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authorBjörn Stenberg <bjorn@haxx.se>2003-07-08 14:03:55 +0000
committerBjörn Stenberg <bjorn@haxx.se>2003-07-08 14:03:55 +0000
commit475811c6e90f8a2918eb1e7dcf92547bcf685dc4 (patch)
treee055944783fc1faa6ad52851df0fd2a621460fdd /apps
parent6e49e78c9bdda5655b0cef0d895ee801bbc6ed5e (diff)
Added missing othelo.txt
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3817 a1c6a512-1295-4272-9138-f99709370657
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+Introduction to Othelo
+======================
+
+Othelo is based on a popular board game. This is by no means the first
+computer port of this game - the most famous port I can name was "Reversi".
+
+The objective is to 'capture' more squares of the board than your opponent.
+
+Each turn you claim a single, previously unclaimed, square of the board. But
+EVERY move MUST result in the taking of at least one of your opponents
+squares.
+
+An opponents square may be captured by placing your pieces either side of it.
+Either vertically, horizontally or diagonally.
+
+The rules are mind-numbingly simple ...but, like Chess, the strategy for
+regular success is far from obvious.
+
+Further guidance on playing can be found at:
+http://home.nc.rr.com/othello/strategy/midgame/
+...although I would like to add that all of the AI Bots (Computer opponents)
+(currently three thereof) were written by yours truly without reference to
+these type of guides.
+
+
+Controls
+========
+
+Othelo can be found under games->othelo from the Rockbox main menu.
+
+At any time during play:
+F1 will change the player and dreamer for the BLACK opponent
+F2 will change the player and dreamer for the WHITE opponent
+F3 will terminate the current game
+OFF will switch off the Othelo game. When Othelo is restarted from the menu,
+ play will start with a new board.
+ON will suspend the current Othelo game. When Othelo is restarted from the
+ menu, play will continue from where it left off.
+
+Either player may be a Human or Computer, and this may be changed at any time
+during play with F1 and F2. The current choice is indicated by an H or C
+above the respective F1 and F2 buttons on the Jukebox.
+
+
+Computer Advice
+===============
+
+When a Human is playing, he may select any of the AI Bots to offer advice (it
+is described as the Computer "dreaming" for you).
+
+The default advice/help level is 0 (zero) ...no advice
+Bot 1 help will simply highlight all possible valid moves
+Bot 2 will advise you which moves would steal the most pieces per turn
+Bot 3 will offer even deeper insights about strategic positioning
+Bot 4 hasn't been written yet ...watch this space
+
+In each case a 'valid' move is displayed as a dot in the centre of the square
+and a 'choice' move is highlighted with a cross.
+
+
+AI Opponents
+===========
+
+There are currently three AI opponents C-1, C-2 and C-3 respectively. Each
+has it's own style of play. Losing against one of the opponents does not
+necessarily mean that you will lose against another.
+
+It can be interesting to set both opponents to Computer mode and watch them
+play against each other.
+
+
+Navigation
+==========
+
+During the turn of a Human, the up, down, left and right cursor keys navigate
+the board highlight in a suspiciously expected manner the chosen square. When
+the cursor is highlighting the square you wish to play in, press PLAY. If you
+have chosen an invalid move, the board will flash and you will be expected to
+try again.
+
+Button repeat _is_ enabled for navigation.
+
+The AI opponents will pause slightly before making their move, to allow you to
+see the result of your move. If you wish to force the Computer opponent to
+wait longer before playing, you may keep PLAY depressed ("keep your finger on
+the piece you just played") and the Computer will make his move immediately
+you remove your finger from the keypad.
+
+
+Display
+=======
+
+The main board is that great big grid thing taking up most of the screen.
+
+Above F1 and F2, on the bottom line of the screen, is the identity of each
+player. Such as:
+"O:C-1" ...this means that, the player represented by the "O" graphic is a
+ [C]omputer and is controlled by AI Bot #1
+"O:H-2" ...this means that, the player represented by the "O" graphic is a
+ [H]uman player, and has AI Bot #0 dreaming for him
+etc.
+
+The scores are shown toward the bottom right of the screen and the current
+player has a small arrow (->) next to his name, indicating that he should
+hurry up and actually make a move, today preferably ...although if the music
+does run out, you can always use the ON button to suspend the game while you
+go and queue up some more :)
+
+During play the rest of the screen (the big lump on the right at the top) will
+show a pointless graphic to make the screen look pretty. When the game is
+quit or finished naturally, this area will display the identity of the winner,
+and a secret "end of play" message.
+
+
+Source Code
+===========
+
+The source code is scruffy, but well documented.
+
+
+Future Development
+==================
+
+Better AI Bots. A perfect AI Bot is easy and you can add tolerances to it
+from there (to dumb it down a bit) ...the dilemma is the vast quantity of RAM
+required to run it. So the Bots really need to be strategy and not logic
+based.
+
+Remote control support. Save wear and tear on your Jukebox keys - that really
+weren't designed with games players in mind.
+
+Tidy code to conform to whatever complaints I get about it.
+
+
+Coding standards, bugs'n'stuff
+==============================
+
+Remember, if you don't like the code ...throw it away and never look at it
+again! ...Please do not tell me, I don't care. Any complaint requiring a
+response should be written on the back of notes valued at five thousand shiny
+new pennies of the British realm.
+
+On the other hand, I love getting compliments, I am pleased to hear about bugs
+I can fix - although they don't tend to happen too often in my code ...go on
+then find one! If you can think of any clever short cuts I have missed or
+fancy your hand at writing the next AI Bot - gimme a shout and I will explain
+all there is to know about possibility lists, and perhaps even answer such
+questions as "why is there only one equals sign in this IF statement" and "why
+are there lines of code with question marks in them"
+
+
+Greetz
+======
+
+mk, pajaco, Hardeep, DevZer0, jzoss, LinusN
+
+
+Author
+======
+
+BlueChip
+Yep, the lot - and right chuffed with miself too :)
+