int start_x = 5; -static const int start_y = 5; -static const int max_x = 4 * 17; -static const int max_y = 3 * 10; -static const short level_speeds[10] = { - 1000, 900, 800, 700, 600, 500, 400, 300, 250, 200 -}; -static const int blocks = 7; -static const int block_frames[7] = {1,2,2,2,4,4,4}; - -static int current_x, current_y, current_f, current_b; -static int level, score; -static int next_b, next_f; -static short lines; -static char virtual[LCD_WIDTH * LCD_HEIGHT]; -static struct plugin_api* rb; - -/* - block_data is built up the following way - - first array index specifies the block number - second array index specifies the rotation of the block - third array index specifies: - 0: x-coordinates of pixels - 1: y-coordinates of pixels - fourth array index specifies the coordinate of a pixel - - each block consists of four pixels whose relative coordinates are given - with block_data -*/ - -static const char block_data[7][4][2][4] = -{ - { - {{0,1,0,1},{0,0,1,1}} - }, - { - {{0,1,1,2},{1,1,0,0}}, - {{0,0,1,1},{0,1,1,2}} - }, - { - {{0,1,1,2},{0,0,1,1}}, - {{1,1,0,0},{0,1,1,2}} - }, - { - {{1,1,1,1},{0,1,2,3}}, - {{0,1,2,3},{2,2,2,2}} - }, - { - {{1,1,1,2},{2,1,0,0}}, - {{0,1,2,2},{1,1,1,2}}, - {{0,1,1,1},{2,2,1,0}}, - {{0,0,1,2},{0,1,1,1}} - }, - { - {{0,1,1,1},{0,0,1,2}}, - {{0,1,2,2},{1,1,1,0}}, - {{1,1,1,2},{0,1,2,2}}, - {{0,0,1,2},{2,1,1,1}} - }, - { - {{1,0,1,2},{0,1,1,1}}, - {{2,1,1,1},{1,0,1,2}}, - {{1,0,1,2},{2,1,1,1}}, - {{0,1,1,1},{1,0,1,2}} - } -}; - -static int t_rand(int range) -{ - return *rb->current_tick % range; -} - -static void draw_frame(int fstart_x,int fstop_x,int fstart_y,int fstop_y) -{ - rb->lcd_drawline(fstart_x, fstart_y, fstop_x, fstart_y); - rb->lcd_drawline(fstart_x, fstop_y, fstop_x, fstop_y); - - rb->lcd_drawline(fstart_x, fstart_y, fstart_x, fstop_y); - rb->lcd_drawline(fstop_x, fstart_y, fstop_x, fstop_y); - - rb->lcd_drawline(fstart_x - 1, fstart_y + 1, fstart_x - 1, fstop_y + 1); - rb->lcd_drawline(fstart_x - 1, fstop_y + 1, fstop_x - 1, fstop_y + 1); -} - -static void draw_block(int x, int y, int block, int frame, bool clear) -{ - int i, a, b; - - for(i=0;i < 4;i++) { - if (clear) - { - rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); - for (a = 0; a < 3; a++) - for (b = 0; b < 4; b++) - rb->lcd_drawpixel(start_x + x + block_data[block][frame][1][i] * 4 - b, - start_y + y + block_data[block][frame][0][i] * 3 + a); - rb->lcd_set_drawmode(DRMODE_SOLID); - } - else - { - for (a = 0; a < 3; a++) - for (b = 0; b < 4; b++) - rb->lcd_drawpixel(start_x+x+block_data[block][frame][1][i] * 4 - b, - start_y+y+block_data[block][frame][0][i] * 3 + a); - } - } -} - -static void to_virtual(void) -{ - int i, a, b; - - for(i = 0; i < 4; i++) - for (a = 0; a < 3; a++) - for (b = 0; b < 4; b++) - *(virtual + - (current_y + block_data[current_b][current_f][0][i] * 3 + a) * - max_x + current_x + block_data[current_b][current_f][1][i] * - 4 - b) = current_b + 1; -} - -static bool block_touch (int x, int y) -{ - int a,b; - for (a = 0; a < 4; a++) - for (b = 0; b < 3; b++) - if (*(virtual + (y + b) * max_x + (x - a)) != 0) - return true; - return false; -} - -static bool gameover(void) -{ - int i; - int frame, block, y, x; - - x = current_x; - y = current_y; - block = current_b; - frame = current_f; - - for(i = 0; i < 4; i++){ - /* Do we have blocks touching? */ - if(block_touch(x + block_data[block][frame][1][i] * 4, - y + block_data[block][frame][0][i] * 3)) - { - /* Are we at the top of the frame? */ - if(x + block_data[block][frame][1][i] * 4 >= max_x - 16) - { - /* Game over ;) */ - return true; - } - } - } - return false; -} - -static bool valid_position(int x, int y, int block, int frame) -{ - int i; - for(i=0;i < 4;i++) - if ((y + block_data[block][frame][0][i] * 3 > max_y - 3) || - (x + block_data[block][frame][1][i] * 4 > max_x - 4) || - (y + block_data[block][frame][0][i] * 3 < 0) || - (x + block_data[block][frame][1][i] * 4 < 4) || - block_touch (x + block_data[block][frame][1][i] * 4, - y + block_data[block][frame][0][i] * 3)) - { - return false; - } - return true; -} - -static void from_virtual(void) -{ - int x,y; - - for(y = 0; y < max_y; y++) - for(x = 1; x < max_x - 1; x++) - if(*(virtual + (y * max_x) + x) != 0) - { - rb->lcd_drawpixel(start_x + x, start_y + y); - } - else - { - rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); - rb->lcd_drawpixel(start_x + x, start_y + y); - rb->lcd_set_drawmode(DRMODE_SOLID); - } -} - -static void move_block(int x,int y,int f) -{ - int last_frame = current_f; - if(f != 0) - { - current_f += f; - if(current_f > block_frames[current_b]-1) - current_f = 0; - if(current_f < 0) - current_f = block_frames[current_b]-1; - } - - if(valid_position(current_x + x, current_y + y, current_b, current_f)) - { - draw_block(current_x,current_y,current_b,last_frame,true); - current_x += x; - current_y += y; - draw_block(current_x,current_y,current_b,current_f,false); - rb->lcd_update(); - } - else - current_f = last_frame; -} - -static void new_block(void) -{ - current_b = next_b; - current_f = next_f; - current_x = max_x - 16; - current_y = (int)12; - next_b = t_rand(blocks); - next_f = t_rand(block_frames[next_b]); - - rb->lcd_drawline (max_x + 7, start_y - 1, max_x + 29, start_y - 1); - rb->lcd_drawline (max_x + 29, start_y, max_x + 29, start_y + 14); - rb->lcd_drawline (max_x + 29, start_y + 14, max_x + 7, start_y + 14); - rb->lcd_drawline (max_x + 7, start_y + 14, max_x + 7, start_y - 1); - rb->lcd_drawline (max_x + 6, start_y + 15, max_x + 6, start_y); - rb->lcd_drawline (max_x + 6, start_y + 15, max_x + 28, start_y + 15); - - draw_block(max_x + 9, start_y - 4, current_b, current_f, true); - draw_block(max_x + 9, start_y - 4, next_b, next_f, false); - if(!valid_position(current_x, current_y, current_b, current_f)) - { - draw_block(current_x, current_y, current_b, current_f, false); - rb->lcd_update(); - } - else - draw_block(current_x, current_y, current_b, current_f, false); -} - -static int check_lines(void) -{ - int x,y,i,j; - bool line; - int lines = 0; - for(x = 0; x < max_x; x++) - { - line = true; - for(y = 0; y < max_y; y++) - { - if(*(virtual + y * max_x + x) == 0) - { - line = false; - break; - } - } - - if(line) - { - lines++; - /* move rows down */ - for(i = x; i < max_x - 1; i++) - for (j = 0; j < max_y; j++) - *(virtual + j * max_x + i)=*(virtual + j * max_x + (i + 1)); - - x--; /* re-check this line */ - } - } - - return lines / 4; -} - -static void move_down(void) -{ - int l; - char s[25]; - - if(!valid_position(current_x - 4, current_y, current_b, current_f)) - { - to_virtual(); - l = check_lines(); - if(l) - { - lines += l; - level = (int)lines/10; - if(level > 9) - level = 9; - from_virtual(); - score += l*l; - } - - rb->snprintf(s, sizeof(s), "%d Rows - Level %d", lines, level); - rb->lcd_putsxy(2, 42, s); - - new_block(); - move_block(0,0,0); - } - else - move_block(-4,0,0); -} - -static int game_loop(void) -{ - int button; - - while(1) - { - int count = 0; - while(count * 300 < level_speeds[level]) - { - button = rb->button_get_w_tmo(HZ/10); - switch(button) - { - case ROCKBLOX_OFF: - return PLUGIN_OK; - - case ROCKBLOX_UP: - case ROCKBLOX_UP | BUTTON_REPEAT: - move_block(0,-3,0); - break; - - case ROCKBLOX_DOWN: - case ROCKBLOX_DOWN | BUTTON_REPEAT: - move_block(0,3,0); - break; - - case ROCKBLOX_RIGHT: - case ROCKBLOX_RIGHT | BUTTON_REPEAT: - move_block(0,0,1); - break; - - case ROCKBLOX_LEFT: - case ROCKBLOX_LEFT | BUTTON_REPEAT: - move_down(); - break; - - default: - if (rb->default_event_handler(button) == SYS_USB_CONNECTED) - return PLUGIN_USB_CONNECTED; - break; - } - - count++; - } - - if(gameover()) - { - rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); - rb->lcd_fillrect(0, 52, LCD_WIDTH, LCD_HEIGHT - 52); - rb->lcd_set_drawmode(DRMODE_SOLID); - rb->lcd_putsxy(2, 52, "You lose!"); - rb->lcd_update(); - rb->sleep(HZ * 3); - return false; - } - - move_down(); - } - - return false; -} - -static void init_rockblox(void) -{ - rb->memset(&virtual, 0, sizeof(virtual)); - - current_x = 0; - current_y = 0; - current_f = 0; - current_b = 0; - level = 0; - lines = 0; - score = 0; - next_b = 0; - next_f = 0; -} - -enum plugin_status plugin_start(struct plugin_api* api, void* parameter) -{ - int ret; - - (void)parameter; - rb = api; - - /* Lets use the default font */ - rb->lcd_setfont(FONT_SYSFIXED); - - init_rockblox(); - - draw_frame(start_x, start_x + max_x - 1, start_y - 1, start_y + max_y); - rb->lcd_putsxy(2, 42, "0 Rows - Level 0"); - rb->lcd_update(); - - next_b = t_rand(blocks); - next_f = t_rand(block_frames[next_b]); - new_block(); - ret = game_loop(); - - rb->lcd_setfont(FONT_UI); - - return ret; -} - -#endif - |