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authorDaniel Stenberg <daniel@haxx.se>2006-01-20 13:05:52 +0000
committerDaniel Stenberg <daniel@haxx.se>2006-01-20 13:05:52 +0000
commit137fb6cb9f0478303610443b95ae0a106f0a17d1 (patch)
tree9ac6685589536bc7c84962db8398fddf9d2b3154 /apps/plugins/rockboy/palette.h
parentc05cd1676f323f1346099f436aaa0212fd18e178 (diff)
Karl Kurbjun's patch #1407719:
Here's another patch for rockboy that adds automatic frameskip (it's pretty rough as I haven't figured out an accurate timer), fullscreen support on the H300, and a bit of assembly and some IRAM stuff. I'm not sure if I'm doing the IRAM stuff correct though as it doesn't seem to make much of a difference if any. I've also added a statistics option that will show how many frames per second the gameboy is seeing (not what the player is getting) and what the frameskip is at. When you enable stats sometimes you have to go back into the menu and then come out to clear erronous values. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8397 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/rockboy/palette.h')
-rw-r--r--apps/plugins/rockboy/palette.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/apps/plugins/rockboy/palette.h b/apps/plugins/rockboy/palette.h
index 05b093be77..94f660b71e 100644
--- a/apps/plugins/rockboy/palette.h
+++ b/apps/plugins/rockboy/palette.h
@@ -1,6 +1,6 @@
-void pal_lock(byte n);
-byte pal_getcolor(int c, int r, int g, int b);
-void pal_release(byte n);
-void pal_expire(void);
-void pal_set332(void);
-void vid_setpal(int i, int r, int g, int b);
+void pal_lock(byte n) ICODE_ATTR;
+byte pal_getcolor(int c, int r, int g, int b) ICODE_ATTR;
+void pal_release(byte n) ICODE_ATTR;
+void pal_expire(void) ICODE_ATTR;
+void pal_set332(void) ICODE_ATTR;
+void vid_setpal(int i, int r, int g, int b) ICODE_ATTR;