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authorSebastian Leonhardt <sebastian.leonhardt@web.de>2014-05-22 23:34:52 +0200
committerSzymon Dziok <b0hoon@o2.pl>2014-05-24 00:50:11 +0200
commit7f7aee3f2457818547ec065ddd65bea0b3a68983 (patch)
tree84cfadca3187bf65d569cb5456c8d78245823b23 /apps/plugins/lib
parent4b181b4517fad106ab1ffbdab01adac9cf8e4bee (diff)
Separate keymaps for YH-820 and YH-920/925
Although both players basically have the same keys, the differences in the layout is rather big, so I think both deserve their own keymaps. (On the yh820 the FFWD/PLAY/REW buttons are located above the direction keys, on the yh920 at the side of the player. Furthermore the yh920/925 has a REC switch, whereas yh820 has a push button.) Change-Id: I0e62a1b101c387646c0bdb07ea142d9d2430ca15 Reviewed-on: http://gerrit.rockbox.org/814 Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
Diffstat (limited to 'apps/plugins/lib')
-rw-r--r--apps/plugins/lib/pluginlib_actions.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/apps/plugins/lib/pluginlib_actions.c b/apps/plugins/lib/pluginlib_actions.c
index b1389ede3f..fb54dce1c8 100644
--- a/apps/plugins/lib/pluginlib_actions.c
+++ b/apps/plugins/lib/pluginlib_actions.c
@@ -114,7 +114,8 @@ const struct button_mapping pla_main_ctx[] =
|| (CONFIG_KEYPAD == SANSA_M200_PAD)\
|| (CONFIG_KEYPAD == SANSA_E200_PAD) \
|| (CONFIG_KEYPAD == SANSA_FUZE_PAD) \
- || (CONFIG_KEYPAD == SAMSUNG_YH_PAD) \
+ || (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) \
+ || (CONFIG_KEYPAD == SAMSUNG_YH920_PAD) \
|| (CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD) \
|| (CONFIG_KEYPAD == SANSA_CONNECT_PAD) \
|| (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD) \
@@ -383,7 +384,8 @@ const struct button_mapping pla_main_ctx[] =
{PLA_SELECT, BUTTON_VOL_UP, BUTTON_NONE},
{PLA_SELECT_REL, BUTTON_VOL_UP|BUTTON_REL, BUTTON_VOL_UP},
{PLA_SELECT_REPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
-#elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
+#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) \
+ || (CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
{PLA_CANCEL, BUTTON_REW, BUTTON_NONE},
{PLA_EXIT, BUTTON_FFWD, BUTTON_NONE},
{PLA_SELECT, BUTTON_PLAY, BUTTON_NONE},