diff options
author | Barry Wardell <rockbox@barrywardell.net> | 2006-09-10 12:06:54 +0000 |
---|---|---|
committer | Barry Wardell <rockbox@barrywardell.net> | 2006-09-10 12:06:54 +0000 |
commit | 2102dbf47e3a5c6ac51c8f8a45c3fbacd75ac928 (patch) | |
tree | 32d80b28ccfd0bce200bbeb6884ac93992b6f8f0 /apps | |
parent | e605786b2a737246e5813b5af1a910a0797f36de (diff) |
New keymaps for H10. Makes the buttons much more intuitive and consistent. FS5962, FS5945, FS5940
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10918 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r-- | apps/keymaps/keymap-h10.c | 148 | ||||
-rwxr-xr-x | apps/plugins/bubbles.c | 19 |
2 files changed, 107 insertions, 60 deletions
diff --git a/apps/keymaps/keymap-h10.c b/apps/keymaps/keymap-h10.c index c6b6229f61..2c7fec8d52 100644 --- a/apps/keymaps/keymap-h10.c +++ b/apps/keymaps/keymap-h10.c @@ -36,13 +36,18 @@ const struct button_mapping button_context_standard[] = { { ACTION_STD_PREVREPEAT, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + + { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, + { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, + { ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, + { ACTION_STD_QUICKSCREEN, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_STD_CONTEXT, BUTTON_FF, BUTTON_NONE }, - { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, - { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, - { ACTION_STD_MENU, BUTTON_REW|BUTTON_REL, BUTTON_REW }, - { ACTION_STD_QUICKSCREEN, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW }, - { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, + /* TODO: this is a bit of a hack so that we can exit some debug screens + * (audio, tagcache, dircache, hwinfo, stack, ports). They don't like it + * when ACTION_STD_CANCEL has anything other than BUTTON_NONE for prereq. + */ + { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_RIGHT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_standard */ @@ -63,9 +68,9 @@ const struct button_mapping button_context_wps[] = { { ACTION_WPS_VOLUP, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_BROWSE, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, + { ACTION_WPS_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_WPS_QUICKSCREEN, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, - { ACTION_WPS_CONTEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, - { ACTION_WPS_MENU, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, + { ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE }, { ACTION_WPS_PITCHSCREEN, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY }, { ACTION_WPS_ID3SCREEN, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_PLAY }, @@ -78,30 +83,41 @@ const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_DEC, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT,BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, - { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, + { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; /* button_context_settings */ +const struct button_mapping button_context_list[] = { + { ACTION_LISTTREE_PGUP, BUTTON_REW|BUTTON_REL, BUTTON_REW }, + { ACTION_LISTTREE_PGDOWN, BUTTON_FF|BUTTON_REL, BUTTON_FF }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_list */ + const struct button_mapping button_context_tree[] = { - { ACTION_NONE, BUTTON_PLAY, BUTTON_NONE }, { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, - LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), }; /* button_context_tree */ -const struct button_mapping button_context_tree_scroll_lr[] = { - { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, - { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, - { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, - { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, - { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, - { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, - { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, - { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, +const struct button_mapping button_context_listtree_scroll_without_combo[] = { + { ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW }, + { ACTION_TREE_PGRIGHT, BUTTON_FF|BUTTON_REPEAT, BUTTON_FF }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), -}; /* button_context_tree_scroll_lr */ +}; /* button_context_listtree_scroll_without_combo */ + +const struct button_mapping button_context_listtree_scroll_with_combo[] = { + { ACTION_LISTTREE_PGUP, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW }, + { ACTION_LISTTREE_PGDOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_FF }, + { ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_PLAY, BUTTON_PLAY }, + { ACTION_TREE_PGRIGHT, BUTTON_FF|BUTTON_PLAY, BUTTON_PLAY }, + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), +}; /* button_context_listtree_scroll_with_combo */ const struct button_mapping button_context_yesno[] = { { ACTION_YESNO_ACCEPT, BUTTON_RIGHT, BUTTON_NONE }, @@ -113,48 +129,49 @@ const struct button_mapping button_context_quickscreen[] = { { ACTION_QS_DOWNINV, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, - { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, - { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, + { ACTION_QS_LEFT, BUTTON_REW, BUTTON_NONE }, + { ACTION_QS_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_RIGHT, BUTTON_FF, BUTTON_NONE }, + { ACTION_QS_RIGHT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; /* button_context_quickscreen */ -const struct button_mapping button_context_settings_r_is_inc[] = { - { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, - { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, - { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_STD_PREV, BUTTON_SCROLL_UP, BUTTON_NONE }, - { ACTION_STD_PREVREPEAT, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_STD_NEXT, BUTTON_SCROLL_DOWN, BUTTON_NONE }, - { ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT,BUTTON_NONE }, - { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE }, - { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, +const struct button_mapping button_context_settings_right_is_inc[] = { + { ACTION_SETTINGS_INC, BUTTON_SCROLL_UP, BUTTON_NONE }, + { ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_DEC, BUTTON_SCROLL_DOWN, BUTTON_NONE }, + { ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT,BUTTON_NONE }, + { ACTION_STD_PREV, BUTTON_REW, BUTTON_NONE }, + { ACTION_STD_PREVREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_NEXT, BUTTON_FF, BUTTON_NONE }, + { ACTION_STD_NEXTREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), -}; /* button_context_settings_r_is_inc */ +}; /* button_context_settings_right_is_inc */ const struct button_mapping button_context_pitchscreen[] = { { ACTION_PS_INC_SMALL, BUTTON_SCROLL_UP, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, - { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, - { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, - { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, + { ACTION_PS_NUDGE_LEFT, BUTTON_REW, BUTTON_NONE }, + { ACTION_PS_NUDGE_LEFTOFF, BUTTON_REW|BUTTON_REL, BUTTON_NONE }, + { ACTION_PS_NUDGE_RIGHT, BUTTON_FF, BUTTON_NONE }, + { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_FF|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE }, - { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE }, + { ACTION_PS_EXIT, BUTTON_LEFT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; /* button_context_pitchscreen */ const struct button_mapping button_context_keyboard[] = { { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, - { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_REW|BUTTON_REL, BUTTON_REW }, @@ -168,34 +185,47 @@ const struct button_mapping button_context_keyboard[] = { LAST_ITEM_IN_LIST }; /* button_context_keyboard */ +const struct button_mapping button_context_bmark[] = { + { ACTION_BMS_DELETE, BUTTON_REW, BUTTON_NONE }, + { ACTION_BMS_SELECT, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_BMS_EXIT, BUTTON_LEFT, BUTTON_NONE }, + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), +}; /* button_context_bmark */ + /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ const struct button_mapping* get_context_mapping(int context) { switch (context) { - case CONTEXT_STD: + case CONTEXT_STD: + case CONTEXT_MAINMENU: return button_context_standard; case CONTEXT_WPS: return button_context_wps; - case CONTEXT_SETTINGS_EQ: - case CONTEXT_SETTINGS_TIME: - case CONTEXT_SETTINGS_COLOURCHOOSER: - case CONTEXT_CUSTOM|CONTEXT_SETTINGS: - return button_context_settings_r_is_inc; - case CONTEXT_SETTINGS: - return button_context_settings; - - case CONTEXT_YESNOSCREEN: - return button_context_yesno; - + case CONTEXT_LIST: + return button_context_list; case CONTEXT_TREE: if (global_settings.hold_lr_for_scroll_in_list) - return button_context_tree_scroll_lr; - /* else fall through to CUSTOM|1 */ + return button_context_listtree_scroll_without_combo; + else + return button_context_listtree_scroll_with_combo; case CONTEXT_CUSTOM|CONTEXT_TREE: return button_context_tree; + + case CONTEXT_SETTINGS: + return button_context_settings; + case CONTEXT_CUSTOM|CONTEXT_SETTINGS: + case CONTEXT_SETTINGS_COLOURCHOOSER: + case CONTEXT_SETTINGS_EQ: + case CONTEXT_SETTINGS_TIME: + return button_context_settings_right_is_inc; + + case CONTEXT_YESNOSCREEN: + return button_context_yesno; + case CONTEXT_BOOKMARKSCREEN: + return button_context_bmark; case CONTEXT_QUICKSCREEN: return button_context_quickscreen; case CONTEXT_PITCHSCREEN: @@ -203,8 +233,6 @@ const struct button_mapping* get_context_mapping(int context) case CONTEXT_KEYBOARD: return button_context_keyboard; - case CONTEXT_LIST: - case CONTEXT_MAINMENU: default: return button_context_standard; } diff --git a/apps/plugins/bubbles.c b/apps/plugins/bubbles.c index f47889b08b..be3783cdc9 100755 --- a/apps/plugins/bubbles.c +++ b/apps/plugins/bubbles.c @@ -2398,6 +2398,9 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock, break; case BUBBLES_SELECT: /* fire the shot */ +#if CONFIG_KEYPAD == IRIVER_H10_PAD + case BUBBLES_UP: /* easier to press on H10 */ +#endif if(!animblock) { bb->elapsedlvl += bb->elapsedshot; bb->elapsedshot = 0; @@ -2519,6 +2522,22 @@ static int bubbles(struct game_context* bb) { "OFF to exit, " "UP to fire and show high scores, " "LEFT/RIGHT to aim and to change level."); +#elif CONFIG_KEYPAD == IRIVER_H10_PAD +#define BUBBLES_LEFT BUTTON_LEFT +#define BUBBLES_RIGHT BUTTON_RIGHT +#define BUBBLES_UP BUTTON_SCROLL_UP +#define BUBBLES_DOWN BUTTON_SCROLL_DOWN +#define BUBBLES_QUIT BUTTON_POWER +#define BUBBLES_START BUTTON_PLAY +#define BUBBLES_SELECT BUTTON_REW +#define BUBBLES_RESUME BUTTON_FF + rb->lcd_puts(0, 2, "PLAY to start/pause"); + rb->lcd_puts(0, 3, "FF to save/resume"); + rb->lcd_puts(0, 4, "POWER to exit"); + rb->lcd_puts(0, 5, "REW/UP to fire"); + rb->lcd_puts(0, 6, " and show high scores"); + rb->lcd_puts(0, 7, "LEFT/RIGHT to aim"); + rb->lcd_puts(0, 8, "UP/DOWN to change level"); #endif #if LCD_WIDTH >= 138 rb->snprintf(str, 28, "Start on level %d of %d", startlevel+1, |