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authorKarl Kurbjun <kkurbjun@gmail.com>2006-11-15 06:14:27 +0000
committerKarl Kurbjun <kkurbjun@gmail.com>2006-11-15 06:14:27 +0000
commitd6b0c973127377760350ec92f3f1a33af0566835 (patch)
tree1052a2407af8e44e2e2b3f8327b2270e9dc655b8 /apps/plugins/snake2.c
parent9b0ef15c0de787b41b378be88bd01001c1ba3d2d (diff)
Don't need to remove the backdrop for all plugins - leave it up for some.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11526 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/snake2.c')
-rw-r--r--apps/plugins/snake2.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/apps/plugins/snake2.c b/apps/plugins/snake2.c
index c2357967f5..39ffec2dda 100644
--- a/apps/plugins/snake2.c
+++ b/apps/plugins/snake2.c
@@ -1134,7 +1134,7 @@ void game (void)
draw_apple();
- rb->sleep(HZ/speed);
+ rb->sleep(HZ/speed); /* Make snake more addaptive for frequency shifts */
button = rb->button_get(false);
@@ -1326,7 +1326,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
/* Lets use the default font */
rb->lcd_setfont(FONT_SYSFIXED);
-
+ rb->lcd_set_backdrop(NULL);
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(LCD_BLACK);
rb->lcd_set_background(LCD_WHITE);