diff options
author | Antoine Cellerier <dionoea@videolan.org> | 2006-07-27 21:08:52 +0000 |
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committer | Antoine Cellerier <dionoea@videolan.org> | 2006-07-27 21:08:52 +0000 |
commit | c577ec6790605af78d4d6f5dab0f484ee1d64e36 (patch) | |
tree | 05b8710562419bbb64a6d583509ad22110da2097 /apps/plugins/star.c | |
parent | 3e60bc44272883a54f7301d59bfa2a640253b063 (diff) |
Apply patch from http://www.rockbox.org/tracker/task/5569
Quote:
* Reduced the speed back to normal on colour targets (except 5G because it's LCD is slow)
* Added the ability to use the select button to navigate menus on iPod and irivers.
* Tried to fix the animation next to the menu. It's a little better but still very flakey.
* Adjusted the position of the ball and block indicator bitmap while playing the game, so they are not placed off the edge of the screen.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10342 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/star.c')
-rw-r--r-- | apps/plugins/star.c | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/apps/plugins/star.c b/apps/plugins/star.c index 10bc3fd6af..c844549c05 100644 --- a/apps/plugins/star.c +++ b/apps/plugins/star.c @@ -48,7 +48,8 @@ PLUGIN_HEADER #define STAR_BLOCK 'x' /* sleep time between two frames */ -#ifdef HAVE_LCD_COLOR +#if (LCD_HEIGHT == 240) && (LCD_WIDTH == 320) +/* iPod 5G LCD is *slow* */ #define STAR_SLEEP ; #else #define STAR_SLEEP rb->sleep(1); @@ -94,6 +95,7 @@ PLUGIN_HEADER #define STAR_LEVEL_DOWN (BUTTON_MODE | BUTTON_LEFT) #define STAR_LEVEL_REPEAT (BUTTON_MODE | BUTTON_UP) #define STAR_MENU_RUN BUTTON_RIGHT +#define STAR_MENU_RUN2 BUTTON_SELECT #define STAR_RC_QUIT BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ @@ -108,6 +110,7 @@ PLUGIN_HEADER #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT) #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY) #define STAR_MENU_RUN BUTTON_RIGHT +#define STAR_MENU_RUN2 BUTTON_SELECT #elif (CONFIG_KEYPAD == IAUDIO_X5_PAD) @@ -566,14 +569,14 @@ static void star_display_board_info(void) if( control == STAR_CONTROL_BALL ) rb->lcd_bitmap_part( star_tiles, 0, ball*STAR_TILE_SIZE, STAR_TILE_SIZE, - 107, label_offset_y - ( STAR_TILE_SIZE - char_height ) / 2 + 1, + 107, label_offset_y - ( STAR_TILE_SIZE - char_height ) / 2 - 2, STAR_TILE_SIZE, STAR_TILE_SIZE); else rb->lcd_bitmap_part( star_tiles, 0, block*STAR_TILE_SIZE, STAR_TILE_SIZE, - 107, label_offset_y - ( STAR_TILE_SIZE - char_height ) / 2 + 1, + 107, label_offset_y - ( STAR_TILE_SIZE - char_height ) / 2 - 2, STAR_TILE_SIZE, STAR_TILE_SIZE); - rb->lcd_update_rect(0, label_offset_y - ( STAR_TILE_SIZE - char_height ) / 2 + 1, LCD_WIDTH, STAR_TILE_SIZE ); + rb->lcd_update_rect(0, label_offset_y - ( STAR_TILE_SIZE - char_height ) / 2 - 2, LCD_WIDTH, STAR_TILE_SIZE ); #else if (control == STAR_CONTROL_BALL) rb->lcd_mono_bitmap (ball_bmp, 103, label_offset_y + 1, STAR_TILE_SIZE, @@ -915,17 +918,29 @@ static int star_menu(void) case STAR_QUIT: return PLUGIN_OK; case STAR_UP: - if (menu_y > 0) + if (menu_y > 0) { move_y = -1; + int oldforeground = rb->lcd_get_foreground(); + rb->lcd_set_foreground(LCD_BLACK); + rb->lcd_fillrect(0, menu_offset_y + char_height * menu_y - 2, 15, char_height + 3); + rb->lcd_set_foreground(oldforeground); + } break; case STAR_DOWN: - if (menu_y < 3) + if (menu_y < 3) { move_y = 1; + int oldforeground = rb->lcd_get_foreground(); + rb->lcd_set_foreground(LCD_BLACK); + rb->lcd_fillrect(0, menu_offset_y + char_height * menu_y - 1, 15, char_height + 2); + rb->lcd_set_foreground(oldforeground); + } break; case STAR_MENU_RUN: -#ifdef STAR_MENU_RUN3 +#ifdef STAR_MENU_RUN2 case STAR_MENU_RUN2: +#endif +#ifdef STAR_MENU_RUN3 case STAR_MENU_RUN3: #endif refresh = true; |