diff options
author | Dave Chapman <dave@dchapman.com> | 2007-02-20 00:40:21 +0000 |
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committer | Dave Chapman <dave@dchapman.com> | 2007-02-20 00:40:21 +0000 |
commit | 329b4bda82806219434a0e7127c3188eb068b5d3 (patch) | |
tree | 3fbb257aa04f81a12dfb0891164658d9aaef065a /apps/plugins | |
parent | e423c0b85a3e6778229571c632ffb60716d2a17d (diff) |
Scale to 50% size on the Archos devices (LCD_WIDTH <= 112) and slow it down, with some tweaks from Marianne Arnold. Plus replace a few floating point operations with integers.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12406 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins')
-rw-r--r-- | apps/plugins/chopper.c | 75 |
1 files changed, 50 insertions, 25 deletions
diff --git a/apps/plugins/chopper.c b/apps/plugins/chopper.c index 1fec7bb1ab..941f139414 100644 --- a/apps/plugins/chopper.c +++ b/apps/plugins/chopper.c @@ -92,7 +92,15 @@ static struct plugin_api* rb; #define LEVEL_MODE_NORMAL 0 #define LEVEL_MODE_STEEP 1 +#if LCD_WIDTH <= 112 +#define CYCLETIME 100 +#define SCALE(x) ((x)==1 ? (x) : ((x) >> 1)) +#define SIZE 2 +#else #define CYCLETIME 60 +#define SCALE(x) (x) +#define SIZE 1 +#endif /*Chopper's local variables to track the terrain position etc*/ static int chopCounter; @@ -175,30 +183,30 @@ static void chopDrawPlayer(int x,int y) /* These are SCREEN coords, not world! * #elif LCD_DEPTH == 2 rb->lcd_set_foreground(LCD_DARKGRAY); #endif - rb->lcd_fillrect(x+6, y+2, 12, 9); - rb->lcd_fillrect(x-3, y+6, 20, 3); + rb->lcd_fillrect(SCALE(x+6), SCALE(y+2), SCALE(12), SCALE(9)); + rb->lcd_fillrect(SCALE(x-3), SCALE(y+6), SCALE(20), SCALE(3)); #if LCD_DEPTH > 2 rb->lcd_set_foreground(LCD_RGBPACK(50,50,50)); #elif LCD_DEPTH == 2 rb->lcd_set_foreground(LCD_DARKGRAY); #endif - rb->lcd_fillrect(x+10, y, 2, 3); - rb->lcd_fillrect(x+10, y, 1, 3); + rb->lcd_fillrect(SCALE(x+10), SCALE(y), SCALE(2), SCALE(3)); + rb->lcd_fillrect(SCALE(x+10), SCALE(y), SCALE(1), SCALE(3)); #if LCD_DEPTH > 2 rb->lcd_set_foreground(LCD_RGBPACK(40,40,100)); #elif LCD_DEPTH == 2 rb->lcd_set_foreground(LCD_BLACK); #endif - rb->lcd_drawline(x, y+iRotorOffset, x+20, y-iRotorOffset); + rb->lcd_drawline(SCALE(x), SCALE(y+iRotorOffset), SCALE(x+20), SCALE(y-iRotorOffset)); #if LCD_DEPTH > 2 rb->lcd_set_foreground(LCD_RGBPACK(20,20,50)); #elif LCD_DEPTH == 2 rb->lcd_set_foreground(LCD_BLACK); #endif - rb->lcd_fillrect(x - 2, y + 5, 2, 5); + rb->lcd_fillrect(SCALE(x - 2), SCALE(y + 5), SCALE(2), SCALE(5)); } @@ -564,7 +572,7 @@ static void chopDrawParticle(struct CParticle *mParticle) #elif LCD_DEPTH == 2 rb->lcd_set_foreground(LCD_LIGHTGRAY); #endif - rb->lcd_fillrect(iPosX, iPosY, 3, 3); + rb->lcd_fillrect(SCALE(iPosX), SCALE(iPosY), SCALE(3), SCALE(3)); } @@ -583,17 +591,32 @@ static void chopDrawScene(void) chopDrawPlayer(iPlayerPosX - iCameraPosX, iPlayerPosY); score = -20 + iPlayerPosX/3; + +#if LCD_DEPTH == 1 + rb->lcd_set_drawmode(DRMODE_COMPLEMENT); +#else rb->lcd_set_drawmode(DRMODE_FG); +#endif + #if LCD_DEPTH > 2 rb->lcd_set_foreground(LCD_BLACK); #elif LCD_DEPTH == 2 rb->lcd_set_foreground(LCD_WHITE); #endif + +#if LCD_WIDTH <= 128 + rb->snprintf(s, sizeof(s), "Dist: %d", score); + rb->lcd_putsxy(1, 1, s); + rb->snprintf(s, sizeof(s), "Hi: %d", highscore); + rb->lcd_getstringsize(s, &w, NULL); + rb->lcd_putsxy(LCD_WIDTH - 1 - w, 1, s); +#else rb->snprintf(s, sizeof(s), "Distance: %d", score); rb->lcd_putsxy(2, 2, s); rb->snprintf(s, sizeof(s), "Best: %d", highscore); rb->lcd_getstringsize(s, &w, NULL); rb->lcd_putsxy(LCD_WIDTH - 2 - w, 2, s); +#endif rb->lcd_set_drawmode(DRMODE_SOLID); rb->lcd_update(); @@ -674,7 +697,7 @@ static int chopGameLoop(void) if (chopUpdateTerrainRecycling(&mGround) == 1) /* mirror the sky if we've changed the ground */ - chopCopyTerrain(&mGround, &mRoof, 0, -( iScreenY * 0.75)); + chopCopyTerrain(&mGround, &mRoof, 0, - ( (iScreenY * 3) / 4)); ret = chopMenu(0); if (ret != -1) @@ -688,7 +711,7 @@ static int chopGameLoop(void) if(chopUpdateTerrainRecycling(&mGround) == 1) /* mirror the sky if we've changed the ground */ - chopCopyTerrain(&mGround, &mRoof, 0, -( iScreenY * 0.75)); + chopCopyTerrain(&mGround, &mRoof, 0, - ( (iScreenY * 3) / 4)); iRotorOffset = iR(-1,1); @@ -816,8 +839,8 @@ static void chopDrawBlock(struct CBlock *mBlock) #elif LCD_DEPTH == 2 rb->lcd_set_foreground(LCD_BLACK); #endif - rb->lcd_fillrect(iPosX, iPosY, mBlock->iSizeX, - mBlock->iSizeY); + rb->lcd_fillrect(SCALE(iPosX), SCALE(iPosY), SCALE(mBlock->iSizeX), + SCALE(mBlock->iSizeY)); } @@ -829,12 +852,12 @@ static void chopRenderTerrain(struct CTerrain *ter) int oldx=0; int ay=0; - if(ter->mNodes[0].y < LCD_HEIGHT/2) + if(ter->mNodes[0].y < (LCD_HEIGHT*SIZE)/2) ay=0; else - ay=LCD_HEIGHT; + ay=(LCD_HEIGHT*SIZE); - while(i < ter->iNodesCount && oldx < LCD_WIDTH) + while(i < ter->iNodesCount && oldx < iScreenX) { int x = ter->mNodes[i-1].x - iCameraPosX; @@ -848,13 +871,15 @@ static void chopRenderTerrain(struct CTerrain *ter) rb->lcd_set_foreground(LCD_DARKGRAY); #endif - rb->lcd_drawline(x, y, x2, y2); - xlcd_filltriangle(x, y, x2, y2, x2, ay); - xlcd_filltriangle(x, ay, x2, y2, x2, ay); + rb->lcd_drawline(SCALE(x), SCALE(y), SCALE(x2), SCALE(y2)); + + xlcd_filltriangle(SCALE(x), SCALE(y), SCALE(x2), SCALE(y2), SCALE(x2), SCALE(ay)); + xlcd_filltriangle(SCALE(x), SCALE(ay), SCALE(x2), SCALE(y2), SCALE(x2), SCALE(ay)); + if (ay == 0) - xlcd_filltriangle(x, ay, x, y, x2, y2 / 2); + xlcd_filltriangle(SCALE(x), SCALE(ay), SCALE(x), SCALE(y), SCALE(x2), SCALE(y2 / 2)); else - xlcd_filltriangle(x, ay, x, y, x2, LCD_HEIGHT - (LCD_HEIGHT - y2) / 2); + xlcd_filltriangle(SCALE(x), SCALE(ay), SCALE(x), SCALE(y), SCALE(x2), SCALE((LCD_HEIGHT*SIZE) - ((LCD_HEIGHT*SIZE) - y2) / 2)); oldx = x; i++; @@ -870,16 +895,16 @@ void chopper_load(bool newgame) int g; if (newgame) { - iScreenX = LCD_WIDTH; - iScreenY = LCD_HEIGHT; - blockh = 0.2*iScreenY; - blockw = 0.04*iScreenX; + iScreenX = LCD_WIDTH * SIZE; + iScreenY = LCD_HEIGHT * SIZE; + blockh = iScreenY / 5; + blockw = iScreenX / 20; iPlayerAlive = 1; score = 0; } iRotorOffset = 0; iPlayerPosX = 60; - iPlayerPosY = iScreenY * 0.4; + iPlayerPosY = (iScreenY * 4) / 10; iLastBlockPlacedPosX = 0; iGravityTimerCountdown = 2; chopCounter = 0; @@ -901,7 +926,7 @@ void chopper_load(bool newgame) if (chopUpdateTerrainRecycling(&mGround) == 1) /* mirror the sky if we've changed the ground */ - chopCopyTerrain(&mGround, &mRoof, 0, -( iScreenY * 0.75)); + chopCopyTerrain(&mGround, &mRoof, 0, - ( (iScreenY * 3) / 4)); iLevelMode = LEVEL_MODE_NORMAL; if (iLevelMode == LEVEL_MODE_NORMAL) |