diff options
author | Karl Kurbjun <kkurbjun@gmail.com> | 2009-08-02 20:48:04 +0000 |
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committer | Karl Kurbjun <kkurbjun@gmail.com> | 2009-08-02 20:48:04 +0000 |
commit | d66bf05ad250c9702c59397034f0ac387b14e323 (patch) | |
tree | 783ae210da28e2a777533a125cc673d58faad9ff /apps/plugins/reversi/reversi-gui.c | |
parent | 4654b3c90b1a552bec22899285dfba85017c2543 (diff) |
Reversi: Fix warning, change the text so that it does not resize the board (text does not scroll currently), and fix some target buttons.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22121 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/reversi/reversi-gui.c')
-rw-r--r-- | apps/plugins/reversi/reversi-gui.c | 70 |
1 files changed, 51 insertions, 19 deletions
diff --git a/apps/plugins/reversi/reversi-gui.c b/apps/plugins/reversi/reversi-gui.c index c4c7506f2a..1d8b9c1fed 100644 --- a/apps/plugins/reversi/reversi-gui.c +++ b/apps/plugins/reversi/reversi-gui.c @@ -49,8 +49,12 @@ further options: PLUGIN_HEADER -int font_width=4; -int font_height=8; +/* This is initialized at the start of the plugin and used to determine the + * Appropriate game board size/legend spacing if the font is larger than a cell + * height/width. + */ +static int font_width; +static int font_height; /* Where the board begins */ #define XOFS 4 @@ -62,7 +66,7 @@ int font_height=8; #define MARGIN_C_W 0 #define MARGIN_C_H 2 #else -#define MARGIN_W (XOFS*2 + font_width*2) +#define MARGIN_W (XOFS*2 + 16) #define MARGIN_H (YOFS*2+1) #define MARGIN_C_W 1 #define MARGIN_C_H 0 @@ -112,10 +116,13 @@ int font_height=8; #if LCD_HEIGHT > LCD_WIDTH #define LEGEND_X(lc) (CELL_X(lc)) -#define LEGEND_Y(lr) (CELL_Y(BOARD_SIZE+lr) + YOFS + 1) +#define LEGEND_Y(lr) ((CELL_HEIGHT > font_height) ? \ + CELL_Y(BOARD_SIZE+lr) + YOFS + 1 : \ + BOARD_HEIGHT + 2*YOFS + font_height*(lr-BOARD_SIZE)) #else #define LEGEND_X(lc) (CELL_X(BOARD_SIZE+lc) + XOFS + 1) -#define LEGEND_Y(lr) (CELL_Y(lr) > font_height*2 ? CELL_Y(lr) : font_height*(lr) + XOFS) +#define LEGEND_Y(lr) (CELL_HEIGHT > font_height ? \ + CELL_Y(lr) : font_height*(lr)+YOFS) #endif @@ -152,23 +159,23 @@ static bool game_finished; #if LCD_HEIGHT < LCD_WIDTH /* Define Menu button x, y, width, height */ #define B_MENU_X LEGEND_X(0) -#define B_MENU_Y (LCD_HEIGHT/4) +#define B_MENU_Y (LCD_HEIGHT-LCD_HEIGHT/2) #define B_MENU_W (LCD_WIDTH-LEGEND_X(0)) #define B_MENU_H (LCD_HEIGHT/4) /* Define Quit Button x, y, width, height */ #define B_QUIT_X LEGEND_X(0) -#define B_QUIT_Y (LCD_HEIGHT/2) +#define B_QUIT_Y (LCD_HEIGHT-LCD_HEIGHT/4) #define B_QUIT_W (LCD_WIDTH-LEGEND_X(0)) #define B_QUIT_H (LCD_HEIGHT/4) #else /* Define Menu button x, y, width, height */ #define B_MENU_X (LCD_WIDTH/2) -#define B_MENU_Y LEGEND_Y(0) +#define B_MENU_Y (CELL_HEIGHT*BOARD_SIZE+YOFS*2) #define B_MENU_W (LCD_WIDTH/4) #define B_MENU_H (2*CELL_HEIGHT) /* Define Quit Button x, y, width, height */ #define B_QUIT_X (LCD_WIDTH-LCD_WIDTH/4) -#define B_QUIT_Y LEGEND_Y(0) +#define B_QUIT_Y (CELL_HEIGHT*BOARD_SIZE+YOFS*2) #define B_QUIT_W (LCD_WIDTH/4) #define B_QUIT_H (2*CELL_HEIGHT) #endif @@ -273,6 +280,8 @@ static void reversi_gui_draw_cell(int x, int y, int color) { /* Draws the complete screen */ static void reversi_gui_display_board(void) { int x, y, r, c, x_width, x_height; + /* This viewport is used to draw a scrolling score */ + struct viewport tempvp; char buf[8]; /* Clear the display buffer */ @@ -307,20 +316,43 @@ static void reversi_gui_display_board(void) { x = LEGEND_X(0); y = LEGEND_Y(0); - reversi_gui_draw_cell(x, y, BLACK); - rb->snprintf(buf, sizeof(buf), "%d", c); - y += (CELL_HEIGHT-x_height) / 2; - rb->lcd_putsxy(x + CELL_WIDTH + 2, y, buf); + reversi_gui_draw_cell(x, y+(LEGEND_Y(1)-LEGEND_Y(0))/2-CELL_WIDTH/2, BLACK); + rb->snprintf(buf, sizeof(buf), "%01d", c); + + tempvp.x=x+CELL_WIDTH+2; + tempvp.y=y; + tempvp.width=LCD_WIDTH-tempvp.x; + tempvp.height=LEGEND_Y(1); + + tempvp.font=FONT_UI; + tempvp.drawmode=STYLE_DEFAULT; +#if LCD_DEPTH > 1 + tempvp.fg_pattern=0; + tempvp.bg_pattern=0xFFFF; +#ifdef HAVE_LCD_COLOR + tempvp.lss_pattern=0; + tempvp.lse_pattern=0; + tempvp.lst_pattern=0; +#endif +#endif + + rb->lcd_set_viewport(&tempvp); + rb->lcd_puts_scroll(0, 0, buf); + rb->lcd_set_viewport(NULL); y = LEGEND_Y(1); - reversi_gui_draw_cell(x, y, WHITE); - rb->snprintf(buf, sizeof(buf), "%d", r); - y += (CELL_HEIGHT-x_height) / 2; - rb->lcd_putsxy(x + CELL_WIDTH + 2, y, buf); + + reversi_gui_draw_cell(x, y+(LEGEND_Y(1)-LEGEND_Y(0))/2-CELL_WIDTH/2, WHITE); + rb->snprintf(buf, sizeof(buf), "%01d", r); + + tempvp.y=y; + rb->lcd_set_viewport(&tempvp); + rb->lcd_puts_scroll(0, 0, buf); + rb->lcd_set_viewport(NULL); /* Draw the box around the current player */ r = (cur_player == BLACK ? 0 : 1); - y = LEGEND_Y(r); + y = LEGEND_Y(r)+(LEGEND_Y(1)-LEGEND_Y(0))/2-CELL_WIDTH/2; rb->lcd_drawrect(x, y, CELL_WIDTH+1, CELL_HEIGHT+1); #if defined(HAVE_TOUCHSCREEN) @@ -576,7 +608,7 @@ enum plugin_status plugin_start(const void *parameter) { char msg_buf[30]; /* Initialize Font Width and height */ - rb->lcd_getstringsize("x", &font_width, &font_height); + rb->lcd_getstringsize("0", &font_width, &font_height); #ifdef HAVE_TOUCHSCREEN rb->touchscreen_set_mode(TOUCHSCREEN_POINT); |