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authorKarl Kurbjun <kkurbjun@gmail.com>2006-04-17 19:42:08 +0000
committerKarl Kurbjun <kkurbjun@gmail.com>2006-04-17 19:42:08 +0000
commit08b417f149f061f7923d4acc2a950bcbaa49b6fa (patch)
tree9ebf9321f794b509edf2927cb95a2a1421d1c712 /apps/plugins/doom/p_spec.c
parent239564c80e1edbc6641c03c636233c9ec813aa9a (diff)
Properly cache animations at level start. Switches still need some caching code. Added a debug cache flag for use in the sim to w_wad.c. Should be taken out when switches are handled.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9706 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/doom/p_spec.c')
-rw-r--r--apps/plugins/doom/p_spec.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/apps/plugins/doom/p_spec.c b/apps/plugins/doom/p_spec.c
index 6270928de0..c8c04fa7e2 100644
--- a/apps/plugins/doom/p_spec.c
+++ b/apps/plugins/doom/p_spec.c
@@ -95,8 +95,8 @@ typedef struct
#define MAXANIMS 32 // no longer a strict limit -- killough
-static anim_t* lastanim;
-static anim_t* anims; // new structure w/o limits -- killough
+anim_t* lastanim;
+ anim_t* anims; // new structure w/o limits -- killough
static size_t maxanims;
// killough 3/7/98: Initialize generalized scrolling