diff options
author | Daniel Stenberg <daniel@haxx.se> | 2004-06-23 06:59:16 +0000 |
---|---|---|
committer | Daniel Stenberg <daniel@haxx.se> | 2004-06-23 06:59:16 +0000 |
commit | 8ea434834c7bbc703044f5626ebbd60e133e2a74 (patch) | |
tree | fa50fde99aa8bb7b57681871b12c9453d8ffb20e /apps/plugins/pong.c | |
parent | ae74060e5774219c75f880b26987be57b0e06448 (diff) |
Move two steps on each move up/down. (Attempt to make it more playable after
user input, maybe I should try it myself on target soon)
Replaced hard-coded LCD sizes with the proper defines.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4797 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/pong.c')
-rw-r--r-- | apps/plugins/pong.c | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/apps/plugins/pong.c b/apps/plugins/pong.c index 882c1cda99..705b13b0fa 100644 --- a/apps/plugins/pong.c +++ b/apps/plugins/pong.c @@ -31,6 +31,8 @@ #define RES 100 +#define MOVE_STEP 2 /* move pad this many steps up/down each move */ + static struct plugin_api* rb; struct pong { @@ -54,7 +56,7 @@ void singlepad(int x, int y, int set) void pad(struct pong *p, int pad) { - static int xpos[2]={0, 112-PAD_WIDTH}; + static int xpos[2]={0, LCD_WIDTH-PAD_WIDTH}; /* clear existing pad */ singlepad(xpos[pad], p->e_pad[pad], 0); @@ -72,7 +74,7 @@ bool wallcollide(struct pong *p, int pad) the wall */ if(pad) { /* right-side */ - if(p->ballx > 112*RES) + if(p->ballx > LCD_WIDTH*RES) return true; } else { @@ -107,7 +109,7 @@ bool padcollide(struct pong *p, int pad, int *info) if(pad) { /* right-side */ - if((x + BALL_WIDTH) > (112 - PAD_WIDTH)) + if((x + BALL_WIDTH) > (LCD_WIDTH - PAD_WIDTH)) return true; /* phump */ } else { @@ -162,7 +164,7 @@ void score(struct pong *p, int pad) /* then move the X-speed of the ball and give it a random Y position */ p->ballspeedx = -p->ballspeedx; - p->bally = rb->rand()%(64-BALL_HEIGTH); + p->bally = rb->rand()%(LCD_HEIGHT-BALL_HEIGTH); /* restore Y-speed to default */ p->ballspeedy = (p->ballspeedy > 0) ? SPEEDY : -SPEEDY; @@ -191,10 +193,10 @@ void ball(struct pong *p) newy = p->bally/RES; /* detect if ball hits a wall */ - if(newy + BALL_HEIGTH > 64) { + if(newy + BALL_HEIGTH > LCD_HEIGHT) { /* hit floor, bounce */ p->ballspeedy = -p->ballspeedy; - newy = 64 - BALL_HEIGTH; + newy = LCD_HEIGHT - BALL_HEIGTH; p->bally = newy * RES; } else if(newy < 0) { @@ -224,8 +226,8 @@ void ball(struct pong *p) void padmove(int *pos, int dir) { *pos += dir; - if(*pos > (64-PAD_HEIGHT)) - *pos = (64-PAD_HEIGHT); + if(*pos > (LCD_HEIGHT-PAD_HEIGHT)) + *pos = (LCD_HEIGHT-PAD_HEIGHT); else if(*pos < 0) *pos = 0; } @@ -245,16 +247,16 @@ bool keys(struct pong *p) return false; /* exit game NOW */ if(key & BUTTON_LEFT) /* player left goes down */ - padmove(&p->w_pad[0], 1); + padmove(&p->w_pad[0], MOVE_STEP); if(key & BUTTON_F1) /* player left goes up */ - padmove(&p->w_pad[0], -1); + padmove(&p->w_pad[0], - MOVE_STEP); if(key & BUTTON_RIGHT) /* player right goes down */ - padmove(&p->w_pad[1], 1); + padmove(&p->w_pad[1], MOVE_STEP); if(key & BUTTON_F3) /* player right goes up */ - padmove(&p->w_pad[1], -1); + padmove(&p->w_pad[1], -MOVE_STEP); } return true; /* return false to exit game */ } @@ -263,7 +265,7 @@ void showscore(struct pong *p) { static char buffer[20]; - rb->snprintf(buffer, 20, "%d - %d", p->score[0], p->score[1]); + rb->snprintf(buffer, sizeof(buffer), "%d - %d", p->score[0], p->score[1]); rb->lcd_puts(4, 0, buffer); } |