diff options
author | Kevin Ferrare <kevin@rockbox.org> | 2009-10-29 02:21:47 +0000 |
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committer | Kevin Ferrare <kevin@rockbox.org> | 2009-10-29 02:21:47 +0000 |
commit | c4079e0b12bcef176fc8eaaa6ef17b465e15b730 (patch) | |
tree | cf893f5bf68349a297f3627c5c7d7739983fe621 /apps | |
parent | db8d79db7ef946b3d531f3c2cfa55dfdc35c7793 (diff) |
Fixed the Boomshine plugin not to crash when there are no more levels to play
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23392 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r-- | apps/plugins/boomshine.lua | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/apps/plugins/boomshine.lua b/apps/plugins/boomshine.lua index 0067d28e95..9c8b5599fe 100644 --- a/apps/plugins/boomshine.lua +++ b/apps/plugins/boomshine.lua @@ -249,12 +249,15 @@ rb.backlight_force_on() local idx, highscore = 1, 0 while true do local level = levels[idx] - local goal, nrBalls = level[1], level[2] + local goal, nrBalls if level == nil then break -- No more levels to play end + goal = level[1] + nrBalls = level[2] + display_message(string.format("Level %d: get %d out of %d balls", idx, goal, nrBalls)) local exit, score = start_round(idx, goal, nrBalls, highscore) |