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authorLinus Nielsen Feltzing <linus@haxx.se>2003-11-16 21:08:23 +0000
committerLinus Nielsen Feltzing <linus@haxx.se>2003-11-16 21:08:23 +0000
commit526fc164aef4efee0b45a225c952eeb63875a667 (patch)
tree5730ae58dc1daf082d42ba94ef342d809863394c /apps
parentc9184057e888f237218d0d3d8afa9d01d3a75b4b (diff)
End-of-game bug fixed by Bluechip
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4031 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r--apps/plugins/othelo.c22
1 files changed, 12 insertions, 10 deletions
diff --git a/apps/plugins/othelo.c b/apps/plugins/othelo.c
index b30856d54e..688021e087 100644
--- a/apps/plugins/othelo.c
+++ b/apps/plugins/othelo.c
@@ -2,7 +2,7 @@
Designed, Written, AI Bots, the lot ...BlueChip =8ĒD#
Thanks espcially to
- DevZer0, LinusN, Zagor
+ DevZer0, LinusN, Zagor, scott666
for their help with understanding Rockbox & the SDK
Please note that the code formatting is not that which was
@@ -15,6 +15,7 @@
/*
* Version Date Who Comment
* -------- -------- ---- ------------------------------------------------
+ * 1.4 20030729 BC Ensure game terminates even if dreamer disabled
* 1.3 20030729 BC Fixed display bug introduced by port to plugin
* Updated documentation
* 1.2 2003 Ported to new plugin system
@@ -30,10 +31,11 @@
* # Reintroduce suspend feature under plugin system
*/
-/* Plugin header */
-#include "plugin.h"
#ifdef HAVE_LCD_BITMAP
+
+/* Plugin header */
+#include "plugin.h"
static struct plugin_api* rb;
/***************************************************************************/
@@ -1194,16 +1196,16 @@ static bool calcposs(struct move* plist, unsigned char* pcnt, bool turn)
{
int i;
+ /* get list of all possible moves */
+ (*pcnt) = getplist(plist, turn);
+
+ /* no moves? trigger Game Over */
+ if (!(*pcnt))
+ return(true);
+
/* only evaluate moves for AIBOTs or HUMAN+HELP */
if ( (player[turn]==AIBOT) || (ai_help[turn]) )
{
- /* get list of all possible moves */
- (*pcnt) = getplist(plist, turn);
-
- /* no moves? trigger Game Over */
- if (!(*pcnt))
- return(true);
-
/* mark all possible moves on board */
for (i=0; i<(*pcnt); i++)
board[plist[i].y][plist[i].x] = POSS;