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authorFranklin Wei <frankhwei536@gmail.com>2014-08-26 20:08:17 -0400
committerMichael Giacomelli <giac2000@hotmail.com>2014-09-14 03:48:00 +0200
commite47ed2a534d78e98711ff3b0296959df6ffd3bb9 (patch)
treeb17892eaee067d7dc9ca11dfeb6fab00903147d7 /apps/plugins/superdom.c
parent12f5c63474c03a5f06ea5c04de267a1a8fa36233 (diff)
Superdom: whitespace cleanup
Change-Id: Iab7aa68c4ed34809e1e9200cba9ee5bc0a09be8e Reviewed-on: http://gerrit.rockbox.org/930 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Diffstat (limited to 'apps/plugins/superdom.c')
-rw-r--r--apps/plugins/superdom.c1328
1 files changed, 664 insertions, 664 deletions
diff --git a/apps/plugins/superdom.c b/apps/plugins/superdom.c
index cc2ef98143..b9c18abec4 100644
--- a/apps/plugins/superdom.c
+++ b/apps/plugins/superdom.c
@@ -118,8 +118,8 @@ char buf[255];
#define SUPERDOM_RIGHT BUTTON_RIGHT
#define SUPERDOM_CANCEL (BUTTON_HOME|BUTTON_REPEAT)
-#elif CONFIG_KEYPAD == GIGABEAT_S_PAD || \
- CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
+#elif CONFIG_KEYPAD == GIGABEAT_S_PAD || \
+ CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
#define SUPERDOM_OK BUTTON_SELECT
#define SUPERDOM_UP BUTTON_UP
#define SUPERDOM_DOWN BUTTON_DOWN
@@ -165,8 +165,8 @@ char buf[255];
#elif (CONFIG_KEYPAD == ONDAVX747_PAD) || (CONFIG_KEYPAD == MROBE500_PAD)
#define SUPERDOM_CANCEL BUTTON_POWER
-#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
- (CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
+#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
+ (CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
#define SUPERDOM_OK BUTTON_PLAY
#define SUPERDOM_UP BUTTON_UP
#define SUPERDOM_DOWN BUTTON_DOWN
@@ -222,7 +222,7 @@ char buf[255];
#define SUPERDOM_RIGHT BUTTON_RIGHT
#define SUPERDOM_CANCEL BUTTON_POWER
-#elif (CONFIG_KEYPAD == HM60X_PAD) || \
+#elif (CONFIG_KEYPAD == HM60X_PAD) || \
(CONFIG_KEYPAD == HM801_PAD)
#define SUPERDOM_OK BUTTON_SELECT
#define SUPERDOM_UP BUTTON_UP
@@ -375,73 +375,73 @@ void draw_board(void) {
} else {
rb->lcd_set_foreground(LCD_LIGHTGRAY);
}
- rb->lcd_fillrect(MARGIN+(BOX_WIDTH*(i-1)),
- MARGIN+(BOX_HEIGHT*(j-1)), BOX_WIDTH,
- BOX_HEIGHT);
+ rb->lcd_fillrect(MARGIN+(BOX_WIDTH*(i-1)),
+ MARGIN+(BOX_HEIGHT*(j-1)), BOX_WIDTH,
+ BOX_HEIGHT);
#if LCD_DEPTH != 16
- rb->lcd_set_drawmode(DRMODE_BG | DRMODE_INVERSEVID);
+ rb->lcd_set_drawmode(DRMODE_BG | DRMODE_INVERSEVID);
#endif
if(board[i][j].ind) {
MY_BITMAP_PART(superdom_boarditems,
- board[i][j].colour?ICON_WIDTH:0, 0, ICON_STRIDE,
+ board[i][j].colour?ICON_WIDTH:0, 0, ICON_STRIDE,
#if LCD_WIDTH > LCD_HEIGHT
- MARGIN+(BOX_WIDTH*(i-1))+1,
- MARGIN+(BOX_HEIGHT*(j-1))+ICON_HEIGHT+1,
+ MARGIN+(BOX_WIDTH*(i-1))+1,
+ MARGIN+(BOX_HEIGHT*(j-1))+ICON_HEIGHT+1,
#else
- MARGIN+(BOX_WIDTH*(i-1))+1+ICON_WIDTH,
- MARGIN+(BOX_HEIGHT*(j-1))+1,
+ MARGIN+(BOX_WIDTH*(i-1))+1+ICON_WIDTH,
+ MARGIN+(BOX_HEIGHT*(j-1))+1,
#endif
- ICON_WIDTH, ICON_HEIGHT);
+ ICON_WIDTH, ICON_HEIGHT);
}
if(board[i][j].farm) {
MY_BITMAP_PART(superdom_boarditems,
- board[i][j].colour?ICON_WIDTH:0, ICON_HEIGHT,
- ICON_STRIDE, MARGIN+(BOX_WIDTH*(i-1))+1,
- MARGIN+(BOX_HEIGHT*(j-1))+1,
- ICON_WIDTH, ICON_HEIGHT);
+ board[i][j].colour?ICON_WIDTH:0, ICON_HEIGHT,
+ ICON_STRIDE, MARGIN+(BOX_WIDTH*(i-1))+1,
+ MARGIN+(BOX_HEIGHT*(j-1))+1,
+ ICON_WIDTH, ICON_HEIGHT);
}
if(board[i][j].tank) {
MY_BITMAP_PART(superdom_boarditems,
- board[i][j].colour?ICON_WIDTH:0, ICON_HEIGHT*2,
- ICON_STRIDE, MARGIN+(BOX_WIDTH*(i-1))+ICON_WIDTH+1,
- MARGIN+(BOX_HEIGHT*(j-1))+ICON_HEIGHT+1,
- ICON_WIDTH, ICON_HEIGHT);
+ board[i][j].colour?ICON_WIDTH:0, ICON_HEIGHT*2,
+ ICON_STRIDE, MARGIN+(BOX_WIDTH*(i-1))+ICON_WIDTH+1,
+ MARGIN+(BOX_HEIGHT*(j-1))+ICON_HEIGHT+1,
+ ICON_WIDTH, ICON_HEIGHT);
}
if(board[i][j].men) {
MY_BITMAP_PART(superdom_boarditems,
- board[i][j].colour?ICON_WIDTH:0, ICON_HEIGHT*3,
+ board[i][j].colour?ICON_WIDTH:0, ICON_HEIGHT*3,
#if LCD_WIDTH > LCD_HEIGHT
- ICON_STRIDE, MARGIN+(BOX_WIDTH*(i-1))+ICON_WIDTH+1,
- MARGIN+(BOX_HEIGHT*(j-1))+1,
+ ICON_STRIDE, MARGIN+(BOX_WIDTH*(i-1))+ICON_WIDTH+1,
+ MARGIN+(BOX_HEIGHT*(j-1))+1,
#else
- ICON_STRIDE, MARGIN+(BOX_WIDTH*(i-1))+1,
- MARGIN+(BOX_HEIGHT*(j-1))+1+ICON_HEIGHT,
+ ICON_STRIDE, MARGIN+(BOX_WIDTH*(i-1))+1,
+ MARGIN+(BOX_HEIGHT*(j-1))+1+ICON_HEIGHT,
#endif
- ICON_WIDTH, ICON_HEIGHT);
+ ICON_WIDTH, ICON_HEIGHT);
}
if(board[i][j].plane) {
MY_BITMAP_PART(superdom_boarditems,
- board[i][j].colour?ICON_WIDTH:0, ICON_HEIGHT*4,
+ board[i][j].colour?ICON_WIDTH:0, ICON_HEIGHT*4,
#if LCD_WIDTH > LCD_HEIGHT
- ICON_STRIDE,MARGIN+(BOX_WIDTH*(i-1))+ICON_WIDTH*2+1,
- MARGIN+(BOX_HEIGHT*(j-1))+ICON_HEIGHT+1,
+ ICON_STRIDE,MARGIN+(BOX_WIDTH*(i-1))+ICON_WIDTH*2+1,
+ MARGIN+(BOX_HEIGHT*(j-1))+ICON_HEIGHT+1,
#else
- ICON_STRIDE,MARGIN+(BOX_WIDTH*(i-1))+ICON_WIDTH+1,
- MARGIN+(BOX_HEIGHT*(j-1))+ICON_HEIGHT*2+1,
+ ICON_STRIDE,MARGIN+(BOX_WIDTH*(i-1))+ICON_WIDTH+1,
+ MARGIN+(BOX_HEIGHT*(j-1))+ICON_HEIGHT*2+1,
#endif
- ICON_WIDTH, ICON_HEIGHT);
+ ICON_WIDTH, ICON_HEIGHT);
}
if(board[i][j].nuke) {
MY_BITMAP_PART(superdom_boarditems,
- board[i][j].colour?ICON_WIDTH:0, ICON_HEIGHT*5,
+ board[i][j].colour?ICON_WIDTH:0, ICON_HEIGHT*5,
#if LCD_WIDTH > LCD_HEIGHT
- ICON_STRIDE,MARGIN+(BOX_WIDTH*(i-1))+ICON_WIDTH*2+1,
- MARGIN+(BOX_HEIGHT*(j-1))+1,
+ ICON_STRIDE,MARGIN+(BOX_WIDTH*(i-1))+ICON_WIDTH*2+1,
+ MARGIN+(BOX_HEIGHT*(j-1))+1,
#else
- ICON_STRIDE,MARGIN+(BOX_WIDTH*(i-1))+1,
- MARGIN+(BOX_HEIGHT*(j-1))+ICON_HEIGHT*2+1,
+ ICON_STRIDE,MARGIN+(BOX_WIDTH*(i-1))+1,
+ MARGIN+(BOX_HEIGHT*(j-1))+ICON_HEIGHT*2+1,
#endif
- ICON_WIDTH, ICON_HEIGHT);
+ ICON_WIDTH, ICON_HEIGHT);
}
#if LCD_DEPTH != 16
rb->lcd_set_drawmode(DRMODE_SOLID);
@@ -489,8 +489,8 @@ void gen_interest(void) {
void draw_cursor(void) {
rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
- rb->lcd_fillrect(MARGIN+((cursor.x-1)*BOX_WIDTH),
- MARGIN+((cursor.y-1)*BOX_HEIGHT), BOX_WIDTH+1, BOX_HEIGHT+1);
+ rb->lcd_fillrect(MARGIN+((cursor.x-1)*BOX_WIDTH),
+ MARGIN+((cursor.y-1)*BOX_HEIGHT), BOX_WIDTH+1, BOX_HEIGHT+1);
rb->lcd_set_drawmode(DRMODE_SOLID);
rb->lcd_update();
}
@@ -504,58 +504,58 @@ void gen_resources(void) {
gen_interest();
rb->srand(*rb->current_tick);
/* Generate Human's resources */
- for(i=0;i<humanres.inds;i++) {
- inccash += (300+rb->rand()%200);
+ for(i=0;i<humanres.inds;i++) {
+ inccash += (300+rb->rand()%200);
+ }
+ for(i=0;i<humanres.farms;i++) {
+ incfood += (200+rb->rand()%200);
+ }
+ if(humanres.inds)
+ ratecash = inccash/humanres.inds;
+ if(humanres.farms)
+ ratefood = incfood/humanres.farms;
+ if(ratecash > 450) {
+ if(ratefood > 350) {
+ rb->splash(HZ*2, "Patriotism sweeps the land, all production"
+ " is up this year!");
+ } else {
+ rb->splash(HZ*2, "Factories working at maximum efficiency,"
+ " cash production up this year!");
}
- for(i=0;i<humanres.farms;i++) {
- incfood += (200+rb->rand()%200);
+ } else if(ratecash > 350) {
+ if(ratefood > 350) {
+ rb->splash(HZ*2, "Record crop harvest this year!");
+ } else if(ratefood > 250) {
+ rb->splash(HZ*2, "Production continues as normal");
+ } else {
+ rb->splash(HZ*2, "Spoilage of crops leads to reduced farm"
+ " output this year");
}
- if(humanres.inds)
- ratecash = inccash/humanres.inds;
- if(humanres.farms)
- ratefood = incfood/humanres.farms;
- if(ratecash > 450) {
- if(ratefood > 350) {
- rb->splash(HZ*2, "Patriotism sweeps the land, all production"
- " is up this year!");
- } else {
- rb->splash(HZ*2, "Factories working at maximum efficiency,"
- " cash production up this year!");
- }
- } else if(ratecash > 350) {
- if(ratefood > 350) {
- rb->splash(HZ*2, "Record crop harvest this year!");
- } else if(ratefood > 250) {
- rb->splash(HZ*2, "Production continues as normal");
- } else {
- rb->splash(HZ*2, "Spoilage of crops leads to reduced farm"
- " output this year");
- }
+ } else {
+ if(ratefood > 350) {
+ rb->splash(HZ*2, "Record crop harvest this year!");
+ } else if(ratefood > 250) {
+ rb->splash(HZ*2, "Factory unions introduced. Industrial"
+ " production is down this year.");
} else {
- if(ratefood > 350) {
- rb->splash(HZ*2, "Record crop harvest this year!");
- } else if(ratefood > 250) {
- rb->splash(HZ*2, "Factory unions introduced. Industrial"
- " production is down this year.");
- } else {
- rb->splash(HZ*2, "Internet created. All production is down"
- " due to time wasted.");
- }
+ rb->splash(HZ*2, "Internet created. All production is down"
+ " due to time wasted.");
}
- humanres.cash += inccash;
- humanres.food += incfood;
+ }
+ humanres.cash += inccash;
+ humanres.food += incfood;
/* Generate Computer's resources */
- inccash = 0;
- incfood = 0;
- for(i=0;i<compres.inds;i++) {
- inccash += (300+rb->rand()%200);
- }
- for(i=0;i<compres.farms;i++) {
- incfood += (200+rb->rand()%200);
- }
- compres.cash += inccash;
- compres.food += incfood;
+ inccash = 0;
+ incfood = 0;
+ for(i=0;i<compres.inds;i++) {
+ inccash += (300+rb->rand()%200);
+ }
+ for(i=0;i<compres.farms;i++) {
+ incfood += (200+rb->rand()%200);
+ }
+ compres.cash += inccash;
+ compres.food += incfood;
}
static void update_score(void) {
@@ -575,46 +575,46 @@ static int settings_menu(void) {
int selection = 0;
MENUITEM_STRINGLIST(menu, "Super Domination Settings", NULL,
- "Computer starting farms", "Computer starting factories",
- "Human starting farms", "Human starting factories",
- "Starting cash", "Starting food", "Moves per turn");
+ "Computer starting farms", "Computer starting factories",
+ "Human starting farms", "Human starting factories",
+ "Starting cash", "Starting food", "Moves per turn");
while(1) {
switch(rb->do_menu(&menu, &selection, NULL, false)) {
case 0:
- rb->set_int("Computer starting farms", "", UNIT_INT,
- &superdom_settings.compstartfarms, NULL,
- 1, 0, 5, NULL);
+ rb->set_int("Computer starting farms", "", UNIT_INT,
+ &superdom_settings.compstartfarms, NULL,
+ 1, 0, 5, NULL);
break;
case 1:
- rb->set_int("Computer starting factories", "", UNIT_INT,
- &superdom_settings.compstartinds, NULL,
- 1, 0, 5, NULL);
+ rb->set_int("Computer starting factories", "", UNIT_INT,
+ &superdom_settings.compstartinds, NULL,
+ 1, 0, 5, NULL);
break;
case 2:
- rb->set_int("Human starting farms", "", UNIT_INT,
- &superdom_settings.humanstartfarms, NULL,
- 1, 0, 5, NULL);
+ rb->set_int("Human starting farms", "", UNIT_INT,
+ &superdom_settings.humanstartfarms, NULL,
+ 1, 0, 5, NULL);
break;
case 3:
rb->set_int("Human starting factories", "", UNIT_INT,
- &superdom_settings.humanstartinds, NULL,
- 1, 0, 5, NULL);
+ &superdom_settings.humanstartinds, NULL,
+ 1, 0, 5, NULL);
break;
case 4:
- rb->set_int("Starting cash", "", UNIT_INT,
- &superdom_settings.startcash, NULL,
- 250, 0, 5000, NULL);
+ rb->set_int("Starting cash", "", UNIT_INT,
+ &superdom_settings.startcash, NULL,
+ 250, 0, 5000, NULL);
break;
case 5:
- rb->set_int("Starting food", "", UNIT_INT,
- &superdom_settings.startfood, NULL,
- 250, 0, 5000, NULL);
+ rb->set_int("Starting food", "", UNIT_INT,
+ &superdom_settings.startfood, NULL,
+ 250, 0, 5000, NULL);
break;
case 6:
- rb->set_int("Moves per turn", "", UNIT_INT,
- &superdom_settings.movesperturn, NULL,
- 1, 1, 5, NULL);
+ rb->set_int("Moves per turn", "", UNIT_INT,
+ &superdom_settings.movesperturn, NULL,
+ 1, 1, 5, NULL);
break;
case MENU_ATTACHED_USB:
return RET_VAL_USB;
@@ -650,29 +650,29 @@ static int start_menu(void) {
int selection = 0;
MENUITEM_STRINGLIST(menu, "Super Domination Menu", NULL,
- "Play Super Domination", "Settings",
- "Help", "Playback Control", "Quit");
+ "Play Super Domination", "Settings",
+ "Help", "Playback Control", "Quit");
while(1) {
switch(rb->do_menu(&menu, &selection, NULL, false)) {
- case 0:
- return RET_VAL_OK; /* start playing */
- break;
- case 1:
- if(settings_menu()==RET_VAL_USB)
- return RET_VAL_USB;
- break;
- case 2:
- if(superdom_help()==RET_VAL_USB)
- return RET_VAL_USB;
- break;
- case 3:
- if(playback_control(NULL))
- return RET_VAL_USB;
- break;
- case 4:
- return RET_VAL_QUIT_ERR;
- break;
+ case 0:
+ return RET_VAL_OK; /* start playing */
+ break;
+ case 1:
+ if(settings_menu()==RET_VAL_USB)
+ return RET_VAL_USB;
+ break;
+ case 2:
+ if(superdom_help()==RET_VAL_USB)
+ return RET_VAL_USB;
+ break;
+ case 3:
+ if(playback_control(NULL))
+ return RET_VAL_USB;
+ break;
+ case 4:
+ return RET_VAL_QUIT_ERR;
+ break;
}
}
return RET_VAL_QUIT_ERR;
@@ -731,32 +731,32 @@ static int save_game(void) {
static int ingame_menu(void) {
MENUITEM_STRINGLIST(menu, "Super Domination Menu", NULL,
- "Return to game", "Save Game",
- "Playback Control", "Quit");
+ "Return to game", "Save Game",
+ "Playback Control", "Quit");
switch(rb->do_menu(&menu, NULL, NULL, false)) {
- case 0:
- return RET_VAL_OK;
- break;
- case 1:
- if(!save_game())
- rb->splash(HZ, "Game saved");
- else
- rb->splash(HZ, "Error in save");
- break;
- case 2:
- if(playback_control(NULL))
- return RET_VAL_USB;
- break;
- case 3:
- return RET_VAL_QUIT_ERR;
- break;
- case MENU_ATTACHED_USB:
+ case 0:
+ return RET_VAL_OK;
+ break;
+ case 1:
+ if(!save_game())
+ rb->splash(HZ, "Game saved");
+ else
+ rb->splash(HZ, "Error in save");
+ break;
+ case 2:
+ if(playback_control(NULL))
return RET_VAL_USB;
- break;
- case GO_TO_PREVIOUS:
- return RET_VAL_OK;
- break;
+ break;
+ case 3:
+ return RET_VAL_QUIT_ERR;
+ break;
+ case MENU_ATTACHED_USB:
+ return RET_VAL_USB;
+ break;
+ case GO_TO_PREVIOUS:
+ return RET_VAL_OK;
+ break;
}
return RET_VAL_OK;
}
@@ -789,9 +789,9 @@ static int get_number(char* param, int* value, int max) {
for(j=0;j<3;j++) {
rb->lcd_getstringsize(button_labels[i][j], &width, &height);
rb->lcd_putsxy(
- NUM_MARGIN_X+(j*NUM_BOX_WIDTH)+NUM_BOX_WIDTH/2-width/2,
- NUM_MARGIN_Y+(i*NUM_BOX_HEIGHT)+NUM_BOX_HEIGHT/2-height/2,
- button_labels[i][j]);
+ NUM_MARGIN_X+(j*NUM_BOX_WIDTH)+NUM_BOX_WIDTH/2-width/2,
+ NUM_MARGIN_Y+(i*NUM_BOX_HEIGHT)+NUM_BOX_HEIGHT/2-height/2,
+ button_labels[i][j]);
}
}
rb->lcd_putsxyf(NUM_MARGIN_X+10, NUM_MARGIN_Y+4*NUM_BOX_HEIGHT+10,"%d",*value);
@@ -801,113 +801,113 @@ static int get_number(char* param, int* value, int max) {
else
rb->lcd_puts_scroll(0, (NUM_MARGIN_Y/height-1)/2, param);
rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
- rb->lcd_fillrect(NUM_MARGIN_X+(NUM_BOX_WIDTH*x),
- NUM_MARGIN_Y+(NUM_BOX_HEIGHT*y),
- NUM_BOX_WIDTH+1, NUM_BOX_HEIGHT+1);
+ rb->lcd_fillrect(NUM_MARGIN_X+(NUM_BOX_WIDTH*x),
+ NUM_MARGIN_Y+(NUM_BOX_HEIGHT*y),
+ NUM_BOX_WIDTH+1, NUM_BOX_HEIGHT+1);
rb->lcd_set_drawmode(DRMODE_SOLID);
rb->lcd_update();
while(!done) {
button = rb->button_get(true);
rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
rb->lcd_fillrect(NUM_MARGIN_X+(NUM_BOX_WIDTH*x),
- NUM_MARGIN_Y+(NUM_BOX_HEIGHT*y),
- NUM_BOX_WIDTH+1, NUM_BOX_HEIGHT+1);
+ NUM_MARGIN_Y+(NUM_BOX_HEIGHT*y),
+ NUM_BOX_WIDTH+1, NUM_BOX_HEIGHT+1);
rb->lcd_set_drawmode(DRMODE_SOLID);
switch(button) {
- case SUPERDOM_OK:
- if(y!=3) {
- *value *= 10;
- *value += button_labels[y][x][0] - '0';
- } else if(x==0) {
- *value /= 10;
- } else if(x==1) {
- *value *= 10;
- } else if(x==2) {
- done = true;
- break;
- }
- if ((unsigned) *value > (unsigned) max)
- *value = max;
- rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
- rb->lcd_fillrect(0, NUM_MARGIN_Y+4*NUM_BOX_HEIGHT+10,
- LCD_WIDTH, 30);
- rb->lcd_set_drawmode(DRMODE_SOLID);
- rb->lcd_putsxyf(NUM_MARGIN_X+10,NUM_MARGIN_Y+4*NUM_BOX_HEIGHT+10,
- "%d", *value);
- break;
- case SUPERDOM_CANCEL:
- *value = 0;
+ case SUPERDOM_OK:
+ if(y!=3) {
+ *value *= 10;
+ *value += button_labels[y][x][0] - '0';
+ } else if(x==0) {
+ *value /= 10;
+ } else if(x==1) {
+ *value *= 10;
+ } else if(x==2) {
done = true;
- ret = RET_VAL_QUIT_ERR;
break;
+ }
+ if ((unsigned) *value > (unsigned) max)
+ *value = max;
+ rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
+ rb->lcd_fillrect(0, NUM_MARGIN_Y+4*NUM_BOX_HEIGHT+10,
+ LCD_WIDTH, 30);
+ rb->lcd_set_drawmode(DRMODE_SOLID);
+ rb->lcd_putsxyf(NUM_MARGIN_X+10,NUM_MARGIN_Y+4*NUM_BOX_HEIGHT+10,
+ "%d", *value);
+ break;
+ case SUPERDOM_CANCEL:
+ *value = 0;
+ done = true;
+ ret = RET_VAL_QUIT_ERR;
+ break;
#if CONFIG_KEYPAD != IRIVER_H10_PAD
- case SUPERDOM_LEFT:
- if(x==0) {
+ case SUPERDOM_LEFT:
+ if(x==0) {
#ifdef IPOD_STYLE
- if(y>0)
- y--;
- else
- y=3;
+ if(y>0)
+ y--;
+ else
+ y=3;
#endif
- x=2;
- } else {
- x--;
- }
- break;
- case SUPERDOM_RIGHT:
- if(x==2) {
+ x=2;
+ } else {
+ x--;
+ }
+ break;
+ case SUPERDOM_RIGHT:
+ if(x==2) {
#ifdef IPOD_STYLE
- if(y==3)
- y=0;
- else
- y++;
+ if(y==3)
+ y=0;
+ else
+ y++;
#endif
- x=0;
- } else {
- x++;
- }
- break;
+ x=0;
+ } else {
+ x++;
+ }
+ break;
#endif
#ifndef IPOD_STYLE
- case SUPERDOM_UP:
- if(y==0) {
+ case SUPERDOM_UP:
+ if(y==0) {
#if CONFIG_KEYPAD == IRIVER_H10_PAD
- if(x > 0)
- x--;
- else
- x=2;
+ if(x > 0)
+ x--;
+ else
+ x=2;
#endif
- y=3;
- } else {
- y--;
- }
- break;
- case SUPERDOM_DOWN:
- if(y==3) {
+ y=3;
+ } else {
+ y--;
+ }
+ break;
+ case SUPERDOM_DOWN:
+ if(y==3) {
#if CONFIG_KEYPAD == IRIVER_H10_PAD
- if(x < 2)
- x++;
- else
- x=0;
+ if(x < 2)
+ x++;
+ else
+ x=0;
#endif
- y=0;
- } else {
- y++;
- }
- break;
+ y=0;
+ } else {
+ y++;
+ }
+ break;
#endif
- default:
- if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
- {
- done = true;
- ret = RET_VAL_USB;
- }
- break;
+ default:
+ if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
+ {
+ done = true;
+ ret = RET_VAL_USB;
+ }
+ break;
}
rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
- rb->lcd_fillrect(NUM_MARGIN_X+(NUM_BOX_WIDTH*x),
- NUM_MARGIN_Y+(NUM_BOX_HEIGHT*y),
- NUM_BOX_WIDTH+1, NUM_BOX_HEIGHT+1);
+ rb->lcd_fillrect(NUM_MARGIN_X+(NUM_BOX_WIDTH*x),
+ NUM_MARGIN_Y+(NUM_BOX_HEIGHT*y),
+ NUM_BOX_WIDTH+1, NUM_BOX_HEIGHT+1);
rb->lcd_set_drawmode(DRMODE_SOLID);
rb->lcd_update();
}
@@ -920,24 +920,24 @@ static int get_number(char* param, int* value, int max) {
static bool tile_has_item(int type, int x, int y) {
switch(type) {
- case 0:
- return (board[x][y].men > 0);
- break;
- case 1:
- return board[x][y].tank;
- break;
- case 2:
- return board[x][y].plane;
- break;
- case 3:
- return board[x][y].farm;
- break;
- case 4:
- return board[x][y].ind;
- break;
- case 5:
- return board[x][y].nuke;
- break;
+ case 0:
+ return (board[x][y].men > 0);
+ break;
+ case 1:
+ return board[x][y].tank;
+ break;
+ case 2:
+ return board[x][y].plane;
+ break;
+ case 3:
+ return board[x][y].farm;
+ break;
+ case 4:
+ return board[x][y].ind;
+ break;
+ case 5:
+ return board[x][y].nuke;
+ break;
}
return false;
}
@@ -979,24 +979,24 @@ static int buy_resources(int colour, int type, int x, int y, int nummen) {
res = &compres;
}
switch(type) {
- case 0: /* men */
- price = 1*nummen;
- break;
- case 1: /* tank */
- price = 300;
- break;
- case 2: /* plane */
- price = 600;
- break;
- case 3: /* Farm */
- price = 1150;
- break;
- case 4: /* Factory */
- price = 1300;
- break;
- case 5: /* nuke */
- price = 2000;
- break;
+ case 0: /* men */
+ price = 1*nummen;
+ break;
+ case 1: /* tank */
+ price = 300;
+ break;
+ case 2: /* plane */
+ price = 600;
+ break;
+ case 3: /* Farm */
+ price = 1150;
+ break;
+ case 4: /* Factory */
+ price = 1300;
+ break;
+ case 5: /* nuke */
+ price = 2000;
+ break;
}
if(res->cash < price) {
if(human)
@@ -1021,30 +1021,30 @@ static int buy_resources(int colour, int type, int x, int y, int nummen) {
return RET_VAL_QUIT_ERR;
}
switch(type) {
- case 0:
- board[x][y].men += nummen;
- res->men += nummen;
- break;
- case 1:
- board[x][y].tank = true;
- res->tanks++;
- break;
- case 2:
- board[x][y].plane = true;
- res->planes++;
- break;
- case 3:
- board[x][y].farm = true;
- res->farms++;
- break;
- case 4:
- board[x][y].ind = true;
- res->inds++;
- break;
- case 5:
- board[x][y].nuke = true;
- res->nukes++;
- break;
+ case 0:
+ board[x][y].men += nummen;
+ res->men += nummen;
+ break;
+ case 1:
+ board[x][y].tank = true;
+ res->tanks++;
+ break;
+ case 2:
+ board[x][y].plane = true;
+ res->planes++;
+ break;
+ case 3:
+ board[x][y].farm = true;
+ res->farms++;
+ break;
+ case 4:
+ board[x][y].ind = true;
+ res->inds++;
+ break;
+ case 5:
+ board[x][y].nuke = true;
+ res->nukes++;
+ break;
}
res->cash -= price;
@@ -1058,46 +1058,46 @@ static int buy_resources_menu(void) {
int selection = 0,nummen;
MENUITEM_STRINGLIST(menu, "Buy Resources", NULL,
- "Buy men ($1)", "Buy tank ($300)", "Buy plane ($600)",
- "Buy Farm ($1150)", "Buy Factory ($1300)",
- "Buy Nuke ($2000)",
- "Finish buying");
+ "Buy men ($1)", "Buy tank ($300)", "Buy plane ($600)",
+ "Buy Farm ($1150)", "Buy Factory ($1300)",
+ "Buy Nuke ($2000)",
+ "Finish buying");
while(1) {
switch(rb->do_menu(&menu, &selection, NULL, false)) {
- case 0:
- nummen = 0;
- if(get_number("How many men would you like?", &nummen,
- humanres.cash) == RET_VAL_USB)
- return RET_VAL_USB;
- if(!nummen)
- break;
- /* fall through */
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- if(buy_resources(COLOUR_LIGHT, selection, 0, 0, nummen)
- == RET_VAL_USB)
- return RET_VAL_USB;
- break;
- case 6:
- return RET_VAL_OK;
- break;
- case MENU_ATTACHED_USB:
+ case 0:
+ nummen = 0;
+ if(get_number("How many men would you like?", &nummen,
+ humanres.cash) == RET_VAL_USB)
return RET_VAL_USB;
+ if(!nummen)
break;
- case GO_TO_PREVIOUS:
- return RET_VAL_OK;
- break;
+ /* fall through */
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ if(buy_resources(COLOUR_LIGHT, selection, 0, 0, nummen)
+ == RET_VAL_USB)
+ return RET_VAL_USB;
+ break;
+ case 6:
+ return RET_VAL_OK;
+ break;
+ case MENU_ATTACHED_USB:
+ return RET_VAL_USB;
+ break;
+ case GO_TO_PREVIOUS:
+ return RET_VAL_OK;
+ break;
}
}
return RET_VAL_OK;
}
static int move_unit(int colour, int type, int fromx, int fromy,
- int tox, int toy, int nummen) {
+ int tox, int toy, int nummen) {
const char *itemnames[][3] = {
{
"troops",
@@ -1118,7 +1118,7 @@ static int move_unit(int colour, int type, int fromx, int fromy,
if(human) {
rb->splashf(HZ, "Select where you want to move %s from",
- itemnames[0][type]);
+ itemnames[0][type]);
if((temp = select_square()) != RET_VAL_OK)
return temp;
fromx = cursor.x;
@@ -1138,7 +1138,7 @@ static int move_unit(int colour, int type, int fromx, int fromy,
if(human) {
nummen = board[fromx][fromy].men;
if((temp = get_number("How many men do you want to move?", &nummen,
- nummen)) != RET_VAL_OK)
+ nummen)) != RET_VAL_OK)
return temp;
}
if(nummen > board[fromx][fromy].men) {
@@ -1149,7 +1149,7 @@ static int move_unit(int colour, int type, int fromx, int fromy,
}
if(human) {
rb->splashf(HZ, "Select where you want to move %s to",
- itemnames[2][type]);
+ itemnames[2][type]);
if((temp = select_square()) != RET_VAL_OK)
return temp;
tox = cursor.x;
@@ -1168,18 +1168,18 @@ static int move_unit(int colour, int type, int fromx, int fromy,
return RET_VAL_QUIT_ERR;
}
switch(type) {
- case 0:
- board[fromx][fromy].men -= nummen;
- board[tox][toy].men += nummen;
- break;
- case 1:
- board[fromx][fromy].tank = false;
- board[tox][toy].tank = true;
- break;
- case 2:
- board[fromx][fromy].plane = false;
- board[tox][toy].plane = true;
- break;
+ case 0:
+ board[fromx][fromy].men -= nummen;
+ board[tox][toy].men += nummen;
+ break;
+ case 1:
+ board[fromx][fromy].tank = false;
+ board[tox][toy].tank = true;
+ break;
+ case 2:
+ board[fromx][fromy].plane = false;
+ board[tox][toy].plane = true;
+ break;
}
return RET_VAL_OK;
}
@@ -1188,22 +1188,22 @@ static int move_unit_menu(void) {
int selection = 0;
MENUITEM_STRINGLIST(menu, "Move unit", NULL,
- "Move men", "Move tank", "Move plane");
+ "Move men", "Move tank", "Move plane");
switch(rb->do_menu(&menu, &selection, NULL, false)) {
- case 0:
- case 1:
- case 2:
- switch(move_unit(COLOUR_LIGHT, selection, 0, 0, 0, 0, 0)) {
- case RET_VAL_OK:
- humanres.moves--;
- break;
- case RET_VAL_USB:
- return RET_VAL_USB;
- break;
- }
+ case 0:
+ case 1:
+ case 2:
+ switch(move_unit(COLOUR_LIGHT, selection, 0, 0, 0, 0, 0)) {
+ case RET_VAL_OK:
+ humanres.moves--;
break;
- case MENU_ATTACHED_USB:
+ case RET_VAL_USB:
return RET_VAL_USB;
+ break;
+ }
+ break;
+ case MENU_ATTACHED_USB:
+ return RET_VAL_USB;
}
return RET_VAL_OK;
}
@@ -1263,99 +1263,99 @@ static int movement_menu(void) {
int selection = 0, temp;
MENUITEM_STRINGLIST(menu, "Movement", NULL,
- "Move unit", "Buy additional moves ($100)",
- "Launch nuclear missile", "Check map",
- "Finish moving", "Game menu");
+ "Move unit", "Buy additional moves ($100)",
+ "Launch nuclear missile", "Check map",
+ "Finish moving", "Game menu");
while(1) {
switch(rb->do_menu(&menu, &selection, NULL, false)) {
- case 0:
- if(humanres.moves) {
- if(move_unit_menu()==RET_VAL_USB)
- return RET_VAL_USB;
- } else {
- rb->splash(HZ, "You have no more moves left."
- " You can buy more for $100 each.");
- }
- break;
- case 1:
- if(humanres.cash > 100) {
- humanres.moves++;
- humanres.cash -= 100;
- rb->snprintf(buf, sizeof(buf), "You now have %d moves",
- humanres.moves);
- rb->splash(HZ, buf);
- }
- break;
- case 2:
- if(humanres.nukes==0) {
- rb->splash(HZ, "You do not have any nukes to launch");
- } else {
- rb->splash(HZ, "Select place to launch nuke from");
- switch(select_square()) {
- case RET_VAL_OK:
- if(launch_nuke(COLOUR_LIGHT, cursor.x, cursor.y,
- 0, 0) == RET_VAL_USB)
- return RET_VAL_USB;
- break;
- case RET_VAL_USB:
- return RET_VAL_USB;
- break;
- }
- }
- break;
- case 3:
- if(select_square() == RET_VAL_USB)
- return RET_VAL_USB;
- break;
- case 4:
- return RET_VAL_OK;
- break;
- case 5:
- if((temp = ingame_menu()) != RET_VAL_OK)
- return temp;
- break;
- case MENU_ATTACHED_USB:
- return RET_VAL_USB;
- break;
- }
- }
- return RET_VAL_OK;
-}
-
-static const char* inventory_data(int selected_item, void * data,
- char * buffer, size_t buffer_len) {
- (void)data;
- switch(selected_item) {
case 0:
- rb->snprintf(buffer,buffer_len,"Men: %d", humanres.men);
+ if(humanres.moves) {
+ if(move_unit_menu()==RET_VAL_USB)
+ return RET_VAL_USB;
+ } else {
+ rb->splash(HZ, "You have no more moves left."
+ " You can buy more for $100 each.");
+ }
break;
case 1:
- rb->snprintf(buffer,buffer_len,"Tanks: %d", humanres.tanks);
+ if(humanres.cash > 100) {
+ humanres.moves++;
+ humanres.cash -= 100;
+ rb->snprintf(buf, sizeof(buf), "You now have %d moves",
+ humanres.moves);
+ rb->splash(HZ, buf);
+ }
break;
case 2:
- rb->snprintf(buffer,buffer_len,"Planes: %d", humanres.planes);
+ if(humanres.nukes==0) {
+ rb->splash(HZ, "You do not have any nukes to launch");
+ } else {
+ rb->splash(HZ, "Select place to launch nuke from");
+ switch(select_square()) {
+ case RET_VAL_OK:
+ if(launch_nuke(COLOUR_LIGHT, cursor.x, cursor.y,
+ 0, 0) == RET_VAL_USB)
+ return RET_VAL_USB;
+ break;
+ case RET_VAL_USB:
+ return RET_VAL_USB;
+ break;
+ }
+ }
break;
case 3:
- rb->snprintf(buffer,buffer_len,"Factories: %d", humanres.inds);
+ if(select_square() == RET_VAL_USB)
+ return RET_VAL_USB;
break;
case 4:
- rb->snprintf(buffer,buffer_len,"Farms: %d", humanres.farms);
+ return RET_VAL_OK;
break;
case 5:
- rb->snprintf(buffer,buffer_len,"Nukes: %d", humanres.nukes);
- break;
- case 6:
- rb->snprintf(buffer,buffer_len,"Cash: %d", humanres.cash);
- break;
- case 7:
- rb->snprintf(buffer,buffer_len,"Food: %d", humanres.food);
+ if((temp = ingame_menu()) != RET_VAL_OK)
+ return temp;
break;
- case 8:
- rb->snprintf(buffer,buffer_len,"Bank: %d", humanres.bank);
+ case MENU_ATTACHED_USB:
+ return RET_VAL_USB;
break;
- default:
- return NULL;
+ }
+ }
+ return RET_VAL_OK;
+}
+
+static const char* inventory_data(int selected_item, void * data,
+ char * buffer, size_t buffer_len) {
+ (void)data;
+ switch(selected_item) {
+ case 0:
+ rb->snprintf(buffer,buffer_len,"Men: %d", humanres.men);
+ break;
+ case 1:
+ rb->snprintf(buffer,buffer_len,"Tanks: %d", humanres.tanks);
+ break;
+ case 2:
+ rb->snprintf(buffer,buffer_len,"Planes: %d", humanres.planes);
+ break;
+ case 3:
+ rb->snprintf(buffer,buffer_len,"Factories: %d", humanres.inds);
+ break;
+ case 4:
+ rb->snprintf(buffer,buffer_len,"Farms: %d", humanres.farms);
+ break;
+ case 5:
+ rb->snprintf(buffer,buffer_len,"Nukes: %d", humanres.nukes);
+ break;
+ case 6:
+ rb->snprintf(buffer,buffer_len,"Cash: %d", humanres.cash);
+ break;
+ case 7:
+ rb->snprintf(buffer,buffer_len,"Food: %d", humanres.food);
+ break;
+ case 8:
+ rb->snprintf(buffer,buffer_len,"Bank: %d", humanres.bank);
+ break;
+ default:
+ return NULL;
}
return buffer;
}
@@ -1376,58 +1376,58 @@ static int production_menu(void) {
int selection = 0, temp;
MENUITEM_STRINGLIST(menu, "Production", NULL,
- "Buy resources", "Show inventory", "Check map",
- "Invest money", "Withdraw money",
- "Finish turn", "Game menu");
+ "Buy resources", "Show inventory", "Check map",
+ "Invest money", "Withdraw money",
+ "Finish turn", "Game menu");
while(1) {
switch(rb->do_menu(&menu, &selection, NULL, false)) {
- case 0:
- if(buy_resources_menu() == RET_VAL_USB)
- return RET_VAL_USB;
- break;
- case 1:
- if(show_inventory() == RET_VAL_USB)
- return RET_VAL_USB;
- break;
- case 2:
- if(select_square() == RET_VAL_USB)
- return RET_VAL_USB;
- break;
- case 3:
- temp = humanres.cash;
- if(get_number("How much do you want to invest?", &temp,
- humanres.cash) == RET_VAL_USB)
- return RET_VAL_USB;
- if(temp > humanres.cash) {
- rb->splash(HZ, "You don't have that much cash to invest");
- } else {
- humanres.cash -= temp;
- humanres.bank += temp;
- }
- break;
- case 4:
- temp = humanres.bank;
- if(get_number("How much do you want to withdraw?", &temp,
- humanres.bank) == RET_VAL_USB)
- return RET_VAL_USB;
- if(temp > humanres.bank) {
- rb->splash(HZ, "You don't have that much cash to withdraw");
- } else {
- humanres.cash += temp;
- humanres.bank -= temp;
- }
- break;
- case 5:
- return RET_VAL_OK;
- break;
- case 6:
- if((temp = ingame_menu()) != RET_VAL_OK)
- return temp;
- break;
- case MENU_ATTACHED_USB:
+ case 0:
+ if(buy_resources_menu() == RET_VAL_USB)
return RET_VAL_USB;
- break;
+ break;
+ case 1:
+ if(show_inventory() == RET_VAL_USB)
+ return RET_VAL_USB;
+ break;
+ case 2:
+ if(select_square() == RET_VAL_USB)
+ return RET_VAL_USB;
+ break;
+ case 3:
+ temp = humanres.cash;
+ if(get_number("How much do you want to invest?", &temp,
+ humanres.cash) == RET_VAL_USB)
+ return RET_VAL_USB;
+ if(temp > humanres.cash) {
+ rb->splash(HZ, "You don't have that much cash to invest");
+ } else {
+ humanres.cash -= temp;
+ humanres.bank += temp;
+ }
+ break;
+ case 4:
+ temp = humanres.bank;
+ if(get_number("How much do you want to withdraw?", &temp,
+ humanres.bank) == RET_VAL_USB)
+ return RET_VAL_USB;
+ if(temp > humanres.bank) {
+ rb->splash(HZ, "You don't have that much cash to withdraw");
+ } else {
+ humanres.cash += temp;
+ humanres.bank -= temp;
+ }
+ break;
+ case 5:
+ return RET_VAL_OK;
+ break;
+ case 6:
+ if((temp = ingame_menu()) != RET_VAL_OK)
+ return temp;
+ break;
+ case MENU_ATTACHED_USB:
+ return RET_VAL_USB;
+ break;
}
}
return RET_VAL_OK;
@@ -1471,90 +1471,90 @@ static int select_square(void) {
while(1) {
button = rb->button_get(true);
switch(button) {
- case SUPERDOM_CANCEL:
- rb->splash(HZ, "Cancelled");
- return RET_VAL_QUIT_ERR;
- break;
- case SUPERDOM_OK:
- return RET_VAL_OK;
- break;
+ case SUPERDOM_CANCEL:
+ rb->splash(HZ, "Cancelled");
+ return RET_VAL_QUIT_ERR;
+ break;
+ case SUPERDOM_OK:
+ return RET_VAL_OK;
+ break;
#if CONFIG_KEYPAD != IRIVER_H10_PAD
- case SUPERDOM_LEFT:
- case (SUPERDOM_LEFT|BUTTON_REPEAT):
- draw_cursor(); /* Deselect the current tile */
- if(cursor.x>1) {
- cursor.x--;
- } else {
+ case SUPERDOM_LEFT:
+ case (SUPERDOM_LEFT|BUTTON_REPEAT):
+ draw_cursor(); /* Deselect the current tile */
+ if(cursor.x>1) {
+ cursor.x--;
+ } else {
#ifdef IPOD_STYLE
- if(cursor.y>1)
- cursor.y--;
- else
- cursor.y = 10;
+ if(cursor.y>1)
+ cursor.y--;
+ else
+ cursor.y = 10;
#endif
- cursor.x = 10;
- }
- update_score();
- draw_cursor();
- break;
- case SUPERDOM_RIGHT:
- case (SUPERDOM_RIGHT|BUTTON_REPEAT):
- draw_cursor(); /* Deselect the current tile */
- if(cursor.x<10) {
- cursor.x++;
- } else {
+ cursor.x = 10;
+ }
+ update_score();
+ draw_cursor();
+ break;
+ case SUPERDOM_RIGHT:
+ case (SUPERDOM_RIGHT|BUTTON_REPEAT):
+ draw_cursor(); /* Deselect the current tile */
+ if(cursor.x<10) {
+ cursor.x++;
+ } else {
#ifdef IPOD_STYLE
- if(cursor.y<10)
- cursor.y++;
- else
- cursor.y = 1;
+ if(cursor.y<10)
+ cursor.y++;
+ else
+ cursor.y = 1;
#endif
- cursor.x = 1;
- }
- update_score();
- draw_cursor();
- break;
+ cursor.x = 1;
+ }
+ update_score();
+ draw_cursor();
+ break;
#endif
#ifndef IPOD_STYLE
- case SUPERDOM_UP:
- case (SUPERDOM_UP|BUTTON_REPEAT):
- draw_cursor(); /* Deselect the current tile */
- if(cursor.y>1) {
- cursor.y--;
- } else {
+ case SUPERDOM_UP:
+ case (SUPERDOM_UP|BUTTON_REPEAT):
+ draw_cursor(); /* Deselect the current tile */
+ if(cursor.y>1) {
+ cursor.y--;
+ } else {
#if CONFIG_KEYPAD == IRIVER_H10_PAD
- if(cursor.x > 1)
- cursor.x--;
- else
- cursor.x = 10;
+ if(cursor.x > 1)
+ cursor.x--;
+ else
+ cursor.x = 10;
#endif
- cursor.y = 10;
- }
- update_score();
- draw_cursor();
- break;
- case SUPERDOM_DOWN:
- case (SUPERDOM_DOWN|BUTTON_REPEAT):
- draw_cursor(); /* Deselect the current tile */
- if(cursor.y<10) {
- cursor.y++;
- } else {
+ cursor.y = 10;
+ }
+ update_score();
+ draw_cursor();
+ break;
+ case SUPERDOM_DOWN:
+ case (SUPERDOM_DOWN|BUTTON_REPEAT):
+ draw_cursor(); /* Deselect the current tile */
+ if(cursor.y<10) {
+ cursor.y++;
+ } else {
#if CONFIG_KEYPAD == IRIVER_H10_PAD
- if(cursor.x < 10)
- cursor.x++;
- else
- cursor.x = 1;
+ if(cursor.x < 10)
+ cursor.x++;
+ else
+ cursor.x = 1;
#endif
- cursor.y = 1;
- }
- update_score();
- draw_cursor();
- break;
+ cursor.y = 1;
+ }
+ update_score();
+ draw_cursor();
+ break;
#endif
- default:
- if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
- {
- return RET_VAL_USB;
- }
+ default:
+ if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
+ {
+ return RET_VAL_USB;
+ }
}
}
}
@@ -1599,7 +1599,7 @@ static int attack_territory(int colour, int x, int y) {
return -1;
}
str_diff = calc_strength(COLOUR_DARK, x, y) -
- calc_strength(COLOUR_LIGHT, x, y);
+ calc_strength(COLOUR_LIGHT, x, y);
if(human) {
str_diff = -str_diff;
}
@@ -1635,11 +1635,11 @@ static int attack_territory(int colour, int x, int y) {
} else {
if(human)
rb->splash(HZ, "Your troops were unable to overcome"
- " the enemy troops");
+ " the enemy troops");
else
rb->splash(HZ*2, "The computer attempted to "
- "attack, but the invasion was"
- " pushed back");
+ "attack, but the invasion was"
+ " pushed back");
return 0;
}
return 0;
@@ -1649,30 +1649,30 @@ static int war_menu(void) {
int selection = 0, temp;
MENUITEM_STRINGLIST(menu, "War!", NULL,
- "Select territory to attack",
- "Finish turn", "Game menu");
+ "Select territory to attack",
+ "Finish turn", "Game menu");
while(humanres.moves) {
switch(rb->do_menu(&menu, &selection, NULL, false)) {
- case 0:
- switch(select_square()) {
- case RET_VAL_OK:
- if(attack_territory(COLOUR_LIGHT, cursor.x, cursor.y)
- >= 0)
- humanres.moves--;
- break;
- case RET_VAL_USB:
- return RET_VAL_USB;
- break;
- }
- break;
- case 1:
- return RET_VAL_OK;
+ case 0:
+ switch(select_square()) {
+ case RET_VAL_OK:
+ if(attack_territory(COLOUR_LIGHT, cursor.x, cursor.y)
+ >= 0)
+ humanres.moves--;
break;
- case 2:
- if((temp = ingame_menu()) != RET_VAL_OK)
- return temp;
+ case RET_VAL_USB:
+ return RET_VAL_USB;
break;
+ }
+ break;
+ case 1:
+ return RET_VAL_OK;
+ break;
+ case 2:
+ if((temp = ingame_menu()) != RET_VAL_OK)
+ return temp;
+ break;
}
}
return RET_VAL_OK;
@@ -1705,11 +1705,11 @@ static bool place_adjacent(bool tank, int x, int y) {
}
static bool has_adjacent(int x, int y) {
- if((board[x][y].colour == COLOUR_LIGHT) &&
+ if((board[x][y].colour == COLOUR_LIGHT) &&
((board[x-1][y].colour == COLOUR_DARK) ||
- (board[x+1][y].colour == COLOUR_DARK) ||
- (board[x][y+1].colour == COLOUR_DARK) ||
- (board[x][y-1].colour == COLOUR_DARK)))
+ (board[x+1][y].colour == COLOUR_DARK) ||
+ (board[x][y+1].colour == COLOUR_DARK) ||
+ (board[x][y-1].colour == COLOUR_DARK)))
return 1;
else
return 0;
@@ -1763,7 +1763,7 @@ static void computer_allocate(void) {
if(board[i][j].colour == COLOUR_DARK) {
numterritory++;
str_diff = calc_strength(COLOUR_LIGHT,i,j) -
- calc_strength(COLOUR_DARK,i,j);
+ calc_strength(COLOUR_DARK,i,j);
if(str_diff > 0 && (board[i][j].ind || board[i][j].farm)) {
if(numthreats < 3) {
offensive = false;
@@ -1799,8 +1799,8 @@ static void computer_allocate(void) {
targets[k].x = i;
targets[k].y = j;
targets[k].str_diff =
- calc_strength(COLOUR_LIGHT, i, j) -
- calc_strength(COLOUR_DARK, i, j);
+ calc_strength(COLOUR_LIGHT, i, j) -
+ calc_strength(COLOUR_DARK, i, j);
k++;
}
}
@@ -1808,17 +1808,17 @@ static void computer_allocate(void) {
}
}
if(k == 0) {
- /* No targets found! Randomly pick squares and if they're owned
+ /* No targets found! Randomly pick squares and if they're owned
* by the computer then stick a tank on it. */
- rb->srand(*rb->current_tick);
- while(compres.cash >= 300 && compres.tanks < numterritory) {
- i = rb->rand()%10 + 1;
- j = rb->rand()%10 + 1;
- if(board[i][j].colour == COLOUR_DARK) {
- buy_resources(COLOUR_DARK, 1, i, j, 0);
- }
- rb->yield();
+ rb->srand(*rb->current_tick);
+ while(compres.cash >= 300 && compres.tanks < numterritory) {
+ i = rb->rand()%10 + 1;
+ j = rb->rand()%10 + 1;
+ if(board[i][j].colour == COLOUR_DARK) {
+ buy_resources(COLOUR_DARK, 1, i, j, 0);
}
+ rb->yield();
+ }
} else {
for(i=0;i<k;i++) {
str_diff = targets[i].str_diff;
@@ -1826,18 +1826,18 @@ static void computer_allocate(void) {
/* While we still need them keep placing men */
if(!place_adjacent(true, targets[i].x, targets[i].y)) {
find_adjacent(targets[i].x, targets[i].y,
- &adj.x, &adj.y);
+ &adj.x, &adj.y);
men_needed = (str_diff + 20)*1000/133;
if(compres.cash < men_needed) {
men_needed = compres.cash;
}
buy_resources(COLOUR_DARK, 0, adj.x, adj.y,
- men_needed);
+ men_needed);
break;
}
str_diff = calc_strength(COLOUR_LIGHT,
- targets[i].x, targets[i].y) -
- calc_strength(COLOUR_DARK,
+ targets[i].x, targets[i].y) -
+ calc_strength(COLOUR_DARK,
targets[i].x, targets[i].y);
}
}
@@ -1862,7 +1862,7 @@ static void computer_allocate(void) {
men_needed = compres.cash;
}
buy_resources(COLOUR_DARK, 0, threats[i].x, threats[i].y,
- men_needed);
+ men_needed);
}
} else {
/* Tanks it is */
@@ -1875,18 +1875,18 @@ static void computer_allocate(void) {
/* No room for any more planes or tanks, revert to
* men */
find_adjacent(threats[i].x, threats[i].y,
- &adj.x, &adj.y);
+ &adj.x, &adj.y);
men_needed = (str_diff + 20)*1000/133;
if(compres.cash < men_needed) {
men_needed = compres.cash;
}
buy_resources(COLOUR_DARK, 0, threats[i].x,
- threats[i].y, men_needed);
+ threats[i].y, men_needed);
break;
}
str_diff = calc_strength(COLOUR_LIGHT,
- threats[i].x, threats[i].y) -
- calc_strength(COLOUR_DARK,
+ threats[i].x, threats[i].y) -
+ calc_strength(COLOUR_DARK,
threats[i].x, threats[i].y);
}
}
@@ -1899,26 +1899,26 @@ static void computer_allocate(void) {
static int find_adj_target(int x, int y, struct cursor* adj) {
/* Find a square next to a computer's farm or factory owned by the player
* that is vulnerable. Return 1 on success, 0 otherwise */
- if(board[x+1][y].colour == COLOUR_LIGHT &&
- calc_strength(COLOUR_LIGHT,x+1,y)<=calc_strength(COLOUR_DARK,x+1,y)) {
+ if(board[x+1][y].colour == COLOUR_LIGHT &&
+ calc_strength(COLOUR_LIGHT,x+1,y)<=calc_strength(COLOUR_DARK,x+1,y)) {
adj->x = x+1;
adj->y = y;
return 1;
}
- if(board[x-1][y].colour == COLOUR_LIGHT &&
- calc_strength(COLOUR_LIGHT,x-1,y)<=calc_strength(COLOUR_DARK,x-1,y)) {
+ if(board[x-1][y].colour == COLOUR_LIGHT &&
+ calc_strength(COLOUR_LIGHT,x-1,y)<=calc_strength(COLOUR_DARK,x-1,y)) {
adj->x = x-1;
adj->y = y;
return 1;
}
- if(board[x][y+1].colour == COLOUR_LIGHT &&
- calc_strength(COLOUR_LIGHT,x,y+1)<=calc_strength(COLOUR_DARK,x,y+1)) {
+ if(board[x][y+1].colour == COLOUR_LIGHT &&
+ calc_strength(COLOUR_LIGHT,x,y+1)<=calc_strength(COLOUR_DARK,x,y+1)) {
adj->x = x;
adj->y = y+1;
return 1;
}
- if(board[x][y-1].colour == COLOUR_LIGHT &&
- calc_strength(COLOUR_LIGHT,x,y-1)<=calc_strength(COLOUR_DARK,x,y-1)) {
+ if(board[x][y-1].colour == COLOUR_LIGHT &&
+ calc_strength(COLOUR_LIGHT,x,y-1)<=calc_strength(COLOUR_DARK,x,y-1)) {
adj->x = x;
adj->y = y-1;
return 1;
@@ -1957,9 +1957,9 @@ static void computer_war(void) {
for(i=1;i<11;i++) {
for(j=1;j<11;j++) {
if(board[i][j].colour == COLOUR_LIGHT &&
- (board[i][j].ind || board[i][j].farm) &&
- (calc_strength(COLOUR_DARK, i, j) >=
- calc_strength(COLOUR_LIGHT, i, j))) {
+ (board[i][j].ind || board[i][j].farm) &&
+ (calc_strength(COLOUR_DARK, i, j) >=
+ calc_strength(COLOUR_LIGHT, i, j))) {
found_target = true;
if(attack_territory(COLOUR_DARK, i, j) >= 0) {
compres.moves--;
@@ -1977,9 +1977,9 @@ static void computer_war(void) {
found_target = false;
for(i=1;i<11;i++) {
for(j=1;j<11;j++) {
- if(board[i][j].colour == COLOUR_LIGHT &&
- (calc_strength(COLOUR_DARK, i, j) >=
- calc_strength(COLOUR_LIGHT, i, j))) {
+ if(board[i][j].colour == COLOUR_LIGHT &&
+ (calc_strength(COLOUR_DARK, i, j) >=
+ calc_strength(COLOUR_LIGHT, i, j))) {
found_target = true;
if(attack_territory(COLOUR_DARK, i, j) >= 0) {
compres.moves--;
@@ -2080,31 +2080,31 @@ enum plugin_status plugin_start(const void* parameter)
DEBUGF("Loading failed, generating new game\n");
} else {
switch(gamestate) {
- case GS_PROD:
- goto startprod;
- break;
- case GS_MOVE:
- goto startmove;
- break;
- case GS_WAR:
- goto startwar;
- break;
- default:
- goto startyear;
- break;
+ case GS_PROD:
+ goto startprod;
+ break;
+ case GS_MOVE:
+ goto startmove;
+ break;
+ case GS_WAR:
+ goto startwar;
+ break;
+ default:
+ goto startyear;
+ break;
}
}
}
switch(start_menu()) {
- case RET_VAL_OK: /* start playing */
- break;
- case RET_VAL_QUIT_ERR: /* quit */
- return PLUGIN_OK;
- break;
- case RET_VAL_USB:
- return PLUGIN_USB_CONNECTED;
- break;
+ case RET_VAL_OK: /* start playing */
+ break;
+ case RET_VAL_QUIT_ERR: /* quit */
+ return PLUGIN_OK;
+ break;
+ case RET_VAL_USB:
+ return PLUGIN_USB_CONNECTED;
+ break;
}
init_resources();
@@ -2120,45 +2120,45 @@ startyear:
}
if(-avg_str_diff > 15) {
rb->splash(HZ*4, "Your army have suffered terrible morale from"
- " the bleak prospects of winning. You lose.");
+ " the bleak prospects of winning. You lose.");
return PLUGIN_OK;
}
/* production */
-startprod:
+ startprod:
gamestate = GS_PROD;
switch(production_menu()) {
- case RET_VAL_USB:
- return PLUGIN_USB_CONNECTED;
- break;
- case RET_VAL_QUIT_ERR:
- return PLUGIN_OK;
- break;
+ case RET_VAL_USB:
+ return PLUGIN_USB_CONNECTED;
+ break;
+ case RET_VAL_QUIT_ERR:
+ return PLUGIN_OK;
+ break;
}
computer_allocate();
/* movement */
humanres.moves = superdom_settings.movesperturn;
-startmove:
+ startmove:
gamestate = GS_MOVE;
switch(movement_menu()) {
- case RET_VAL_USB:
- return PLUGIN_USB_CONNECTED;
- break;
- case RET_VAL_QUIT_ERR:
- return PLUGIN_OK;
- break;
+ case RET_VAL_USB:
+ return PLUGIN_USB_CONNECTED;
+ break;
+ case RET_VAL_QUIT_ERR:
+ return PLUGIN_OK;
+ break;
}
/* feed men */
if(humanres.men) {
if(humanres.food > humanres.men) {
rb->snprintf(buf, sizeof(buf), "Your men ate %d units of food",
- humanres.men);
+ humanres.men);
humanres.food -= humanres.men;
} else {
rb->snprintf(buf, sizeof(buf), "There was not enough food"
- " to feed all your men, %d men have died of starvation",
- killmen(COLOUR_LIGHT));
+ " to feed all your men, %d men have died of starvation",
+ killmen(COLOUR_LIGHT));
}
rb->splash(HZ*2, buf);
}
@@ -2167,22 +2167,22 @@ startmove:
compres.food -= compres.men;
} else {
rb->snprintf(buf, sizeof(buf), "The computer does not have"
- " enough food to feed its men. %d have died of starvation",
- killmen(COLOUR_DARK));
+ " enough food to feed its men. %d have died of starvation",
+ killmen(COLOUR_DARK));
rb->splash(HZ, buf);
}
}
/* war */
humanres.moves = superdom_settings.movesperturn;
-startwar:
+ startwar:
gamestate = GS_WAR;
switch(war_menu()) {
- case RET_VAL_USB:
- return PLUGIN_USB_CONNECTED;
- break;
- case RET_VAL_QUIT_ERR:
- return PLUGIN_OK;
- break;
+ case RET_VAL_USB:
+ return PLUGIN_USB_CONNECTED;
+ break;
+ case RET_VAL_QUIT_ERR:
+ return PLUGIN_OK;
+ break;
}
compres.moves = superdom_settings.movesperturn;
computer_war();