diff options
author | Björn Stenberg <bjorn@haxx.se> | 2003-06-29 20:10:46 +0000 |
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committer | Björn Stenberg <bjorn@haxx.se> | 2003-06-29 20:10:46 +0000 |
commit | 51119303bbf2534b830ed56d1972ac04dac634e4 (patch) | |
tree | 5ab9b98bc2d55729a4d4e5daa1250d386c6239d6 /apps/plugins/flipit.c | |
parent | 6185fa251bc420b555632f1aba5dbb70ad6b0d23 (diff) |
Vicentini Martins 'FlipIt!' game
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3776 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/flipit.c')
-rw-r--r-- | apps/plugins/flipit.c | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/apps/plugins/flipit.c b/apps/plugins/flipit.c new file mode 100644 index 0000000000..1f6843fc19 --- /dev/null +++ b/apps/plugins/flipit.c @@ -0,0 +1,272 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id: flipit.c,v 1.0 2003/01/18 23:51:47 + * + * Copyright (C) 2002 Vicentini Martin + * + * All files in this archive are subject to the GNU General Public License. + * See the file COPYING in the source tree root for full license agreement. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ****************************************************************************/ +#include "plugin.h" +#ifdef HAVE_LCD_BITMAP + +static struct plugin_api* rb; +static int spots[20]; +static int toggle[20]; +static int cursor_pos, moves; +static char s[5]; +static char *ptr; +static unsigned char spot_pic[2][28] = { + { 0xe0, 0xf8, 0xfc, 0xfe, 0xfe, 0xff, 0xff, + 0xff, 0xff, 0xfe, 0xfe, 0xfc, 0xf8, 0xe0, + 0x01, 0x07, 0x0f, 0x1f, 0x1f, 0x3f, 0x3f, + 0x3f, 0x3f, 0x1f, 0x1f, 0x0f, 0x07, 0x01 }, + { 0xe0, 0x18, 0x04, 0x02, 0x02, 0x01, 0x01, + 0x01, 0x01, 0x02, 0x02, 0x04, 0x18, 0xe0, + 0x01, 0x06, 0x08, 0x10, 0x10, 0x20, 0x20, + 0x20, 0x20, 0x10, 0x10, 0x08, 0x06, 0x01 } +}; +static unsigned char cursor_pic[32] = { + 0x55, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, + 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0xaa, + 0x55, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, + 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0xaa }; + + +/* draw a spot at the coordinates (x,y), range of p is 0-19 */ +static void draw_spot(int p) { + ptr = spot_pic[spots[p]]; + rb->lcd_bitmap (ptr, (p%5)*16+1, (p/5)*16+1, 14, 8, true); + ptr += 14; + rb->lcd_bitmap (ptr, (p%5)*16+1, (p/5)*16+9, 14, 6, true); +} + +/* draw the cursor at the current cursor position */ +static void draw_cursor(void) { + int i,j; + i = (cursor_pos%5)*16; + j = (cursor_pos/5)*16; + ptr = cursor_pic; + rb->lcd_bitmap (ptr, i, j, 16, 8, false); + ptr += 16; + rb->lcd_bitmap (ptr, i, j+8, 16, 8, false); +} + +/* clear the cursor where it is */ +static void clear_cursor(void) { + int i,j; + i = (cursor_pos%5)*16; + j = (cursor_pos/5)*16; + rb->lcd_clearline(i, j, i+15, j); + rb->lcd_clearline(i, j+15, i+15, j+15); + rb->lcd_clearline(i, j, i, j+15); + rb->lcd_clearline(i+15, j, i+15, j+15); +} + +/* check if the puzzle is finished */ +static bool flipit_finished(void) { + int i; + for (i=0; i<20; i++) + if (!spots[i]) + return false; + clear_cursor(); + return true; +} + +/* draws the toggled spots */ +static void flipit_toggle(void) { + spots[cursor_pos] = 1-spots[cursor_pos]; + toggle[cursor_pos] = 1-toggle[cursor_pos]; + draw_spot(cursor_pos); + if (cursor_pos%5 > 0) { + spots[cursor_pos-1] = 1-spots[cursor_pos-1]; + draw_spot(cursor_pos-1); + } + if (cursor_pos%5 < 4) { + spots[cursor_pos+1] = 1-spots[cursor_pos+1]; + draw_spot(cursor_pos+1); + } + if (cursor_pos/5 > 0) { + spots[cursor_pos-5] = 1-spots[cursor_pos-5]; + draw_spot(cursor_pos-5); + } + if (cursor_pos/5 < 3) { + spots[cursor_pos+5] = 1-spots[cursor_pos+5]; + draw_spot(cursor_pos+5); + } + moves++; + rb->snprintf(s, sizeof(s), "%d", moves); + rb->lcd_putsxy(85, 20, s); + if (flipit_finished()) + clear_cursor(); +} + +/* move the cursor in any direction */ +static void move_cursor(int x, int y) { + if (!(flipit_finished())) { + clear_cursor(); + cursor_pos += (x+5*y); + draw_cursor(); + } + rb->lcd_update(); +} + +/* initialize the board */ +static void flipit_init(void) { + int i; + rb->lcd_clear_display(); + moves = 0; + rb->lcd_drawrect(80, 0, 32, 64); + rb->lcd_putsxy(81, 10, "Flips"); + for (i=0; i<20; i++) { + spots[i]=1; + toggle[i]=1; + draw_spot(i); + } + rb->lcd_update(); + for (i=0; i<20; i++) { + cursor_pos = (rb->rand() % 20); + flipit_toggle(); + } + + cursor_pos = 0; + draw_cursor(); + moves = 0; + rb->lcd_clearrect(80, 0, 32, 64); + rb->lcd_drawrect(80, 0, 32, 64); + rb->lcd_putsxy(81, 10, "Flips"); + rb->snprintf(s, sizeof(s), "%d", moves); + rb->lcd_putsxy(85, 20, s); + rb->lcd_update(); +} + +/* the main game loop */ +static bool flipit_loop(void) { + int i; + flipit_init(); + while(true) { + switch (rb->button_get(true)) { + case BUTTON_OFF: + /* get out of here */ + return PLUGIN_OK; + + case BUTTON_F1: + /* mix up the pieces */ + flipit_init(); + break; + + case BUTTON_F2: + /* solve the puzzle */ + if (!flipit_finished()) { + for (i=0; i<20; i++) + if (!toggle[i]) { + clear_cursor(); + cursor_pos = i; + draw_cursor(); + flipit_toggle(); + rb->lcd_update(); + rb->sleep(HZ*2/3); + } + } + break; + + case BUTTON_F3: + if (!flipit_finished()) { + for (i=0; i<20; i++) + if (!toggle[i]) { + clear_cursor(); + cursor_pos = i; + draw_cursor(); + flipit_toggle(); + rb->lcd_update(); + break; + } + } + break; + + case BUTTON_PLAY: + /* toggle the pieces */ + if (!flipit_finished()) { + flipit_toggle(); + rb->lcd_update(); + } + break; + + case BUTTON_LEFT: + if ((cursor_pos%5)>0) + move_cursor(-1, 0); + break; + + case BUTTON_RIGHT: + if ((cursor_pos%5)<4) + move_cursor(1, 0); + break; + + case BUTTON_UP: + if ((cursor_pos/5)>0) + move_cursor(0, -1); + break; + + case BUTTON_DOWN: + if ((cursor_pos/5)<3) + move_cursor(0, 1); + break; + + case SYS_USB_CONNECTED: + rb->usb_screen(); + return PLUGIN_USB_CONNECTED; + } + } +} + +/* called function from outside */ +enum plugin_status plugin_start(struct plugin_api* api, void* parameter) +{ + int w, h, i; + + TEST_PLUGIN_API(api); + (void)parameter; + rb = api; + + /* print title */ + rb->lcd_getstringsize("FlipIt!", &w, &h); + w = (w+1)/2; + h = (h+1)/2; + rb->lcd_clear_display(); + rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h, "FlipIt!"); + rb->lcd_update(); + rb->sleep(HZ); + + /* print instructions */ + rb->lcd_clear_display(); + rb->lcd_putsxy(2, 8, "[OFF] to stop"); + rb->lcd_putsxy(2, 18, "[PLAY] toggle"); + rb->lcd_putsxy(2, 28, "[F1] shuffle"); + rb->lcd_putsxy(2, 38, "[F2] solution"); + rb->lcd_putsxy(2, 48, "[F3] step by step"); + rb->lcd_update(); + rb->sleep(HZ*3); + + rb->lcd_clear_display(); + rb->lcd_drawrect(80, 0, 32, 64); + rb->lcd_putsxy(81, 10, "Flips"); + for (i=0; i<20; i++) { + spots[i]=1; + draw_spot(i); + } + rb->lcd_update(); + rb->sleep(HZ*3/2); + rb->srand(*rb->current_tick); + + return flipit_loop(); +} +#endif |