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authorMoshe Piekarski <mendelmunkis@protonmail.com>2018-04-01 23:34:15 -0500
committerFranklin Wei <franklin@rockbox.org>2019-07-28 20:25:16 -0400
commitb3295f0ed6de06acad47a580b4edf6ccef8564a7 (patch)
treef5f6144c7ff51ef70665df3f76e8be490661d9cb /apps/plugins
parent183e45e8d0b4425bbd41fab37f2a4dc143e1e27c (diff)
Pacbox AI
Pacman can make moves by itself Change-Id: I7a39fed1e2bf5dbfb07e4d801d080a6e097730e9
Diffstat (limited to 'apps/plugins')
-rwxr-xr-x[-rw-r--r--]apps/plugins/pacbox/pacbox.c318
-rw-r--r--apps/plugins/pacbox/pacbox.h2
2 files changed, 297 insertions, 23 deletions
diff --git a/apps/plugins/pacbox/pacbox.c b/apps/plugins/pacbox/pacbox.c
index efba47b576..b902103676 100644..100755
--- a/apps/plugins/pacbox/pacbox.c
+++ b/apps/plugins/pacbox/pacbox.c
@@ -13,6 +13,9 @@
*
* Copyright (c) 1997-2003,2004 Alessandro Scotti
* http://www.ascotti.org/
+ * AI code (c) 2017 Moshe Piekarski
+ *
+ * ToDo convert all score to pinky location
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@@ -31,6 +34,10 @@
#include "wsg3.h"
#include "lib/configfile.h"
#include "lib/playback_control.h"
+#include "lib/helper.h"
+
+/*Allows split screen jump and makes pacman invincible if you start at 18 credits (for testing purposes)*/
+//#define CHEATS 1
struct pacman_settings {
int difficulty;
@@ -39,14 +46,15 @@ struct pacman_settings {
int ghostnames;
int showfps;
int sound;
+ int ai;
};
static struct pacman_settings settings;
static struct pacman_settings old_settings;
static bool sound_playing = false;
-#define SETTINGS_VERSION 1
-#define SETTINGS_MIN_VERSION 1
+#define SETTINGS_VERSION 2
+#define SETTINGS_MIN_VERSION 2
#define SETTINGS_FILENAME "pacbox.cfg"
static char* difficulty_options[] = { "Normal", "Hard" };
@@ -55,6 +63,45 @@ static char* bonus_options[] = {"10000", "15000", "20000", "No Bonus"};
static char* ghostnames_options[] = {"Normal", "Alternate"};
static char* yesno_options[] = {"No", "Yes"};
+#ifdef AI
+static unsigned char ai_direction[15][205] = /* level turn directions */
+{
+ {2,1,3,1,2,0,3,0,3,1,2,1,3,1,3,0,3,0,2,0,3,0,2,1,3,1,2,0,2,1,3,1,3,0,3,1,3,1,2,0,3,0,3,0,3,0,2,0,3,1,2,0,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,1,3,1,2,1,2,1,3,0,2,0,2,0,2,1,2,0,3,0,2,1,3,0,3,2,1,3,0,3,1,2,1,2,0,2,3,1,3,0,3,0,2,4}, /* first level */
+ {2,0,3,1,3,1,2,0,2,0,2,0,3,1,3,1,2,1,2,0,3,0,3,0,3,1,3,1,2,1,2,0,2,0,3,0,2,0,3,1,2,0,3,1,2,0,2,1,2,1,2,0,2,0,3,1,0,3,0,3,2,0,2,0,2,0,3,1,0,3,2,0,2,1,2,1,3,0,3,1,3,1,3,0,3,0,1,2,1,3,1,3,1,2},/* second level*/
+ {2,1,3,1,2,0,2,0,3,0,2,1,3,1,2,1,2,0,3,0,3,0,3,1,3,1,2,1,2,0,2,0,2,3,0,3,0,3,0,2,0,3,1,2,0,2,0,3,1,2,1,2,1,3,1,3,1,2,0,2,1,3,1,3,0,3,0,2,0,3,1,2,1,2,0,3,1,3,1,2,1,2,0,2,0,2,0,3,1,2,0,2,1,3,0,1,2,1,2,0},/*third level*/
+ {2,1,3,1,2,0,2,0,3,0,2,1,3,1,2,1,2,0,3,0,3,0,3,1,3,1,2,1,2,0,2,0,2,3,0,3,0,3,0,2,0,3,1,2,0,2,0,3,1,2,1,2,1,3,1,3,1,2,0,2,0,3,1,3,1,2,1,2,0,2,0,3,0,2,0,3,0,2,1,2,1,3,0,3,0,2,1,0,3,1,3,1,2,1,2,1,3,1,3,0,3,0,2,0,2,1,2,1,3,1,3,0,3,1,3,2,0,2,0,2,0,2},/*level four*/
+ {2,2,1,2,1,3,0,3,0,2,0,2,0,3,0,2,0,2,0,3,1,2,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,2,1,2,0,2,0,3,0,2,0,3,1,3,0,2,1,2,1,2,0,2,0,2,0,3,0,3,1,3,1,2,1,3,1,3,0,3,0,2,0,2,1,3,1,3,0,2,1,2,0,3,1,3,1,3,1,2,1,2,0,2,1,2,0,2,0,3,1,3,0,2,0,2},/*levels 5,7,8*/
+ {2,2,1,2,1,3,0,3,0,2,0,2,0,3,0,2,0,2,0,3,1,2,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,2,1,2,0,2,0,3,0,2,0,3,1,3,0,2,1,2,1,2,0,3,0,2,0,3,1,3,0,2,1,2,1,2,0,2,0,3,0,2,1,2,0,3,0,2,1,3,0,2,1,3,1,3,0,3,1,2,1,2,1,2,0,2,0,3,1,3,0,1,0,3,1},/*level six*/
+ {2,1,3,1,2,0,2,0,3,0,2,0,3,0,3,1,2,0,2,0,2,1,3,0,3,1,3,0,2,1,2,0,3,1,3,1,2,1,3,1,3,0,2,0,3,1,2,1,3,1,2,0,3,0,2,0,3,1,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,0,3,1,3,1,3,0,3,1,2,1,3,1,3,1,2,0,3,0,2,1,3,1,2,0,3,0,2,1,3,1,3,2,1,3,0,2,0,2,0,2,1,3,1,2,1,3,1,2,0,3,0,2,0,3,1,3,1,2,0,2,0,3,1,2,0,3,0,2,1,3,0,3,1,2,1,3,1,2,1,2,1,2,0,2,1,3,0,2,1,2,1,2,0,2,1,2,0,2,1,2,0,2,0,3,0,2,0,3,1,2,0,2,1,3,1,2,1,3,1,3,0,2},/*level nine*/
+ {2,2,1,2,1,3,0,3,0,2,0,2,0,3,0,2,0,2,0,3,1,2,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,2,1,2,0,2,0,3,0,2,0,3,1,3,0,2,1,2,1,2,0,3,0,2,0,3,1,2,0,2,1,2,1,2,1,2,0,2,0,3,0,2,1,3,0,3,0,1,2,1,3,1,2,1,0,3,0,2,0,2,1,2,0,2,0,3,1,3,0,2,1,2,1,2,0,3,0,2,0,3,1,2,0,2,1,2,1,2,1,2,0,2,0,3,0,2,1,3,0,3,0,1,2,1,3,1,2,1,0,3,0,2,0,2,1,2,0,2,0,3,1,3,0,2,1,2,1,2,},/*level ten*/
+ {2,1,3,1,2,0,2,0,3,0,2,0,3,0,3,1,2,0,2,0,2,1,3,0,3,1,3,0,2,1,2,0,3,1,3,1,2,1,3,1,3,0,2,0,3,1,2,1,3,1,2,0,3,0,2,0,3,1,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,0,3,1,3,1,3,0,3,1,2,1,3,1,3,1,2,0,3,0,2,1,3,1,2,0,3,0,2,1,3,1,3,2,1,3,0,2,0,2,0,2,1,3,1,2,1,3,1,2,0,3,0,2,0,3,1,3,1,2,0,2,0,3,1,2,0,3,0,2,1,3,0,1,3,0,3,1,3,0,2,1,3,1,3,1,2,1,2,1,3,0,2,1,2,1,2,0,2,0,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,1,3,1,2,0,2},/*level twelve*/
+ {2,2,1,2,1,3,0,3,0,2,0,2,0,3,0,2,0,2,0,3,1,2,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,2,1,2,0,2,0,3,0,2,0,3,1,2,0,3,1,2,0,2,3,1,2,1,2,1,3,1,2,0,2,0,2,0,3,1,2,1,2,1,2,0,2,1,2,1,3,1,3,0,3,0,3,0,3,0,2,1,3,1,3,1,3,0,3,0,2,0,3,0,2,1,3,0,3,1,3,2,1},/*level fourteen*/
+ {2,1,3,1,2,0,2,0,3,0,2,0,3,0,3,1,2,0,2,0,2,1,3,0,3,1,3,0,2,1,2,0,3,1,3,1,2,1,3,1,3,0,2,0,3,1,2,1,3,1,2,0,3,0,2,0,3,1,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,0,3,1,3,1,3,0,3,1,2,1,3,1,3,1,2,0,3,0,2,1,3,1,2,0,3,0,2,1,3,1,3,2,1,3,0,2,0,2,0,2,1,3,1,2,1,3,1,2,0,3,0,2,0,3,1,3,1,2,0,3,0,3,1,2,1,3,1,3,0,2,0,3,0,2,0,3,0,2,1,3,1,3,0,3,0,3,0,2,1,3,1,2,1,3,0,3,1,2,0,3,0,2,0,2,0,3,1,0,1,2,1,3,0,2,0,2,1,2,0,2,1,3,2},
+ {2,2,1,2,1,3,0,3,0,2,0,3,0,2,0,2,0,3,0,2,1,3,1,2,1,3,1,3,1,3,1,2,0,2,0,2,0,3,1,2,0,2,0,2,0,3,0,3,1,3,0,3,1,2,1,2,0,2,0,3,0,2,1,3,1,2,0,2,0,2,1,3,1,2,1,3,1,2,1,3,0,2,0,3,0,2},
+ {2,2,1,2,1,3,0,3,0,2,0,3,0,2,0,2,0,3,0,2,1,3,1,2,1,3,1,3,1,3,1,2,0,2,0,2,0,3,1,2,0,2,0,2,0,3,0,3,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,3,0,2,1,3,1,2,0,2,1,3,1,2,1,3,1,3,1,3,1,2,1},
+ {2,1,3,1,2,0,3,0,3,1,2,1,3,1,3,0,3,0,3,0,2,1,3,1,3,0,3,0,2,0,2,1,2,1,3,1,2,1,2,0,2,0,3,0,2,0,3,0,3,1,2,0,2,1,3,1,3,1,3,0,3,0,2,1,3,1,2,1,2,0,2,0,3,0,3,1,2,1,3,0},
+ {2,1,3,1,2,0,3,0,2,0,3,1,2,0,3,1,2,1,2,0,2,0,2,0,3,0,3,0,2,1,3,0,2,1,3,1,2,1,2,1,2,0,2,1,2,1,2,1,3,0,1,3,0,1,2,1,2,1,2,0,3,1,2}
+};
+static unsigned char ai_location[15][205] = /* level turn locations */
+{
+ {0,52,58,57,61,34,60,37,54,43,55,42,58,43,61,46,60,49,57,48,54,49,51,42,52,43,55,39,54,34,55,34,58,37,107,52,58,57,61,48,60,49,57,52,42,57,39,48,35,57,40,54,39,48,35,52,37,51,40,48,43,45,42,42,39,39,35,43,37,49,40,48,43,42,49,49,45,45,42,42,39,39,40,34,39,43,35,34,40,37,39,223,39,55,52,54,57,55,57,58,54,57,119,52,58,55,57,57,54,53}, /* first level */
+ {0,47,54,52,58,57,61,45,60,42,57,39,54,43,55,49,58,48,61,34,60,37,54,40,51,49,52,57,55,57,58,54,54,51,48,52,39,48,35,57,40,54,39,57,40,54,35,48,37,40,56,37,57,33,54,37,125,54,40,51,170,42,48,39,39,34,35,37,174,39,220,45,35,39,37,34,40,37,39,40,40,43,43,46,42,49,16,40,48,42,48,45,52,55}, /*second level */
+ {0,52,58,57,61,45,60,42,57,43,54,39,55,49,58,48,61,34,60,37,54,40,51,49,52,57,55,57,58,54,54,51,51,139,49,48,52,42,57,39,48,35,57,40,54,39,48,35,52,37,51,40,48,43,49,46,52,55,39,54,34,55,34,58,37,57,43,54,42,51,49,52,48,55,39,35,43,37,49,40,48,43,45,42,42,39,39,35,43,37,39,35,34,37,43,127,37,39,40,34}, /*third level */
+ {0,52,58,57,61,45,60,42,57,43,54,39,55,49,58,48,61,34,60,37,54,40,51,49,52,57,55,57,58,54,54,51,51,71,49,48,52,42,57,39,48,35,57,40,54,39,48,35,52,37,51,40,48,43,49,46,52,55,45,54,39,48,40,49,49,52,48,55,45,54,42,45,43,42,42,39,43,35,39,37,34,40,37,39,43,35,34,151,35,37,37,49,40,48,43,42,52,43,55,46,54,49,51,42,48,39,52,34,55,34,58,37,54,43,55,87,45,54,42,48,39,88}, /*fourth level */
+ {0,14,39,58,34,61,46,60,49,57,45,54,42,45,43,42,42,39,39,35,43,37,42,40,43,43,42,49,49,52,48,55,42,58,43,61,57,60,54,54,57,55,57,58,54,57,48,54,52,39,48,35,52,37,57,35,54,46,51,49,42,48,39,42,34,39,37,35,43,37,49,40,48,43,49,46,52,42,57,39,39,35,34,37,40,105,43,35,39,40,34,39,40,40,43,43,49,52,48,55,45,54,39,58,36,57,34,54,37,55,43,54,39,51}, /*fifth level */
+ {0,184,39,58,34,61,46,60,49,57,45,54,42,45,43,42,42,39,39,35,43,37,42,40,43,43,42,49,49,52,48,55,42,58,43,61,57,60,54,54,57,55,57,58,54,57,48,54,52,39,48,35,52,37,57,35,54,46,51,49,42,45,43,42,42,39,52,40,57,39,51,40,48,43,45,42,42,39,43,35,39,40,34,39,37,35,34,37,37,35,34,200,37,46,40,45,49,49,42,52,39,58,36,57,34,54,37,55,52,119,54,48,37,},/*sixth level*/
+ {0,52,58,57,61,45,60,42,57,43,54,42,51,49,48,52,55,45,54,42,48,39,52,40,45,49,52,52,48,51,49,42,45,49,52,52,55,42,58,43,61,57,60,54,54,57,55,57,58,57,61,48,60,49,57,48,54,52,55,48,54,52,55,51,58,48,61,45,60,42,57,39,48,40,45,49,46,40,49,49,48,52,52,48,55,52,58,57,61,48,60,49,57,42,58,43,61,34,60,37,54,34,55,34,58,118,34,61,43,60,42,57,39,48,54,52,57,55,57,58,57,61,48,60,49,57,39,48,40,52,43,55,39,42,34,39,37,40,34,39,37,35,34,37,37,35,43,37,42,40,43,43,42,46,51,49,42,48,39,55,52,48,51,49,42,52,39,48,54,52,51,51,42,52,39,48,54,42,57,39,54,35,57,37,141,35,48,37,49,40,48,43,49,46,52,39},/*ninth level*/
+ {0,14,39,58,34,61,46,60,49,57,45,54,42,45,43,42,42,39,39,35,43,37,42,40,43,43,42,49,49,52,48,55,42,58,43,61,57,60,54,54,57,55,57,58,54,57,48,54,52,39,48,35,52,37,57,35,54,46,51,49,42,45,43,42,42,39,57,40,54,39,51,40,48,43,42,46,39,42,34,39,37,35,34,40,37,39,43,205,37,42,40,43,43,42,73,45,43,42,42,39,39,58,36,57,34,54,37,55,52,48,51,49,42,52,45,60,},/*tenth level*/
+ {0,52,58,57,61,45,60,42,57,43,54,42,51,49,48,52,55,45,54,42,48,39,52,40,45,49,52,52,48,51,49,42,45,49,52,52,55,42,58,43,61,57,60,54,54,57,55,57,58,57,61,48,60,49,57,48,54,52,55,48,54,52,55,51,58,48,61,45,60,42,57,39,48,40,45,49,46,40,49,49,48,52,52,48,55,52,58,57,61,48,60,49,57,42,58,43,61,34,60,37,54,34,55,34,58,94,34,61,43,60,42,57,39,48,54,52,57,55,57,58,57,61,48,60,49,57,39,48,40,52,43,55,39,42,34,39,37,40,34,39,37,35,34,37,37,191,46,40,45,49,46,52,39,42,40,43,43,49,49,42,52,39,55,52,48,51,49,42,52,39,48,54,39,48,35,57,37,51,40,48,43,45,42,42,39,39,35,43,37,57,40,54,35},/*twelfth level*/
+ {0,14,39,58,34,61,46,60,49,57,45,54,42,45,43,42,42,39,39,35,43,37,42,40,43,43,42,49,49,52,48,55,42,58,43,61,57,60,54,54,57,55,57,58,54,57,48,54,52,39,48,35,52,37,48,35,57,37,54,35,104,52,37,51,40,48,43,49,49,42,48,39,42,34,39,57,40,54,46,51,49,42,48,39,52,34,55,34,58,37,54,40,51,49,48,52,39,42,40,43,43,49,52,52,48,37,42,34,39,37,35,34,37,37,35,43,37,127,39},/*fourteenth level*/
+ {0,52,58,57,61,45,60,42,57,43,54,42,51,49,48,52,55,45,54,42,48,39,52,40,45,45,52,52,48,51,49,42,45,49,52,52,55,42,58,43,61,57,60,54,54,57,55,57,58,57,61,48,60,49,57,48,54,52,55,48,54,52,55,51,58,48,61,45,60,42,57,39,48,40,45,49,46,40,49,49,48,52,52,48,55,52,58,57,61,48,60,49,57,42,58,43,61,34,60,37,54,34,55,34,58,124,34,61,43,60,42,57,39,48,54,52,57,55,57,58,57,61,48,60,49,57,39,48,40,52,43,55,39,54,40,45,49,49,42,52,43,55,52,54,51,48,37,41,34,39,37,35,34,37,37,46,40,45,46,42,49,39,42,40,43,43,42,49,49,48,52,55,39,54,40,48,54,39,48,35,57,159,173,37,54,40,57,39,54,35,48,37,45,35,39,37,40},
+ {0,14,39,58,34,61,46,60,49,57,48,54,52,48,51,45,48,42,49,39,42,40,43,43,42,49,49,52,52,58,57,61,45,60,42,57,39,39,52,55,45,54,39,42,34,39,37,35,43,37,46,35,52,46,51,49,42,48,54,42,57,35,54,37,57,40,54,39,45,35,34,40,37,52,34,55,34,58,34,61,57,60,57,57,57,53},
+ {0,14,39,58,34,61,46,60,49,57,48,54,52,48,51,45,48,42,49,39,42,40,43,43,42,49,49,52,52,58,57,61,45,60,42,57,39,39,52,55,45,54,39,42,34,39,37,35,43,37,49,40,48,43,49,49,42,52,34,55,34,58,37,42,34,35,43,37,57,35,54,37,57,40,54,35,48,37,49,40,48,43,49,46,52,52,57,55,57},
+ {0,52,58,57,61,34,60,37,54,43,55,42,58,43,61,46,60,49,57,52,54,48,55,52,58,55,57,57,54,54,48,51,49,42,52,43,55,39,58,36,57,34,54,37,42,34,39,37,35,43,37,39,35,34,37,37,46,40,49,49,48,52,35,48,37,49,40,48,43,45,42,42,39,52,35,57,37,54,40,57},
+ {0,52,58,57,61,48,60,49,57,48,54,52,55,48,54,57,55,57,58,54,48,51,45,48,42,49,39,52,35,48,37,52,34,48,37,52,46,51,49,45,37,39,33,38,35,35,49,34,60,37,53,60,42,55,60,38,35,58,40,54,35,57,37}
+};
+#endif
+
static struct configdata config[] =
{
{TYPE_ENUM, 0, 2, { .int_p = &settings.difficulty }, "Difficulty",
@@ -68,6 +115,10 @@ static struct configdata config[] =
yesno_options},
{TYPE_ENUM, 0, 2, { .int_p = &settings.sound }, "Sound",
yesno_options},
+#ifdef AI
+ {TYPE_ENUM, 0, 2, { .int_p = &settings.ai }, "AI",
+ yesno_options},
+#endif
};
static bool loadFile( const char * name, unsigned char * buf, int len )
@@ -183,6 +234,9 @@ static bool pacbox_menu(void)
PBMI_GHOST_NAMES,
PBMI_DISPLAY_FPS,
PBMI_SOUND,
+#ifdef AI
+ PBMI_AI,
+#endif
PBMI_RESTART,
PBMI_QUIT,
};
@@ -190,6 +244,9 @@ static bool pacbox_menu(void)
MENUITEM_STRINGLIST(menu, "Pacbox Menu", NULL,
"Difficulty", "Pacmen Per Game", "Bonus Life",
"Ghost Names", "Display FPS", "Sound",
+#ifdef AI
+ "AI",
+#endif
"Restart", "Quit");
rb->button_clear_queue();
@@ -247,6 +304,12 @@ static bool pacbox_menu(void)
rb->set_option("Sound",&settings.sound, INT,
noyes, 2, NULL);
break;
+#ifdef AI
+ case PBMI_AI:
+ rb->set_option("AI",&settings.ai, INT,
+ noyes, 2, NULL);
+ break;
+#endif
case PBMI_RESTART:
need_restart=true;
menu_quit=1;
@@ -321,7 +384,7 @@ static void start_sound(void)
return;
#ifndef PLUGIN_USE_IRAM
- /* Ensure control of PCM - stopping music isn't obligatory */
+ /* Ensure control of PCM - stopping music itn't obligatory */
rb->plugin_get_audio_buffer(NULL);
#endif
@@ -358,6 +421,207 @@ static void stop_sound(void)
sound_playing = false;
}
+/* use buttons for joystick */
+void joystick(void)
+{
+ int status;
+ /* Check the button status */
+ status = rb->button_status();
+ rb->button_clear_queue();
+ /*handle buttons if AI is off */
+#ifdef PACMAN_HAS_REMOTE
+ setDeviceMode( Joy1_Left, (status & PACMAN_LEFT || status == PACMAN_RC_LEFT) ? DeviceOn : DeviceOff);
+ setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT || status == PACMAN_RC_RIGHT) ? DeviceOn : DeviceOff);
+ setDeviceMode( Joy1_Up, (status & PACMAN_UP || status == PACMAN_RC_UP) ? DeviceOn : DeviceOff);
+ setDeviceMode( Joy1_Down, (status & PACMAN_DOWN || status == PACMAN_RC_DOWN) ? DeviceOn : DeviceOff);
+ setDeviceMode( CoinSlot_1, (status & PACMAN_COIN || status == PACMAN_RC_COIN) ? DeviceOn : DeviceOff);
+ setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP || status == PACMAN_RC_1UP) ? DeviceOn : DeviceOff);
+ setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP || status == PACMAN_RC_2UP) ? DeviceOn : DeviceOff);
+#else
+ setDeviceMode( Joy1_Left, (status & PACMAN_LEFT) ? DeviceOn : DeviceOff);
+ setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT) ? DeviceOn : DeviceOff);
+ setDeviceMode( Joy1_Up, (status & PACMAN_UP) ? DeviceOn : DeviceOff);
+ setDeviceMode( Joy1_Down, (status & PACMAN_DOWN) ? DeviceOn : DeviceOff);
+ setDeviceMode( CoinSlot_1, (status & PACMAN_COIN) ? DeviceOn : DeviceOff);
+ setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP) ? DeviceOn : DeviceOff);
+#ifdef PACMAN_2UP
+ setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP) ? DeviceOn : DeviceOff);
+#endif
+#endif
+#ifdef CHEATS
+// skip level for testing purposes
+ if(status == SKIP_LEVEL)
+ {
+//dots
+ ram_[0x4E0E] = 242;
+//level
+ ram_[0x4E13] = 254;
+ }
+#endif
+}
+#ifdef AI
+/* blank controls */
+void clear_joystick(void)
+{
+ setDeviceMode( Joy1_Left, DeviceOff);
+ setDeviceMode( Joy1_Right, DeviceOff);
+ setDeviceMode( Joy1_Up, DeviceOff);
+ setDeviceMode( Joy1_Down, DeviceOff);
+
+}
+
+/* Make turns */
+void ai_turn( unsigned char level, unsigned char turn)
+{
+ switch(ai_direction[level][turn])
+ {
+ case 0:
+ clear_joystick();
+ setDeviceMode( Joy1_Up, DeviceOn);
+ break;
+ case 1:
+ clear_joystick();
+ setDeviceMode( Joy1_Down, DeviceOn);
+ break;
+ case 2:
+ clear_joystick();
+ setDeviceMode( Joy1_Right, DeviceOn);
+ break;
+ case 3:
+ clear_joystick();
+ setDeviceMode( Joy1_Left, DeviceOn);
+ break;
+ case 4:
+ clear_joystick();
+ break;
+ }
+}
+/*
+ Decide turns automatically
+*/
+unsigned char ai( unsigned char turn )
+{
+ unsigned char position; /* pac-mans current position */
+ unsigned char score = ram_[0x4E81]; /* current score */
+ unsigned char level; /* current game level */
+ unsigned char map[20] = {0,1,2,3,4,5,4,4,6,7,4,8,8,9,10,10,11,10,12,12};
+
+ /*Select level map*/
+ if(ram_[0x4E13] < 20)
+ {
+ level=map[ram_[0x4E13]];
+ }else if(ram_[0x4E13] != 255)
+ level=13;
+ else
+ level=14;
+
+ if((level == 4) || (level == 8) || (level == 10))
+ {
+ switch(ram_[0x4E13])
+ {
+ case 4:
+ ai_location[4][85] = 105;
+ break;
+ case 6:
+ ai_location[4][85] = 143;
+ break;
+ case 7:
+ ai_location[4][85] = 91;
+ break;
+ case 10:
+ ai_location[4][85] = 217;
+ break;
+ case 11:
+ ai_location[8][105] = 94;
+ ai_location[8][145] = 191;
+ break;
+ case 12:
+ ai_location[8][105] = 138;
+ ai_location[8][145] = 75;
+ break;
+ case 14:
+ ai_location[10][105] = 124;
+ ai_location[10][181] = 159;
+ ai_location[10][182] = 173;
+ break;
+ case 15:
+ ai_location[10][105] = 200;
+ ai_location[10][181] = 75;
+ ai_location[10][182] = 89;
+ break;
+ case 17:
+ ai_location[10][105] = 154;
+ ai_location[10][181] = 189;
+ ai_location[10][182] = 203;
+ default:
+ break;
+ }
+ }
+
+ /* AI can't start in middle of a level */
+ if( turn > 200)
+ {
+ rb->splash(HZ/2, "AI will engage at next level start");
+ return 0;
+ }
+ if( turn == 0)
+ {
+ if( (ram_[0x4E0E] == 1) && (ram_[0x4D3A] == 47))
+ {
+ turn++;
+ }
+ joystick();
+ return turn;
+ }
+
+
+ if(turn != 0)
+ {
+ /* set which axis to look for pac-man along */
+ position = ram_[0x4D3A];
+ if( ai_direction[level][turn-1] < 2)
+ {
+ position = ram_[0x4D39];
+ }
+
+
+ /*move joystick if necessary */
+ if(ai_location[level][turn] < 70)
+ {
+ if(ai_location[level][turn] < 30) /* handle turns using pinky's location as basis for turn timing */
+ {
+ if( ram_[0x4D31] == (ai_location[level][turn] + 30))
+ {
+ ai_turn(level,turn);
+ turn++;
+ }
+ }else if( position == ai_location[level][turn] ) /* handle turns using pacman's location as basis for turn timing */
+ {
+ ai_turn(level,turn);
+ turn++;
+ }
+ }else /* handle turns on eating ghost after center of tile using score as basis for turn timing */
+ {
+ if( score == (ai_location[level][turn]-70))
+ {
+ ai_turn(level,turn);
+ turn++;
+ }
+ }
+ }
+
+ /* reset turn counter and joystick direction on level start */
+ if(ram_[0x4E0E] == 0 )
+ {
+ /*levels that start facing right */
+ if((level != 4) && (level != 11) && (level != 7) && (level != 5) && (level != 9) && (level !=12))
+ clear_joystick();
+ return 1;
+ }
+ return turn;
+}
+#endif
+
/*
Runs the game engine for one frame.
*/
@@ -368,6 +632,7 @@ static int gameProc( void )
long end_time;
int frame_counter = 0;
int yield_counter = 0;
+ unsigned char turn = 250;
if (settings.sound)
start_sound();
@@ -377,10 +642,19 @@ static int gameProc( void )
/* Run the machine for one frame (1/60th second) */
run();
+/*Make Pac-man invincible*/
+#ifdef CHEATS
+ if(ram_[0x4E6E]== 23)
+ ram_[0x4DA5]=00;
+#endif
+
+
+
frame_counter++;
/* Check the button status */
status = rb->button_status();
+ rb->button_clear_queue();
#ifdef HAS_BUTTON_HOLD
if (rb->button_hold())
@@ -413,27 +687,18 @@ static int gameProc( void )
start_time += *rb->current_tick-end_time;
}
-
-#ifdef PACMAN_HAS_REMOTE
- setDeviceMode( Joy1_Left, (status & PACMAN_LEFT || status == PACMAN_RC_LEFT) ? DeviceOn : DeviceOff);
- setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT || status == PACMAN_RC_RIGHT) ? DeviceOn : DeviceOff);
- setDeviceMode( Joy1_Up, (status & PACMAN_UP || status == PACMAN_RC_UP) ? DeviceOn : DeviceOff);
- setDeviceMode( Joy1_Down, (status & PACMAN_DOWN || status == PACMAN_RC_DOWN) ? DeviceOn : DeviceOff);
- setDeviceMode( CoinSlot_1, (status & PACMAN_COIN || status == PACMAN_RC_COIN) ? DeviceOn : DeviceOff);
- setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP || status == PACMAN_RC_1UP) ? DeviceOn : DeviceOff);
- setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP || status == PACMAN_RC_2UP) ? DeviceOn : DeviceOff);
+#ifdef AI
+ if(!settings.ai)
+ {
+ joystick();
+ turn = 250;
+ }
+ /* run ai */
+ if (settings.ai)
+ turn = ai(turn);
#else
- setDeviceMode( Joy1_Left, (status & PACMAN_LEFT) ? DeviceOn : DeviceOff);
- setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT) ? DeviceOn : DeviceOff);
- setDeviceMode( Joy1_Up, (status & PACMAN_UP) ? DeviceOn : DeviceOff);
- setDeviceMode( Joy1_Down, (status & PACMAN_DOWN) ? DeviceOn : DeviceOff);
- setDeviceMode( CoinSlot_1, (status & PACMAN_COIN) ? DeviceOn : DeviceOff);
- setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP) ? DeviceOn : DeviceOff);
-#ifdef PACMAN_2UP
- setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP) ? DeviceOn : DeviceOff);
+ joystick();
#endif
-#endif
-
/* We only update the screen every third frame - Pacman's native
framerate is 60fps, so we are attempting to display 20fps */
if (frame_counter == 60 / FPS) {
@@ -506,6 +771,7 @@ enum plugin_status plugin_start(const void* parameter)
settings.ghostnames = 0; /* Normal names */
settings.showfps = 0; /* Do not show FPS */
settings.sound = 0; /* Sound off by default */
+ settings.ai = 0; /* AI off by default */
if (configfile_load(SETTINGS_FILENAME, config,
sizeof(config)/sizeof(*config),
@@ -523,6 +789,10 @@ enum plugin_status plugin_start(const void* parameter)
the settings have changed when we quit */
old_settings = settings;
+ /*Turn off backlight for ai*/
+ if(settings.ai)
+ backlight_ignore_timeout();
+
/* Initialise the hardware */
init_PacmanMachine(settings_to_dip(settings));
@@ -555,5 +825,7 @@ enum plugin_status plugin_start(const void* parameter)
rb->cpu_boost(false);
#endif
+ backlight_use_settings();
+
return PLUGIN_OK;
-}
+}//
diff --git a/apps/plugins/pacbox/pacbox.h b/apps/plugins/pacbox/pacbox.h
index 1310e90b93..a93beca67a 100644
--- a/apps/plugins/pacbox/pacbox.h
+++ b/apps/plugins/pacbox/pacbox.h
@@ -285,6 +285,8 @@
#define PACMAN_2UP BUTTON_BOTTOMRIGHT
#define PACMAN_COIN BUTTON_PLAYPAUSE
#define PACMAN_MENU BUTTON_POWER
+#define SKIP_LEVEL BUTTON_VOL_DOWN
+#define AI 1
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD