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authorPeter D'Hoye <peter.dhoye@gmail.com>2008-06-28 20:45:21 +0000
committerPeter D'Hoye <peter.dhoye@gmail.com>2008-06-28 20:45:21 +0000
commit205f3df7816a1eea9c812ea285d74a4f8ecfad2a (patch)
tree356be7b807a4407b7e243ec57da4d5068fe09ab1 /apps/plugins/maze.c
parent3d240f1e2a34e616c2aba22b58ea78de7f277127 (diff)
Remove a viewport ambiguity by changing the screens width/heigth members into lcdwidth/lcdheight. Normal usercode should always use getwidth()/getheigth() as that returns the viewport width/height. Fixes issues that would have appeared in many places when introducing viewports with sizes != lcd sizes.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17857 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/maze.c')
-rw-r--r--apps/plugins/maze.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/apps/plugins/maze.c b/apps/plugins/maze.c
index e407caeb82..2fbdd60480 100644
--- a/apps/plugins/maze.c
+++ b/apps/plugins/maze.c
@@ -176,8 +176,8 @@ void maze_draw(struct maze* maze, struct screen* display)
int point_width, point_height, point_offset_x, point_offset_y;
unsigned short cell;
- wx = (int) display->width / MAZE_WIDTH;
- wy = (int) display->height / MAZE_HEIGHT;
+ wx = (int) display->getwidth() / MAZE_WIDTH;
+ wy = (int) display->getheight() / MAZE_HEIGHT;
if(wx>3){
point_width=wx-3;