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authorLinus Nielsen Feltzing <linus@haxx.se>2004-06-14 12:50:05 +0000
committerLinus Nielsen Feltzing <linus@haxx.se>2004-06-14 12:50:05 +0000
commitf5491a519dfe6a9156967eb0c514e978008f2c00 (patch)
tree255a8f48f1bd658c0a673b12a469c7a7ff326d39 /apps/plugins
parent034165ce6977242b8d505c59f14b113025bee0b1 (diff)
Tetris is now Rockblox, to avoid trademark problems
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4742 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins')
-rw-r--r--apps/plugins/rockblox.c418
1 files changed, 418 insertions, 0 deletions
diff --git a/apps/plugins/rockblox.c b/apps/plugins/rockblox.c
new file mode 100644
index 0000000000..f90ced2450
--- /dev/null
+++ b/apps/plugins/rockblox.c
@@ -0,0 +1,418 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 1999 Mattis Wadman (nappe@sudac.org)
+ *
+ * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
+ *
+ * All files in this archive are subject to the GNU General Public License.
+ * See the file COPYING in the source tree root for full license agreement.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP
+
+static const int start_x = 5;
+static const int start_y = 5;
+static const int max_x = 4 * 17;
+static const int max_y = 3 * 10;
+static const short level_speeds[10] = {
+ 1000, 900, 800, 700, 600, 500, 400, 300, 250, 200
+};
+static const int blocks = 7;
+static const int block_frames[7] = {1,2,2,2,4,4,4};
+
+static int current_x, current_y, current_f, current_b;
+static int level, score;
+static int next_b, next_f;
+static short lines;
+static char virtual[LCD_WIDTH * LCD_HEIGHT];
+static struct plugin_api* rb;
+
+/*
+ block_data is built up the following way
+
+ first array index specifies the block number
+ second array index specifies the rotation of the block
+ third array index specifies:
+ 0: x-coordinates of pixels
+ 1: y-coordinates of pixels
+ fourth array index specifies the coordinate of a pixel
+
+ each block consists of four pixels whose relative coordinates are given
+ with block_data
+*/
+
+static const char block_data[7][4][2][4] =
+{
+ {
+ {{0,1,0,1},{0,0,1,1}}
+ },
+ {
+ {{0,1,1,2},{1,1,0,0}},
+ {{0,0,1,1},{0,1,1,2}}
+ },
+ {
+ {{0,1,1,2},{0,0,1,1}},
+ {{1,1,0,0},{0,1,1,2}}
+ },
+ {
+ {{1,1,1,1},{0,1,2,3}},
+ {{0,1,2,3},{2,2,2,2}}
+ },
+ {
+ {{1,1,1,2},{2,1,0,0}},
+ {{0,1,2,2},{1,1,1,2}},
+ {{0,1,1,1},{2,2,1,0}},
+ {{0,0,1,2},{0,1,1,1}}
+ },
+ {
+ {{0,1,1,1},{0,0,1,2}},
+ {{0,1,2,2},{1,1,1,0}},
+ {{1,1,1,2},{0,1,2,2}},
+ {{0,0,1,2},{2,1,1,1}}
+ },
+ {
+ {{1,0,1,2},{0,1,1,1}},
+ {{2,1,1,1},{1,0,1,2}},
+ {{1,0,1,2},{2,1,1,1}},
+ {{0,1,1,1},{1,0,1,2}}
+ }
+};
+
+static int t_rand(int range)
+{
+ return *rb->current_tick % range;
+}
+
+static void draw_frame(int fstart_x,int fstop_x,int fstart_y,int fstop_y)
+{
+ rb->lcd_drawline(fstart_x, fstart_y, fstop_x, fstart_y);
+ rb->lcd_drawline(fstart_x, fstop_y, fstop_x, fstop_y);
+
+ rb->lcd_drawline(fstart_x, fstart_y, fstart_x, fstop_y);
+ rb->lcd_drawline(fstop_x, fstart_y, fstop_x, fstop_y);
+
+ rb->lcd_drawline(fstart_x - 1, fstart_y + 1, fstart_x - 1, fstop_y + 1);
+ rb->lcd_drawline(fstart_x - 1, fstop_y + 1, fstop_x - 1, fstop_y + 1);
+}
+
+static void draw_block(int x, int y, int block, int frame, bool clear)
+{
+ int i, a, b;
+ for(i=0;i < 4;i++) {
+ if (clear)
+ {
+ for (a = 0; a < 3; a++)
+ for (b = 0; b < 4; b++)
+ rb->lcd_clearpixel(start_x + x + block_data[block][frame][1][i] * 4 - b,
+ start_y + y + block_data[block][frame][0][i] * 3 + a);
+ }
+ else
+ {
+ for (a = 0; a < 3; a++)
+ for (b = 0; b < 4; b++)
+ rb->lcd_drawpixel(start_x+x+block_data[block][frame][1][i] * 4 - b,
+ start_y+y+block_data[block][frame][0][i] * 3 + a);
+ }
+ }
+}
+
+static void to_virtual(void)
+{
+ int i, a, b;
+
+ for(i = 0; i < 4; i++)
+ for (a = 0; a < 3; a++)
+ for (b = 0; b < 4; b++)
+ *(virtual +
+ (current_y + block_data[current_b][current_f][0][i] * 3 + a) *
+ max_x + current_x + block_data[current_b][current_f][1][i] *
+ 4 - b) = current_b + 1;
+}
+
+static bool block_touch (int x, int y)
+{
+ int a,b;
+ for (a = 0; a < 4; a++)
+ for (b = 0; b < 3; b++)
+ if (*(virtual + (y + b) * max_x + (x - a)) != 0)
+ return true;
+ return false;
+}
+
+static bool gameover(void)
+{
+ int i;
+ int frame, block, y, x;
+
+ x = current_x;
+ y = current_y;
+ block = current_b;
+ frame = current_f;
+
+ for(i = 0; i < 4; i++){
+ /* Do we have blocks touching? */
+ if(block_touch(x + block_data[block][frame][1][i] * 4,
+ y + block_data[block][frame][0][i] * 3))
+ {
+ /* Are we at the top of the frame? */
+ if(x + block_data[block][frame][1][i] * 4 >= max_x - 16)
+ {
+ /* Game over ;) */
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+static bool valid_position(int x, int y, int block, int frame)
+{
+ int i;
+ for(i=0;i < 4;i++)
+ if ((y + block_data[block][frame][0][i] * 3 > max_y - 3) ||
+ (x + block_data[block][frame][1][i] * 4 > max_x - 4) ||
+ (y + block_data[block][frame][0][i] * 3 < 0) ||
+ (x + block_data[block][frame][1][i] * 4 < 4) ||
+ block_touch (x + block_data[block][frame][1][i] * 4,
+ y + block_data[block][frame][0][i] * 3))
+ {
+ return false;
+ }
+ return true;
+}
+
+static void from_virtual(void)
+{
+ int x,y;
+ for(y = 0; y < max_y; y++)
+ for(x = 1; x < max_x - 1; x++)
+ if(*(virtual + (y * max_x) + x) != 0)
+ rb->lcd_drawpixel(start_x + x, start_y + y);
+ else
+ rb->lcd_clearpixel(start_x + x, start_y + y);
+}
+
+static void move_block(int x,int y,int f)
+{
+ int last_frame = current_f;
+ if(f != 0)
+ {
+ current_f += f;
+ if(current_f > block_frames[current_b]-1)
+ current_f = 0;
+ if(current_f < 0)
+ current_f = block_frames[current_b]-1;
+ }
+
+ if(valid_position(current_x + x, current_y + y, current_b, current_f))
+ {
+ draw_block(current_x,current_y,current_b,last_frame,true);
+ current_x += x;
+ current_y += y;
+ draw_block(current_x,current_y,current_b,current_f,false);
+ rb->lcd_update();
+ }
+ else
+ current_f = last_frame;
+}
+
+static void new_block(void)
+{
+ current_b = next_b;
+ current_f = next_f;
+ current_x = max_x - 16;
+ current_y = (int)12;
+ next_b = t_rand(blocks);
+ next_f = t_rand(block_frames[next_b]);
+
+ rb->lcd_drawline (max_x + 7, start_y - 1, max_x + 29, start_y - 1);
+ rb->lcd_drawline (max_x + 29, start_y, max_x + 29, start_y + 14);
+ rb->lcd_drawline (max_x + 29, start_y + 14, max_x + 7, start_y + 14);
+ rb->lcd_drawline (max_x + 7, start_y + 14, max_x + 7, start_y - 1);
+ rb->lcd_drawline (max_x + 6, start_y + 15, max_x + 6, start_y);
+ rb->lcd_drawline (max_x + 6, start_y + 15, max_x + 28, start_y + 15);
+
+ draw_block(max_x + 9, start_y - 4, current_b, current_f, true);
+ draw_block(max_x + 9, start_y - 4, next_b, next_f, false);
+ if(!valid_position(current_x, current_y, current_b, current_f))
+ {
+ draw_block(current_x, current_y, current_b, current_f, false);
+ rb->lcd_update();
+ }
+ else
+ draw_block(current_x, current_y, current_b, current_f, false);
+}
+
+static int check_lines(void)
+{
+ int x,y,i,j;
+ bool line;
+ int lines = 0;
+ for(x = 0; x < max_x; x++)
+ {
+ line = true;
+ for(y = 0; y < max_y; y++)
+ {
+ if(*(virtual + y * max_x + x) == 0)
+ {
+ line = false;
+ break;
+ }
+ }
+
+ if(line)
+ {
+ lines++;
+ /* move rows down */
+ for(i = x; i < max_x - 1; i++)
+ for (j = 0; j < max_y; j++)
+ *(virtual + j * max_x + i)=*(virtual + j * max_x + (i + 1));
+
+ x--; /* re-check this line */
+ }
+ }
+
+ return lines / 4;
+}
+
+static void move_down(void)
+{
+ int l;
+ char s[25];
+
+ if(!valid_position(current_x - 4, current_y, current_b, current_f))
+ {
+ to_virtual();
+ l = check_lines();
+ if(l)
+ {
+ lines += l;
+ level = (int)lines/10;
+ if(level > 9)
+ level = 9;
+ from_virtual();
+ score += l*l;
+ }
+
+ rb->snprintf(s, sizeof(s), "%d Rows - Level %d", lines, level);
+ rb->lcd_putsxy(2, 42, s);
+
+ new_block();
+ move_block(0,0,0);
+ }
+ else
+ move_block(-4,0,0);
+}
+
+static int game_loop(void)
+{
+ while(1)
+ {
+ int count = 0;
+ while(count * 300 < level_speeds[level])
+ {
+ switch(rb->button_get_w_tmo(HZ/10))
+ {
+ case BUTTON_OFF:
+ return PLUGIN_OK;
+
+ case BUTTON_UP:
+ case BUTTON_UP | BUTTON_REPEAT:
+ move_block(0,-3,0);
+ break;
+
+ case BUTTON_DOWN:
+ case BUTTON_DOWN | BUTTON_REPEAT:
+ move_block(0,3,0);
+ break;
+
+ case BUTTON_RIGHT:
+ case BUTTON_RIGHT | BUTTON_REPEAT:
+ move_block(0,0,1);
+ break;
+
+ case BUTTON_LEFT:
+ case BUTTON_LEFT | BUTTON_REPEAT:
+ move_down();
+ break;
+
+ case SYS_USB_CONNECTED:
+ rb->usb_screen();
+ return PLUGIN_USB_CONNECTED;
+ }
+
+ count++;
+ }
+
+ if(gameover())
+ {
+ rb->lcd_clearrect(0, 52, LCD_WIDTH, LCD_HEIGHT - 52);
+ rb->lcd_putsxy(2, 52, "You lose!");
+ rb->lcd_update();
+ rb->sleep(HZ * 3);
+ return false;
+ }
+
+ move_down();
+ }
+
+ return false;
+}
+
+static void init_rockblox(void)
+{
+ rb->memset(&virtual, 0, sizeof(virtual));
+
+ current_x = 0;
+ current_y = 0;
+ current_f = 0;
+ current_b = 0;
+ level = 0;
+ lines = 0;
+ score = 0;
+ next_b = 0;
+ next_f = 0;
+}
+
+enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
+{
+ int ret;
+
+ TEST_PLUGIN_API(api);
+
+ (void)parameter;
+ rb = api;
+
+ /* Lets use the default font */
+ rb->lcd_setfont(FONT_SYSFIXED);
+
+ init_rockblox();
+
+ draw_frame(start_x, start_x + max_x - 1, start_y - 1, start_y + max_y);
+ rb->lcd_putsxy(2, 42, "0 Rows - Level 0");
+ rb->lcd_update();
+
+ next_b = t_rand(blocks);
+ next_f = t_rand(block_frames[next_b]);
+ new_block();
+ ret = game_loop();
+
+ rb->lcd_setfont(FONT_UI);
+
+ return ret;
+}
+
+#endif
+